NetPlay: Sync across whether to save memcards or not
There's no reason this shouldn't be synced other than laziness.
This commit is contained in:
parent
6d463d1b67
commit
a963c621dc
|
@ -139,6 +139,7 @@ bool BootCore(const std::string& _rFilename)
|
|||
if (NetPlay::GetNetPlayPtr())
|
||||
{
|
||||
StartUp.bDSPHLE = g_NetPlaySettings.m_DSPHLE;
|
||||
StartUp.bEnableMemcardSaving = g_NetPlaySettings.m_WriteToMemcard;
|
||||
SConfig::GetInstance().m_EnableJIT = g_NetPlaySettings.m_DSPEnableJIT;
|
||||
}
|
||||
|
||||
|
|
|
@ -264,11 +264,7 @@ bool NetPlay::StopGame()
|
|||
void NetPlay::SetMemcardWriteEnabled(bool enabled)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
|
||||
|
||||
if (m_is_running)
|
||||
{
|
||||
Core::g_CoreStartupParameter.bEnableMemcardSaving = enabled;
|
||||
}
|
||||
g_NetPlaySettings.m_WriteToMemcard = enabled;
|
||||
}
|
||||
|
||||
// called from ---CPU--- thread
|
||||
|
|
|
@ -35,6 +35,7 @@ struct NetSettings
|
|||
{
|
||||
bool m_DSPHLE;
|
||||
bool m_DSPEnableJIT;
|
||||
bool m_WriteToMemcard;
|
||||
u8 m_Controllers[4];
|
||||
};
|
||||
extern NetSettings g_NetPlaySettings;
|
||||
|
@ -46,7 +47,7 @@ struct Rpt : public std::vector<u8>
|
|||
|
||||
typedef std::vector<Rpt> NetWiimote;
|
||||
|
||||
#define NETPLAY_VERSION "Dolphin NetPlay 2013-07-19"
|
||||
#define NETPLAY_VERSION "Dolphin NetPlay 2013-07-22"
|
||||
|
||||
// messages
|
||||
enum
|
||||
|
|
|
@ -195,6 +195,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
|
|||
packet >> m_current_game;
|
||||
packet >> g_NetPlaySettings.m_DSPEnableJIT;
|
||||
packet >> g_NetPlaySettings.m_DSPHLE;
|
||||
packet >> g_NetPlaySettings.m_WriteToMemcard;
|
||||
for (unsigned int i = 0; i < 4; ++i)
|
||||
packet >> g_NetPlaySettings.m_Controllers[i];
|
||||
}
|
||||
|
|
|
@ -607,6 +607,7 @@ bool NetPlayServer::StartGame(const std::string &path)
|
|||
spac << NetPlay::m_current_game;
|
||||
spac << g_NetPlaySettings.m_DSPEnableJIT;
|
||||
spac << g_NetPlaySettings.m_DSPHLE;
|
||||
spac << g_NetPlaySettings.m_WriteToMemcard;
|
||||
for (unsigned int i = 0; i < 4; ++i)
|
||||
spac << g_NetPlaySettings.m_Controllers[i];
|
||||
|
||||
|
|
Loading…
Reference in New Issue