Core/WGInput: Use fmt logging and include HRESULT in messages
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62601663e5
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a86fb9b475
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@ -13,6 +13,7 @@
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#include <wrl.h>
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#include "Common/DynamicLibrary.h"
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#include "Common/HRWrap.h"
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#include "Common/Logging/Log.h"
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#include "Common/StringUtil.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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@ -481,8 +482,8 @@ private:
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if (!waveform_name.data())
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{
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WARN_LOG(CONTROLLERINTERFACE, "WGInput: Unknown haptics feedback waveform: %d.",
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waveform);
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WARN_LOG_FMT(CONTROLLERINTERFACE, "WGInput: Unknown haptics feedback waveform: 0x{:04x}.",
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waveform);
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continue;
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}
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@ -502,23 +503,31 @@ private:
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const auto switch_count = UINT32(m_switches.size());
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const auto axis_count = UINT32(m_axes.size());
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UINT64 timestamp = 0;
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if (FAILED(m_raw_controller->GetCurrentReading(button_count, m_buttons.data(), switch_count,
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m_switches.data(), axis_count, m_axes.data(),
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×tamp)))
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const HRESULT raw_result = m_raw_controller->GetCurrentReading(
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button_count, m_buttons.data(), switch_count, m_switches.data(), axis_count, m_axes.data(),
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×tamp);
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if (FAILED(raw_result))
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{
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ERROR_LOG(CONTROLLERINTERFACE, "WGInput: IRawGameController::GetCurrentReading failed.");
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ERROR_LOG_FMT(CONTROLLERINTERFACE,
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"WGInput: IRawGameController::GetCurrentReading failed: {}",
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Common::HRWrap(raw_result));
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}
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// IGamepad:
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if (m_gamepad && FAILED(m_gamepad->GetCurrentReading(&m_gamepad_reading)))
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if (m_gamepad)
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{
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ERROR_LOG(CONTROLLERINTERFACE, "WGInput: IGamepad::GetCurrentReading failed.");
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const HRESULT gamepad_result = m_gamepad->GetCurrentReading(&m_gamepad_reading);
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if (FAILED(gamepad_result))
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{
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ERROR_LOG_FMT(CONTROLLERINTERFACE, "WGInput: IGamepad::GetCurrentReading failed: {}",
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Common::HRWrap(gamepad_result));
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}
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}
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// IGameControllerBatteryInfo:
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if (m_controller_battery && !UpdateBatteryLevel())
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{
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DEBUG_LOG(CONTROLLERINTERFACE, "WGInput: UpdateBatteryLevel failed.");
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DEBUG_LOG_FMT(CONTROLLERINTERFACE, "WGInput: UpdateBatteryLevel failed.");
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}
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}
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@ -648,7 +657,7 @@ void Init()
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if (!LoadFunctionPointers())
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{
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ERROR_LOG(CONTROLLERINTERFACE, "WGInput: System lacks support, skipping init.");
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ERROR_LOG_FMT(CONTROLLERINTERFACE, "WGInput: System lacks support, skipping init.");
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return;
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}
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@ -666,7 +675,7 @@ void Init()
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break;
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default:
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ERROR_LOG(CONTROLLERINTERFACE, "WGInput: RoInitialize failed.");
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ERROR_LOG_FMT(CONTROLLERINTERFACE, "WGInput: RoInitialize failed: {}", Common::HRWrap(hr));
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break;
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}
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}
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@ -712,43 +721,49 @@ void PopulateDevices()
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HSTRING_HEADER header_raw_game_controller;
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HSTRING hstr_raw_game_controller;
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if (FAILED(WindowsCreateStringReferenceAutoSizeWrapper(L"Windows.Gaming.Input.RawGameController",
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&header_raw_game_controller,
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&hstr_raw_game_controller)))
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HRESULT hr;
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if (FAILED(hr = WindowsCreateStringReferenceAutoSizeWrapper(
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L"Windows.Gaming.Input.RawGameController", &header_raw_game_controller,
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&hstr_raw_game_controller)))
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{
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ERROR_LOG(CONTROLLERINTERFACE, "WGInput: Failed to create string reference.");
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ERROR_LOG_FMT(CONTROLLERINTERFACE, "WGInput: Failed to create string reference: {}",
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Common::HRWrap(hr));
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return;
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}
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HSTRING_HEADER header_gamepad;
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HSTRING hstr_gamepad;
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if (FAILED(WindowsCreateStringReferenceAutoSizeWrapper(L"Windows.Gaming.Input.Gamepad",
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&header_gamepad, &hstr_gamepad)))
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if (FAILED(hr = WindowsCreateStringReferenceAutoSizeWrapper(L"Windows.Gaming.Input.Gamepad",
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&header_gamepad, &hstr_gamepad)))
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{
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ERROR_LOG(CONTROLLERINTERFACE, "WGInput: Failed to create string reference.");
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ERROR_LOG_FMT(CONTROLLERINTERFACE, "WGInput: Failed to create string reference: {}",
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Common::HRWrap(hr));
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return;
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}
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ComPtr<WGI::IRawGameControllerStatics> raw_stats;
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if (FAILED(g_RoGetActivationFactory_address(
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hstr_raw_game_controller, __uuidof(WGI::IRawGameControllerStatics), &raw_stats)))
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if (FAILED(hr = g_RoGetActivationFactory_address(
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hstr_raw_game_controller, __uuidof(WGI::IRawGameControllerStatics), &raw_stats)))
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{
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ERROR_LOG(CONTROLLERINTERFACE, "WGInput: Failed to get IRawGameControllerStatics.");
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ERROR_LOG_FMT(CONTROLLERINTERFACE, "WGInput: Failed to get IRawGameControllerStatics: {}",
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Common::HRWrap(hr));
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return;
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}
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ComPtr<WGI::IGamepadStatics2> gamepad_stats;
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if (FAILED(g_RoGetActivationFactory_address(hstr_gamepad, __uuidof(WGI::IGamepadStatics2),
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&gamepad_stats)))
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if (FAILED(hr = g_RoGetActivationFactory_address(hstr_gamepad, __uuidof(WGI::IGamepadStatics2),
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&gamepad_stats)))
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{
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ERROR_LOG(CONTROLLERINTERFACE, "WGInput: Failed to get IGamepadStatics2.");
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ERROR_LOG_FMT(CONTROLLERINTERFACE, "WGInput: Failed to get IGamepadStatics2: {}",
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Common::HRWrap(hr));
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return;
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}
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IVectorView<WGI::RawGameController*>* raw_controllers;
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if (FAILED(raw_stats->get_RawGameControllers(&raw_controllers)))
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if (FAILED(hr = raw_stats->get_RawGameControllers(&raw_controllers)))
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{
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ERROR_LOG(CONTROLLERINTERFACE, "WGInput: get_RawGameControllers failed.");
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ERROR_LOG_FMT(CONTROLLERINTERFACE, "WGInput: get_RawGameControllers failed: {}",
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Common::HRWrap(hr));
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return;
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}
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@ -763,10 +778,10 @@ void PopulateDevices()
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// Attempt to get the controller's name.
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WGI::IRawGameController2* rgc2 = nullptr;
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if (SUCCEEDED(raw_controller->QueryInterface(&rgc2)) && rgc2)
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if (SUCCEEDED(hr = raw_controller->QueryInterface(&rgc2)) && rgc2)
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{
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HSTRING hstr = {};
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if (SUCCEEDED(rgc2->get_DisplayName(&hstr)) && hstr)
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if (SUCCEEDED(hr = rgc2->get_DisplayName(&hstr)) && hstr)
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{
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device_name =
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StripSpaces(WStringToUTF8(g_WindowsGetStringRawBuffer_address(hstr, nullptr)));
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@ -775,7 +790,8 @@ void PopulateDevices()
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if (device_name.empty())
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{
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ERROR_LOG(CONTROLLERINTERFACE, "WGInput: Failed to get device name.");
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ERROR_LOG_FMT(CONTROLLERINTERFACE, "WGInput: Failed to get device name: {}",
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Common::HRWrap(hr));
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// Set a default name if we couldn't query the name or it was empty.
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device_name = "Device";
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}
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