diff --git a/Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp b/Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp index 3f653f3d60..d6a2f7224f 100644 --- a/Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp +++ b/Source/Core/InputCommon/ControllerInterface/evdev/evdev.cpp @@ -412,17 +412,17 @@ evdevDevice::evdevDevice(const std::string& devnode) : m_devfile(devnode) // Filter out interesting devices (see description below) m_interesting = num_motion_axis != 0 || num_axis >= 2 || num_buttons >= 8; - + // On modern linux systems, there are a lot of event devices that aren't controllers. // For example, the PC Speaker is an event device. Webcams sometimes show up as // event devices. The power button is an event device. - + // // We don't want these showing up in the list of controllers, so we use this // heuristic to filter out anything that doesn't smell like a controller: // - // More than two analog axis: + // More than two analog axis: // Most controllers have at least one stick. This rule will catch all such - // controllers, while ignoring anything with a single axis (like the mouse + // controllers, while ignoring anything with a single axis (like the mouse // scroll-wheel) // // --- OR --- @@ -433,16 +433,16 @@ evdevDevice::evdevDevice(const std::string& devnode) : m_devfile(devnode) // only a few buttons, like the power button. Sometimes laptops have devices // with 5 or 6 special buttons, which is why the threshold is set to 8 to // match a NES controller. - // + // // --- OR --- // // Any Motion Axis: // This rule is to catch any theoretical motion controllers with only a few - // buttons that the user might want to use as a controller. + // buttons that the user might want to use as a controller. // // This heuristic is quite loose. The user may still see weird devices showing up // as controllers, but it hopefully shouldn't filter out anything they actually - // want to use. + // want to use. } evdevDevice::~evdevDevice()