Change paper white default to 203 to match the ITU
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@ -153,7 +153,7 @@ const Info<bool> GFX_CC_SDR_DISPLAY_GAMMA_SRGB{
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const Info<float> GFX_CC_SDR_DISPLAY_CUSTOM_GAMMA{
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{System::GFX, "ColorCorrection", "SDRDisplayCustomGamma"}, 2.2f};
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const Info<float> GFX_CC_HDR_PAPER_WHITE_NITS{{System::GFX, "ColorCorrection", "HDRPaperWhiteNits"},
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200.f};
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203.f};
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// Graphics.Stereoscopy
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@ -51,7 +51,7 @@ void ColorCorrectionConfigWindow::Create()
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"Controls the base luminance of a paper white surface in nits. Useful for adjusting to "
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"different environmental lighting conditions when using a HDR display.<br><br>HDR output is "
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"required for this setting to take effect.<br><br><dolphin_emphasis>If unsure, leave this at "
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"200.</dolphin_emphasis>");
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"203.</dolphin_emphasis>");
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// Color Space:
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@ -142,8 +142,9 @@ struct VideoConfig final
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float fSDRDisplayCustomGamma = 2.2f;
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// HDR:
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// 200 is a good default value that matches the brightness of many SDR screens
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float fHDRPaperWhiteNits = 200.f;
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// 203 is a good default value that matches the brightness of many SDR screens.
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// It's also the value recommended by the ITU.
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float fHDRPaperWhiteNits = 203.f;
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} color_correction;
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// Information
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