XInput2: Make button state a u32
Because we care how many bits it has, not its arithmetic range. No functional change on all supported platforms.
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@ -441,8 +441,7 @@ ControlState KeyboardMouse::Key::GetState() const
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return (m_keyboard[m_keycode / 8] & (1 << (m_keycode % 8))) != 0;
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}
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KeyboardMouse::Button::Button(unsigned int index, unsigned int* buttons)
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: m_buttons(buttons), m_index(index)
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KeyboardMouse::Button::Button(unsigned int index, u32* buttons) : m_buttons(buttons), m_index(index)
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{
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name = fmt::format("Click {}", m_index + 1);
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}
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@ -13,6 +13,7 @@ extern "C" {
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#include <X11/keysym.h>
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}
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#include "Common/CommonTypes.h"
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#include "Common/Matrix.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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@ -26,7 +27,7 @@ private:
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struct State
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{
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std::array<char, 32> keyboard;
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unsigned int buttons;
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u32 buttons;
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Common::Vec2 cursor;
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Common::Vec3 axis;
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Common::Vec3 relative_mouse;
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@ -52,11 +53,11 @@ private:
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{
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public:
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std::string GetName() const override { return name; }
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Button(unsigned int index, unsigned int* buttons);
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Button(unsigned int index, u32* buttons);
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ControlState GetState() const override;
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private:
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const unsigned int* m_buttons;
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const u32* m_buttons;
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const unsigned int m_index;
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std::string name;
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};
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