Merge pull request #4432 from degasus/framedump
Framedump: Inplace encoding.
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commit
a7789edc8e
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@ -768,6 +768,7 @@ Renderer::Renderer()
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Renderer::~Renderer()
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{
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FlushFrameDump();
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FinishFrameData();
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if (m_frame_dumping_pbo[0])
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glDeleteBuffers(2, m_frame_dumping_pbo.data());
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}
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@ -1450,7 +1451,6 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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FlushFrameDump();
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DumpFrame(flipped_trc, ticks);
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// Finish up the current frame, print some stats
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@ -1609,6 +1609,7 @@ void Renderer::DumpFrame(const TargetRectangle& flipped_trc, u64 ticks)
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}
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else
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{
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FlushFrameDump();
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std::swap(m_frame_dumping_pbo[0], m_frame_dumping_pbo[1]);
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std::swap(m_frame_pbo_is_mapped[0], m_frame_pbo_is_mapped[1]);
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std::swap(m_last_frame_width[0], m_last_frame_width[1]);
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@ -705,23 +705,20 @@ void Renderer::RunFrameDumps()
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if (!m_frame_dump_thread_running.IsSet())
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break;
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const auto config = m_frame_dump_config;
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// TODO: Refactor this. Right now it's needed for the implace flipping of the image.
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data.assign(config.data, config.data + config.stride * config.height);
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// As we've done a copy now, there is no need to block the GPU thread any longer.
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m_frame_dump_done.Set();
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auto config = m_frame_dump_config;
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if (config.upside_down)
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FlipImageData(data.data(), config.width, config.height, 4);
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{
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config.data = config.data + (config.height - 1) * config.stride;
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config.stride = -config.stride;
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}
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// Save screenshot
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if (s_screenshot.TestAndClear())
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{
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std::lock_guard<std::mutex> lk(s_criticalScreenshot);
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if (TextureToPng(data.data(), config.stride, s_sScreenshotName, config.width, config.height,
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if (TextureToPng(config.data, config.stride, s_sScreenshotName, config.width, config.height,
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false))
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OSD::AddMessage("Screenshot saved to " + s_sScreenshotName);
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@ -745,9 +742,11 @@ void Renderer::RunFrameDumps()
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}
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}
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AVIDump::AddFrame(data.data(), config.width, config.height, config.stride, config.state);
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AVIDump::AddFrame(config.data, config.width, config.height, config.stride, config.state);
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}
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#endif
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m_frame_dump_done.Set();
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}
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#if defined(HAVE_LIBAV) || defined(_WIN32)
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@ -758,16 +757,3 @@ void Renderer::RunFrameDumps()
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}
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#endif
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}
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void Renderer::FlipImageData(u8* data, int w, int h, int pixel_width)
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{
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for (int y = 0; y < h / 2; ++y)
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{
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for (int x = 0; x < w; ++x)
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{
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for (int delta = 0; delta < pixel_width; ++delta)
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std::swap(data[(y * w + x) * pixel_width + delta],
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data[((h - 1 - y) * w + x) * pixel_width + delta]);
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}
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}
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}
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@ -122,8 +122,6 @@ public:
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virtual u16 BBoxRead(int index) = 0;
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virtual void BBoxWrite(int index, u16 value) = 0;
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static void FlipImageData(u8* data, int w, int h, int pixel_width = 3);
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// Finish up the current frame, print some stats
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static void Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc,
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u64 ticks, float Gamma = 1.0f);
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