Merge pull request #11003 from sepalani/decode-error
Move SocketManager's DecodeError to Common
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commit
a7d358a97b
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@ -9,6 +9,7 @@
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#ifndef _WIN32
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#include <netinet/in.h>
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#include <string.h>
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#include <sys/socket.h>
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#include <sys/types.h>
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#else
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@ -545,4 +546,24 @@ void RestoreNetworkErrorState(const NetworkErrorState& state)
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WSASetLastError(state.wsa_error);
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#endif
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}
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const char* DecodeNetworkError(s32 error_code)
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{
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thread_local char buffer[1024];
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#define IS_BSD_STRERROR \
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defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__) || defined(ANDROID) || \
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defined(__APPLE__)
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#ifdef _WIN32
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FormatMessageA(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS |
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FORMAT_MESSAGE_MAX_WIDTH_MASK,
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nullptr, error_code, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), buffer,
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sizeof(buffer), nullptr);
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return buffer;
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#elif (IS_BSD_STRERROR) || ((_POSIX_C_SOURCE >= 200112L || _XOPEN_SOURCE >= 600) && !_GNU_SOURCE)
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strerror_r(error_code, buffer, sizeof(buffer));
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return buffer;
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#else
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return strerror_r(error_code, buffer, sizeof(buffer));
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#endif
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}
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} // namespace Common
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@ -265,4 +265,5 @@ u16 ComputeTCPNetworkChecksum(const IPAddress& from, const IPAddress& to, const
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u16 length, u8 protocol);
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NetworkErrorState SaveNetworkErrorState();
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void RestoreNetworkErrorState(const NetworkErrorState& state);
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const char* DecodeNetworkError(s32 error_code);
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} // namespace Common
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@ -38,23 +38,6 @@
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namespace IOS::HLE
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{
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char* WiiSockMan::DecodeError(s32 ErrorCode)
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{
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#ifdef _WIN32
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// NOT THREAD SAFE
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static char Message[1024];
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FormatMessageA(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS |
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FORMAT_MESSAGE_MAX_WIDTH_MASK,
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nullptr, ErrorCode, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), Message,
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sizeof(Message), nullptr);
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return Message;
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#else
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return strerror(ErrorCode);
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#endif
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}
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// The following functions can return
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// - EAGAIN / EWOULDBLOCK: send(to), recv(from), accept
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// - EINPROGRESS: connect, bind
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@ -117,7 +100,7 @@ s32 WiiSockMan::GetNetErrorCode(s32 ret, std::string_view caller, bool is_rw)
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}
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ERROR_LOG_FMT(IOS_NET, "{} failed with error {}: {}, ret= {}", caller, error_code,
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DecodeError(error_code), ret);
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Common::DecodeNetworkError(error_code), ret);
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const s32 return_value = TranslateErrorCode(error_code, is_rw);
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WiiSockMan::GetInstance().SetLastNetError(return_value);
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@ -763,12 +746,11 @@ WiiSocket::ConnectingState WiiSocket::GetConnectingState() const
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FD_SET(fd, &write_fds);
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FD_SET(fd, &except_fds);
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auto& sm = WiiSockMan::GetInstance();
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if (select(nfds, &read_fds, &write_fds, &except_fds, &t) < 0)
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{
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const s32 error = get_errno();
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ERROR_LOG_FMT(IOS_SSL, "Failed to get socket (fd={}) connection state (err={}): {}", wii_fd,
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error, sm.DecodeError(error));
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error, Common::DecodeNetworkError(error));
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return ConnectingState::Error;
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}
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@ -781,14 +763,14 @@ WiiSocket::ConnectingState WiiSocket::GetConnectingState() const
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{
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error = get_errno();
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ERROR_LOG_FMT(IOS_SSL, "Failed to get socket (fd={}) error state (err={}): {}", wii_fd, error,
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sm.DecodeError(error));
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Common::DecodeNetworkError(error));
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return ConnectingState::Error;
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}
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if (error != 0)
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{
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ERROR_LOG_FMT(IOS_SSL, "Non-blocking connect (fd={}) failed (err={}): {}", wii_fd, error,
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sm.DecodeError(error));
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Common::DecodeNetworkError(error));
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return ConnectingState::Error;
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}
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@ -799,7 +781,7 @@ WiiSocket::ConnectingState WiiSocket::GetConnectingState() const
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{
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error = get_errno();
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ERROR_LOG_FMT(IOS_SSL, "Non-blocking connect (fd={}) failed to get peername (err={}): {}",
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wii_fd, error, sm.DecodeError(error));
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wii_fd, error, Common::DecodeNetworkError(error));
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return ConnectingState::Error;
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}
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