InputCommon: Make Wiimote rumble variable thread safe
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@ -82,14 +82,14 @@ using UndetectableSignedAnalogInput = SignedInput<false>;
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class Motor final : public Core::Device::Output
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{
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public:
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Motor(ControlState* value) : m_value(*value) {}
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Motor(std::atomic<ControlState>* value) : m_value(*value) {}
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std::string GetName() const override { return "Motor"; }
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void SetState(ControlState state) override { m_value = state; }
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private:
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ControlState& m_value;
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std::atomic<ControlState>& m_value;
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};
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template <typename T>
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@ -1377,7 +1377,8 @@ void Device::UpdateRumble()
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{
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static constexpr auto rumble_period = std::chrono::milliseconds(100);
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const auto on_time = std::chrono::duration_cast<Clock::duration>(rumble_period * m_rumble_level);
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const auto on_time =
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std::chrono::duration_cast<Clock::duration>(rumble_period * m_rumble_level.load());
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const auto off_time = rumble_period - on_time;
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const auto now = Clock::now();
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@ -5,6 +5,7 @@
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#pragma once
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#include <array>
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#include <atomic>
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#include <chrono>
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#include <memory>
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#include <vector>
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@ -262,7 +263,7 @@ private:
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bool m_rumble = false;
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// For pulse of rumble motor to simulate multiple levels.
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ControlState m_rumble_level = 0;
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std::atomic<ControlState> m_rumble_level;
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Clock::time_point m_last_rumble_change = Clock::now();
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// Assume mode is disabled so one gets set.
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