Merge pull request #968 from lioncash/core-statics

Core: Fix variable prefixing of statics in Core.cpp
This commit is contained in:
skidau 2014-09-04 23:18:50 +10:00
commit aa479cfd71
1 changed files with 68 additions and 68 deletions

View File

@ -66,9 +66,9 @@ namespace Core
{
// Declarations and definitions
static Common::Timer Timer;
static volatile u32 DrawnFrame = 0;
static u32 DrawnVideo = 0;
static Common::Timer s_timer;
static volatile u32 s_drawn_frame = 0;
static u32 s_drawn_video = 0;
// Function forwarding
void Callback_WiimoteInterruptChannel(int _number, u16 _channelID, const void* _pData, u32 _Size);
@ -76,33 +76,33 @@ void Callback_WiimoteInterruptChannel(int _number, u16 _channelID, const void* _
// Function declarations
void EmuThread();
static bool g_bStopping = false;
static bool g_bHwInit = false;
static bool g_bStarted = false;
static void *g_pWindowHandle = nullptr;
static std::string g_stateFileName;
static std::thread g_EmuThread;
static StoppedCallbackFunc s_onStoppedCb = nullptr;
static bool s_is_stopping = false;
static bool s_hardware_initialized = false;
static bool s_is_started = false;
static void* s_window_handle = nullptr;
static std::string s_state_filename;
static std::thread s_emu_thread;
static StoppedCallbackFunc s_on_stopped_callback = nullptr;
static std::thread g_cpu_thread;
static bool g_requestRefreshInfo = false;
static int g_pauseAndLockDepth = 0;
static std::thread s_cpu_thread;
static bool s_request_refresh_info = false;
static int s_pause_and_lock_depth = 0;
static bool s_is_framelimiter_temp_disabled = false;
SCoreStartupParameter g_CoreStartupParameter;
static bool IsFramelimiterTempDisabled = false;
bool GetIsFramelimiterTempDisabled()
{
return IsFramelimiterTempDisabled;
return s_is_framelimiter_temp_disabled;
}
void SetIsFramelimiterTempDisabled(bool disable)
{
IsFramelimiterTempDisabled = disable;
s_is_framelimiter_temp_disabled = disable;
}
std::string GetStateFileName() { return g_stateFileName; }
void SetStateFileName(std::string val) { g_stateFileName = val; }
std::string GetStateFileName() { return s_state_filename; }
void SetStateFileName(std::string val) { s_state_filename = val; }
// Display messages and return values
@ -128,12 +128,12 @@ void DisplayMessage(const std::string& message, int time_in_ms)
bool IsRunning()
{
return (GetState() != CORE_UNINITIALIZED) || g_bHwInit;
return (GetState() != CORE_UNINITIALIZED) || s_hardware_initialized;
}
bool IsRunningAndStarted()
{
return g_bStarted && !g_bStopping;
return s_is_started && !s_is_stopping;
}
bool IsRunningInCurrentThread()
@ -143,7 +143,7 @@ bool IsRunningInCurrentThread()
bool IsCPUThread()
{
return (g_cpu_thread.joinable() ? (g_cpu_thread.get_id() == std::this_thread::get_id()) : !g_bStarted);
return (s_cpu_thread.joinable() ? (s_cpu_thread.get_id() == std::this_thread::get_id()) : !s_is_started);
}
bool IsGPUThread()
@ -152,7 +152,7 @@ bool IsGPUThread()
SConfig::GetInstance().m_LocalCoreStartupParameter;
if (_CoreParameter.bCPUThread)
{
return (g_EmuThread.joinable() && (g_EmuThread.get_id() == std::this_thread::get_id()));
return (s_emu_thread.joinable() && (s_emu_thread.get_id() == std::this_thread::get_id()));
}
else
{
@ -167,7 +167,7 @@ bool Init()
const SCoreStartupParameter& _CoreParameter =
SConfig::GetInstance().m_LocalCoreStartupParameter;
if (g_EmuThread.joinable())
if (s_emu_thread.joinable())
{
if (IsRunning())
{
@ -176,7 +176,7 @@ bool Init()
}
// The Emu Thread was stopped, synchronize with it.
g_EmuThread.join();
s_emu_thread.join();
}
g_CoreStartupParameter = _CoreParameter;
@ -196,10 +196,10 @@ bool Init()
!!SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.AR"));
}
g_pWindowHandle = Host_GetRenderHandle();
s_window_handle = Host_GetRenderHandle();
// Start the emu thread
g_EmuThread = std::thread(EmuThread);
s_emu_thread = std::thread(EmuThread);
return true;
}
@ -213,7 +213,7 @@ void Stop() // - Hammertime!
const SCoreStartupParameter& _CoreParameter =
SConfig::GetInstance().m_LocalCoreStartupParameter;
g_bStopping = true;
s_is_stopping = true;
g_video_backend->EmuStateChange(EMUSTATE_CHANGE_STOP);
@ -258,10 +258,10 @@ static void CpuThread()
EMM::InstallExceptionHandler(); // Let's run under memory watch
#endif
if (!g_stateFileName.empty())
State::LoadAs(g_stateFileName);
if (!s_state_filename.empty())
State::LoadAs(s_state_filename);
g_bStarted = true;
s_is_started = true;
#ifdef USE_GDBSTUB
@ -276,7 +276,7 @@ static void CpuThread()
// Enter CPU run loop. When we leave it - we are done.
CCPU::Run();
g_bStarted = false;
s_is_started = false;
if (!_CoreParameter.bCPUThread)
g_video_backend->Video_Cleanup();
@ -298,7 +298,7 @@ static void FifoPlayerThread()
Common::SetCurrentThreadName("FIFO-GPU thread");
}
g_bStarted = true;
s_is_started = true;
// Enter CPU run loop. When we leave it - we are done.
if (FifoPlayer::GetInstance().Open(_CoreParameter.m_strFilename))
@ -307,7 +307,7 @@ static void FifoPlayerThread()
FifoPlayer::GetInstance().Close();
}
g_bStarted = false;
s_is_started = false;
if (!_CoreParameter.bCPUThread)
g_video_backend->Video_Cleanup();
@ -315,8 +315,8 @@ static void FifoPlayerThread()
return;
}
// Initalize and create emulation thread
// Call browser: Init():g_EmuThread().
// Initialize and create emulation thread
// Call browser: Init():s_emu_thread().
// See the BootManager.cpp file description for a complete call schedule.
void EmuThread()
{
@ -333,7 +333,7 @@ void EmuThread()
HW::Init();
if (!g_video_backend->Initialize(g_pWindowHandle))
if (!g_video_backend->Initialize(s_window_handle))
{
PanicAlert("Failed to initialize video backend!");
Host_Message(WM_USER_STOP);
@ -351,11 +351,11 @@ void EmuThread()
return;
}
Pad::Initialize(g_pWindowHandle);
Pad::Initialize(s_window_handle);
// Load and Init Wiimotes - only if we are booting in wii mode
if (g_CoreStartupParameter.bWii)
{
Wiimote::Initialize(g_pWindowHandle, !g_stateFileName.empty());
Wiimote::Initialize(s_window_handle, !s_state_filename.empty());
// Activate wiimotes which don't have source set to "None"
for (unsigned int i = 0; i != MAX_BBMOTES; ++i)
@ -367,7 +367,7 @@ void EmuThread()
AudioCommon::InitSoundStream();
// The hardware is initialized.
g_bHwInit = true;
s_hardware_initialized = true;
// Boot to pause or not
Core::SetState(_CoreParameter.bBootToPause ? Core::CORE_PAUSE : Core::CORE_RUN);
@ -405,7 +405,7 @@ void EmuThread()
g_video_backend->Video_Prepare();
// Spawn the CPU thread
g_cpu_thread = std::thread(cpuThreadFunc);
s_cpu_thread = std::thread(cpuThreadFunc);
// become the GPU thread
g_video_backend->Video_EnterLoop();
@ -423,7 +423,7 @@ void EmuThread()
Common::SetCurrentThreadName("Emuthread - Idle");
// Spawn the CPU+GPU thread
g_cpu_thread = std::thread(cpuThreadFunc);
s_cpu_thread = std::thread(cpuThreadFunc);
while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
{
@ -434,7 +434,7 @@ void EmuThread()
INFO_LOG(CONSOLE, "%s", StopMessage(true, "Stopping Emu thread ...").c_str());
// Wait for g_cpu_thread to exit
// Wait for s_cpu_thread to exit
INFO_LOG(CONSOLE, "%s", StopMessage(true, "Stopping CPU-GPU thread ...").c_str());
#ifdef USE_GDBSTUB
@ -443,7 +443,7 @@ void EmuThread()
INFO_LOG(CONSOLE, "%s", StopMessage(true, "GDB stopped.").c_str());
#endif
g_cpu_thread.join();
s_cpu_thread.join();
INFO_LOG(CONSOLE, "%s", StopMessage(true, "CPU thread stopped.").c_str());
@ -458,7 +458,7 @@ void EmuThread()
DSP::GetDSPEmulator()->DSP_StopSoundStream();
// We must set up this flag before executing HW::Shutdown()
g_bHwInit = false;
s_hardware_initialized = false;
INFO_LOG(CONSOLE, "%s", StopMessage(false, "Shutting down HW").c_str());
HW::Shutdown();
INFO_LOG(CONSOLE, "%s", StopMessage(false, "HW shutdown").c_str());
@ -480,10 +480,10 @@ void EmuThread()
Movie::Shutdown();
PatchEngine::Shutdown();
g_bStopping = false;
s_is_stopping = false;
if (s_onStoppedCb)
s_onStoppedCb();
if (s_on_stopped_callback)
s_on_stopped_callback();
}
// Set or get the running state
@ -508,10 +508,10 @@ void SetState(EState _State)
EState GetState()
{
if (g_bStopping)
if (s_is_stopping)
return CORE_STOPPING;
if (g_bHwInit)
if (s_hardware_initialized)
{
if (CCPU::IsStepping())
return CORE_PAUSE;
@ -559,14 +559,14 @@ void SaveScreenShot()
void RequestRefreshInfo()
{
g_requestRefreshInfo = true;
s_request_refresh_info = true;
}
bool PauseAndLock(bool doLock, bool unpauseOnUnlock)
{
// let's support recursive locking to simplify things on the caller's side,
// and let's do it at this outer level in case the individual systems don't support it.
if (doLock ? g_pauseAndLockDepth++ : --g_pauseAndLockDepth)
if (doLock ? s_pause_and_lock_depth++ : --s_pause_and_lock_depth)
return true;
// first pause or unpause the cpu
@ -587,18 +587,18 @@ bool PauseAndLock(bool doLock, bool unpauseOnUnlock)
void VideoThrottle()
{
// Update info per second
u32 ElapseTime = (u32)Timer.GetTimeDifference();
if ((ElapseTime >= 1000 && DrawnVideo > 0) || g_requestRefreshInfo)
u32 ElapseTime = (u32)s_timer.GetTimeDifference();
if ((ElapseTime >= 1000 && s_drawn_video > 0) || s_request_refresh_info)
{
UpdateTitle();
// Reset counter
Timer.Update();
Common::AtomicStore(DrawnFrame, 0);
DrawnVideo = 0;
s_timer.Update();
Common::AtomicStore(s_drawn_frame, 0);
s_drawn_video = 0;
}
DrawnVideo++;
s_drawn_video++;
}
// Executed from GPU thread
@ -609,8 +609,8 @@ bool ShouldSkipFrame(int skipped)
const u32 TargetFPS = (SConfig::GetInstance().m_Framelimit > 1)
? (SConfig::GetInstance().m_Framelimit - 1) * 5
: VideoInterface::TargetRefreshRate;
const u32 frames = Common::AtomicLoad(DrawnFrame);
const bool fps_slow = !(Timer.GetTimeDifference() < (frames + skipped) * 1000 / TargetFPS);
const u32 frames = Common::AtomicLoad(s_drawn_frame);
const bool fps_slow = !(s_timer.GetTimeDifference() < (frames + skipped) * 1000 / TargetFPS);
return fps_slow;
}
@ -621,22 +621,22 @@ bool ShouldSkipFrame(int skipped)
void Callback_VideoCopiedToXFB(bool video_update)
{
if (video_update)
Common::AtomicIncrement(DrawnFrame);
Common::AtomicIncrement(s_drawn_frame);
Movie::FrameUpdate();
}
void UpdateTitle()
{
u32 ElapseTime = (u32)Timer.GetTimeDifference();
g_requestRefreshInfo = false;
u32 ElapseTime = (u32)s_timer.GetTimeDifference();
s_request_refresh_info = false;
SCoreStartupParameter& _CoreParameter = SConfig::GetInstance().m_LocalCoreStartupParameter;
if (ElapseTime == 0)
ElapseTime = 1;
float FPS = (float) (Common::AtomicLoad(DrawnFrame) * 1000.0 / ElapseTime);
float VPS = (float) (DrawnVideo * 1000.0 / ElapseTime);
float Speed = (float) (DrawnVideo * (100 * 1000.0) / (VideoInterface::TargetRefreshRate * ElapseTime));
float FPS = (float) (Common::AtomicLoad(s_drawn_frame) * 1000.0 / ElapseTime);
float VPS = (float) (s_drawn_video * 1000.0 / ElapseTime);
float Speed = (float) (s_drawn_video * (100 * 1000.0) / (VideoInterface::TargetRefreshRate * ElapseTime));
// Settings are shown the same for both extended and summary info
std::string SSettings = StringFromFormat("%s %s | %s | %s", cpu_core_base->GetName(), _CoreParameter.bCPUThread ? "DC" : "SC",
@ -693,13 +693,13 @@ void UpdateTitle()
void Shutdown()
{
if (g_EmuThread.joinable())
g_EmuThread.join();
if (s_emu_thread.joinable())
s_emu_thread.join();
}
void SetOnStoppedCallback(StoppedCallbackFunc callback)
{
s_onStoppedCb = callback;
s_on_stopped_callback = callback;
}
} // Core