DSPEmulator: Make the IsLLE() member function const-qualified
This function only queries state and doesn't modify it, so this can be made a const member function
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@ -13,7 +13,7 @@ class DSPEmulator
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{
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public:
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virtual ~DSPEmulator();
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virtual ~DSPEmulator();
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virtual bool IsLLE() = 0;
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virtual bool IsLLE() const = 0;
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virtual bool Initialize(bool wii, bool dsp_thread) = 0;
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virtual bool Initialize(bool wii, bool dsp_thread) = 0;
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virtual void Shutdown() = 0;
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virtual void Shutdown() = 0;
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@ -27,7 +27,7 @@ public:
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bool Initialize(bool wii, bool dsp_thread) override;
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bool Initialize(bool wii, bool dsp_thread) override;
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void Shutdown() override;
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void Shutdown() override;
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bool IsLLE() override { return false; }
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bool IsLLE() const override { return false; }
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void DoState(PointerWrap& p) override;
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void DoState(PointerWrap& p) override;
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void PauseAndLock(bool do_lock, bool unpause_on_unlock = true) override;
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void PauseAndLock(bool do_lock, bool unpause_on_unlock = true) override;
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@ -26,7 +26,7 @@ public:
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bool Initialize(bool wii, bool dsp_thread) override;
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bool Initialize(bool wii, bool dsp_thread) override;
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void Shutdown() override;
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void Shutdown() override;
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bool IsLLE() override { return true; }
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bool IsLLE() const override { return true; }
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void DoState(PointerWrap& p) override;
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void DoState(PointerWrap& p) override;
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void PauseAndLock(bool do_lock, bool unpause_on_unlock = true) override;
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void PauseAndLock(bool do_lock, bool unpause_on_unlock = true) override;
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