Merge pull request #10134 from malleoz/framecount-in-input-display
RenderBase: show total framecount on movie playback
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commit
a963829ab6
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@ -559,15 +559,17 @@ void Renderer::DrawDebugText()
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ImGui::GetIO().DisplaySize);
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if (ImGui::Begin("Movie", nullptr, ImGuiWindowFlags_NoFocusOnAppearing))
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{
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if (config.m_ShowFrameCount)
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{
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ImGui::Text("Frame: %" PRIu64, Movie::GetCurrentFrame());
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}
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if (Movie::IsPlayingInput())
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{
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ImGui::Text("Frame: %" PRIu64 " / %" PRIu64, Movie::GetCurrentFrame(),
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Movie::GetTotalFrames());
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ImGui::Text("Input: %" PRIu64 " / %" PRIu64, Movie::GetCurrentInputCount(),
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Movie::GetTotalInputCount());
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}
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else if (config.m_ShowFrameCount)
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{
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ImGui::Text("Frame: %" PRIu64, Movie::GetCurrentFrame());
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}
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if (SConfig::GetInstance().m_ShowLag)
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ImGui::Text("Lag: %" PRIu64 "\n", Movie::GetCurrentLagCount());
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if (SConfig::GetInstance().m_ShowInputDisplay)
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