Zelda HLE: Add support for the Zelda: FSA UCode.

This commit is contained in:
Pierre Bourdon 2014-12-23 19:39:10 +01:00
parent 01ab40fc6e
commit a8810e8778
2 changed files with 3 additions and 0 deletions

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@ -57,6 +57,7 @@ UCodeInterface* UCodeFactory(u32 crc, DSPHLE* dsphle, bool wii)
case 0xd643001f: // Super Mario Galaxy - US case 0xd643001f: // Super Mario Galaxy - US
case 0x6ba3b3ea: // GC IPL - PAL case 0x6ba3b3ea: // GC IPL - PAL
case 0x24b22038: // GC IPL - US case 0x24b22038: // GC IPL - US
case 0x2fcdf1ec: // Zelda FSA - US
return new ZeldaUCode(dsphle, crc); return new ZeldaUCode(dsphle, crc);
case 0x2ea36ce6: // Some Wii demos case 0x2ea36ce6: // Some Wii demos

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@ -45,6 +45,8 @@ static const std::map<u32, u32> UCODE_FLAGS = {
{ 0x6BA3B3EA, LIGHT_PROTOCOL | FOUR_MIXING_DESTS }, { 0x6BA3B3EA, LIGHT_PROTOCOL | FOUR_MIXING_DESTS },
// The Legend of Zelda: The Wind Waker. // The Legend of Zelda: The Wind Waker.
{ 0x86840740, 0 }, { 0x86840740, 0 },
// The Legend of Zelda: Four Swords Adventure.
{ 0x2FCDF1EC, MAKE_DOLBY_LOUDER },
// The Legend of Zelda: Twilight Princess / GC. // The Legend of Zelda: Twilight Princess / GC.
{ 0x6CA33A6D, MAKE_DOLBY_LOUDER }, { 0x6CA33A6D, MAKE_DOLBY_LOUDER },
// Super Mario Galaxy. // Super Mario Galaxy.