SWVertexLoader: Value initialize SetupUnit instance

This commit is contained in:
Lioncash 2016-09-18 12:05:10 -04:00
parent 331b112816
commit a8c8dd0c53
2 changed files with 7 additions and 15 deletions

View File

@ -39,17 +39,12 @@ SWVertexLoader::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_de
return new NullNativeVertexFormat(vtx_decl); return new NullNativeVertexFormat(vtx_decl);
} }
SWVertexLoader::SWVertexLoader() SWVertexLoader::SWVertexLoader() : LocalVBuffer(MAXVBUFFERSIZE), LocalIBuffer(MAXIBUFFERSIZE)
{ {
LocalVBuffer.resize(MAXVBUFFERSIZE);
LocalIBuffer.resize(MAXIBUFFERSIZE);
m_SetupUnit = new SetupUnit;
} }
SWVertexLoader::~SWVertexLoader() SWVertexLoader::~SWVertexLoader()
{ {
delete m_SetupUnit;
m_SetupUnit = nullptr;
} }
void SWVertexLoader::ResetBuffer(u32 stride) void SWVertexLoader::ResetBuffer(u32 stride)
@ -78,7 +73,7 @@ void SWVertexLoader::vFlush(bool useDstAlpha)
break; break;
} }
m_SetupUnit->Init(primitiveType); m_SetupUnit.Init(primitiveType);
// set all states with are stored within video sw // set all states with are stored within video sw
for (int i = 0; i < 4; i++) for (int i = 0; i < 4; i++)
@ -96,7 +91,7 @@ void SWVertexLoader::vFlush(bool useDstAlpha)
if (index == 0xffff) if (index == 0xffff)
{ {
// primitive restart // primitive restart
m_SetupUnit->Init(primitiveType); m_SetupUnit.Init(primitiveType);
continue; continue;
} }
memset(&m_Vertex, 0, sizeof(m_Vertex)); memset(&m_Vertex, 0, sizeof(m_Vertex));
@ -109,7 +104,7 @@ void SWVertexLoader::vFlush(bool useDstAlpha)
ParseVertex(VertexLoaderManager::GetCurrentVertexFormat()->GetVertexDeclaration(), index); ParseVertex(VertexLoaderManager::GetCurrentVertexFormat()->GetVertexDeclaration(), index);
// transform this vertex so that it can be used for rasterization (outVertex) // transform this vertex so that it can be used for rasterization (outVertex)
OutputVertexData* outVertex = m_SetupUnit->GetVertex(); OutputVertexData* outVertex = m_SetupUnit.GetVertex();
TransformUnit::TransformPosition(&m_Vertex, outVertex); TransformUnit::TransformPosition(&m_Vertex, outVertex);
memset(&outVertex->normal, 0, sizeof(outVertex->normal)); memset(&outVertex->normal, 0, sizeof(outVertex->normal));
if (VertexLoaderManager::g_current_components & VB_HAS_NRM0) if (VertexLoaderManager::g_current_components & VB_HAS_NRM0)
@ -121,7 +116,7 @@ void SWVertexLoader::vFlush(bool useDstAlpha)
TransformUnit::TransformTexCoord(&m_Vertex, outVertex, m_TexGenSpecialCase); TransformUnit::TransformTexCoord(&m_Vertex, outVertex, m_TexGenSpecialCase);
// assemble and rasterize the primitive // assemble and rasterize the primitive
m_SetupUnit->SetupVertex(); m_SetupUnit.SetupVertex();
INCSTAT(stats.thisFrame.numVerticesLoaded) INCSTAT(stats.thisFrame.numVerticesLoaded)
} }

View File

@ -4,19 +4,16 @@
#pragma once #pragma once
#include <memory>
#include <unordered_map>
#include <vector> #include <vector>
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "VideoBackends/Software/NativeVertexFormat.h" #include "VideoBackends/Software/NativeVertexFormat.h"
#include "VideoBackends/Software/SetupUnit.h"
#include "VideoCommon/VertexLoaderBase.h" #include "VideoCommon/VertexLoaderBase.h"
#include "VideoCommon/VertexManagerBase.h" #include "VideoCommon/VertexManagerBase.h"
class SetupUnit;
class SWVertexLoader : public VertexManagerBase class SWVertexLoader : public VertexManagerBase
{ {
public: public:
@ -37,7 +34,7 @@ private:
void ParseVertex(const PortableVertexDeclaration& vdec, int index); void ParseVertex(const PortableVertexDeclaration& vdec, int index);
SetupUnit* m_SetupUnit; SetupUnit m_SetupUnit;
bool m_TexGenSpecialCase; bool m_TexGenSpecialCase;