Remove two more asserts in VertexShaderGen.

As confirmed by a hardware test if we are using the texgen type of COLOR_STRGBC0/STRGBC1 then it sets the texture coordinates to those values
regardless of what the input form or source row is.

Thanks to Ornox for testing again
This commit is contained in:
Ryan Houdek 2016-02-29 16:26:30 -06:00
parent 92e9382e61
commit a8c37e5d6b
1 changed files with 0 additions and 2 deletions

View File

@ -256,11 +256,9 @@ static T GenerateVertexShader(API_TYPE api_type)
break;
case XF_TEXGEN_COLOR_STRGBC0:
_assert_(texinfo.sourcerow == XF_SRCCOLORS_INROW);
out.Write("o.tex%d.xyz = float3(o.colors_0.x, o.colors_0.y, 1);\n", i);
break;
case XF_TEXGEN_COLOR_STRGBC1:
_assert_(texinfo.sourcerow == XF_SRCCOLORS_INROW);
out.Write("o.tex%d.xyz = float3(o.colors_1.x, o.colors_1.y, 1);\n", i);
break;
case XF_TEXGEN_REGULAR: