Remove configuration profile support.

I.e. revert most of the video configuration dialog changes since r7483.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7484 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX 2011-04-25 20:06:45 +00:00
parent 8ca38ef7b2
commit a779b92a09
8 changed files with 385 additions and 1257 deletions

View File

@ -5,26 +5,16 @@
#include <wx/intl.h>
#include "Frame.h"
#include "ISOFile.h"
#include "GameListCtrl.h"
#include "ConfigManager.h"
#include "Core.h"
#include "Host.h"
extern CFrame* main_frame;
#define _connect_macro_(b, f, c, s) (b)->Connect(wxID_ANY, (c), wxCommandEventHandler( f ), (wxObject*)0, (wxEvtHandler*)s)
_pattern::_pattern(bool *state, const tmp_TypeClass type): m_uistate(state), _type(type) {}
// template instantiation
template class BoolSetting<wxCheckBox>;
template class BoolSetting<wxRadioButton>;
IMPLEMENT_CLASS(SettingCheckBox, wxCheckBox) // this allows to register the class in RTTI passing through wxWidgets
SettingCheckBox::SettingCheckBox(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool &def_setting, bool &state, bool reverse, long style)
: _pattern(&state, allow_3State)
, wxCheckBox(parent, -1, label, wxDefaultPosition, wxDefaultSize, style)
template <>
SettingCheckBox::BoolSetting(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool reverse, long style)
: wxCheckBox(parent, -1, label, wxDefaultPosition, wxDefaultSize, style)
, m_setting(setting)
, d_setting(&def_setting)
, m_reverse(reverse)
{
SetToolTip(tooltip);
@ -32,24 +22,9 @@ SettingCheckBox::SettingCheckBox(wxWindow* parent, const wxString& label, const
_connect_macro_(this, SettingCheckBox::UpdateValue, wxEVT_COMMAND_CHECKBOX_CLICKED, this);
}
// without 3sate support
SettingCheckBox::SettingCheckBox(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool reverse, long style)
: _pattern(0, only_2State)
, wxCheckBox(parent, -1, label, wxDefaultPosition, wxDefaultSize, style)
, m_setting(setting)
, d_setting(&setting)
, m_reverse(reverse)
{
SetToolTip(tooltip);
SetValue(m_setting ^ m_reverse);
_connect_macro_(this, SettingCheckBox::UpdateValue, wxEVT_COMMAND_CHECKBOX_CLICKED, this);
}
IMPLEMENT_CLASS(SettingRadioButton, wxRadioButton)
SettingRadioButton::SettingRadioButton(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool reverse, long style)
: _pattern(0, only_2State)
, wxRadioButton(parent, -1, label, wxDefaultPosition, wxDefaultSize, style)
template <>
SettingRadioButton::BoolSetting(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool reverse, long style)
: wxRadioButton(parent, -1, label, wxDefaultPosition, wxDefaultSize, style)
, m_setting(setting)
, m_reverse(reverse)
{
@ -58,128 +33,21 @@ SettingRadioButton::SettingRadioButton(wxWindow* parent, const wxString& label,
_connect_macro_(this, SettingRadioButton::UpdateValue, wxEVT_COMMAND_RADIOBUTTON_SELECTED, this);
}
// partial specialization (SettingChoice template)
template<>
void StringSettingChoice::UpdateValue(wxCommandEvent& ev)
SettingChoice::SettingChoice(wxWindow* parent, int &setting, const wxString& tooltip, int num, const wxString choices[], long style)
: wxChoice(parent, -1, wxDefaultPosition, wxDefaultSize, num, choices)
, m_setting(setting)
{
m_setting = ev.GetString().mb_str();
if (_type == allow_3State)
{
if (m_index != 0) // Choice ctrl with 3RD option
{
// changing state value should be done here, never outside this block
if (ev.GetInt() == 0)
{
UpdateUIState(false);
SetToolTip(tooltip);
Select(m_setting);
_connect_macro_(this, SettingChoice::UpdateValue, wxEVT_COMMAND_CHOICE_SELECTED, this);
}
else
void SettingChoice::UpdateValue(wxCommandEvent& ev)
{
UpdateUIState(true);
if (ev.GetInt() == 1) m_setting.clear();
}
}
else // Choice ctrl without 3RD option
{
if (ev.GetInt() == 0)
m_setting.clear();
if (m_uistate)
if (!*m_uistate)
*d_setting = m_setting;
}
}
m_setting = ev.GetInt();
ev.Skip();
}
template<>
wxClassInfo IntSettingChoice::ms_classInfo(wxT("IntSettingChoice"),
&wxChoice::ms_classInfo, NULL, (int)sizeof(IntSettingChoice),
(wxObjectConstructorFn) NULL);
template<>
wxClassInfo *IntSettingChoice::GetClassInfo() const
{
return &IntSettingChoice::ms_classInfo;
}
template<>
wxClassInfo StringSettingChoice::ms_classInfo(wxT("StringSettingChoice"),
&wxChoice::ms_classInfo, NULL, (int)sizeof(StringSettingChoice),
(wxObjectConstructorFn) NULL);
template<>
wxClassInfo *StringSettingChoice::GetClassInfo() const
{
return &StringSettingChoice::ms_classInfo;
}
template <typename V>
SettingChoice<V>::SettingChoice(wxWindow* parent, V &setting, V &def_setting, bool &state, int &cur_index, const wxString& tooltip, int num, const wxString choices[], long style)
: _pattern(&state, allow_3State)
, wxChoice(parent, -1, wxDefaultPosition, wxDefaultSize, num, choices)
, m_setting(setting)
, d_setting(&def_setting)
, m_index(cur_index)
{
SetToolTip(tooltip);
_connect_macro_(this, SettingChoice::UpdateValue, wxEVT_COMMAND_CHOICE_SELECTED, this);
}
// without 3state support
template <typename V>
SettingChoice<V>::SettingChoice(wxWindow* parent, V &setting, const wxString& tooltip, int num, const wxString choices[], long style)
: _pattern(0, only_2State)
, wxChoice(parent, -1, wxDefaultPosition, wxDefaultSize, num, choices)
, m_setting(setting)
, d_setting(&setting)
, m_index(setting)
{
SetToolTip(tooltip);
_connect_macro_(this, SettingChoice::UpdateValue, wxEVT_COMMAND_CHOICE_SELECTED, this);
}
static void ScanLayouts(wxWindow *obj)
{
const wxWindowList container = obj->GetChildren();
for(wxWindowList::compatibility_iterator node = container.GetFirst(); node; node = node->GetNext())
{
wxWindow *ctrl = node->GetData();
if (ctrl->IsKindOf(CLASSINFO(SettingCheckBox)))
{
if (((SettingCheckBox*)ctrl)->getTypeClass() == allow_3State)
{
((SettingCheckBox*)ctrl)->UpdateUIState(false);
((SettingCheckBox*)ctrl)->Set3StateValue(wxCHK_UNDETERMINED);
}
}
if (ctrl->IsKindOf(CLASSINFO(IntSettingChoice)))
{
if (((IntSettingChoice*)ctrl)->getTypeClass() == allow_3State)
{
((IntSettingChoice*)ctrl)->UpdateUIState(false);
((IntSettingChoice*)ctrl)->Select(0);
}
}
if (ctrl->IsKindOf(CLASSINFO(StringSettingChoice)))
{
if (((StringSettingChoice*)ctrl)->getTypeClass() == allow_3State)
{
((StringSettingChoice*)ctrl)->UpdateUIState(false);
((StringSettingChoice*)ctrl)->Select(0);
}
}
if (ctrl->GetChildren().GetCount() > 0)
ScanLayouts(ctrl); // Exponential Recursive Calls
}
}
void VideoConfigDiag::Event_ClickDefault(wxCommandEvent&)
{
ScanLayouts(this); // set UIstate and values
}
void VideoConfigDiag::Event_ClickClose(wxCommandEvent&)
{
Close();
@ -187,57 +55,13 @@ void VideoConfigDiag::Event_ClickClose(wxCommandEvent&)
void VideoConfigDiag::Event_Close(wxCloseEvent& ev)
{
if (cur_profile == 0)
{
cur_vconfig.Save((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str());
}
else
{
const GameListItem* item = GameListCtrl->GetISO(GameListCtrl->GetItemData(cur_profile - 1));
cur_vconfig.GameIniSave((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str(),
(File::GetUserPath(D_GAMECONFIG_IDX) + item->GetUniqueID() + ".ini").c_str());
}
g_Config.Save((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str());
EndModal(wxID_OK);
TextureCache::InvalidateDefer(); // For settings like hi-res textures/texture format/etc.
}
static wxString FormatString(const GameListItem *item)
{
wxString title;
if (item->GetCountry() == DiscIO::IVolume::COUNTRY_JAPAN
|| item->GetCountry() == DiscIO::IVolume::COUNTRY_TAIWAN
|| item->GetPlatform() == GameListItem::WII_WAD)
{
#ifdef _WIN32
wxCSConv SJISConv(*(wxCSConv*)wxConvCurrent);
static bool validCP932 = ::IsValidCodePage(932) != 0;
if (validCP932)
{
SJISConv = wxCSConv(wxFontMapper::GetEncodingName(wxFONTENCODING_SHIFT_JIS));
}
else
{
WARN_LOG(COMMON, "Cannot Convert from Charset Windows Japanese cp 932");
}
#else
wxCSConv SJISConv(wxFontMapper::GetEncodingName(wxFONTENCODING_EUC_JP));
#endif
title = wxString(item->GetName(0).c_str(), SJISConv);
}
else // Do the same for PAL/US Games (assuming ISO 8859-1)
{
title = wxString::From8BitData(item->GetName(0).c_str());
}
return title;
}
wxString profile_tooltip = wxTRANSLATE("Selects which game should be affected by the configuration changes done in this dialog.\nThe (Default) profile affects the standard settings used for every game.");
wxString adapter_tooltip = wxTRANSLATE("Select a hardware adapter to use.\nWhen in doubt, use the first one");
wxString ar_tooltip = wxTRANSLATE("Select what aspect ratio to use when rendering:\nAuto: Use the native aspect ratio (4:3)\nForce 16:9: Stretch the picture to an aspect ratio of 16:9.\nForce 4:3: Stretch the picture to an aspect ratio of 4:3.\nStretch to window: Stretch the picture to the window size.");
wxString ws_hack_tooltip = wxTRANSLATE("Force the game to output graphics for widescreen resolutions.\nNote that this might cause graphical glitches");
@ -286,64 +110,17 @@ wxString hotkeys_tooltip = wxT("");
wxString ppshader_tooltip = wxT("");
wxString cache_efb_copies_tooltip = wxTRANSLATE("When using EFB to RAM we very often need to decode RAM data to a VRAM texture, which is a very time-consuming task.\nWith this option enabled, we'll skip decoding a texture if it didn't change.\nThis results in a nice speedup, but possibly causes glitches.\nIf you have any problems with this option enabled you should either try increasing the safety of the texture cache or disable this option.\n(NOTE: The safer the texture cache is adjusted the lower the speedup will be; accurate texture cache set to \"safe\" might actually be slower!)");
wxString def_profile = wxTRANSLATE("< as Default Profile >");
// this macro decides the config which binds all controls:
// default config = main data from cur_vconfig, default and state data from g_Config
// custom config = main data from cur_vconfig, default value from def_vconfig, state data from cur_vconfig
//
#define CONFIG(member, n) (cur_profile == 0) ? g_Config.member : (n == 0) ? def_vconfig.member : cur_vconfig.member
VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, const std::string& _ininame)
: wxDialog(parent, -1,
wxString::Format(_("Dolphin %s Graphics Configuration"),
wxGetTranslation(wxString::From8BitData(title.c_str()))),
wxDefaultPosition, wxDefaultSize)
, choice_adapter(NULL)
, choice_ppshader(NULL)
, vconfig(g_Config)
, ininame(_ininame)
, GameListCtrl(main_frame->GetGameListCtrl())
{
vconfig.Load((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str());
#define SET_PARAMS(member) cur_vconfig.member, CONFIG(member, 0), CONFIG(UI_State.member, 1)
// TODO: Make this less hacky
cur_vconfig = g_Config; // take over backend_info (preserve integrity)
// If a game from the game list is running, show the game specific config; show the default config otherwise
long cb_style = wxCHK_3STATE;
cur_profile = 0;
if (Core::IsRunning())
{
// Search which ISO has been started
for (long index = GameListCtrl->GetNextItem(-1); index != -1; index = GameListCtrl->GetNextItem(index))
{
const GameListItem* item = GameListCtrl->GetISO(GameListCtrl->GetItemData(index));
if (!item) continue;
if (item->GetUniqueID() == SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID)
{
cur_profile = index + 1;
break;
}
}
}
prev_profile = cur_profile;
// Load default profile settings
def_vconfig.Load((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str());
// Load current profile settings
std::string game_ini;
if (cur_profile != 0)
{
const GameListItem* item = GameListCtrl->GetISO(GameListCtrl->GetItemData(cur_profile - 1));
game_ini = File::GetUserPath(D_GAMECONFIG_IDX) + item->GetUniqueID() + ".ini";
cb_style |= wxCHK_ALLOW_3RD_STATE_FOR_USER;
}
cur_vconfig.Load((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str(), (cur_profile != 0), game_ini.c_str());
Connect(wxID_ANY, wxEVT_UPDATE_UI, wxUpdateUIEventHandler(VideoConfigDiag::OnUpdateUI), NULL, this);
wxNotebook* const notebook = new wxNotebook(this, -1, wxDefaultPosition, wxDefaultSize);
@ -357,36 +134,31 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
{
wxFlexGridSizer* const szr_basic = new wxFlexGridSizer(2, 5, 5);
// game specific config
szr_basic->Add(new wxStaticText(page_general, -1, _("Configuration profile:")), 1, wxALIGN_CENTER_VERTICAL, 5);
profile_cb = new IntSettingChoice(page_general, cur_profile, wxGetTranslation(profile_tooltip));
szr_basic->Add(profile_cb, 1, 0, 0);
// graphics api
//{
//const wxString gfxapi_choices[] = { _("Software [not present]"),
// _("OpenGL [broken]"), _("Direct3D 9 [broken]"), _("Direct3D 11") };
profile_cb->AppendString(_("(Default)"));
for (long index = GameListCtrl->GetNextItem(-1); index != -1; index = GameListCtrl->GetNextItem(index))
{
const GameListItem* item = GameListCtrl->GetISO(GameListCtrl->GetItemData(index));
if (!item) continue;
profile_cb->AppendString(FormatString(item));
}
profile_cb->Select(cur_profile);
_connect_macro_(profile_cb, VideoConfigDiag::Event_OnProfileChange, wxEVT_COMMAND_CHOICE_SELECTED, this);
//szr_basic->Add(new wxStaticText(page_general, -1, _("Graphics API:")), 1, wxALIGN_CENTER_VERTICAL, 0);
//wxChoice* const choice_gfxapi = new SettingChoice(page_general,
// g_gfxapi, sizeof(gfxapi_choices)/sizeof(*gfxapi_choices), gfxapi_choices);
//szr_basic->Add(choice_gfxapi, 1, 0, 0);
// TODO: Connect with Event_Backend()
//}
// adapter // for D3D only
if (cur_vconfig.backend_info.Adapters.size())
if (vconfig.backend_info.Adapters.size())
{
szr_basic->Add(new wxStaticText(page_general, -1, _("Adapter:")), 1, wxALIGN_CENTER_VERTICAL, 5);
choice_adapter = new IntSettingChoice(page_general, SET_PARAMS(iAdapter), cur_profile, wxGetTranslation(adapter_tooltip));
wxChoice* const choice_adapter = new SettingChoice(page_general, vconfig.iAdapter, wxGetTranslation(adapter_tooltip));
std::vector<std::string>::const_iterator
it = cur_vconfig.backend_info.Adapters.begin(),
itend = cur_vconfig.backend_info.Adapters.end();
it = vconfig.backend_info.Adapters.begin(),
itend = vconfig.backend_info.Adapters.end();
for (; it != itend; ++it)
choice_adapter->AppendString(wxString::FromAscii(it->c_str()));
if (cur_profile != 0)
choice_adapter->Insert(wxGetTranslation(def_profile), 0);
choice_adapter->Select(vconfig.iAdapter);
szr_basic->Add(choice_adapter, 1, 0, 0);
}
@ -397,21 +169,17 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
_("Force 16:9"), _("Force 4:3"), _("Stretch to Window") };
szr_basic->Add(new wxStaticText(page_general, -1, _("Aspect Ratio:")), 1, wxALIGN_CENTER_VERTICAL, 0);
choice_aspect = new IntSettingChoice(page_general,
SET_PARAMS(iAspectRatio), cur_profile, wxGetTranslation(ar_tooltip), sizeof(ar_choices)/sizeof(*ar_choices), ar_choices);
if (cur_profile != 0)
choice_aspect->Insert(wxGetTranslation(def_profile), 0);
wxChoice* const choice_aspect = new SettingChoice(page_general,
vconfig.iAspectRatio, wxGetTranslation(ar_tooltip), sizeof(ar_choices)/sizeof(*ar_choices), ar_choices);
szr_basic->Add(choice_aspect, 1, 0, 0);
}
// widescreen hack
{
szr_basic->AddStretchSpacer(1);
szr_basic->Add(widescreen_hack = new SettingCheckBox(page_general, _("Widescreen Hack"), wxGetTranslation(ws_hack_tooltip), SET_PARAMS(bWidescreenHack), false, cb_style), 1, 0, 0);
szr_basic->Add(new SettingCheckBox(page_general, _("Widescreen Hack"), wxGetTranslation(ws_hack_tooltip), vconfig.bWidescreenHack), 1, 0, 0);
szr_basic->AddStretchSpacer(1);
szr_basic->Add(vsync = new SettingCheckBox(page_general, _("V-Sync"), wxGetTranslation(vsync_tooltip), SET_PARAMS(bVSync), false, cb_style), 1, 0, 0);
szr_basic->Add(new SettingCheckBox(page_general, _("V-Sync"), wxGetTranslation(vsync_tooltip), vconfig.bVSync), 1, 0, 0);
}
// enhancements
@ -419,32 +187,32 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
szr_enh->Add(new wxStaticText(page_general, -1, _("Anisotropic Filtering:")), 1, wxALIGN_CENTER_VERTICAL, 0);
const wxString af_choices[] = {wxT("1x"), wxT("2x"), wxT("4x"), wxT("8x"), wxT("16x")};
szr_enh->Add(anisotropic_filtering = new IntSettingChoice(page_general, SET_PARAMS(iMaxAnisotropy), cur_profile, wxGetTranslation(af_tooltip), 5, af_choices));
szr_enh->Add(new SettingChoice(page_general, vconfig.iMaxAnisotropy, wxGetTranslation(af_tooltip), 5, af_choices));
if (cur_profile != 0)
anisotropic_filtering->Insert(wxGetTranslation(def_profile), 0);
text_aamode = new wxStaticText(page_general, -1, _("Anti-Aliasing:"));
szr_enh->Add(text_aamode, 1, wxALIGN_CENTER_VERTICAL, 0);
choice_aamode = new IntSettingChoice(page_general, SET_PARAMS(iMultisampleMode), cur_profile, wxGetTranslation(aa_tooltip));
choice_aamode = new SettingChoice(page_general, vconfig.iMultisampleMode, wxGetTranslation(aa_tooltip));
std::vector<std::string>::const_iterator
it = cur_vconfig.backend_info.AAModes.begin(),
itend = cur_vconfig.backend_info.AAModes.end();
it = vconfig.backend_info.AAModes.begin(),
itend = vconfig.backend_info.AAModes.end();
for (; it != itend; ++it)
choice_aamode->AppendString(wxGetTranslation(wxString::FromAscii(it->c_str())));
if (cur_profile != 0)
choice_aamode->Insert(wxGetTranslation(def_profile), 0);
choice_aamode->Select(vconfig.iMultisampleMode);
szr_enh->Add(choice_aamode);
szr_enh->Add(native_mips = new SettingCheckBox(page_general, _("Load Native Mipmaps"), wxGetTranslation(native_mips_tooltip), SET_PARAMS(bUseNativeMips), false, cb_style));
szr_enh->Add(efb_scaled_copy = new SettingCheckBox(page_general, _("EFB Scaled Copy"), wxGetTranslation(scaled_efb_copy_tooltip), SET_PARAMS(bCopyEFBScaled), false, cb_style));
szr_enh->Add(pixel_lighting = new SettingCheckBox(page_general, _("Pixel Lighting"), wxGetTranslation(pixel_lighting_tooltip), SET_PARAMS(bEnablePixelLighting), false, cb_style));
szr_enh->Add(pixel_depth = new SettingCheckBox(page_general, _("Pixel Depth"), wxGetTranslation(pixel_depth_tooltip), SET_PARAMS(bEnablePerPixelDepth), false, cb_style));
szr_enh->Add(force_filtering = new SettingCheckBox(page_general, _("Force Bi/Trilinear Filtering"), wxGetTranslation(force_filtering_tooltip), SET_PARAMS(bForceFiltering), false, cb_style));
_3d_vision = new SettingCheckBox(page_general, _("3D Vision (Requires Fullscreen)"), wxGetTranslation(_3d_vision_tooltip), SET_PARAMS(b3DVision), false, cb_style);
szr_enh->Add(new SettingCheckBox(page_general, _("Load Native Mipmaps"), wxGetTranslation(native_mips_tooltip), vconfig.bUseNativeMips));
szr_enh->Add(new SettingCheckBox(page_general, _("EFB Scaled Copy"), wxGetTranslation(scaled_efb_copy_tooltip), vconfig.bCopyEFBScaled));
szr_enh->Add(pixel_lighting = new SettingCheckBox(page_general, _("Pixel Lighting"), wxGetTranslation(pixel_lighting_tooltip), vconfig.bEnablePixelLighting));
szr_enh->Add(new SettingCheckBox(page_general, _("Pixel Depth"), wxGetTranslation(pixel_depth_tooltip), vconfig.bEnablePerPixelDepth));
szr_enh->Add(new SettingCheckBox(page_general, _("Force Bi/Trilinear Filtering"), wxGetTranslation(force_filtering_tooltip), vconfig.bForceFiltering));
_3d_vision = new SettingCheckBox(page_general, _("3D Vision (Requires Fullscreen)"), wxGetTranslation(_3d_vision_tooltip), vconfig.b3DVision);
_3d_vision->Show(vconfig.backend_info.bSupports3DVision);
szr_enh->Add(_3d_vision);
// - EFB
@ -453,22 +221,20 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
const wxString efbscale_choices[] = { _("Fractional"), _("Integral [recommended]"),
wxT("1x"), wxT("2x"), wxT("3x"), wxT("0.75x"), wxT("0.5x"), wxT("0.375x") };
choice_efbscale = new IntSettingChoice(page_general,
SET_PARAMS(iEFBScale), cur_profile, wxGetTranslation(internal_res_tooltip), sizeof(efbscale_choices)/sizeof(*efbscale_choices), efbscale_choices);
if (cur_profile != 0)
choice_efbscale->Insert(wxGetTranslation(def_profile), 0);
wxChoice *const choice_efbscale = new SettingChoice(page_general,
vconfig.iEFBScale, wxGetTranslation(internal_res_tooltip), sizeof(efbscale_choices)/sizeof(*efbscale_choices), efbscale_choices);
efb_scale_szr->Add(new wxStaticText(page_general, -1, _("Scale:")), 0, wxALIGN_CENTER_VERTICAL, 5);
efb_scale_szr->Add(choice_efbscale, 1, wxLEFT, 5);
//efb_scale_szr->AddStretchSpacer(1);
efb_scale_szr->Add(choice_efbscale, 0, wxBOTTOM | wxLEFT, 5);
emulate_efb_format_changes = new SettingCheckBox(page_general, _("Emulate format changes"), wxGetTranslation(efb_emulate_format_changes_tooltip), SET_PARAMS(bEFBEmulateFormatChanges), false, cb_style);
emulate_efb_format_changes = new SettingCheckBox(page_general, _("Emulate format changes"), wxGetTranslation(efb_emulate_format_changes_tooltip), vconfig.bEFBEmulateFormatChanges);
// EFB copy
efbcopy_enable = new SettingCheckBox(page_general, _("Enable"), wxGetTranslation(efb_copy_tooltip), SET_PARAMS(bEFBCopyEnable), false, cb_style);
efbcopy_texture = new SettingRadioButton(page_general, _("Texture"), wxGetTranslation(efb_copy_texture_tooltip), cur_vconfig.bCopyEFBToTexture, false, wxRB_GROUP);
efbcopy_ram = new SettingRadioButton(page_general, _("RAM"), wxGetTranslation(efb_copy_ram_tooltip), cur_vconfig.bCopyEFBToTexture, true);
cache_efb_copies = new SettingCheckBox(page_general, _("Enable cache"), wxGetTranslation(cache_efb_copies_tooltip), SET_PARAMS(bEFBCopyCacheEnable), false, cb_style);
SettingCheckBox* efbcopy_enable = new SettingCheckBox(page_general, _("Enable"), wxGetTranslation(efb_copy_tooltip), vconfig.bEFBCopyEnable);
efbcopy_texture = new SettingRadioButton(page_general, _("Texture"), wxGetTranslation(efb_copy_texture_tooltip), vconfig.bCopyEFBToTexture, false, wxRB_GROUP);
efbcopy_ram = new SettingRadioButton(page_general, _("RAM"), wxGetTranslation(efb_copy_ram_tooltip), vconfig.bCopyEFBToTexture, true);
cache_efb_copies = new SettingCheckBox(page_general, _("Enable cache"), wxGetTranslation(cache_efb_copies_tooltip), vconfig.bEFBCopyCacheEnable);
wxStaticBoxSizer* const group_efbcopy = new wxStaticBoxSizer(wxHORIZONTAL, page_general, _("Copy"));
group_efbcopy->Add(efbcopy_enable, 0, wxLEFT | wxRIGHT | wxBOTTOM, 5);
group_efbcopy->AddStretchSpacer(1);
@ -478,7 +244,7 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
// - safe texture cache
stc_enable = new SettingCheckBox(page_general, _("Enable"), wxGetTranslation(stc_tooltip), SET_PARAMS(bSafeTextureCache), false, cb_style);
SettingCheckBox* stc_enable = new SettingCheckBox(page_general, _("Enable"), wxGetTranslation(stc_tooltip), vconfig.bSafeTextureCache);
stc_safe = new wxRadioButton(page_general, -1, _("Safe"),
wxDefaultPosition, wxDefaultSize, wxRB_GROUP);
@ -493,6 +259,15 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
stc_fast->SetToolTip(wxGetTranslation(stc_speed_tooltip));
_connect_macro_(stc_fast, VideoConfigDiag::Event_StcFast, wxEVT_COMMAND_RADIOBUTTON_SELECTED, this);
if (0 == vconfig.iSafeTextureCache_ColorSamples)
stc_safe->SetValue(true);
if (512 == vconfig.iSafeTextureCache_ColorSamples)
stc_normal->SetValue(true);
if (128 == vconfig.iSafeTextureCache_ColorSamples)
stc_fast->SetValue(true);
wxStaticBoxSizer* const group_basic = new wxStaticBoxSizer(wxVERTICAL, page_general, _("Basic"));
szr_general->Add(group_basic, 0, wxEXPAND | wxALL, 5);
@ -504,7 +279,7 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
wxStaticBoxSizer* const group_efb = new wxStaticBoxSizer(wxVERTICAL, page_general, _("EFB"));
szr_general->Add(group_efb, 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
group_efb->Add(efb_scale_szr, 0, wxBOTTOM | wxLEFT, 5);
group_efb->Add(efbaccess_enable = new SettingCheckBox(page_general, _("Enable CPU Access"), wxGetTranslation(efb_access_tooltip), SET_PARAMS(bEFBAccessEnable), false, cb_style), 0, wxBOTTOM | wxLEFT, 5);
group_efb->Add(new SettingCheckBox(page_general, _("Enable CPU Access"), wxGetTranslation(efb_access_tooltip), vconfig.bEFBAccessEnable), 0, wxBOTTOM | wxLEFT, 5);
group_efb->Add(emulate_efb_format_changes, 0, wxBOTTOM | wxLEFT, 5);
group_efb->Add(group_efbcopy, 0, wxEXPAND | wxBOTTOM, 5);
@ -526,23 +301,15 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
notebook->AddPage(page_advanced, _("Advanced"));
wxBoxSizer* const szr_advanced = new wxBoxSizer(wxVERTICAL);
// configuration profiles
{
wxStaticBoxSizer* const group_profile = new wxStaticBoxSizer(wxHORIZONTAL, page_advanced, _("Configuration profile"));
profile_text = new wxStaticText(page_advanced, -1, profile_cb->GetStringSelection());
szr_advanced->Add(group_profile, 0, wxEXPAND | wxALL, 5);
group_profile->Add(profile_text, 1, wxEXPAND | wxALL, 5);
}
// - rendering
{
wxGridSizer* const szr_rendering = new wxGridSizer(2, 5, 5);
szr_rendering->Add(wireframe = new SettingCheckBox(page_advanced, _("Enable Wireframe"), wxGetTranslation(wireframe_tooltip), SET_PARAMS(bWireFrame), false, cb_style));
szr_rendering->Add(disable_lighting = new SettingCheckBox(page_advanced, _("Disable Lighting"), wxGetTranslation(disable_lighting_tooltip), SET_PARAMS(bDisableLighting), false, cb_style));
szr_rendering->Add(disable_textures = new SettingCheckBox(page_advanced, _("Disable Textures"), wxGetTranslation(disable_textures_tooltip), SET_PARAMS(bDisableTexturing), false, cb_style));
szr_rendering->Add(disable_fog = new SettingCheckBox(page_advanced, _("Disable Fog"), wxGetTranslation(disable_fog_tooltip), SET_PARAMS(bDisableFog), false, cb_style));
szr_rendering->Add(disable_dst_alpha = new SettingCheckBox(page_advanced, _("Disable Dest. Alpha Pass"), wxGetTranslation(disable_alphapass_tooltip), SET_PARAMS(bDstAlphaPass), false, cb_style));
szr_rendering->Add(new SettingCheckBox(page_advanced, _("Enable Wireframe"), wxGetTranslation(wireframe_tooltip), vconfig.bWireFrame));
szr_rendering->Add(new SettingCheckBox(page_advanced, _("Disable Lighting"), wxGetTranslation(disable_lighting_tooltip), vconfig.bDisableLighting));
szr_rendering->Add(new SettingCheckBox(page_advanced, _("Disable Textures"), wxGetTranslation(disable_textures_tooltip), vconfig.bDisableTexturing));
szr_rendering->Add(new SettingCheckBox(page_advanced, _("Disable Fog"), wxGetTranslation(disable_fog_tooltip), vconfig.bDisableFog));
szr_rendering->Add(new SettingCheckBox(page_advanced, _("Disable Dest. Alpha Pass"), wxGetTranslation(disable_alphapass_tooltip), vconfig.bDstAlphaPass));
wxStaticBoxSizer* const group_rendering = new wxStaticBoxSizer(wxVERTICAL, page_advanced, _("Rendering"));
szr_advanced->Add(group_rendering, 0, wxEXPAND | wxALL, 5);
@ -553,13 +320,13 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
{
wxGridSizer* const szr_info = new wxGridSizer(2, 5, 5);
szr_info->Add(show_fps = new SettingCheckBox(page_advanced, _("Show FPS"), wxGetTranslation(show_fps_tooltip), SET_PARAMS(bShowFPS), false, cb_style));
szr_info->Add(overlay_stats = new SettingCheckBox(page_advanced, _("Various Statistics"), wxGetTranslation(show_stats_tooltip), SET_PARAMS(bOverlayStats), false, cb_style));
szr_info->Add(overlay_proj_stats = new SettingCheckBox(page_advanced, _("Projection Stats"), wxGetTranslation(proj_stats_tooltip), SET_PARAMS(bOverlayProjStats), false, cb_style));
szr_info->Add(texfmt_overlay = new SettingCheckBox(page_advanced, _("Texture Format"), wxGetTranslation(texfmt_tooltip), SET_PARAMS(bTexFmtOverlayEnable), false, cb_style));
szr_info->Add(efb_copy_regions = new SettingCheckBox(page_advanced, _("EFB Copy Regions"), wxGetTranslation(efb_copy_regions_tooltip), SET_PARAMS(bShowEFBCopyRegions), false, cb_style));
szr_info->Add(show_shader_errors = new SettingCheckBox(page_advanced, _("Show Shader Errors"), wxT(""), SET_PARAMS(bShowShaderErrors), false, cb_style));
szr_info->Add(show_input_display = new SettingCheckBox(page_advanced, _("Show Input Display"), wxGetTranslation(show_input_display_tooltip), SET_PARAMS(bShowInputDisplay), false, cb_style));
szr_info->Add(new SettingCheckBox(page_advanced, _("Show FPS"), wxGetTranslation(show_fps_tooltip), vconfig.bShowFPS));
szr_info->Add(new SettingCheckBox(page_advanced, _("Various Statistics"), wxGetTranslation(show_stats_tooltip), vconfig.bOverlayStats));
szr_info->Add(new SettingCheckBox(page_advanced, _("Projection Stats"), wxGetTranslation(proj_stats_tooltip), vconfig.bOverlayProjStats));
szr_info->Add(new SettingCheckBox(page_advanced, _("Texture Format"), wxGetTranslation(texfmt_tooltip), vconfig.bTexFmtOverlayEnable));
szr_info->Add(new SettingCheckBox(page_advanced, _("EFB Copy Regions"), wxGetTranslation(efb_copy_regions_tooltip), vconfig.bShowEFBCopyRegions));
szr_info->Add(new SettingCheckBox(page_advanced, _("Show Shader Errors"), wxT(""), vconfig.bShowShaderErrors));
szr_info->Add(new SettingCheckBox(page_advanced, _("Show Input Display"), wxGetTranslation(show_input_display_tooltip), vconfig.bShowInputDisplay));
wxStaticBoxSizer* const group_info = new wxStaticBoxSizer(wxVERTICAL, page_advanced, _("Information"));
szr_advanced->Add(group_info, 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
@ -568,9 +335,9 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
// - XFB
{
enable_xfb = new SettingCheckBox(page_advanced, _("Enable"), wxGetTranslation(xfb_tooltip), SET_PARAMS(bUseXFB), false, cb_style);
virtual_xfb = new SettingRadioButton(page_advanced, _("Virtual"), wxGetTranslation(xfb_tooltip), cur_vconfig.bUseRealXFB, true, wxRB_GROUP);
real_xfb = new SettingRadioButton(page_advanced, _("Real"), wxGetTranslation(xfb_tooltip), cur_vconfig.bUseRealXFB);
SettingCheckBox* enable_xfb = new SettingCheckBox(page_advanced, _("Enable"), wxGetTranslation(xfb_tooltip), vconfig.bUseXFB);
virtual_xfb = new SettingRadioButton(page_advanced, _("Virtual"), wxGetTranslation(xfb_tooltip), vconfig.bUseRealXFB, true, wxRB_GROUP);
real_xfb = new SettingRadioButton(page_advanced, _("Real"), wxGetTranslation(xfb_tooltip), vconfig.bUseRealXFB);
wxStaticBoxSizer* const group_xfb = new wxStaticBoxSizer(wxHORIZONTAL, page_advanced, _("XFB"));
szr_advanced->Add(group_xfb, 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
@ -586,13 +353,13 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
{
wxGridSizer* const szr_utility = new wxGridSizer(2, 5, 5);
szr_utility->Add(dump_textures = new SettingCheckBox(page_advanced, _("Dump Textures"), wxGetTranslation(dump_textures_tooltip), SET_PARAMS(bDumpTextures), false, cb_style));
szr_utility->Add(hires_textures = new SettingCheckBox(page_advanced, _("Load Hi-Res Textures"), wxGetTranslation(load_hires_textures_tooltip), SET_PARAMS(bHiresTextures), false, cb_style));
szr_utility->Add(dump_efb = new SettingCheckBox(page_advanced, _("Dump EFB Target"), dump_efb_tooltip, SET_PARAMS(bDumpEFBTarget), false, cb_style));
szr_utility->Add(dump_frames = new SettingCheckBox(page_advanced, _("Dump Frames"), dump_frames_tooltip, SET_PARAMS(bDumpFrames), false, cb_style));
szr_utility->Add(free_look = new SettingCheckBox(page_advanced, _("Free Look"), free_look_tooltip, SET_PARAMS(bFreeLook), false, cb_style));
szr_utility->Add(new SettingCheckBox(page_advanced, _("Dump Textures"), wxGetTranslation(dump_textures_tooltip), vconfig.bDumpTextures));
szr_utility->Add(new SettingCheckBox(page_advanced, _("Load Hi-Res Textures"), wxGetTranslation(load_hires_textures_tooltip), vconfig.bHiresTextures));
szr_utility->Add(new SettingCheckBox(page_advanced, _("Dump EFB Target"), dump_efb_tooltip, vconfig.bDumpEFBTarget));
szr_utility->Add(new SettingCheckBox(page_advanced, _("Dump Frames"), dump_frames_tooltip, vconfig.bDumpFrames));
szr_utility->Add(new SettingCheckBox(page_advanced, _("Free Look"), free_look_tooltip, vconfig.bFreeLook));
#if !defined WIN32 && defined HAVE_LIBAV
szr_utility->Add(frame_dumps_via_ffv1 = new SettingCheckBox(page_advanced, _("Frame dumps use FFV1"), use_ffv1_tooltip, SET_PARAMS(bUseFFV1), false, cb_style));
szr_utility->Add(new SettingCheckBox(page_advanced, _("Frame dumps use FFV1"), use_ffv1_tooltip, vconfig.bUseFFV1));
#endif
wxStaticBoxSizer* const group_utility = new wxStaticBoxSizer(wxVERTICAL, page_advanced, _("Utility"));
@ -602,393 +369,61 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con
// - misc
{
wxGridSizer* const szr_misc = new wxGridSizer(2, 5, 5);
wxGridSizer* const szr_misc = new wxGridSizer(2);
szr_misc->Add(crop = new SettingCheckBox(page_advanced, _("Crop"), crop_tooltip, SET_PARAMS(bCrop), false, cb_style));
szr_misc->Add(opencl = new SettingCheckBox(page_advanced, _("Enable OpenCL"), opencl_tooltip, SET_PARAMS(bEnableOpenCL), false, cb_style));
szr_misc->Add(dlcache = new SettingCheckBox(page_advanced, _("Enable Display List Caching"), dlc_tooltip, SET_PARAMS(bDlistCachingEnable), false, cb_style));
szr_misc->Add(hotkeys = new SettingCheckBox(page_advanced, _("Enable Hotkeys"), hotkeys_tooltip, SET_PARAMS(bOSDHotKey), false, cb_style));
szr_misc->Add(ompdecoder = new SettingCheckBox(page_advanced, _("OpenMP Texture Decoder"), wxGetTranslation(omp_tooltip), SET_PARAMS(bOMPDecoder), false, cb_style));
szr_misc->Add(new SettingCheckBox(page_advanced, _("Crop"), crop_tooltip, vconfig.bCrop), 0, wxBOTTOM, 5);
szr_misc->Add(new SettingCheckBox(page_advanced, _("Enable OpenCL"), opencl_tooltip, vconfig.bEnableOpenCL), 0, wxLEFT|wxBOTTOM, 5);
szr_misc->Add(new SettingCheckBox(page_advanced, _("Enable Display List Caching"), dlc_tooltip, vconfig.bDlistCachingEnable), 0, wxBOTTOM, 5);
szr_misc->Add(new SettingCheckBox(page_advanced, _("Enable Hotkeys"), hotkeys_tooltip, vconfig.bOSDHotKey), 0, wxLEFT|wxBOTTOM, 5);
szr_misc->Add(new SettingCheckBox(page_advanced, _("OpenMP Texture Decoder"), wxGetTranslation(omp_tooltip), vconfig.bOMPDecoder), 0, wxBOTTOM, 5);
// postproc shader
wxBoxSizer* const box_pps = new wxBoxSizer(wxHORIZONTAL);
if (cur_vconfig.backend_info.PPShaders.size())
wxBoxSizer* const szr_pps = new wxBoxSizer(wxHORIZONTAL);
if (vconfig.backend_info.PPShaders.size())
{
wxFlexGridSizer* const szr_pps = new wxFlexGridSizer(2, 5, 5);
szr_pps->AddStretchSpacer(); szr_pps->AddStretchSpacer();
szr_pps->Add(new wxStaticText(page_advanced, -1, _("Post-Processing Shader:")), 1, wxALIGN_CENTER_VERTICAL, 0);
choice_ppshader = new StringSettingChoice(page_advanced, SET_PARAMS(sPostProcessingShader), cur_profile, wxGetTranslation(ppshader_tooltip));
wxChoice *const choice_ppshader = new wxChoice(page_advanced, -1, wxDefaultPosition);
choice_ppshader->SetToolTip(wxGetTranslation(ppshader_tooltip));
choice_ppshader->AppendString(_("(off)"));
std::vector<std::string>::const_iterator
it = cur_vconfig.backend_info.PPShaders.begin(),
itend = cur_vconfig.backend_info.PPShaders.end();
it = vconfig.backend_info.PPShaders.begin(),
itend = vconfig.backend_info.PPShaders.end();
for (; it != itend; ++it)
choice_ppshader->AppendString(wxString::FromAscii(it->c_str()));
if (cur_profile != 0)
choice_ppshader->Insert(wxGetTranslation(def_profile), 0);
if (vconfig.sPostProcessingShader.empty())
choice_ppshader->Select(0);
else
choice_ppshader->SetStringSelection(wxString::FromAscii(vconfig.sPostProcessingShader.c_str()));
szr_pps->Add(choice_ppshader);
box_pps->Add(szr_pps, 1, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
_connect_macro_(choice_ppshader, VideoConfigDiag::Event_PPShader, wxEVT_COMMAND_CHOICE_SELECTED, this);
szr_pps->Add(choice_ppshader, 0, wxLEFT, 5);
}
wxStaticBoxSizer* const group_misc = new wxStaticBoxSizer(wxVERTICAL, page_advanced, _("Misc"));
szr_advanced->Add(group_misc, 0, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
group_misc->Add(szr_misc, 1, wxEXPAND | wxLEFT | wxRIGHT | wxBOTTOM, 5);
group_misc->Add(box_pps);
group_misc->Add(szr_pps);
}
page_advanced->SetSizerAndFit(szr_advanced);
}
wxSizer* sButtons = CreateButtonSizer(wxNO_DEFAULT);
btn_default = new wxButton(this, wxID_ANY, _("Set All to Default"), wxDefaultPosition);
btn_default->Enable(cur_profile != 0);
_connect_macro_(btn_default, VideoConfigDiag::Event_ClickDefault, wxEVT_COMMAND_BUTTON_CLICKED, this);
wxButton* const btn_close = new wxButton(this, wxID_OK, _("Close"), wxDefaultPosition);
_connect_macro_(btn_close, VideoConfigDiag::Event_ClickClose, wxEVT_COMMAND_BUTTON_CLICKED, this);
Connect(wxID_ANY, wxEVT_CLOSE_WINDOW, wxCloseEventHandler(VideoConfigDiag::Event_Close), (wxObject*)0, this);
sButtons->Prepend(btn_default, 0, wxALL, 5);
sButtons->Add(btn_close, 0, wxALL, 5);
wxBoxSizer* const szr_main = new wxBoxSizer(wxVERTICAL);
szr_main->Add(notebook, 1, wxEXPAND | wxALL, 5);
szr_main->Add(sButtons, 0, wxEXPAND, 5);
szr_main->Add(btn_close, 0, wxALIGN_RIGHT | wxRIGHT | wxBOTTOM, 5);
SetSizerAndFit(szr_main);
Center();
CenterCoords = GetScreenPosition();
SetFocus();
SetUIValuesFromConfig();
Connect(wxID_ANY, wxEVT_UPDATE_UI, wxUpdateUIEventHandler(VideoConfigDiag::OnUpdateUI), NULL, this);
UpdateWindowUI();
}
void VideoConfigDiag::ChangeStyle()
{
// here where we change opportune UI Controls only if we come from, or we go to, default profile
if (prev_profile != cur_profile && !(prev_profile && cur_profile))
{
const long cb_style = (cur_profile == 0) ? wxCHK_3STATE : wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER;
// set State and Rebind all controls
#define CHANGE_DATAREF(ctrl, member) { void *p;\
p = &(CONFIG(member, 0)); ctrl->ChangeRefDataMember(Def_Data,p);\
p = &(CONFIG(UI_State.member, 1)); ctrl->ChangeRefDataMember(State,p);\
if (sizeof(cur_vconfig.member) == sizeof(bool)) ctrl->SetWindowStyle(cb_style); }
if (cur_vconfig.backend_info.Adapters.size())
{
if (cur_profile == 0) choice_adapter->Delete(0);
else choice_adapter->Insert(wxGetTranslation(def_profile), 0);
choice_adapter->GetParent()->Layout(); // redraws all elements inside the parent container
CHANGE_DATAREF(choice_adapter, iAdapter);
}
if (cur_profile == 0) choice_aspect->Delete(0);
else choice_aspect->Insert(wxGetTranslation(def_profile), 0);
choice_aspect->GetParent()->Layout();
CHANGE_DATAREF(choice_aspect, iAspectRatio);
CHANGE_DATAREF(widescreen_hack, bWidescreenHack);
CHANGE_DATAREF(vsync, bVSync);
if (cur_profile == 0) anisotropic_filtering->Delete(0);
else anisotropic_filtering->Insert(wxGetTranslation(def_profile), 0);
anisotropic_filtering->GetParent()->Layout();
CHANGE_DATAREF(anisotropic_filtering, iMaxAnisotropy);
if (cur_profile == 0) choice_aamode->Delete(0);
else choice_aamode->Insert(wxGetTranslation(def_profile), 0);
choice_aamode->GetParent()->Layout();
CHANGE_DATAREF(choice_aamode, iMultisampleMode);
CHANGE_DATAREF(native_mips, bUseNativeMips);
CHANGE_DATAREF(efb_scaled_copy, bCopyEFBScaled);
CHANGE_DATAREF(pixel_lighting, bEnablePixelLighting);
CHANGE_DATAREF(pixel_depth, bEnablePerPixelDepth);
CHANGE_DATAREF(force_filtering, bForceFiltering);
CHANGE_DATAREF(_3d_vision, b3DVision);
if (cur_profile == 0) choice_efbscale->Delete(0);
else choice_efbscale->Insert(wxGetTranslation(def_profile), 0);
choice_efbscale->GetParent()->Layout();
CHANGE_DATAREF(choice_efbscale, iEFBScale);
CHANGE_DATAREF(efbaccess_enable, bEFBAccessEnable);
CHANGE_DATAREF(emulate_efb_format_changes, bEFBEmulateFormatChanges);
CHANGE_DATAREF(efbcopy_enable, bEFBCopyEnable);
CHANGE_DATAREF(cache_efb_copies, bEFBCopyCacheEnable);
CHANGE_DATAREF(stc_enable, bSafeTextureCache);
CHANGE_DATAREF(wireframe, bWireFrame);
CHANGE_DATAREF(disable_lighting, bDisableLighting);
CHANGE_DATAREF(disable_textures, bDisableTexturing);
CHANGE_DATAREF(disable_fog, bDisableFog);
CHANGE_DATAREF(disable_dst_alpha, bDstAlphaPass);
CHANGE_DATAREF(show_fps, bShowFPS);
CHANGE_DATAREF(overlay_stats, bOverlayStats);
CHANGE_DATAREF(overlay_proj_stats, bOverlayProjStats);
CHANGE_DATAREF(texfmt_overlay, bTexFmtOverlayEnable);
CHANGE_DATAREF(efb_copy_regions, bShowEFBCopyRegions);
CHANGE_DATAREF(show_shader_errors, bShowShaderErrors);
CHANGE_DATAREF(show_input_display, bShowInputDisplay);
CHANGE_DATAREF(enable_xfb, bUseXFB);
CHANGE_DATAREF(dump_textures, bDumpTextures);
CHANGE_DATAREF(hires_textures, bHiresTextures);
CHANGE_DATAREF(dump_efb, bDumpEFBTarget);
CHANGE_DATAREF(dump_frames, bDumpFrames);
CHANGE_DATAREF(free_look, bFreeLook);
#if !defined WIN32 && defined HAVE_LIBAV
CHANGE_DATAREF(frame_dumps_via_ffv1,bUseFFV1);
#endif
CHANGE_DATAREF(hotkeys, bOSDHotKey);
CHANGE_DATAREF(dlcache, bDlistCachingEnable);
CHANGE_DATAREF(ompdecoder, bOMPDecoder);
CHANGE_DATAREF(opencl, bEnableOpenCL);
CHANGE_DATAREF(crop, bCrop);
if (cur_vconfig.backend_info.PPShaders.size())
{
if (cur_profile == 0)
choice_ppshader->Delete(0);
else
choice_ppshader->Insert(wxGetTranslation(def_profile), 0);
choice_ppshader->GetParent()->Layout();
CHANGE_DATAREF(choice_ppshader, sPostProcessingShader);
}
Fit(); // wraps sizes of the outer layout
if (CenterCoords == this->GetScreenPosition())
{
Center(); // lastly if window hasn't moved, re-center it
CenterCoords = this->GetScreenPosition();
}
}
}
void VideoConfigDiag::Event_OnProfileChange(wxCommandEvent& ev)
{
// Save settings of current profile
if (cur_profile == 0)
{
def_vconfig = cur_vconfig; // copy default profile changes
cur_vconfig.Save((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str());
}
else
{
const GameListItem* item = GameListCtrl->GetISO(GameListCtrl->GetItemData(cur_profile - 1));
cur_vconfig.GameIniSave((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str(),
(std::string(File::GetUserPath(D_GAMECONFIG_IDX)) + item->GetUniqueID() + ".ini").c_str());
}
// Enable new profile
cur_profile = ev.GetInt();
btn_default->Enable(cur_profile != 0);
// Reset settings and, if necessary, load game-specific settings
std::string game_ini;
if (cur_profile != 0)
{
const GameListItem* item = GameListCtrl->GetISO(GameListCtrl->GetItemData(cur_profile - 1));
game_ini = File::GetUserPath(D_GAMECONFIG_IDX) + item->GetUniqueID() + ".ini";
}
cur_vconfig.Load((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str(), (cur_profile != 0), game_ini.c_str());
ChangeStyle();
prev_profile = cur_profile;
// Update our UI elements with the new config
SetUIValuesFromConfig();
UpdateWindowUI();
profile_text->SetLabel(profile_cb->GetStringSelection());
ev.Skip();
}
void VideoConfigDiag::OnUpdateUI(wxUpdateUIEvent& ev)
{
bool enable_group;
// Anti-aliasing
choice_aamode->Enable(cur_vconfig.backend_info.AAModes.size() > 1);
text_aamode->Enable(cur_vconfig.backend_info.AAModes.size() > 1);
// pixel lighting
pixel_lighting->Enable(cur_vconfig.backend_info.bSupportsPixelLighting);
// 3D vision
_3d_vision->Show(cur_vconfig.backend_info.bSupports3DVision);
// EFB copy
enable_group = cur_vconfig.bEFBCopyEnable && (efbcopy_enable->Get3StateValue() != wxCHK_UNDETERMINED);
efbcopy_texture->Enable(enable_group);
efbcopy_ram->Enable(enable_group);
cache_efb_copies->Enable(cur_vconfig.bEFBCopyEnable && !cur_vconfig.bCopyEFBToTexture);
// EFB format change emulation
emulate_efb_format_changes->Enable(cur_vconfig.backend_info.bSupportsFormatReinterpretation);
// ATC
enable_group = cur_vconfig.bSafeTextureCache && (stc_enable->Get3StateValue() != wxCHK_UNDETERMINED);
stc_safe->Enable(enable_group);
stc_normal->Enable(enable_group);
stc_fast->Enable(enable_group);
// XFB
enable_group = cur_vconfig.bUseXFB && (enable_xfb->Get3StateValue() != wxCHK_UNDETERMINED);
virtual_xfb->Enable(enable_group);
real_xfb->Enable(enable_group);
// here where we check Radio Button Groups and if main CheckBox has 3rd state activated
// NOTE: this code block just before g_Config is updated
if (cur_profile != 0)
{
// ID check is to reduce drastically the CPU load, since too many SetValue() calls at once,
// are very expensive inside this procedure
if (ev.GetId() == efbcopy_enable->GetId() && efbcopy_enable->Get3StateValue() == wxCHK_UNDETERMINED)
{
cur_vconfig.bCopyEFBToTexture = def_vconfig.bCopyEFBToTexture;
efbcopy_texture->SetValue(cur_vconfig.bCopyEFBToTexture);
efbcopy_ram->SetValue(!cur_vconfig.bCopyEFBToTexture);
}
if (ev.GetId() == stc_enable->GetId() && stc_enable->Get3StateValue() == wxCHK_UNDETERMINED)
{
cur_vconfig.iSafeTextureCache_ColorSamples = def_vconfig.iSafeTextureCache_ColorSamples;
stc_safe->SetValue(0 == cur_vconfig.iSafeTextureCache_ColorSamples);
stc_normal->SetValue(512 == cur_vconfig.iSafeTextureCache_ColorSamples);
stc_fast->SetValue(128 == cur_vconfig.iSafeTextureCache_ColorSamples);
}
if (ev.GetId() == enable_xfb->GetId() && enable_xfb->Get3StateValue() == wxCHK_UNDETERMINED)
{
cur_vconfig.bUseRealXFB = def_vconfig.bUseRealXFB;
virtual_xfb->SetValue(!cur_vconfig.bUseRealXFB);
real_xfb->SetValue(cur_vconfig.bUseRealXFB);
}
}
// If emulation hasn't started, yet, always update g_Config.
// Otherwise only update it if we're editing the currently running game's profile
if (!Core::IsRunning())
{
g_Config = cur_vconfig;
}
else if (cur_profile != 0)
{
if (GameListCtrl->GetISO(GameListCtrl->GetItemData(cur_profile - 1))->GetUniqueID() ==
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID)
g_Config = cur_vconfig;
}
else // here, if we're editing the Default profile and a game is running...
{
// RadioButton instant update from Default profile
if (!g_Config.UI_State.bSafeTextureCache)
g_Config.iSafeTextureCache_ColorSamples = cur_vconfig.iSafeTextureCache_ColorSamples;
if (!g_Config.UI_State.bUseXFB)
g_Config.bUseRealXFB = cur_vconfig.bUseRealXFB;
if (!g_Config.UI_State.bEFBCopyEnable)
g_Config.bCopyEFBToTexture = cur_vconfig.bCopyEFBToTexture;
// other controls (checkbox, choice dropdown) handle 'the instant update' internally inside their own class
}
ev.Skip();
}
void VideoConfigDiag::SetUIValuesFromConfig()
{
const int inc = (cur_profile != 0) ? 1 : 0;
#define SET_CHOICE(control, member) {\
void *p = control; void *m = &cur_vconfig.member;\
switch (sizeof(cur_vconfig.member)) {\
case sizeof(bool): if (cur_vconfig.UI_State.member) ((SettingCheckBox*)p)->Set3StateValue((wxCheckBoxState)*(bool*)m);\
else ((SettingCheckBox*)p)->Set3StateValue(wxCHK_UNDETERMINED); break;\
case sizeof(int): if (cur_vconfig.UI_State.member) ((IntSettingChoice*)p)->SetSelection(*(int*)m + inc);\
else ((IntSettingChoice*)p)->SetSelection(0); break; } }
if (choice_adapter) SET_CHOICE(choice_adapter, iAdapter);
SET_CHOICE(choice_aspect, iAspectRatio);
SET_CHOICE(widescreen_hack, bWidescreenHack);
SET_CHOICE(vsync, bVSync);
SET_CHOICE(anisotropic_filtering, iMaxAnisotropy);
SET_CHOICE(choice_aamode, iMultisampleMode);
SET_CHOICE(native_mips, bUseNativeMips);
SET_CHOICE(efb_scaled_copy,bCopyEFBScaled);
SET_CHOICE(pixel_lighting, bEnablePixelLighting);
SET_CHOICE(pixel_depth, bEnablePerPixelDepth);
SET_CHOICE(force_filtering, bForceFiltering);
SET_CHOICE(_3d_vision, b3DVision);
SET_CHOICE(choice_efbscale, iEFBScale);
SET_CHOICE(efbaccess_enable, bEFBAccessEnable);
SET_CHOICE(emulate_efb_format_changes, bEFBEmulateFormatChanges);
SET_CHOICE(efbcopy_enable, bEFBCopyEnable);
efbcopy_texture->SetValue(cur_vconfig.bCopyEFBToTexture);
efbcopy_ram->SetValue(!cur_vconfig.bCopyEFBToTexture);
SET_CHOICE(cache_efb_copies, bEFBCopyCacheEnable);
SET_CHOICE(stc_enable, bSafeTextureCache);
stc_safe->SetValue(0 == cur_vconfig.iSafeTextureCache_ColorSamples);
stc_normal->SetValue(512 == cur_vconfig.iSafeTextureCache_ColorSamples);
stc_fast->SetValue(128 == cur_vconfig.iSafeTextureCache_ColorSamples);
SET_CHOICE(wireframe, bWireFrame);
SET_CHOICE(disable_lighting, bDisableLighting);
SET_CHOICE(disable_textures, bDisableTexturing);
SET_CHOICE(disable_fog, bDisableFog);
SET_CHOICE(disable_dst_alpha, bDstAlphaPass);
SET_CHOICE(show_fps, bShowFPS);
SET_CHOICE(overlay_stats, bOverlayStats);
SET_CHOICE(overlay_proj_stats, bOverlayProjStats);
SET_CHOICE(texfmt_overlay, bTexFmtOverlayEnable);
SET_CHOICE(efb_copy_regions, bShowEFBCopyRegions);
SET_CHOICE(show_shader_errors, bShowShaderErrors);
SET_CHOICE(show_input_display, bShowInputDisplay);
SET_CHOICE(enable_xfb, bUseXFB);
virtual_xfb->SetValue(!cur_vconfig.bUseRealXFB);
real_xfb->SetValue(cur_vconfig.bUseRealXFB);
SET_CHOICE(dump_textures, bDumpTextures);
SET_CHOICE(hires_textures, bHiresTextures);
SET_CHOICE(dump_efb, bDumpEFBTarget);
SET_CHOICE(dump_frames, bDumpFrames);
SET_CHOICE(free_look, bFreeLook);
#if !defined WIN32 && defined HAVE_LIBAV
SET_CHOICE(frame_dumps_via_ffv1, bUseFFV1);
#endif
SET_CHOICE(crop, bCrop);
SET_CHOICE(opencl, bEnableOpenCL);
SET_CHOICE(dlcache, bDlistCachingEnable);
SET_CHOICE(ompdecoder, bOMPDecoder);
SET_CHOICE(hotkeys, bOSDHotKey);
if (choice_ppshader)
{
std::string m = cur_vconfig.sPostProcessingShader;
if (cur_vconfig.UI_State.sPostProcessingShader)
{
if (m.empty()) choice_ppshader->SetSelection(inc);
else choice_ppshader->SetStringSelection(wxString::FromAscii(m.c_str()));
}
else choice_ppshader->SetSelection(0);
}
}

View File

@ -16,207 +16,26 @@
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/spinctrl.h>
#include <wx/fontmap.h>
enum tmp_MemberClass {
Def_Data,
State
};
enum tmp_TypeClass {
only_2State,
allow_3State
};
struct _pattern
template <typename W>
class BoolSetting : public W
{
protected:
_pattern(bool *state, const tmp_TypeClass type);
bool *m_uistate;
const tmp_TypeClass _type;
public:
/*
Couldn't make this a pure abstract class since wxWidgets in use(v.2.8.x) is buggy;
oddly, CommandEventHandler fails to connect&retrieve the correct target function.
Newer wxWidgets versions don't have this problem...
*/
//virtual void UpdateValue(wxCommandEvent& ev) = 0;
//virtual void UpdateUIState(bool state) = 0;
//virtual void ChangeRefDataMember(tmp_MemberClass type, void *newRef) = 0;
tmp_TypeClass getTypeClass()
{
// This method returns what kind of support has the Object (2State or 3State).
// NOTE: this doesn't return a run-time Control-state, since a 3State Control
// can to switch to 2State and vice-versa, while an Object 2State only can't.
return _type;
}
};
class SettingCheckBox : public _pattern, public wxCheckBox
{
DECLARE_CLASS(SettingCheckBox)
public:
SettingCheckBox(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool reverse = false, long style = 0);
// overload constructor
SettingCheckBox(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool &def_setting, bool &state, bool reverse = false, long style = 0);
void UpdateValue(wxCommandEvent& ev)
{
if (_type == only_2State)
{
m_setting = (ev.GetInt() != 0) ^ m_reverse;
}
else
{
bool style = (this->GetWindowStyle() == (wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER));
if (style)
{
// changing state value should be done here, never outside this block
UpdateUIState(ev.GetInt() != wxCHK_UNDETERMINED);
}
m_setting = (ev.GetInt() == wxCHK_CHECKED);
if (m_uistate)
{
// if state = false and Checkbox ctrl allow 3RD STATE, then data = default_data
m_setting = (style && !*m_uistate) ? *d_setting : m_setting;
}
m_setting = m_setting ^ m_reverse;
if (!style && m_uistate) // this guarantees bidirectional access to default value
if (!*m_uistate) *d_setting = m_setting;
}
ev.Skip();
}
void UpdateUIState(bool state)
{
if (m_uistate && this->GetWindowStyle() == (wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER))
{
*m_uistate = state;
if (!*m_uistate)
m_setting = *d_setting ^ m_reverse;
}
}
void ChangeRefDataMember(tmp_MemberClass type, void *newRef)
{
switch (type)
{
case Def_Data:
d_setting = (bool*)newRef;
break;
case State:
m_uistate = (bool*)newRef;
break;
}
}
private:
bool &m_setting;
bool *d_setting;
const bool m_reverse;
};
template <typename V>
class SettingChoice : public _pattern, public wxChoice
{
DECLARE_CLASS(SettingChoice)
public:
SettingChoice(wxWindow* parent, V &setting, const wxString& tooltip, int num = 0, const wxString choices[] = NULL, long style = 0);
// overload constructor
SettingChoice(wxWindow* parent, V &setting, V &def_setting, bool &state, int &cur_index, const wxString& tooltip, int num = 0, const wxString choices[] = NULL, long style = 0);
void UpdateValue(wxCommandEvent& ev)
{
m_setting = ev.GetInt();
if (_type == allow_3State)
{
if (m_index != 0) // Choice ctrl with 3RD option
{
// changing state value should be done here, never outside this block
if (m_setting == 0)
{
UpdateUIState(false);
}
else
{
UpdateUIState(true);
m_setting -= 1;
}
}
else // Choice ctrl without 3RD option
{
if (m_uistate)
if (!*m_uistate) *d_setting = m_setting;
}
}
ev.Skip();
}
void UpdateUIState(bool state)
{
if (m_uistate && m_index != 0)
{
*m_uistate = state;
if (!*m_uistate)
m_setting = *d_setting;
}
}
void ChangeRefDataMember(tmp_MemberClass type, void *newRef)
{
switch (type)
{
case Def_Data:
d_setting = (V*)newRef;
break;
case State:
m_uistate = (bool*)newRef;
break;
}
}
private:
V &m_setting;
V *d_setting;
int &m_index;
};
typedef SettingChoice<int> IntSettingChoice;
typedef SettingChoice<std::string> StringSettingChoice;
class SettingRadioButton : public _pattern, public wxRadioButton
{
DECLARE_CLASS(SettingRadioButton)
public:
SettingRadioButton(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool reverse = false, long style = 0);
BoolSetting(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool reverse = false, long style = 0);
void UpdateValue(wxCommandEvent& ev)
{
m_setting = (ev.GetInt() != 0) ^ m_reverse;
ev.Skip();
}
void UpdateUIState(bool state) {}
void ChangeRefDataMember(tmp_MemberClass type, void *newRef) {}
private:
bool &m_setting;
const bool m_reverse;
};
typedef BoolSetting<wxCheckBox> SettingCheckBox;
typedef BoolSetting<wxRadioButton> SettingRadioButton;
template <typename T>
class IntegerSetting : public wxSpinCtrl
{
@ -234,7 +53,14 @@ private:
typedef IntegerSetting<u32> U32Setting;
class CGameListCtrl;
class SettingChoice : public wxChoice
{
public:
SettingChoice(wxWindow* parent, int &setting, const wxString& tooltip, int num = 0, const wxString choices[] = NULL, long style = 0);
void UpdateValue(wxCommandEvent& ev);
private:
int &m_setting;
};
class VideoConfigDiag : public wxDialog
{
@ -245,106 +71,77 @@ protected:
void Event_Backend(wxCommandEvent &ev) { ev.Skip(); } // TODO: Query list of supported AA modes
void Event_Adapter(wxCommandEvent &ev) { ev.Skip(); } // TODO
void Event_StcSafe(wxCommandEvent &ev) { cur_vconfig.iSafeTextureCache_ColorSamples = 0; ev.Skip(); }
void Event_StcNormal(wxCommandEvent &ev) { cur_vconfig.iSafeTextureCache_ColorSamples = 512; ev.Skip(); }
void Event_StcFast(wxCommandEvent &ev) { cur_vconfig.iSafeTextureCache_ColorSamples = 128; ev.Skip(); }
void Event_StcSafe(wxCommandEvent &ev) { vconfig.iSafeTextureCache_ColorSamples = 0; ev.Skip(); }
void Event_StcNormal(wxCommandEvent &ev) { vconfig.iSafeTextureCache_ColorSamples = 512; ev.Skip(); }
void Event_StcFast(wxCommandEvent &ev) { vconfig.iSafeTextureCache_ColorSamples = 128; ev.Skip(); }
void Event_PPShader(wxCommandEvent &ev)
{
const int sel = ev.GetInt();
if (sel)
vconfig.sPostProcessingShader = ev.GetString().mb_str();
else
vconfig.sPostProcessingShader.clear();
ev.Skip();
}
void Event_ClickClose(wxCommandEvent&);
void Event_ClickDefault(wxCommandEvent&);
void Event_Close(wxCloseEvent&);
void Event_OnProfileChange(wxCommandEvent& ev);
// Enables/disables UI elements depending on current config
void OnUpdateUI(wxUpdateUIEvent& ev)
{
// Anti-aliasing
choice_aamode->Enable(vconfig.backend_info.AAModes.size() > 1);
text_aamode->Enable(vconfig.backend_info.AAModes.size() > 1);
// Enables/disables UI elements depending on current config - if appropriate also updates g_Config
void OnUpdateUI(wxUpdateUIEvent& ev);
// pixel lighting
pixel_lighting->Enable(vconfig.backend_info.bSupportsPixelLighting);
// Refresh UI values from current config (used when reloading config)
void SetUIValuesFromConfig();
// 3D vision
_3d_vision->Show(vconfig.backend_info.bSupports3DVision);
// Redraw the aspect about some UI controls when a profile is selected
void ChangeStyle();
// EFB copy
efbcopy_texture->Enable(vconfig.bEFBCopyEnable);
efbcopy_ram->Enable(vconfig.bEFBCopyEnable);
cache_efb_copies->Enable(vconfig.bEFBCopyEnable && !vconfig.bCopyEFBToTexture);
// Don't mess with keeping two comboboxes in sync, use only one CB instead..
SettingChoice<int>* profile_cb; // "General" tab
wxStaticText* profile_text; // "Advanced" tab
// EFB format change emulation
emulate_efb_format_changes->Enable(vconfig.backend_info.bSupportsFormatReinterpretation);
IntSettingChoice* choice_adapter;
IntSettingChoice* choice_aspect;
SettingCheckBox* widescreen_hack;
SettingCheckBox* vsync;
// ATC
stc_safe->Enable(vconfig.bSafeTextureCache);
stc_normal->Enable(vconfig.bSafeTextureCache);
stc_fast->Enable(vconfig.bSafeTextureCache);
// XFB
virtual_xfb->Enable(vconfig.bUseXFB);
real_xfb->Enable(vconfig.bUseXFB);
ev.Skip();
}
IntSettingChoice* anisotropic_filtering;
wxStaticText* text_aamode;
IntSettingChoice* choice_aamode;
SettingChoice* choice_aamode;
SettingCheckBox* native_mips;
SettingCheckBox* efb_scaled_copy;
SettingCheckBox* pixel_lighting;
SettingCheckBox* pixel_depth;
SettingCheckBox* force_filtering;
SettingCheckBox* _3d_vision;
IntSettingChoice* choice_efbscale;
SettingCheckBox* efbaccess_enable;
SettingCheckBox* emulate_efb_format_changes;
SettingCheckBox* efbcopy_enable;
SettingRadioButton* efbcopy_texture;
SettingRadioButton* efbcopy_ram;
SettingCheckBox* cache_efb_copies;
SettingCheckBox* emulate_efb_format_changes;
SettingCheckBox* stc_enable;
wxRadioButton* stc_safe;
wxRadioButton* stc_normal;
wxRadioButton* stc_fast;
SettingCheckBox* wireframe;
SettingCheckBox* disable_lighting;
SettingCheckBox* disable_textures;
SettingCheckBox* disable_fog;
SettingCheckBox* disable_dst_alpha;
SettingCheckBox* show_fps;
SettingCheckBox* overlay_stats;
SettingCheckBox* overlay_proj_stats;
SettingCheckBox* texfmt_overlay;
SettingCheckBox* efb_copy_regions;
SettingCheckBox* show_shader_errors;
SettingCheckBox* show_input_display;
SettingCheckBox* enable_xfb;
SettingRadioButton* virtual_xfb;
SettingRadioButton* real_xfb;
SettingCheckBox* dump_textures;
SettingCheckBox* hires_textures;
SettingCheckBox* dump_efb;
SettingCheckBox* dump_frames;
SettingCheckBox* free_look;
SettingCheckBox* frame_dumps_via_ffv1;
SettingCheckBox* crop;
SettingCheckBox* opencl;
SettingCheckBox* dlcache;
SettingCheckBox* hotkeys;
SettingCheckBox* ompdecoder;
StringSettingChoice* choice_ppshader;
wxButton* btn_default;
// TODO: Add options for
//cur_vconfig.bTexFmtOverlayCenter
//cur_vconfig.bAnaglyphStereo
//cur_vconfig.iAnaglyphStereoSeparation
//cur_vconfig.iAnaglyphFocalAngle
//cur_vconfig.bShowEFBCopyRegions
//cur_vconfig.iCompileDLsLevel
wxPoint CenterCoords;
VideoConfig cur_vconfig;
VideoConfig def_vconfig;
VideoConfig &vconfig;
std::string ininame;
int cur_profile;
int prev_profile;
const CGameListCtrl *GameListCtrl;
};
#endif

View File

@ -45,88 +45,81 @@ VideoConfig::VideoConfig()
backend_info.bSupports3DVision = false;
}
void VideoConfig::Load(const char *main_ini_file, bool filecheck_passed, const char *game_ini_file)
void VideoConfig::Load(const char *ini_file)
{
std::string temp;
IniFile iniFile;
iniFile.Load(main_ini_file);
iniFile.Load(ini_file);
#define SET_STATE(evaluate, member) evaluate; UI_State.member = true;
iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware
iniFile.Get("Settings", "wideScreenHack", &bWidescreenHack, false);
iniFile.Get("Settings", "AspectRatio", &iAspectRatio, (int)ASPECT_AUTO);
iniFile.Get("Settings", "Crop", &bCrop, false);
iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
iniFile.Get("Settings", "UseRealXFB", &bUseRealXFB, 0);
iniFile.Get("Settings", "UseNativeMips", &bUseNativeMips, true);
SET_STATE(iniFile.Get("Hardware", "VSync", &bVSync, false), bVSync); // Hardware
SET_STATE(iniFile.Get("Settings", "wideScreenHack", &bWidescreenHack, false), bWidescreenHack);
SET_STATE(iniFile.Get("Settings", "AspectRatio", &iAspectRatio, (int)ASPECT_AUTO), iAspectRatio);
SET_STATE(iniFile.Get("Settings", "Crop", &bCrop, false), bCrop);
SET_STATE(iniFile.Get("Settings", "UseXFB", &bUseXFB, false), bUseXFB);
iniFile.Get("Settings", "UseRealXFB", &bUseRealXFB, false);
SET_STATE(iniFile.Get("Settings", "UseNativeMips", &bUseNativeMips, true), bUseNativeMips);
SET_STATE(iniFile.Get("Settings", "SafeTextureCache", &bSafeTextureCache, false), bSafeTextureCache); // Settings
iniFile.Get("Settings", "SafeTextureCache", &bSafeTextureCache, false); // Settings
//Safe texture cache params
iniFile.Get("Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples,512);
SET_STATE(iniFile.Get("Settings", "ShowFPS", &bShowFPS, false), bShowFPS); // Settings
SET_STATE(iniFile.Get("Settings", "ShowInputDisplay", &bShowInputDisplay, false), bShowInputDisplay);
SET_STATE(iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false), bOverlayStats);
SET_STATE(iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false), bOverlayProjStats);
SET_STATE(iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false), bShowEFBCopyRegions);
SET_STATE(iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0), iCompileDLsLevel);
SET_STATE(iniFile.Get("Settings", "DumpTextures", &bDumpTextures, false), bDumpTextures);
SET_STATE(iniFile.Get("Settings", "HiresTextures", &bHiresTextures, false), bHiresTextures);
SET_STATE(iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, false), bDumpEFBTarget) ;
SET_STATE(iniFile.Get("Settings", "DumpFrames", &bDumpFrames, false), bDumpFrames);
SET_STATE(iniFile.Get("Settings", "FreeLook", &bFreeLook, false), bFreeLook);
SET_STATE(iniFile.Get("Settings", "UseFFV1", &bUseFFV1, false), bUseFFV1);
SET_STATE(iniFile.Get("Settings", "AnaglyphStereo", &bAnaglyphStereo, false), bAnaglyphStereo);
SET_STATE(iniFile.Get("Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation, 200), iAnaglyphStereoSeparation);
SET_STATE(iniFile.Get("Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle, 0), iAnaglyphFocalAngle);
SET_STATE(iniFile.Get("Settings", "EnablePixelLighting", &bEnablePixelLighting, false), bEnablePixelLighting);
SET_STATE(iniFile.Get("Settings", "EnablePerPixelDepth", &bEnablePerPixelDepth, false), bEnablePerPixelDepth);
iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
iniFile.Get("Settings", "ShowInputDisplay", &bShowInputDisplay, false);
iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false);
iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false);
iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
iniFile.Get("Settings", "HiresTextures", &bHiresTextures, 0);
iniFile.Get("Settings", "DumpEFBTarget", &bDumpEFBTarget, 0);
iniFile.Get("Settings", "DumpFrames", &bDumpFrames, 0);
iniFile.Get("Settings", "FreeLook", &bFreeLook, 0);
iniFile.Get("Settings", "UseFFV1", &bUseFFV1, 0);
iniFile.Get("Settings", "AnaglyphStereo", &bAnaglyphStereo, false);
iniFile.Get("Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation, 200);
iniFile.Get("Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle, 0);
iniFile.Get("Settings", "EnablePixelLighting", &bEnablePixelLighting, 0);
iniFile.Get("Settings", "EnablePerPixelDepth", &bEnablePerPixelDepth, 0);
SET_STATE(iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, false), bShowShaderErrors);
SET_STATE(iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0), iMultisampleMode);
SET_STATE(iniFile.Get("Settings", "EFBScale", &iEFBScale, 1), iEFBScale); // integral
iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0);
iniFile.Get("Settings", "MSAA", &iMultisampleMode, 0);
iniFile.Get("Settings", "EFBScale", &iEFBScale, 1); // integral
SET_STATE(iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false), bDstAlphaPass);
iniFile.Get("Settings", "DstAlphaPass", &bDstAlphaPass, false);
SET_STATE(iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, false), bTexFmtOverlayEnable);
SET_STATE(iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, false), bTexFmtOverlayCenter);
SET_STATE(iniFile.Get("Settings", "WireFrame", &bWireFrame, false), bWireFrame);
SET_STATE(iniFile.Get("Settings", "DisableLighting", &bDisableLighting, false), bDisableLighting);
SET_STATE(iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, false), bDisableTexturing);
SET_STATE(iniFile.Get("Settings", "DisableFog", &bDisableFog, false), bDisableFog);
iniFile.Get("Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable, 0);
iniFile.Get("Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter, 0);
iniFile.Get("Settings", "WireFrame", &bWireFrame, 0);
iniFile.Get("Settings", "DisableLighting", &bDisableLighting, 0);
iniFile.Get("Settings", "DisableTexturing", &bDisableTexturing, 0);
iniFile.Get("Settings", "DisableFog", &bDisableFog, 0);
SET_STATE(iniFile.Get("Settings", "EnableOpenCL", &bEnableOpenCL, false), bEnableOpenCL);
#ifdef _OPENMP
SET_STATE(iniFile.Get("Settings", "OMPDecoder", &bOMPDecoder, false), bOMPDecoder);
#endif
iniFile.Get("Settings", "EnableOpenCL", &bEnableOpenCL, false);
iniFile.Get("Settings", "OMPDecoder", &bOMPDecoder, false);
SET_STATE(iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, false), bForceFiltering);
SET_STATE(iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 0), iMaxAnisotropy); // NOTE - this is x in (1 << x)
SET_STATE(iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, ""), sPostProcessingShader);
SET_STATE(iniFile.Get("Enhancements", "Enable3dVision", &b3DVision, false), b3DVision);
iniFile.Get("Enhancements", "ForceFiltering", &bForceFiltering, 0);
iniFile.Get("Enhancements", "MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x)
iniFile.Get("Enhancements", "PostProcessingShader", &sPostProcessingShader, "");
iniFile.Get("Enhancements", "Enable3dVision", &b3DVision, false);
SET_STATE(iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, true), bEFBAccessEnable);
SET_STATE(iniFile.Get("Hacks", "DlistCachingEnable", &bDlistCachingEnable,false), bDlistCachingEnable);
SET_STATE(iniFile.Get("Hacks", "EFBCopyEnable", &bEFBCopyEnable, true), bEFBCopyEnable);
SET_STATE(iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bOSDHotKey, false), bOSDHotKey);
iniFile.Get("Hacks", "EFBAccessEnable", &bEFBAccessEnable, true);
iniFile.Get("Hacks", "DlistCachingEnable", &bDlistCachingEnable,false);
iniFile.Get("Hacks", "EFBCopyEnable", &bEFBCopyEnable, true);
iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bOSDHotKey, 0);
iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToTexture, false);
SET_STATE(iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true), bCopyEFBScaled);
SET_STATE(iniFile.Get("Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable, false), bEFBCopyCacheEnable);
SET_STATE(iniFile.Get("Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, true), bEFBEmulateFormatChanges);
iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true);
iniFile.Get("Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable, false);
iniFile.Get("Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, true);
iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
if (iAdapter == -1)
iAdapter = 0;
SET_STATE((void)true, iAdapter);
VerifyValidity();
// Load common settings
iniFile.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
bool bTmp;
iniFile.Get("Interface", "UsePanicHandlers", &bTmp, true);
SetEnableAlert(bTmp);
if (filecheck_passed)
GameIniLoad(game_ini_file);
}
void VideoConfig::GameIniLoad(const char *ini_file)
@ -134,102 +127,92 @@ void VideoConfig::GameIniLoad(const char *ini_file)
IniFile iniFile;
iniFile.Load(ini_file);
#define SET_UISTATE(check, member) UI_State.member = (check) ? true : false
SET_UISTATE(iniFile.GetIfExists("Video_Hardware", "VSync", &bVSync), bVSync);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "wideScreenHack", &bWidescreenHack), bWidescreenHack);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "AspectRatio", &iAspectRatio), iAspectRatio);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "Crop", &bCrop), bCrop);
{ // CheckBox+RadioButtons group
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "UseXFB", &bUseXFB), bUseXFB);
if (UI_State.bUseXFB)
iniFile.GetIfExists("Video_Hardware", "VSync", &bVSync);
iniFile.GetIfExists("Video_Settings", "wideScreenHack", &bWidescreenHack);
iniFile.GetIfExists("Video_Settings", "AspectRatio", &iAspectRatio);
iniFile.GetIfExists("Video_Settings", "Crop", &bCrop);
iniFile.GetIfExists("Video_Settings", "UseXFB", &bUseXFB);
iniFile.GetIfExists("Video_Settings", "UseRealXFB", &bUseRealXFB);
}
iniFile.GetIfExists("Video_Settings", "UseNativeMips", &bUseNativeMips);
{ // CheckBox+RadioButtons group
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "SafeTextureCache", &bSafeTextureCache), bSafeTextureCache);
if (UI_State.bSafeTextureCache)
iniFile.GetIfExists("Video_Settings", "SafeTextureCache", &bSafeTextureCache);
iniFile.GetIfExists("Video_Settings", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples);
}
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "UseNativeMips", &bUseNativeMips), bUseNativeMips);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "ShowFPS", &bShowFPS), bShowFPS);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "ShowInputDisplay", &bShowInputDisplay), bShowInputDisplay);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "OverlayStats", &bOverlayStats), bOverlayStats);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "OverlayProjStats", &bOverlayProjStats), bOverlayProjStats);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions), bShowEFBCopyRegions);
iniFile.GetIfExists("Video_Settings", "ShowFPS", &bShowFPS);
iniFile.GetIfExists("Video_Settings", "ShowInputDisplay", &bShowInputDisplay);
iniFile.GetIfExists("Video_Settings", "OverlayStats", &bOverlayStats);
iniFile.GetIfExists("Video_Settings", "OverlayProjStats", &bOverlayProjStats);
iniFile.GetIfExists("Video_Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions);
iniFile.GetIfExists("Video_Settings", "DLOptimize", &iCompileDLsLevel);
iniFile.GetIfExists("Video_Settings", "DumpTextures", &bDumpTextures);
iniFile.GetIfExists("Video_Settings", "HiresTextures", &bHiresTextures);
iniFile.GetIfExists("Video_Settings", "DumpEFBTarget", &bDumpEFBTarget);
iniFile.GetIfExists("Video_Settings", "DumpFrames", &bDumpFrames);
iniFile.GetIfExists("Video_Settings", "FreeLook", &bFreeLook);
iniFile.GetIfExists("Video_Settings", "UseFFV1", &bUseFFV1);
iniFile.GetIfExists("Video_Settings", "AnaglyphStereo", &bAnaglyphStereo);
iniFile.GetIfExists("Video_Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation);
iniFile.GetIfExists("Video_Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle);
iniFile.GetIfExists("Video_Settings", "EnablePixelLighting", &bEnablePixelLighting);
iniFile.GetIfExists("Video_Settings", "EnablePerPixelDepth", &bEnablePerPixelDepth);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DLOptimize", &iCompileDLsLevel), iCompileDLsLevel);
iniFile.GetIfExists("Video_Settings", "ShowShaderErrors", &bShowShaderErrors);
iniFile.GetIfExists("Video_Settings", "MSAA", &iMultisampleMode);
iniFile.GetIfExists("Video_Settings", "EFBScale", &iEFBScale); // integral
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DumpTextures", &bDumpTextures), bDumpTextures);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "HiresTextures", &bHiresTextures), bHiresTextures);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DumpEFBTarget", &bDumpEFBTarget), bDumpEFBTarget);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DumpFrames", &bDumpFrames), bDumpFrames);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "FreeLook", &bFreeLook), bFreeLook);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "UseFFV1", &bUseFFV1), bUseFFV1);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "AnaglyphStereo", &bAnaglyphStereo), bAnaglyphStereo);
iniFile.GetIfExists("Video_Settings", "DstAlphaPass", &bDstAlphaPass);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "AnaglyphStereoSeparation", &iAnaglyphStereoSeparation), iAnaglyphStereoSeparation);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "AnaglyphFocalAngle", &iAnaglyphFocalAngle), iAnaglyphFocalAngle);
iniFile.GetIfExists("Video_Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable);
iniFile.GetIfExists("Video_Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter);
iniFile.GetIfExists("Video_Settings", "WireFrame", &bWireFrame);
iniFile.GetIfExists("Video_Settings", "DisableLighting", &bDisableLighting);
iniFile.GetIfExists("Video_Settings", "DisableTexturing", &bDisableTexturing);
iniFile.GetIfExists("Video_Settings", "DisableFog", &bDisableFog);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "EnablePixelLighting", &bEnablePixelLighting), bEnablePixelLighting);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "EnablePerPixelDepth", &bEnablePerPixelDepth), bEnablePerPixelDepth);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "ShowShaderErrors", &bShowShaderErrors), bShowShaderErrors);
iniFile.GetIfExists("Video_Settings", "EnableOpenCL", &bEnableOpenCL);
iniFile.GetIfExists("Video_Settings", "OMPDecoder", &bOMPDecoder);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "MSAA", &iMultisampleMode), iMultisampleMode);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "EFBScale", &iEFBScale), iEFBScale); // integral
iniFile.GetIfExists("Video_Enhancements", "ForceFiltering", &bForceFiltering);
iniFile.GetIfExists("Video_Enhancements", "MaxAnisotropy", &iMaxAnisotropy); // NOTE - this is x in (1 << x)
iniFile.GetIfExists("Video_Enhancements", "PostProcessingShader", &sPostProcessingShader);
iniFile.GetIfExists("Video_Enhancements", "Enable3dVision", &b3DVision);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DstAlphaPass", &bDstAlphaPass), bDstAlphaPass);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "TexFmtOverlayEnable", &bTexFmtOverlayEnable), bTexFmtOverlayEnable);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "TexFmtOverlayCenter", &bTexFmtOverlayCenter), bTexFmtOverlayCenter);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "WireFrame", &bWireFrame), bWireFrame);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DisableLighting", &bDisableLighting), bDisableLighting);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DisableTexturing", &bDisableTexturing), bDisableTexturing);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "DisableFog", &bDisableFog), bDisableFog);
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "EnableOpenCL", &bEnableOpenCL), bEnableOpenCL);
#ifdef _OPENMP
SET_UISTATE(iniFile.GetIfExists("Video_Settings", "OMPDecoder", &bOMPDecoder), bOMPDecoder);
#endif
SET_UISTATE(iniFile.GetIfExists("Video_Enhancements", "ForceFiltering", &bForceFiltering), bForceFiltering);
SET_UISTATE(iniFile.GetIfExists("Video_Enhancements", "MaxAnisotropy", &iMaxAnisotropy), iMaxAnisotropy); // NOTE - this is x in (1 << x)
{
SET_UISTATE(iniFile.GetIfExists("Video_Enhancements", "PostProcessingShader", &sPostProcessingShader), sPostProcessingShader);
sPostProcessingShader = (sPostProcessingShader == "off") ? "" : sPostProcessingShader;
}
SET_UISTATE(iniFile.GetIfExists("Video_Enhancements", "Enable3dVision", &b3DVision), b3DVision);
SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBAccessEnable", &bEFBAccessEnable), bEFBAccessEnable);
SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "DlistCachingEnable", &bDlistCachingEnable), bDlistCachingEnable);
SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBCopyDisableHotKey", &bOSDHotKey), bOSDHotKey);
{ // CheckBox+RadioButtons group
SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBCopyEnable", &bEFBCopyEnable), bEFBCopyEnable);
if (UI_State.bEFBCopyEnable)
iniFile.GetIfExists("Video_Hacks", "EFBAccessEnable", &bEFBAccessEnable);
iniFile.GetIfExists("Video_Hacks", "DlistCachingEnable", &bDlistCachingEnable);
iniFile.GetIfExists("Video_Hacks", "EFBCopyEnable", &bEFBCopyEnable);
iniFile.GetIfExists("Video_Hacks", "EFBCopyDisableHotKey", &bOSDHotKey);
iniFile.GetIfExists("Video_Hacks", "EFBToTextureEnable", &bCopyEFBToTexture);
iniFile.GetIfExists("Video_Hacks", "EFBScaledCopy", &bCopyEFBScaled);
iniFile.GetIfExists("Video_Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable);
iniFile.GetIfExists("Video_Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges);
SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBCopyCacheEnable", &bEFBCopyCacheEnable), bEFBCopyCacheEnable);
}
iniFile.GetIfExists("Video_Hardware", "Adapter", &iAdapter);
SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBScaledCopy", &bCopyEFBScaled), bCopyEFBScaled);
SET_UISTATE(iniFile.GetIfExists("Video_Hacks", "EFBEmulateFormatChanges", &bEFBEmulateFormatChanges), bEFBEmulateFormatChanges);
SET_UISTATE(iniFile.GetIfExists("Video_Hardware", "Adapter", &iAdapter), iAdapter);
iniFile.GetIfExists("Video", "ForceFiltering", &bForceFiltering);
iniFile.GetIfExists("Video", "MaxAnisotropy", &iMaxAnisotropy); // NOTE - this is x in (1 << x)
iniFile.GetIfExists("Video", "EFBCopyEnable", &bEFBCopyEnable);
iniFile.GetIfExists("Video", "EFBCopyDisableHotKey", &bOSDHotKey);
iniFile.GetIfExists("Video", "EFBAccessEnable", &bEFBAccessEnable);
iniFile.GetIfExists("Video", "EFBToTextureEnable", &bCopyEFBToTexture);
iniFile.GetIfExists("Video", "EFBScaledCopy", &bCopyEFBScaled);
iniFile.GetIfExists("Video", "SafeTextureCache", &bSafeTextureCache);
iniFile.GetIfExists("Video", "SafeTextureCacheColorSamples", &iSafeTextureCache_ColorSamples);
iniFile.GetIfExists("Video", "MSAA", &iMultisampleMode);
iniFile.GetIfExists("Video", "EFBScale", &iEFBScale);
iniFile.GetIfExists("Video", "DstAlphaPass", &bDstAlphaPass);
iniFile.GetIfExists("Video", "UseXFB", &bUseXFB);
iniFile.GetIfExists("Video", "UseRealXFB", &bUseRealXFB);
iniFile.GetIfExists("Video", "ProjectionHack", &iPhackvalue[0]);
iniFile.GetIfExists("Video", "PH_SZNear", &iPhackvalue[1]);
iniFile.GetIfExists("Video", "PH_SZFar", &iPhackvalue[2]);
iniFile.GetIfExists("Video", "PH_ExtraParam", &iPhackvalue[3]);
iniFile.GetIfExists("Video", "PH_ZNear", &sPhackvalue[0]);
iniFile.GetIfExists("Video", "PH_ZFar", &sPhackvalue[1]);
SET_UISTATE(iniFile.GetIfExists("Video", "ZTPSpeedupHack", &bZTPSpeedHack), bZTPSpeedHack);
iniFile.GetIfExists("Video", "UseNativeMips", &bUseNativeMips);
iniFile.GetIfExists("Video", "ZTPSpeedupHack", &bZTPSpeedHack);
iniFile.GetIfExists("Video", "DlistCachingEnable", &bDlistCachingEnable);
VerifyValidity();
}
@ -237,7 +220,7 @@ void VideoConfig::GameIniLoad(const char *ini_file)
void VideoConfig::VerifyValidity()
{
// TODO: Check iMaxAnisotropy value
if (iAdapter > ((int)backend_info.Adapters.size() - 1)) iAdapter = 0;
if (iAdapter < 0 || iAdapter > ((int)backend_info.Adapters.size() - 1)) iAdapter = 0;
if (iMultisampleMode < 0 || iMultisampleMode >= (int)backend_info.AAModes.size()) iMultisampleMode = 0;
if (!backend_info.bSupports3DVision) b3DVision = false;
if (!backend_info.bSupportsFormatReinterpretation) bEFBEmulateFormatChanges = false;
@ -248,7 +231,6 @@ void VideoConfig::Save(const char *ini_file)
{
IniFile iniFile;
iniFile.Load(ini_file);
iniFile.Set("Hardware", "VSync", bVSync);
iniFile.Set("Settings", "AspectRatio", iAspectRatio);
iniFile.Set("Settings", "Crop", bCrop);
@ -286,16 +268,14 @@ void VideoConfig::Save(const char *ini_file)
iniFile.Set("Settings", "EFBScale", iEFBScale);
iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
iniFile.Set("Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
iniFile.Set("Settings", "WireFrame", bWireFrame);
iniFile.Set("Settings", "Wireframe", bWireFrame);
iniFile.Set("Settings", "DisableLighting", bDisableLighting);
iniFile.Set("Settings", "DisableTexturing", bDisableTexturing);
iniFile.Set("Settings", "DstAlphaPass", bDstAlphaPass);
iniFile.Set("Settings", "DisableFog", bDisableFog);
iniFile.Set("Settings", "EnableOpenCL", bEnableOpenCL);
#ifdef _OPENMP
iniFile.Set("Settings", "OMPDecoder", bOMPDecoder);
#endif
iniFile.Set("Enhancements", "ForceFiltering", bForceFiltering);
iniFile.Set("Enhancements", "MaxAnisotropy", iMaxAnisotropy);
@ -318,94 +298,80 @@ void VideoConfig::Save(const char *ini_file)
void VideoConfig::GameIniSave(const char* default_ini, const char* game_ini)
{
// wxWidgets doesn't provide us with a nice way to change 3-state checkboxes into 2-state ones
// This would allow us to make the "default config" dialog layout to be 2-state based, but the
// "game config" layout to be 3-state based (with the 3rd state being "use default")
// Since we can't do that, we instead just save anything which differs from the default config
// TODO: Make this less ugly
VideoConfig defCfg;
defCfg.Load(default_ini);
IniFile iniFile;
iniFile.Load(game_ini);
#define CHECK_UISTATE(section, key, member){\
if (UI_State.member) iniFile.Set((section), (key), (member)); else iniFile.DeleteKey((section), (key)); }
#define SET_IF_DIFFERS(section, key, member) { if ((member) != (defCfg.member)) iniFile.Set((section), (key), (member)); else iniFile.DeleteKey((section), (key)); }
CHECK_UISTATE("Video_Hardware", "VSync", bVSync);
CHECK_UISTATE("Video_Settings", "wideScreenHack", bWidescreenHack);
CHECK_UISTATE("Video_Settings", "AspectRatio", iAspectRatio);
CHECK_UISTATE("Video_Settings", "Crop", bCrop);
SET_IF_DIFFERS("Video_Hardware", "VSync", bVSync);
SET_IF_DIFFERS("Video_Settings", "wideScreenHack", bWidescreenHack);
SET_IF_DIFFERS("Video_Settings", "AspectRatio", iAspectRatio);
SET_IF_DIFFERS("Video_Settings", "Crop", bCrop);
SET_IF_DIFFERS("Video_Settings", "UseXFB", bUseXFB);
SET_IF_DIFFERS("Video_Settings", "UseRealXFB", bUseRealXFB);
SET_IF_DIFFERS("Video_Settings", "UseNativeMips", bUseNativeMips);
{ // CheckBox+RadioButtons group
CHECK_UISTATE("Video_Settings", "UseXFB", bUseXFB);
UI_State.bUseRealXFB = UI_State.bUseXFB;
CHECK_UISTATE("Video_Settings", "UseRealXFB", bUseRealXFB);
}
SET_IF_DIFFERS("Video_Settings", "SafeTextureCache", bSafeTextureCache);
SET_IF_DIFFERS("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
CHECK_UISTATE("Video_Settings", "UseNativeMips", bUseNativeMips);
SET_IF_DIFFERS("Video_Settings", "ShowFPS", bShowFPS);
SET_IF_DIFFERS("Video_Settings", "ShowInputDisplay", bShowInputDisplay);
SET_IF_DIFFERS("Video_Settings", "OverlayStats", bOverlayStats);
SET_IF_DIFFERS("Video_Settings", "OverlayProjStats", bOverlayProjStats);
SET_IF_DIFFERS("Video_Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
SET_IF_DIFFERS("Video_Settings", "DLOptimize", iCompileDLsLevel);
SET_IF_DIFFERS("Video_Settings", "DumpTextures", bDumpTextures);
SET_IF_DIFFERS("Video_Settings", "HiresTextures", bHiresTextures);
SET_IF_DIFFERS("Video_Settings", "DumpEFBTarget", bDumpEFBTarget);
SET_IF_DIFFERS("Video_Settings", "DumpFrames", bDumpFrames);
SET_IF_DIFFERS("Video_Settings", "FreeLook", bFreeLook);
SET_IF_DIFFERS("Video_Settings", "UseFFV1", bUseFFV1);
SET_IF_DIFFERS("Video_Settings", "AnaglyphStereo", bAnaglyphStereo);
SET_IF_DIFFERS("Video_Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
SET_IF_DIFFERS("Video_Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
SET_IF_DIFFERS("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
SET_IF_DIFFERS("Video_Settings", "EnablePerPixelDepth", bEnablePerPixelDepth);
{ // CheckBox+RadioButtons group
CHECK_UISTATE("Video_Settings", "SafeTextureCache", bSafeTextureCache);
UI_State.iSafeTextureCache_ColorSamples = UI_State.bSafeTextureCache;
CHECK_UISTATE("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
}
SET_IF_DIFFERS("Video_Settings", "ShowShaderErrors", bShowShaderErrors);
SET_IF_DIFFERS("Video_Settings", "MSAA", iMultisampleMode);
SET_IF_DIFFERS("Video_Settings", "EFBScale", iEFBScale); // integral
CHECK_UISTATE("Video_Settings", "ShowFPS", bShowFPS);
CHECK_UISTATE("Video_Settings", "ShowInputDisplay", bShowInputDisplay);
CHECK_UISTATE("Video_Settings", "OverlayStats", bOverlayStats);
CHECK_UISTATE("Video_Settings", "OverlayProjStats", bOverlayProjStats);
CHECK_UISTATE("Video_Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
CHECK_UISTATE("Video_Settings", "DLOptimize", iCompileDLsLevel);
CHECK_UISTATE("Video_Settings", "DumpTextures", bDumpTextures);
CHECK_UISTATE("Video_Settings", "HiresTextures", bHiresTextures);
CHECK_UISTATE("Video_Settings", "DumpEFBTarget", bDumpEFBTarget);
CHECK_UISTATE("Video_Settings", "DumpFrames", bDumpFrames);
CHECK_UISTATE("Video_Settings", "FreeLook", bFreeLook);
CHECK_UISTATE("Video_Settings", "UseFFV1", bUseFFV1);
CHECK_UISTATE("Video_Settings", "AnaglyphStereo", bAnaglyphStereo);
CHECK_UISTATE("Video_Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
CHECK_UISTATE("Video_Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
CHECK_UISTATE("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
CHECK_UISTATE("Video_Settings", "EnablePerPixelDepth", bEnablePerPixelDepth);
SET_IF_DIFFERS("Video_Settings", "DstAlphaPass", bDstAlphaPass);
CHECK_UISTATE("Video_Settings", "ShowShaderErrors", bShowShaderErrors);
CHECK_UISTATE("Video_Settings", "MSAA", iMultisampleMode);
CHECK_UISTATE("Video_Settings", "EFBScale", iEFBScale); // integral
SET_IF_DIFFERS("Video_Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
SET_IF_DIFFERS("Video_Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
SET_IF_DIFFERS("Video_Settings", "WireFrame", bWireFrame);
SET_IF_DIFFERS("Video_Settings", "DisableLighting", bDisableLighting);
SET_IF_DIFFERS("Video_Settings", "DisableTexturing", bDisableTexturing);
SET_IF_DIFFERS("Video_Settings", "DisableFog", bDisableFog);
CHECK_UISTATE("Video_Settings", "DstAlphaPass", bDstAlphaPass);
SET_IF_DIFFERS("Video_Settings", "EnableOpenCL", bEnableOpenCL);
SET_IF_DIFFERS("Video_Settings", "OMPDecoder", bOMPDecoder);
CHECK_UISTATE("Video_Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
CHECK_UISTATE("Video_Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
CHECK_UISTATE("Video_Settings", "WireFrame", bWireFrame);
CHECK_UISTATE("Video_Settings", "DisableLighting", bDisableLighting);
CHECK_UISTATE("Video_Settings", "DisableTexturing", bDisableTexturing);
CHECK_UISTATE("Video_Settings", "DisableFog", bDisableFog);
SET_IF_DIFFERS("Video_Enhancements", "ForceFiltering", bForceFiltering);
SET_IF_DIFFERS("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
SET_IF_DIFFERS("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
SET_IF_DIFFERS("Video_Enhancements", "Enable3dVision", b3DVision);
CHECK_UISTATE("Video_Settings", "EnableOpenCL", bEnableOpenCL);
#ifdef _OPENMP
CHECK_UISTATE("Video_Settings", "OMPDecoder", bOMPDecoder);
#endif
SET_IF_DIFFERS("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
SET_IF_DIFFERS("Video_Hacks", "DlistCachingEnable", bDlistCachingEnable);
SET_IF_DIFFERS("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
SET_IF_DIFFERS("Video_Hacks", "EFBCopyDisableHotKey", bOSDHotKey);
SET_IF_DIFFERS("Video_Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
SET_IF_DIFFERS("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled);
SET_IF_DIFFERS("Video_Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
SET_IF_DIFFERS("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
CHECK_UISTATE("Video_Enhancements", "ForceFiltering", bForceFiltering);
CHECK_UISTATE("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
{
sPostProcessingShader = (UI_State.sPostProcessingShader && sPostProcessingShader.empty()) ? "off" : sPostProcessingShader;
CHECK_UISTATE("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
}
CHECK_UISTATE("Video_Enhancements", "Enable3dVision", b3DVision);
CHECK_UISTATE("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
CHECK_UISTATE("Video_Hacks", "DlistCachingEnable", bDlistCachingEnable);
CHECK_UISTATE("Video_Hacks", "EFBCopyDisableHotKey", bOSDHotKey);
{ // CheckBox+RadioButtons group
CHECK_UISTATE("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
UI_State.bCopyEFBToTexture = UI_State.bEFBCopyEnable;
CHECK_UISTATE("Video_Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
CHECK_UISTATE("Video_Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
}
CHECK_UISTATE("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled);
CHECK_UISTATE("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
CHECK_UISTATE("Video_Hardware", "Adapter", iAdapter);
SET_IF_DIFFERS("Video_Hardware", "Adapter", iAdapter);
iniFile.Save(game_ini);
}

View File

@ -61,17 +61,9 @@ class IniFile;
// NEVER inherit from this class.
struct VideoConfig
{
private:
// According to new structure-design this member MUST BE private
void GameIniLoad(const char *ini_file);
public:
VideoConfig();
// You can choose what "INI snapshot" you wish to load...
// GameIni is loaded over MainIni file only if 'fileCheck' argument is passed with success
void Load(const char *main_ini_file, bool fileCheck = false, const char *game_ini_file = "");
void Load(const char *ini_file);
void GameIniLoad(const char *ini_file);
void VerifyValidity();
void Save(const char *ini_file);
void GameIniSave(const char* default_ini, const char* game_ini);
@ -85,7 +77,7 @@ public:
int iAspectRatio;
bool bCrop; // Aspect ratio controls.
bool bUseXFB;
bool bUseRealXFB; // joined to radio button
bool bUseRealXFB;
bool bUseNativeMips;
// OpenCL/OpenMP
@ -127,7 +119,6 @@ public:
int iAnaglyphFocalAngle;
bool b3DVision;
// Hacks
bool bEFBAccessEnable;
bool bDlistCachingEnable;
@ -136,7 +127,7 @@ public:
bool bEFBCopyCacheEnable;
bool bEFBEmulateFormatChanges;
bool bOSDHotKey;
bool bCopyEFBToTexture; // joined to radio button
bool bCopyEFBToTexture;
bool bCopyEFBScaled;
bool bSafeTextureCache;
int iSafeTextureCache_ColorSamples;
@ -157,66 +148,6 @@ public:
// D3D only config, mostly to be merged into the above
int iAdapter;
// UI Controls state
struct
{
// IMPORTANT: each member inside this struct MUST HAVE same name corresponding to data member
bool bVSync;
bool bWidescreenHack;
bool iAspectRatio;
bool bCrop;
bool bUseXFB;
bool bUseRealXFB;
bool bUseNativeMips;
bool bEnableOpenCL;
bool iMultisampleMode;
bool iEFBScale;
bool bForceFiltering;
bool iMaxAnisotropy;
bool sPostProcessingShader;
bool bShowFPS;
bool bShowInputDisplay;
bool bOverlayStats;
bool bOverlayProjStats;
bool bTexFmtOverlayEnable;
bool bTexFmtOverlayCenter;
bool bShowEFBCopyRegions;
bool bWireFrame;
bool bDisableLighting;
bool bDisableTexturing;
bool bDstAlphaPass;
bool bDisableFog;
bool bDumpTextures;
bool bHiresTextures;
bool bDumpEFBTarget;
bool bDumpFrames;
bool bUseFFV1;
bool bFreeLook;
bool bAnaglyphStereo;
bool b3DVision;
bool iAnaglyphStereoSeparation;
bool iAnaglyphFocalAngle;
bool bEFBAccessEnable;
bool bOMPDecoder;
bool bDlistCachingEnable;
bool bEFBCopyEnable;
bool bCopyEFBToTexture;
bool bEFBCopyCacheEnable;
bool bEFBEmulateFormatChanges;
bool bOSDHotKey;
bool bCopyEFBScaled;
bool bSafeTextureCache;
bool iSafeTextureCache_ColorSamples;
bool bZTPSpeedHack;
bool bEnablePixelLighting;
bool bEnablePerPixelDepth;
bool iLog;
bool iSaveTargetId;
bool iCompileDLsLevel;
bool bShowShaderErrors;
bool iAdapter;
} UI_State;
// Static config per API
struct
{

View File

@ -155,9 +155,8 @@ bool VideoBackend::Initialize(void *&window_handle)
frameCount = 0;
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_dx11.ini").c_str(), true,
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_dx11.ini").c_str());
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
UpdateProjectionHack(g_Config.iPhackvalue, g_Config.sPhackvalue);
UpdateActiveConfig();

View File

@ -137,8 +137,8 @@ bool VideoBackend::Initialize(void *&window_handle)
frameCount = 0;
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_dx9.ini").c_str(), true,
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_dx9.ini").c_str());
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
UpdateProjectionHack(g_Config.iPhackvalue, g_Config.sPhackvalue);
UpdateActiveConfig();

View File

@ -160,8 +160,8 @@ bool VideoBackend::Initialize(void *&window_handle)
frameCount = 0;
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_opengl.ini").c_str(), true,
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_opengl.ini").c_str());
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
g_Config.UpdateProjectionHack();