Cache games without banners
Games without banners were not cached before, because a banner could become available at any time, making the cache outdated without it becoming invalidated. Instead of not caching anything, this change makes Dolphin check for a banner every time a cache that lacks a banner is read. This is faster than reading all metadata, because reading a Wii banner only reads from the game's save file, not the volume and its filesystem. The cache revision is incremented, because otherwise banners will be missing if a cache without a banner is created in the new version and the user switches to an old version and creates a savefile.
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@ -24,7 +24,7 @@
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#include "DolphinQt/GameList/GameFile.h"
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#include "DolphinQt/Utils/Utils.h"
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static const u32 CACHE_REVISION = 0x00A;
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static const u32 CACHE_REVISION = 0x00B; // Last changed in PR 2598
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static const u32 DATASTREAM_REVISION = 15; // Introduced in Qt 5.2
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static QMap<DiscIO::IVolume::ELanguage, QString> ConvertLocalizedStrings(std::map<DiscIO::IVolume::ELanguage, std::string> strings)
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@ -74,6 +74,20 @@ GameFile::GameFile(const QString& fileName)
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if (LoadFromCache())
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{
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m_valid = true;
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// Wii banners can only be read if there is a savefile,
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// so sometimes caches don't contain banners. Let's check
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// if a banner has become available after the cache was made.
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if (m_banner.isNull())
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{
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std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(fileName.toStdString()));
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if (volume != nullptr)
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{
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ReadBanner(*volume);
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if (!m_banner.isNull())
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SaveToCache();
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}
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}
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}
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else
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{
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@ -100,24 +114,10 @@ GameFile::GameFile(const QString& fileName)
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QFileInfo info(m_file_name);
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m_folder_name = info.absoluteDir().dirName();
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int width, height;
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std::vector<u32> buffer = volume->GetBanner(&width, &height);
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QImage banner(width, height, QImage::Format_RGB888);
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for (int i = 0; i < width * height; i++)
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{
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int x = i % width, y = i / width;
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banner.setPixel(x, y, qRgb((buffer[i] & 0xFF0000) >> 16,
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(buffer[i] & 0x00FF00) >> 8,
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(buffer[i] & 0x0000FF) >> 0));
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}
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ReadBanner(*volume);
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m_valid = true;
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if (!banner.isNull())
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{
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m_banner = QPixmap::fromImage(banner);
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SaveToCache();
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}
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SaveToCache();
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}
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}
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@ -238,6 +238,23 @@ QString GameFile::CreateCacheFilename()
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return fullname;
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}
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void GameFile::ReadBanner(const DiscIO::IVolume& volume)
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{
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int width, height;
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std::vector<u32> buffer = volume.GetBanner(&width, &height);
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QImage banner(width, height, QImage::Format_RGB888);
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for (int i = 0; i < width * height; i++)
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{
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int x = i % width, y = i / width;
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banner.setPixel(x, y, qRgb((buffer[i] & 0xFF0000) >> 16,
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(buffer[i] & 0x00FF00) >> 8,
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(buffer[i] & 0x0000FF) >> 0));
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}
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if (!banner.isNull())
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m_banner = QPixmap::fromImage(banner);
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}
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QString GameFile::GetDescription(DiscIO::IVolume::ELanguage language) const
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{
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return GetLanguageString(language, m_descriptions);
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@ -79,4 +79,6 @@ private:
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void SaveToCache();
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QString CreateCacheFilename();
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void ReadBanner(const DiscIO::IVolume& volume);
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};
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@ -34,7 +34,7 @@
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#include "DolphinWX/ISOFile.h"
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#include "DolphinWX/WxUtils.h"
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static const u32 CACHE_REVISION = 0x124;
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static const u32 CACHE_REVISION = 0x125; // Last changed in PR 2598
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#define DVD_BANNER_WIDTH 96
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#define DVD_BANNER_HEIGHT 32
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@ -74,6 +74,20 @@ GameListItem::GameListItem(const std::string& _rFileName)
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if (LoadFromCache())
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{
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m_Valid = true;
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// Wii banners can only be read if there is a savefile,
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// so sometimes caches don't contain banners. Let's check
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// if a banner has become available after the cache was made.
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if (m_pImage.empty())
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{
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std::unique_ptr<DiscIO::IVolume> volume(DiscIO::CreateVolumeFromFilename(_rFileName));
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if (volume != nullptr)
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{
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ReadBanner(*volume);
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if (!m_pImage.empty())
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SaveToCache();
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}
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}
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}
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else
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{
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@ -96,25 +110,12 @@ GameListItem::GameListItem(const std::string& _rFileName)
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m_disc_number = pVolume->GetDiscNumber();
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m_Revision = pVolume->GetRevision();
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std::vector<u32> Buffer = pVolume->GetBanner(&m_ImageWidth, &m_ImageHeight);
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u32* pData = Buffer.data();
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m_pImage.resize(m_ImageWidth * m_ImageHeight * 3);
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for (int i = 0; i < m_ImageWidth * m_ImageHeight; i++)
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{
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m_pImage[i * 3 + 0] = (pData[i] & 0xFF0000) >> 16;
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m_pImage[i * 3 + 1] = (pData[i] & 0x00FF00) >> 8;
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m_pImage[i * 3 + 2] = (pData[i] & 0x0000FF) >> 0;
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}
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ReadBanner(*pVolume);
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delete pVolume;
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m_Valid = true;
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// Create a cache file only if we have an image.
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// Wii ISOs create their images after you have generated the first savegame
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if (!m_pImage.empty())
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SaveToCache();
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SaveToCache();
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}
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}
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@ -201,6 +202,20 @@ std::string GameListItem::CreateCacheFilename()
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return fullname;
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}
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void GameListItem::ReadBanner(const DiscIO::IVolume& volume)
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{
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std::vector<u32> Buffer = volume.GetBanner(&m_ImageWidth, &m_ImageHeight);
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u32* pData = Buffer.data();
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m_pImage.resize(m_ImageWidth * m_ImageHeight * 3);
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for (int i = 0; i < m_ImageWidth * m_ImageHeight; i++)
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{
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m_pImage[i * 3 + 0] = (pData[i] & 0xFF0000) >> 16;
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m_pImage[i * 3 + 1] = (pData[i] & 0x00FF00) >> 8;
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m_pImage[i * 3 + 2] = (pData[i] & 0x0000FF) >> 0;
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}
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}
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std::string GameListItem::GetDescription(DiscIO::IVolume::ELanguage language) const
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{
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return GetLanguageString(language, m_descriptions);
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@ -81,4 +81,6 @@ private:
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void SaveToCache();
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std::string CreateCacheFilename();
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void ReadBanner(const DiscIO::IVolume& volume);
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};
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