disable ogl shader cache
it doesn't check the shader itself only the id of the shaders. So there are cache mismatch atm
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3054d36534
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a87fd89fce
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@ -319,7 +319,7 @@ Renderer::Renderer()
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if (glewIsSupported("GL_ARB_uniform_buffer_object"))
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if (glewIsSupported("GL_ARB_uniform_buffer_object"))
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g_Config.backend_info.bSupportsGLSLUBO = true;
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g_Config.backend_info.bSupportsGLSLUBO = true;
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if (glewIsSupported("GL_ARB_get_program_binary"))
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if (glewIsSupported("GL_ARB_get_program_binary"))
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g_Config.backend_info.bSupportsGLSLCache = true;
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g_Config.backend_info.bSupportsGLSLCache = false;//TODO: revert this after cache is fixed itself
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UpdateActiveConfig();
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UpdateActiveConfig();
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OSD::AddMessage(StringFromFormat("Supports Blending: %s UBOs: %s Cache: %s",
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OSD::AddMessage(StringFromFormat("Supports Blending: %s UBOs: %s Cache: %s",
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