ControllerInterface: Don't crash on non-X11 QPA

This commit is contained in:
Stenzek 2018-10-03 17:34:27 +10:00
parent 2b905eb06a
commit a7f334dc2a
5 changed files with 33 additions and 19 deletions

View File

@ -459,7 +459,7 @@ static void EmuThread(std::unique_ptr<BootParameters> boot, WindowSystemInfo wsi
bool init_controllers = false;
if (!g_controller_interface.IsInit())
{
g_controller_interface.Initialize(wsi.render_surface);
g_controller_interface.Initialize(wsi);
Pad::Initialize();
Keyboard::Initialize();
init_controllers = true;

View File

@ -169,6 +169,7 @@ MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters) : QMainW
setWindowIcon(Resources::GetAppIcon());
setUnifiedTitleAndToolBarOnMac(true);
setAcceptDrops(true);
setAttribute(Qt::WA_NativeWindow);
InitControllers();
@ -237,7 +238,7 @@ void MainWindow::InitControllers()
if (g_controller_interface.IsInit())
return;
g_controller_interface.Initialize(reinterpret_cast<void*>(winId()));
g_controller_interface.Initialize(GetWindowSystemInfo(windowHandle()));
Pad::Initialize();
Keyboard::Initialize();
Wiimote::Initialize(Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
@ -874,7 +875,8 @@ void MainWindow::SetFullScreenResolution(bool fullscreen)
// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
ChangeDisplaySettings(&screen_settings, CDS_FULLSCREEN);
#elif defined(HAVE_XRANDR) && HAVE_XRANDR
m_xrr_config->ToggleDisplayMode(fullscreen);
if (m_xrr_config)
m_xrr_config->ToggleDisplayMode(fullscreen);
#endif
}
@ -1003,14 +1005,18 @@ void MainWindow::ShowGraphicsWindow()
if (!m_graphics_window)
{
#if defined(HAVE_XRANDR) && HAVE_XRANDR
m_xrr_config = std::make_unique<X11Utils::XRRConfiguration>(
static_cast<Display*>(QGuiApplication::platformNativeInterface()->nativeResourceForWindow(
"display", windowHandle())),
winId());
if (GetWindowSystemType() == WindowSystemType::X11)
{
m_xrr_config = std::make_unique<X11Utils::XRRConfiguration>(
static_cast<Display*>(QGuiApplication::platformNativeInterface()->nativeResourceForWindow(
"display", windowHandle())),
winId());
}
m_graphics_window = new GraphicsWindow(m_xrr_config.get(), this);
#else
m_graphics_window = new GraphicsWindow(nullptr, this);
#endif
InstallHotkeyFilter(m_graphics_window);
}
m_graphics_window->show();
@ -1273,7 +1279,8 @@ void MainWindow::NetPlayQuit()
void MainWindow::EnableScreenSaver(bool enable)
{
#if defined(HAVE_XRANDR) && HAVE_XRANDR
UICommon::EnableScreenSaver(winId(), enable);
if (GetWindowSystemType() == WindowSystemType::X11)
UICommon::EnableScreenSaver(winId(), enable);
#else
UICommon::EnableScreenSaver(enable);
#endif

View File

@ -173,7 +173,7 @@ private:
MenuBar* m_menu_bar;
SearchBar* m_search_bar;
GameList* m_game_list;
RenderWidget* m_render_widget;
RenderWidget* m_render_widget = nullptr;
bool m_rendering_to_main;
bool m_stop_requested = false;
bool m_exit_requested = false;

View File

@ -41,12 +41,12 @@ ControllerInterface g_controller_interface;
//
// Detect devices and inputs outputs / will make refresh function later
//
void ControllerInterface::Initialize(void* const hwnd)
void ControllerInterface::Initialize(const WindowSystemInfo& wsi)
{
if (m_is_init)
return;
m_hwnd = hwnd;
m_wsi = wsi;
m_is_populating_devices = true;
#ifdef CIFACE_USE_DINPUT
@ -59,7 +59,8 @@ void ControllerInterface::Initialize(void* const hwnd)
// nothing needed
#endif
#ifdef CIFACE_USE_OSX
ciface::OSX::Init(hwnd);
if (m_wsi.type == WindowSystemType::MacOS)
ciface::OSX::Init(wsi.render_surface);
// nothing needed for Quartz
#endif
#ifdef CIFACE_USE_SDL
@ -92,17 +93,22 @@ void ControllerInterface::RefreshDevices()
m_is_populating_devices = true;
#ifdef CIFACE_USE_DINPUT
ciface::DInput::PopulateDevices(reinterpret_cast<HWND>(m_hwnd));
if (m_wsi.type == WindowSystemType::Windows)
ciface::DInput::PopulateDevices(reinterpret_cast<HWND>(m_wsi.render_surface));
#endif
#ifdef CIFACE_USE_XINPUT
ciface::XInput::PopulateDevices();
#endif
#ifdef CIFACE_USE_XLIB
ciface::XInput2::PopulateDevices(m_hwnd);
if (m_wsi.type == WindowSystemType::X11)
ciface::XInput2::PopulateDevices(m_wsi.render_surface);
#endif
#ifdef CIFACE_USE_OSX
ciface::OSX::PopulateDevices(m_hwnd);
ciface::Quartz::PopulateDevices(m_hwnd);
if (m_wsi.type == WindowSystemType::MacOS)
{
ciface::OSX::PopulateDevices(m_wsi.render_surface);
ciface::Quartz::PopulateDevices(m_wsi.render_surface);
}
#endif
#ifdef CIFACE_USE_SDL
ciface::SDL::PopulateDevices();

View File

@ -10,6 +10,7 @@
#include <mutex>
#include <vector>
#include "Common/WindowSystemInfo.h"
#include "InputCommon/ControllerInterface/Device.h"
// enable disable sources
@ -39,8 +40,8 @@
class ControllerInterface : public ciface::Core::DeviceContainer
{
public:
ControllerInterface() : m_is_init(false), m_hwnd(nullptr) {}
void Initialize(void* const hwnd);
ControllerInterface() : m_is_init(false) {}
void Initialize(const WindowSystemInfo& wsi);
void RefreshDevices();
void Shutdown();
void AddDevice(std::shared_ptr<ciface::Core::Device> device);
@ -56,7 +57,7 @@ private:
mutable std::mutex m_callbacks_mutex;
bool m_is_init;
std::atomic<bool> m_is_populating_devices{false};
void* m_hwnd;
WindowSystemInfo m_wsi;
};
extern ControllerInterface g_controller_interface;