Make strings more consistent between DolphinWX and DolphinQt2
Reduces the number of strings to translate.
This commit is contained in:
parent
f335790623
commit
a71c615435
|
@ -372,7 +372,7 @@ void MenuBar::AddOptionsMenu()
|
|||
options_menu->addSeparator();
|
||||
|
||||
// Debugging mode only
|
||||
m_boot_to_pause = options_menu->addAction(tr("Boot To Pause"));
|
||||
m_boot_to_pause = options_menu->addAction(tr("Boot to Pause"));
|
||||
m_boot_to_pause->setCheckable(true);
|
||||
m_boot_to_pause->setChecked(SConfig::GetInstance().bBootToPause);
|
||||
|
||||
|
@ -386,7 +386,7 @@ void MenuBar::AddOptionsMenu()
|
|||
connect(m_automatic_start, &QAction::toggled, this,
|
||||
[this](bool enable) { SConfig::GetInstance().bAutomaticStart = enable; });
|
||||
|
||||
m_change_font = AddAction(options_menu, tr("Font..."), this, &MenuBar::ChangeDebugFont);
|
||||
m_change_font = AddAction(options_menu, tr("&Font..."), this, &MenuBar::ChangeDebugFont);
|
||||
}
|
||||
|
||||
void MenuBar::AddHelpMenu()
|
||||
|
@ -596,7 +596,7 @@ void MenuBar::AddSymbolsMenu()
|
|||
|
||||
AddAction(m_symbols, tr("&Clear Symbols"), this, &MenuBar::ClearSymbols);
|
||||
|
||||
auto* generate = m_symbols->addMenu(tr("Generate Symbols From"));
|
||||
auto* generate = m_symbols->addMenu(tr("&Generate Symbols From"));
|
||||
AddAction(generate, tr("Address"), this, &MenuBar::GenerateSymbolsFromAddress);
|
||||
AddAction(generate, tr("Signature Database"), this, &MenuBar::GenerateSymbolsFromSignatureDB);
|
||||
AddAction(generate, tr("RSO Modules"), this, &MenuBar::GenerateSymbolsFromRSO);
|
||||
|
@ -606,7 +606,7 @@ void MenuBar::AddSymbolsMenu()
|
|||
AddAction(m_symbols, tr("&Save Symbol Map"), this, &MenuBar::SaveSymbolMap);
|
||||
m_symbols->addSeparator();
|
||||
|
||||
AddAction(m_symbols, tr("&Load &Other Map File..."), this, &MenuBar::LoadOtherSymbolMap);
|
||||
AddAction(m_symbols, tr("Load &Other Map File..."), this, &MenuBar::LoadOtherSymbolMap);
|
||||
AddAction(m_symbols, tr("Save Symbol Map &As..."), this, &MenuBar::SaveSymbolMapAs);
|
||||
m_symbols->addSeparator();
|
||||
|
||||
|
|
|
@ -450,7 +450,7 @@ void CCodeView::OnMouseUpR(wxMouseEvent& event)
|
|||
menu.Append(IDM_JITRESULTS, _("PPC vs x86"))->Enable(Core::IsRunning());
|
||||
menu.Append(IDM_INSERTBLR, _("&Insert blr"))->Enable(Core::IsRunning());
|
||||
menu.Append(IDM_INSERTNOP, _("Insert &nop"))->Enable(Core::IsRunning());
|
||||
menu.Append(IDM_ASSEMBLE, _("Re&place Instruction"))->Enable(Core::IsRunning());
|
||||
menu.Append(IDM_ASSEMBLE, _("Re&place instruction"))->Enable(Core::IsRunning());
|
||||
// menu.Append(IDM_PATCHALERT, _("Patch alert"))->Enable(Core::IsRunning());
|
||||
PopupMenu(&menu);
|
||||
event.Skip();
|
||||
|
|
|
@ -293,7 +293,7 @@ void CISOProperties::CreateGUIControls()
|
|||
|
||||
wxBoxSizer* const gpu_determinism_sizer = new wxBoxSizer(wxHORIZONTAL);
|
||||
wxStaticText* const gpu_determinism_text =
|
||||
new wxStaticText(m_GameConfig, wxID_ANY, _("Deterministic dual core: "));
|
||||
new wxStaticText(m_GameConfig, wxID_ANY, _("Deterministic dual core:"));
|
||||
m_gpu_determinism_string.Add(_("Not Set"));
|
||||
m_gpu_determinism_string.Add(_("auto"));
|
||||
m_gpu_determinism_string.Add(_("none"));
|
||||
|
@ -311,7 +311,7 @@ void CISOProperties::CreateGUIControls()
|
|||
// Stereoscopy
|
||||
wxBoxSizer* const depth_percentage = new wxBoxSizer(wxHORIZONTAL);
|
||||
wxStaticText* const depth_percentage_text =
|
||||
new wxStaticText(m_GameConfig, wxID_ANY, _("Depth Percentage: "));
|
||||
new wxStaticText(m_GameConfig, wxID_ANY, _("Depth Percentage:"));
|
||||
m_depth_percentage = new DolphinSlider(m_GameConfig, ID_DEPTHPERCENTAGE, 100, 0, 200);
|
||||
m_depth_percentage->SetToolTip(
|
||||
_("This value is multiplied with the depth set in the graphics configuration."));
|
||||
|
@ -320,7 +320,7 @@ void CISOProperties::CreateGUIControls()
|
|||
|
||||
wxBoxSizer* const convergence_sizer = new wxBoxSizer(wxHORIZONTAL);
|
||||
wxStaticText* const convergence_text =
|
||||
new wxStaticText(m_GameConfig, wxID_ANY, _("Convergence: "));
|
||||
new wxStaticText(m_GameConfig, wxID_ANY, _("Convergence:"));
|
||||
m_convergence = new wxSpinCtrl(m_GameConfig, ID_CONVERGENCE);
|
||||
m_convergence->SetRange(0, INT32_MAX);
|
||||
m_convergence->SetToolTip(
|
||||
|
@ -335,7 +335,7 @@ void CISOProperties::CreateGUIControls()
|
|||
|
||||
wxBoxSizer* const emustate_sizer = new wxBoxSizer(wxHORIZONTAL);
|
||||
wxStaticText* const emustate_text =
|
||||
new wxStaticText(m_GameConfig, wxID_ANY, _("Emulation State: "));
|
||||
new wxStaticText(m_GameConfig, wxID_ANY, _("Emulation State:"));
|
||||
m_emustate_string.Add(_("Not Set"));
|
||||
m_emustate_string.Add(_("Broken"));
|
||||
m_emustate_string.Add(_("Intro"));
|
||||
|
|
Loading…
Reference in New Issue