Merge pull request #5977 from spycrab/qt_tools

Qt: Implement some missing "Tools" items
This commit is contained in:
Leo Lam 2017-09-01 21:28:36 +02:00 committed by GitHub
commit a7285486d9
4 changed files with 158 additions and 11 deletions

View File

@ -12,6 +12,9 @@
#include <QIcon>
#include <QMessageBox>
#include <QMimeData>
#include <QProgressDialog>
#include <future>
#include "Common/Common.h"
@ -33,6 +36,8 @@
#include "Core/NetPlayServer.h"
#include "Core/State.h"
#include "DiscIO/NANDImporter.h"
#include "DolphinQt2/AboutDialog.h"
#include "DolphinQt2/Config/ControllersWindow.h"
#include "DolphinQt2/Config/Graphics/GraphicsWindow.h"
@ -44,6 +49,7 @@
#include "DolphinQt2/MainWindow.h"
#include "DolphinQt2/NetPlay/NetPlayDialog.h"
#include "DolphinQt2/NetPlay/NetPlaySetupDialog.h"
#include "DolphinQt2/QtUtils/QueueOnObject.h"
#include "DolphinQt2/QtUtils/WindowActivationEventFilter.h"
#include "DolphinQt2/Resources.h"
#include "DolphinQt2/Settings.h"
@ -199,6 +205,8 @@ void MainWindow::ConnectMenuBar()
connect(m_menu_bar, &MenuBar::ConfigureHotkeys, this, &MainWindow::ShowHotkeyDialog);
// Tools
connect(m_menu_bar, &MenuBar::BootGameCubeIPL, this, &MainWindow::OnBootGameCubeIPL);
connect(m_menu_bar, &MenuBar::ImportNANDBackup, this, &MainWindow::OnImportNANDBackup);
connect(m_menu_bar, &MenuBar::PerformOnlineUpdate, this, &MainWindow::PerformOnlineUpdate);
connect(m_menu_bar, &MenuBar::BootWiiSystemMenu, this, &MainWindow::BootWiiSystemMenu);
connect(m_menu_bar, &MenuBar::StartNetPlay, this, &MainWindow::ShowNetPlaySetupDialog);
@ -345,10 +353,10 @@ void MainWindow::OnStopComplete()
QGuiApplication::instance()->quit();
// If the current emulation prevented the booting of another, do that now
if (!m_pending_boot.isEmpty())
if (m_pending_boot != nullptr)
{
StartGame(m_pending_boot);
m_pending_boot.clear();
StartGame(std::move(m_pending_boot));
m_pending_boot.reset();
}
}
@ -446,6 +454,11 @@ void MainWindow::ScreenShot()
}
void MainWindow::StartGame(const QString& path)
{
StartGame(BootParameters::GenerateFromFile(path.toStdString()));
}
void MainWindow::StartGame(std::unique_ptr<BootParameters>&& parameters)
{
// If we're running, only start a new game once we've stopped the last.
if (Core::GetState() != Core::State::Uninitialized)
@ -454,11 +467,11 @@ void MainWindow::StartGame(const QString& path)
return;
// As long as the shutdown isn't complete, we can't boot, so let's boot later
m_pending_boot = path;
m_pending_boot = std::move(parameters);
return;
}
// Boot up, show an error if it fails to load the game.
if (!BootManager::BootCore(BootParameters::GenerateFromFile(path.toStdString())))
if (!BootManager::BootCore(std::move(parameters)))
{
QMessageBox::critical(this, tr("Error"), tr("Failed to init core"), QMessageBox::Ok);
return;
@ -637,7 +650,8 @@ void MainWindow::NetPlayInit()
m_netplay_setup_dialog = new NetPlaySetupDialog(this);
m_netplay_dialog = new NetPlayDialog(this);
connect(m_netplay_dialog, &NetPlayDialog::Boot, this, &MainWindow::StartGame);
connect(m_netplay_dialog, &NetPlayDialog::Boot, this,
static_cast<void (MainWindow::*)(const QString&)>(&MainWindow::StartGame));
connect(m_netplay_dialog, &NetPlayDialog::Stop, this, &MainWindow::RequestStop);
connect(m_netplay_dialog, &NetPlayDialog::rejected, this, &MainWindow::NetPlayQuit);
connect(this, &MainWindow::EmulationStopped, m_netplay_dialog, &NetPlayDialog::EmulationStopped);
@ -819,3 +833,52 @@ QSize MainWindow::sizeHint() const
{
return QSize(800, 600);
}
void MainWindow::OnBootGameCubeIPL(DiscIO::Region region)
{
StartGame(std::make_unique<BootParameters>(BootParameters::IPL{region}));
}
void MainWindow::OnImportNANDBackup()
{
auto response = QMessageBox::question(
this, tr("Question"),
tr("Merging a new NAND over your currently selected NAND will overwrite any channels "
"and savegames that already exist. This process is not reversible, so it is "
"recommended that you keep backups of both NANDs. Are you sure you want to "
"continue?"));
if (response == QMessageBox::No)
return;
QString file = QFileDialog::getOpenFileName(this, tr("Select the save file"), QDir::currentPath(),
tr("BootMii NAND backup file (*.bin);;"
"All Files (*)"));
if (file.isEmpty())
return;
QProgressDialog* dialog = new QProgressDialog(this);
dialog->setMinimum(0);
dialog->setMaximum(0);
dialog->setLabelText(tr("Importing NAND backup"));
dialog->setCancelButton(nullptr);
auto beginning = QDateTime::currentDateTime().toSecsSinceEpoch();
auto result = std::async(std::launch::async, [&] {
DiscIO::NANDImporter().ImportNANDBin(file.toStdString(), [&dialog, beginning] {
QueueOnObject(dialog, [&dialog, beginning] {
dialog->setLabelText(tr("Importing NAND backup\n Time elapsed: %1s")
.arg(QDateTime::currentDateTime().toSecsSinceEpoch() - beginning));
});
});
QueueOnObject(dialog, [dialog] { dialog->close(); });
});
dialog->exec();
result.wait();
m_menu_bar->UpdateToolsMenu(Core::IsRunning());
}

View File

@ -9,11 +9,14 @@
#include <QString>
#include <QToolBar>
#include <memory>
#include "DolphinQt2/GameList/GameList.h"
#include "DolphinQt2/MenuBar.h"
#include "DolphinQt2/RenderWidget.h"
#include "DolphinQt2/ToolBar.h"
struct BootParameters;
class HotkeyScheduler;
class LoggerWidget;
class MappingWindow;
@ -83,6 +86,7 @@ private:
void InitCoreCallbacks();
void StartGame(const QString& path);
void StartGame(std::unique_ptr<BootParameters>&& parameters);
void ShowRenderWidget();
void HideRenderWidget();
@ -99,6 +103,8 @@ private:
bool NetPlayHost(const QString& game_id);
void NetPlayQuit();
void OnBootGameCubeIPL(DiscIO::Region region);
void OnImportNANDBackup();
void OnStopComplete();
void dragEnterEvent(QDragEnterEvent* event) override;
void dropEvent(QDropEvent* event) override;
@ -113,7 +119,7 @@ private:
bool m_stop_requested = false;
bool m_exit_requested = false;
int m_state_slot = 1;
QString m_pending_boot;
std::unique_ptr<BootParameters> m_pending_boot;
HotkeyScheduler* m_hotkey_scheduler;
ControllersWindow* m_controllers_window;

View File

@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt2/MenuBar.h"
#include <QAction>
#include <QDesktopServices>
#include <QFileDialog>
@ -9,14 +11,17 @@
#include <QMessageBox>
#include <QUrl>
#include "Common/CommonPaths.h"
#include "Common/FileUtil.h"
#include "Core/CommonTitles.h"
#include "Core/ConfigManager.h"
#include "Core/HW/WiiSaveCrypted.h"
#include "Core/IOS/ES/ES.h"
#include "Core/IOS/IOS.h"
#include "Core/State.h"
#include "DiscIO/NANDImporter.h"
#include "DolphinQt2/AboutDialog.h"
#include "DolphinQt2/GameList/GameFile.h"
#include "DolphinQt2/MenuBar.h"
#include "DolphinQt2/Settings.h"
MenuBar::MenuBar(QWidget* parent) : QMenuBar(parent)
@ -86,13 +91,35 @@ void MenuBar::AddFileMenu()
void MenuBar::AddToolsMenu()
{
QMenu* tools_menu = addMenu(tr("&Tools"));
tools_menu->addAction(tr("Import Wii Save..."), this, &MenuBar::ImportWiiSave);
tools_menu->addAction(tr("Export All Wii Saves"), this, &MenuBar::ExportWiiSaves);
tools_menu->addSeparator();
m_wad_install_action = tools_menu->addAction(tr("Install WAD..."), this, &MenuBar::InstallWAD);
tools_menu->addSeparator();
QMenu* gc_ipl = tools_menu->addMenu(tr("Load GameCube Main Menu"));
m_ntscj_ipl = gc_ipl->addAction(tr("NTSC-J"), this,
[this] { emit BootGameCubeIPL(DiscIO::Region::NTSC_J); });
m_ntscu_ipl = gc_ipl->addAction(tr("NTSC-U"), this,
[this] { emit BootGameCubeIPL(DiscIO::Region::NTSC_U); });
m_pal_ipl =
gc_ipl->addAction(tr("PAL"), this, [this] { emit BootGameCubeIPL(DiscIO::Region::PAL); });
tools_menu->addAction(tr("Start &NetPlay..."), this, &MenuBar::StartNetPlay);
tools_menu->addSeparator();
// Label will be set by a NANDRefresh later
m_boot_sysmenu = tools_menu->addAction(QStringLiteral(""), [this] { emit BootWiiSystemMenu(); });
m_import_backup = tools_menu->addAction(tr("Import BootMii NAND Backup..."),
[this] { emit ImportNANDBackup(); });
m_extract_certificates = tools_menu->addAction(tr("Extract Certificates from NAND"), this,
&MenuBar::NANDExtractCertificates);
m_boot_sysmenu->setEnabled(false);
connect(&Settings::Instance(), &Settings::NANDRefresh, [this] { UpdateToolsMenu(false); });
@ -368,6 +395,13 @@ void MenuBar::UpdateToolsMenu(bool emulation_started)
{
m_boot_sysmenu->setEnabled(!emulation_started);
m_perform_online_update_menu->setEnabled(!emulation_started);
m_ntscj_ipl->setEnabled(!emulation_started &&
File::Exists(SConfig::GetInstance().GetBootROMPath(JAP_DIR)));
m_ntscu_ipl->setEnabled(!emulation_started &&
File::Exists(SConfig::GetInstance().GetBootROMPath(USA_DIR)));
m_pal_ipl->setEnabled(!emulation_started &&
File::Exists(SConfig::GetInstance().GetBootROMPath(EUR_DIR)));
m_import_backup->setEnabled(!emulation_started);
if (!emulation_started)
{
@ -411,3 +445,31 @@ void MenuBar::InstallWAD()
result_dialog.exec();
}
void MenuBar::ImportWiiSave()
{
QString file = QFileDialog::getOpenFileName(this, tr("Select the save file"), QDir::currentPath(),
tr("Wii save files (*.bin);;"
"All Files (*)"));
if (!file.isEmpty())
CWiiSaveCrypted::ImportWiiSave(file.toStdString());
}
void MenuBar::ExportWiiSaves()
{
CWiiSaveCrypted::ExportAllSaves();
}
void MenuBar::NANDExtractCertificates()
{
if (DiscIO::NANDImporter().ExtractCertificates(File::GetUserPath(D_WIIROOT_IDX)))
{
QMessageBox::information(this, tr("Success"),
tr("Successfully extracted certificates from NAND"));
}
else
{
QMessageBox::critical(this, tr("Error"), tr("Failed to extract certificates from NAND"));
}
}

View File

@ -9,6 +9,11 @@
#include <QMenu>
#include <QMenuBar>
namespace DiscIO
{
enum class Region;
};
class MenuBar final : public QMenuBar
{
Q_OBJECT
@ -22,9 +27,6 @@ public:
void UpdateStateSlotMenu();
void UpdateToolsMenu(bool emulation_started);
// Tools
void InstallWAD();
signals:
// File
void Open();
@ -50,9 +52,13 @@ signals:
void StateSaveOldest();
void SetStateSlot(int slot);
void BootWiiSystemMenu();
void ImportNANDBackup();
void PerformOnlineUpdate(const std::string& region);
// Tools
void BootGameCubeIPL(DiscIO::Region region);
// Options
void Configure();
void ConfigureGraphics();
@ -87,6 +93,11 @@ private:
void AddToolsMenu();
void AddHelpMenu();
void InstallWAD();
void ImportWiiSave();
void ExportWiiSaves();
void NANDExtractCertificates();
// File
QAction* m_open_action;
QAction* m_exit_action;
@ -95,6 +106,11 @@ private:
QAction* m_wad_install_action;
QMenu* m_perform_online_update_menu;
QAction* m_perform_online_update_for_current_region;
QAction* m_ntscj_ipl;
QAction* m_ntscu_ipl;
QAction* m_pal_ipl;
QAction* m_import_backup;
QAction* m_extract_certificates;
// Emulation
QAction* m_play_action;