OGL: remove unused variable
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@ -19,15 +19,6 @@
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namespace OGL
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{
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static const char s_vertex_workaround_shader[] =
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"in vec4 rawpos;\n"
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"out vec2 uv0;\n"
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"uniform vec4 src_rect;\n"
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"void main(void) {\n"
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" gl_Position = vec4(rawpos.xy, 0.0, 1.0);\n"
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" uv0 = rawpos.zw * src_rect.zw + src_rect.xy;\n"
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"}\n";
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static const char s_vertex_shader[] =
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"out vec2 uv0;\n"
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"uniform vec4 src_rect;\n"
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