disable ogl shader cache

it doesn't check the shader itself only the id of the shaders.
So there are cache mismatch atm
This commit is contained in:
degasus 2013-01-17 12:36:20 +01:00
parent 3054d36534
commit a87fd89fce
1 changed files with 1 additions and 1 deletions

View File

@ -319,7 +319,7 @@ Renderer::Renderer()
if (glewIsSupported("GL_ARB_uniform_buffer_object")) if (glewIsSupported("GL_ARB_uniform_buffer_object"))
g_Config.backend_info.bSupportsGLSLUBO = true; g_Config.backend_info.bSupportsGLSLUBO = true;
if (glewIsSupported("GL_ARB_get_program_binary")) if (glewIsSupported("GL_ARB_get_program_binary"))
g_Config.backend_info.bSupportsGLSLCache = true; g_Config.backend_info.bSupportsGLSLCache = false;//TODO: revert this after cache is fixed itself
UpdateActiveConfig(); UpdateActiveConfig();
OSD::AddMessage(StringFromFormat("Supports Blending: %s UBOs: %s Cache: %s", OSD::AddMessage(StringFromFormat("Supports Blending: %s UBOs: %s Cache: %s",