add cocoa in ogl plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@976 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -64,7 +64,7 @@ void OpenGL_SwapBuffers()
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#if USE_SDL
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SDL_GL_SwapBuffers();
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#elif defined(OSX64)
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cocoaGLSwap(GLWin.cocoaWin,GLWin.cocoaWin);
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#elif defined(_WIN32)
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SwapBuffers(hDC);
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#else // GLX
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@ -77,7 +77,7 @@ void OpenGL_SetWindowText(const char *text)
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#if USE_SDL
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SDL_WM_SetCaption(text, NULL);
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#elif defined(OSX64)
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cocoaGLSetTitle();
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#elif defined(_WIN32)
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SetWindowText(EmuWindow::GetWnd(), text);
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#else // GLX
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@ -101,6 +101,7 @@ BOOL Callback_PeekMessages()
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// proper value to return.
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return FALSE;
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#elif defined(OSX64)
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//TODO
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return FALSE;
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#elif defined(_WIN32)
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//TODO: peekmessage
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@ -210,7 +211,11 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
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//setup ogl to use double buffering
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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#elif defined(OSX64)
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cocoaGLCreateApp();
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GLWin.width = nBackbufferWidth;
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GLWin.height = nBackbufferHeight;
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GLWin.cocoaWin = cocoaGLCreateWindow(GLWin.width, GLWin.height);
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GLWin.cocoaCtx = cocoaGLInit(g_Config.iMultisampleMode);
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#elif defined(_WIN32)
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// create the window
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if (!g_Config.renderToMainframe || g_VideoInitialize.pWindowHandle == NULL)
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@ -491,7 +496,7 @@ bool OpenGL_MakeCurrent()
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return false;
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}
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#elif defined(OSX64)
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cocoaGLMakeCurrent(GLWin.cocoaWin,GLWin.cocoaCtx);
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#elif defined(_WIN32)
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if (!wglMakeCurrent(hDC,hRC)) {
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MessageBox(NULL,"(5) Can't Activate The GL Rendering Context.","ERROR",MB_OK|MB_ICONEXCLAMATION);
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@ -530,6 +535,8 @@ void OpenGL_Update()
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nBackbufferHeight = surface->h;
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#elif defined(OSX64)
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RECT rcWindow;
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rcWindow.right = GLWin.width;
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rcWindow.bottom = GLWin.height;
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#elif defined(_WIN32)
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if (!EmuWindow::GetParentWnd()) return;
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@ -666,7 +673,7 @@ void OpenGL_Shutdown()
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#if USE_SDL
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SDL_Quit();
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#elif defined(OSX64)
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cocoaGLDelete(GLWin.cocoaCtx);
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#elif defined(_WIN32)
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if (hRC) // Do We Have A Rendering Context?
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{
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@ -37,10 +37,12 @@
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#if !defined(OSX64)
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#include <GL/glxew.h>
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#else
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#undef BOOL
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#include <GL/glew.h>
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#include "cocoaGL.h"
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#endif
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#if defined(__APPLE__)
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#if defined(__APPLE__)
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#include <OpenGL/gl.h>
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#else
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@ -88,21 +90,24 @@ inline unsigned long timeGetTime()
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#undef I_NEED_OS2_H
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#undef BOOL
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#if !defined(__APPLE__)
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/keysym.h>
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#include <X11/extensions/xf86vmode.h>
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//#include <gtk/gtk.h>
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#endif
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#include <sys/stat.h>
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#include <sys/types.h>
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typedef struct {
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Display *dpy;
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int screen;
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Window win;
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#if defined(OSX64)
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NSWindow *cocoaWin;
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NSOpenGLContext *cocoaCtx;
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#else //linux
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Window win;
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Display *dpy;
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GLXContext ctx;
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XSetWindowAttributes attr;
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Bool fs;
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@ -63,7 +63,10 @@ if gfxenv['osx64']:
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if sys.platform == 'darwin':
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platform = 'mac'
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# SDL is currently the only way to get video on Mac OS X.
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useSDL = True
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if gfxenv['osx64']:
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useSDL = False
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else:
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useSDL = True
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# TODO: clean it up (use incpath and libpath)
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# Use libraries from MacPorts.
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compileFlags.append('-I/opt/local/include')
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@ -13,9 +13,17 @@ files = [
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]
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padenv = env.Clone()
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padenv.Append(
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CXXFLAGS = [ '-fPIC' ],
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LIBS = [ 'common' ],
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)
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if not env['osx64']:
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padenv.SharedLibrary(output, files)
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if padenv['osx64']:
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padenv.Append(
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CXXFLAGS = [ '-arch', 'x86_64' ],
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LINKFLAGS = [ '-arch', 'x86_64' ],
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LIBS = [ 'common' ],
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)
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else:
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padenv.Append(
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CXXFLAGS = [ '-fPIC' ],
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LIBS = [ 'common' ],
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)
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padenv.SharedLibrary(output, files)
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@ -1,4 +1,6 @@
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#if !defined(OSX64)
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#include <wx/aboutdlg.h>
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#endif
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#include "Common.h"
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#include "StringUtil.h"
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@ -145,11 +147,13 @@ extern "C" void GetDllInfo (PLUGIN_INFO* _PluginInfo)
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extern "C" void DllAbout(HWND _hParent)
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{
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#if !defined(OSX64)
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wxAboutDialogInfo info;
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info.SetName(_T("Wiimote test plugin"));
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info.AddDeveloper(_T("masken (masken3@gmail.com)"));
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info.SetDescription(_T("Wiimote test plugin"));
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wxAboutBox(info);
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#endif
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}
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extern "C" void DllConfig(HWND _hParent)
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