Zelda HLE: Add support for the Zelda: FSA UCode.
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@ -57,6 +57,7 @@ UCodeInterface* UCodeFactory(u32 crc, DSPHLE* dsphle, bool wii)
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case 0xd643001f: // Super Mario Galaxy - US
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case 0xd643001f: // Super Mario Galaxy - US
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case 0x6ba3b3ea: // GC IPL - PAL
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case 0x6ba3b3ea: // GC IPL - PAL
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case 0x24b22038: // GC IPL - US
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case 0x24b22038: // GC IPL - US
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case 0x2fcdf1ec: // Zelda FSA - US
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return new ZeldaUCode(dsphle, crc);
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return new ZeldaUCode(dsphle, crc);
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case 0x2ea36ce6: // Some Wii demos
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case 0x2ea36ce6: // Some Wii demos
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@ -45,6 +45,8 @@ static const std::map<u32, u32> UCODE_FLAGS = {
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{ 0x6BA3B3EA, LIGHT_PROTOCOL | FOUR_MIXING_DESTS },
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{ 0x6BA3B3EA, LIGHT_PROTOCOL | FOUR_MIXING_DESTS },
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// The Legend of Zelda: The Wind Waker.
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// The Legend of Zelda: The Wind Waker.
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{ 0x86840740, 0 },
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{ 0x86840740, 0 },
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// The Legend of Zelda: Four Swords Adventure.
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{ 0x2FCDF1EC, MAKE_DOLBY_LOUDER },
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// The Legend of Zelda: Twilight Princess / GC.
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// The Legend of Zelda: Twilight Princess / GC.
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{ 0x6CA33A6D, MAKE_DOLBY_LOUDER },
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{ 0x6CA33A6D, MAKE_DOLBY_LOUDER },
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// Super Mario Galaxy.
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// Super Mario Galaxy.
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