Merge pull request #4432 from degasus/framedump

Framedump: Inplace encoding.
This commit is contained in:
Markus Wick 2016-11-10 13:27:30 +01:00 committed by GitHub
commit a7789edc8e
3 changed files with 11 additions and 26 deletions

View File

@ -768,6 +768,7 @@ Renderer::Renderer()
Renderer::~Renderer()
{
FlushFrameDump();
FinishFrameData();
if (m_frame_dumping_pbo[0])
glDeleteBuffers(2, m_frame_dumping_pbo.data());
}
@ -1450,7 +1451,6 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
FlushFrameDump();
DumpFrame(flipped_trc, ticks);
// Finish up the current frame, print some stats
@ -1609,6 +1609,7 @@ void Renderer::DumpFrame(const TargetRectangle& flipped_trc, u64 ticks)
}
else
{
FlushFrameDump();
std::swap(m_frame_dumping_pbo[0], m_frame_dumping_pbo[1]);
std::swap(m_frame_pbo_is_mapped[0], m_frame_pbo_is_mapped[1]);
std::swap(m_last_frame_width[0], m_last_frame_width[1]);

View File

@ -705,23 +705,20 @@ void Renderer::RunFrameDumps()
if (!m_frame_dump_thread_running.IsSet())
break;
const auto config = m_frame_dump_config;
// TODO: Refactor this. Right now it's needed for the implace flipping of the image.
data.assign(config.data, config.data + config.stride * config.height);
// As we've done a copy now, there is no need to block the GPU thread any longer.
m_frame_dump_done.Set();
auto config = m_frame_dump_config;
if (config.upside_down)
FlipImageData(data.data(), config.width, config.height, 4);
{
config.data = config.data + (config.height - 1) * config.stride;
config.stride = -config.stride;
}
// Save screenshot
if (s_screenshot.TestAndClear())
{
std::lock_guard<std::mutex> lk(s_criticalScreenshot);
if (TextureToPng(data.data(), config.stride, s_sScreenshotName, config.width, config.height,
if (TextureToPng(config.data, config.stride, s_sScreenshotName, config.width, config.height,
false))
OSD::AddMessage("Screenshot saved to " + s_sScreenshotName);
@ -745,9 +742,11 @@ void Renderer::RunFrameDumps()
}
}
AVIDump::AddFrame(data.data(), config.width, config.height, config.stride, config.state);
AVIDump::AddFrame(config.data, config.width, config.height, config.stride, config.state);
}
#endif
m_frame_dump_done.Set();
}
#if defined(HAVE_LIBAV) || defined(_WIN32)
@ -758,16 +757,3 @@ void Renderer::RunFrameDumps()
}
#endif
}
void Renderer::FlipImageData(u8* data, int w, int h, int pixel_width)
{
for (int y = 0; y < h / 2; ++y)
{
for (int x = 0; x < w; ++x)
{
for (int delta = 0; delta < pixel_width; ++delta)
std::swap(data[(y * w + x) * pixel_width + delta],
data[((h - 1 - y) * w + x) * pixel_width + delta]);
}
}
}

View File

@ -122,8 +122,6 @@ public:
virtual u16 BBoxRead(int index) = 0;
virtual void BBoxWrite(int index, u16 value) = 0;
static void FlipImageData(u8* data, int w, int h, int pixel_width = 3);
// Finish up the current frame, print some stats
static void Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc,
u64 ticks, float Gamma = 1.0f);