ControllerEmu: Change the GetState interface to remove range/base
Do the scaling in the code that interprets the results. This also removes the templatization of things and changes the interface to always take a double. This does add a bit more code to the users of GetState, especially when having to deal with focus management, but this will be cleaned up very soon, as focus and focus-related options will be centralized inside the input platforms themselves, rather than spread out across all the input plugins.
This commit is contained in:
parent
0d11081a3b
commit
a6dc3c47a9
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@ -92,6 +92,8 @@ void GCPad::GetInput(GCPadStatus* const pad)
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// if window has focus or background input enabled
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if (Host_RendererHasFocus() || m_options[0].settings[0]->value)
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{
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double x, y, triggers[2];
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// buttons
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m_buttons->GetState(&pad->button, button_bitmasks);
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@ -103,11 +105,18 @@ void GCPad::GetInput(GCPadStatus* const pad)
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m_dpad->GetState(&pad->button, dpad_bitmasks);
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// sticks
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m_main_stick->GetState(&pad->stickX, &pad->stickY, 0x80, 127);
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m_c_stick->GetState(&pad->substickX, &pad->substickY, 0x80, 127);
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m_main_stick->GetState(&x, &y);
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pad->stickX = 0x7F + (x * 0x80);
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pad->stickY = 0x7F + (y * 0x80);
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m_c_stick->GetState(&x, &y);
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pad->substickX = 0x7F + (x * 0x80);
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pad->substickY = 0x7F + (y * 0x80);
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// triggers
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m_triggers->GetState(&pad->button, trigger_bitmasks, &pad->triggerLeft, 0xFF);
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m_triggers->GetState(&pad->button, trigger_bitmasks, triggers);
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pad->triggerLeft = triggers[0] * 0xFF;
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pad->triggerRight = triggers[1] * 0xFF;
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}
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else
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{
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@ -89,32 +89,56 @@ void Classic::GetState(u8* const data, const bool focus)
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// left stick
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{
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u8 x, y;
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m_left_stick->GetState(&x, &y, 0x20, focus ? 0x1F /*0x15*/ : 0);
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double x, y;
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if (focus)
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{
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m_left_stick->GetState(&x, &y);
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}
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else
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{
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x = 0.0;
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y = 0.0;
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}
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ccdata->lx = x;
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ccdata->ly = y;
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ccdata->lx = (x * 0x1F) + 0x20;
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ccdata->ly = (y * 0x1F) + 0x20;
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}
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// right stick
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{
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u8 x, y;
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m_right_stick->GetState(&x, &y, 0x10, focus ? 0x0F /*0x0C*/ : 0);
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double x, y;
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u8 x_, y_;
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if (focus)
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{
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m_right_stick->GetState(&x, &y);
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}
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else
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{
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x = 0.0;
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y = 0.0;
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}
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ccdata->rx1 = x;
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ccdata->rx2 = x >> 1;
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ccdata->rx3 = x >> 3;
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ccdata->ry = y;
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x_ = (x * 0x1F) + 0x20;
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y_ = (y * 0x1F) + 0x20;
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ccdata->rx1 = x_;
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ccdata->rx2 = x_ >> 1;
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ccdata->rx3 = x_ >> 3;
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ccdata->ry = y_;
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}
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//triggers
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{
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u8 trigs[2];
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m_triggers->GetState(&ccdata->bt, classic_trigger_bitmasks, trigs, focus ? 0x1F : 0);
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double trigs[2] = { 0, 0 };
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u8 lt, rt;
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m_triggers->GetState(&ccdata->bt, classic_trigger_bitmasks, trigs);
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ccdata->lt1 = trigs[0];
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ccdata->lt2 = trigs[0] >> 3;
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ccdata->rt = trigs[1];
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lt = trigs[0] * 0x1F;
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rt = trigs[1] * 0x1F;
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ccdata->lt1 = lt;
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ccdata->lt2 = lt >> 3;
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ccdata->rt = rt;
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}
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if (focus)
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@ -60,11 +60,19 @@ void Drums::GetState(u8* const data, const bool focus)
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// stick
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{
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u8 x, y;
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m_stick->GetState(&x, &y, 0x20, focus ? 0x1F /*0x15*/ : 0);
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double x, y;
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if (focus)
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{
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m_stick->GetState(&x, &y);
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}
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else
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{
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x = 0.0;
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y = 0.0;
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}
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ddata->sx = x;
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ddata->sy = y;
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ddata->sx = (x * 0x1F) + 0x20;
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ddata->sx = (y * 0x1F) + 0x20;
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}
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// TODO: softness maybe
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@ -73,20 +73,28 @@ void Guitar::GetState(u8* const data, const bool focus)
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// stick
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{
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u8 x, y;
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m_stick->GetState(&x, &y, 0x20, focus ? 0x1F /*0x15*/ : 0);
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double x, y;
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if (focus)
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{
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m_stick->GetState(&x, &y);
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}
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else
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{
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x = 0;
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y = 0;
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}
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gdata->sx = x;
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gdata->sy = y;
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gdata->sx = (x * 0x1F) + 0x20;
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gdata->sy = (y * 0x1F) + 0x20;
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}
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// TODO: touch bar, probably not
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gdata->tb = 0x0F; // not touched
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// whammy bar
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u8 whammy;
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m_whammy->GetState(&whammy, 0x1F);
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gdata->whammy = whammy;
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double whammy;
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m_whammy->GetState(&whammy);
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gdata->whammy = whammy * 0x1F;
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if (focus)
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{
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@ -66,8 +66,8 @@ void Nunchuk::GetState(u8* const data, const bool focus)
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ncdata->bt = 0;
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// stick
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ControlState state[2];
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m_stick->GetState(&state[0], &state[1], 0, 1);
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double state[2];
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m_stick->GetState(&state[0], &state[1]);
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nu_cal &cal = *(nu_cal*)®.calibration;
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nu_js cal_js[2];
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@ -75,7 +75,7 @@ void Nunchuk::GetState(u8* const data, const bool focus)
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cal_js[1] = cal.jy;
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for (int i = 0; i < 2; i++) {
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ControlState &s = state[i];
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double &s = state[i];
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nu_js c = cal_js[i];
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if (s < 0)
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s = s * abs(c.min - c.center) + c.center;
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@ -62,49 +62,93 @@ void Turntable::GetState(u8* const data, const bool focus)
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// stick
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{
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u8 x, y;
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m_stick->GetState(&x, &y, 0x20, focus ? 0x1F /*0x15*/ : 0);
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double x, y;
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if (focus)
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{
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m_stick->GetState(&x, &y);
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}
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else
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{
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x = 0.0;
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y = 0.0;
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}
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ttdata->sx = x;
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ttdata->sy = y;
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ttdata->sx = (x * 0x1F) + 0x20;
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ttdata->sy = (y * 0x1F) + 0x20;
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}
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// left table
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{
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s8 tt = 0;
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m_left_table->GetState(&tt, focus ? 0x1F : 0);
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double tt;
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s8 tt_;
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if (focus)
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{
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m_left_table->GetState(&tt);
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}
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else
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{
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tt = 0.0;
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}
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ttdata->ltable1 = tt;
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ttdata->ltable2 = tt >> 5;
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tt_ = tt * 0x1F;
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ttdata->ltable1 = tt_;
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ttdata->ltable2 = tt_ >> 5;
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}
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// right table
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{
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s8 tt = 0;
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m_right_table->GetState(&tt, focus ? 0x1F : 0);
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double tt;
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s8 tt_;
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if (focus)
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{
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m_right_table->GetState(&tt);
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}
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else
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{
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tt = 0.0;
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}
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ttdata->rtable1 = tt;
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ttdata->rtable2 = tt >> 1;
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ttdata->rtable3 = tt >> 3;
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ttdata->rtable4 = tt >> 5;
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tt_ = tt * 0x1F;
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ttdata->rtable1 = tt_;
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ttdata->rtable2 = tt_ >> 1;
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ttdata->rtable3 = tt_ >> 3;
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ttdata->rtable4 = tt_ >> 5;
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}
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// effect dial
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{
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u8 dial = 0;
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m_effect_dial->GetState(&dial, focus ? 0xF : 0);
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double dial;
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u8 dial_;
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if (focus)
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{
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m_effect_dial->GetState(&dial);
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}
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else
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{
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dial = 0;
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}
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ttdata->dial1 = dial;
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ttdata->dial2 = dial >> 3;
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dial_ = dial * 0x0F;
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ttdata->dial1 = dial_;
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ttdata->dial2 = dial_ >> 3;
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}
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// crossfade slider
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{
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s8 cfs = 0;
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m_crossfade->GetState(&cfs, focus ? 7 : 0);
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cfs += 8;
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double cfs;
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if (focus)
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{
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m_crossfade->GetState(&cfs);
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}
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else
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{
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cfs = 0;
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}
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ttdata->slider = cfs;
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ttdata->slider = (cfs * 0x07) + 0x08;
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}
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if (focus)
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@ -120,9 +120,20 @@ void EmulateTilt(AccelData* const accel
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, ControllerEmu::Tilt* const tilt_group
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, const bool focus, const bool sideways, const bool upright)
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{
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float roll, pitch;
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double roll, pitch;
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// 180 degrees
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tilt_group->GetState(&roll, &pitch, 0, focus ? PI : 0);
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if (focus)
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{
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tilt_group->GetState(&roll, &pitch);
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}
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else
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{
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roll = 0.0;
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pitch = 0.0;
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}
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roll *= PI;
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pitch *= PI;
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unsigned int ud = 0, lr = 0, fb = 0;
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@ -144,7 +155,7 @@ void EmulateTilt(AccelData* const accel
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if (!sideways && upright)
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sgn[ud] *= -1;
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(&accel->x)[ud] = (sin((PI / 2) - std::max(fabsf(roll), fabsf(pitch))))*sgn[ud];
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(&accel->x)[ud] = (sin((PI / 2) - std::max(fabs(roll), fabs(pitch))))*sgn[ud];
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(&accel->x)[lr] = -sin(roll)*sgn[lr];
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(&accel->x)[fb] = sin(pitch)*sgn[fb];
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}
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@ -155,8 +166,8 @@ void EmulateSwing(AccelData* const accel
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, ControllerEmu::Force* const swing_group
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, const bool sideways, const bool upright)
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{
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float swing[3];
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swing_group->GetState(swing, 0, SWING_INTENSITY);
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double swing[3];
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swing_group->GetState(swing);
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s8 g_dir[3] = {-1, -1, -1};
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u8 axis_map[3];
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@ -174,7 +185,7 @@ void EmulateSwing(AccelData* const accel
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g_dir[axis_map[0]] *= -1;
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for (unsigned int i=0; i<3; ++i)
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(&accel->x)[axis_map[i]] += swing[i] * g_dir[i];
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(&accel->x)[axis_map[i]] += swing[i] * g_dir[i] * SWING_INTENSITY;
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}
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const u16 button_bitmasks[] =
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@ -436,7 +447,7 @@ void Wiimote::GetIRData(u8* const data, bool use_accel)
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if (has_focus)
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{
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float xx = 10000, yy = 0, zz = 0;
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double xx = 10000, yy = 0, zz = 0;
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double nsin,ncos;
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if (use_accel)
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@ -60,15 +60,15 @@ static void DrawControlGroupBox(wxDC &dc, ControlGroupBox *g)
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{
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// this is starting to be a mess combining all these in one case
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float x = 0, y = 0, z = 0;
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double x = 0, y = 0, z = 0;
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switch (g->control_group->type)
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{
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case GROUP_TYPE_STICK :
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((ControllerEmu::AnalogStick*)g->control_group)->GetState(&x, &y, 0, 1);
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((ControllerEmu::AnalogStick*)g->control_group)->GetState(&x, &y);
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break;
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case GROUP_TYPE_TILT :
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((ControllerEmu::Tilt*)g->control_group)->GetState(&x, &y, 0, 1);
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((ControllerEmu::Tilt*)g->control_group)->GetState(&x, &y);
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break;
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case GROUP_TYPE_CURSOR :
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((ControllerEmu::Cursor*)g->control_group)->GetState(&x, &y, &z);
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@ -177,12 +177,12 @@ static void DrawControlGroupBox(wxDC &dc, ControlGroupBox *g)
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break;
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case GROUP_TYPE_FORCE :
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{
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float raw_dot[3];
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float adj_dot[3];
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double raw_dot[3];
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double adj_dot[3];
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const float deadzone = g->control_group->settings[0]->value;
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// adjusted
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((ControllerEmu::Force*)g->control_group)->GetState(adj_dot, 0, 1);
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((ControllerEmu::Force*)g->control_group)->GetState(adj_dot);
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// raw
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for (unsigned int i=0; i<3; ++i)
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@ -287,8 +287,8 @@ static void DrawControlGroupBox(wxDC &dc, ControlGroupBox *g)
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dc.SetPen(*wxGREY_PEN);
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ControlState deadzone = g->control_group->settings[0]->value;
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unsigned int* const trigs = new unsigned int[trigger_count];
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((ControllerEmu::Triggers*)g->control_group)->GetState(trigs, 64);
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double* const trigs = new double[trigger_count];
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((ControllerEmu::Triggers*)g->control_group)->GetState(trigs);
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for (unsigned int n = 0; n < trigger_count; ++n)
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{
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@ -305,7 +305,7 @@ static void DrawControlGroupBox(wxDC &dc, ControlGroupBox *g)
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// deadzone affected
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dc.SetBrush(*wxRED_BRUSH);
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dc.DrawRectangle(0, n*12, trigs[n], 14);
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dc.DrawRectangle(0, n*12, trigs[n]*64, 14);
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// text
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dc.DrawText(StrToWxStr(g->control_group->controls[n]->name), 3, n*12 + 1);
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@ -363,12 +363,13 @@ static void DrawControlGroupBox(wxDC &dc, ControlGroupBox *g)
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dc.SetBrush(*wxGREY_BRUSH);
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dc.DrawRectangle(31 + state * 30, 0, 2, 14);
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((ControllerEmu::Slider*)g->control_group)->GetState(&state, 1);
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double adj_state;
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((ControllerEmu::Slider*)g->control_group)->GetState(&adj_state);
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if (state)
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{
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dc.SetPen(*wxRED_PEN);
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dc.SetBrush(*wxRED_BRUSH);
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dc.DrawRectangle(31 + state * 30, 0, 2, 14);
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dc.DrawRectangle(31 + adj_state * 30, 0, 2, 14);
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}
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// deadzone box
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@ -121,8 +121,7 @@ public:
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public:
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AnalogStick(const char* const _name);
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template <typename C>
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void GetState(C* const x, C* const y, const unsigned int base, const unsigned int range)
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void GetState(double* const x, double* const y)
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{
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ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
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ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
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@ -152,8 +151,8 @@ public:
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yy = std::max(-1.0f, std::min(1.0f, ang_sin * dist));
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xx = std::max(-1.0f, std::min(1.0f, ang_cos * dist));
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*y = C(yy * range + base);
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*x = C(xx * range + base);
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*y = yy;
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*x = xx;
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}
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};
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@ -181,20 +180,19 @@ public:
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public:
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MixedTriggers(const std::string& _name);
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template <typename C, typename S>
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void GetState(C* const digital, const C* bitmasks, S* analog, const unsigned int range)
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void GetState(u16 *const digital, const u16* bitmasks, double* analog)
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{
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const unsigned int trig_count = ((unsigned int) (controls.size() / 2));
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for (unsigned int i=0; i<trig_count; ++i,++bitmasks,++analog)
|
||||
{
|
||||
if (controls[i]->control_ref->State() > settings[0]->value) //threshold
|
||||
{
|
||||
*analog = range;
|
||||
*analog = 1.0;
|
||||
*digital |= *bitmasks;
|
||||
}
|
||||
else
|
||||
{
|
||||
*analog = S(controls[i+trig_count]->control_ref->State() * range);
|
||||
*analog = controls[i+trig_count]->control_ref->State();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -205,13 +203,12 @@ public:
|
|||
public:
|
||||
Triggers(const std::string& _name);
|
||||
|
||||
template <typename S>
|
||||
void GetState(S* analog, const unsigned int range)
|
||||
void GetState(double* analog)
|
||||
{
|
||||
const unsigned int trig_count = ((unsigned int) (controls.size()));
|
||||
const ControlState deadzone = settings[0]->value;
|
||||
for (unsigned int i=0; i<trig_count; ++i,++analog)
|
||||
*analog = S(std::max(controls[i]->control_ref->State() - deadzone, 0.0f) / (1 - deadzone) * range);
|
||||
*analog = std::max(controls[i]->control_ref->State() - deadzone, 0.0f) / (1 - deadzone);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -220,14 +217,13 @@ public:
|
|||
public:
|
||||
Slider(const std::string& _name);
|
||||
|
||||
template <typename S>
|
||||
void GetState(S* const slider, const unsigned int range, const unsigned int base = 0)
|
||||
void GetState(double* const slider)
|
||||
{
|
||||
const float deadzone = settings[0]->value;
|
||||
const float state = controls[1]->control_ref->State() - controls[0]->control_ref->State();
|
||||
|
||||
if (fabsf(state) > deadzone)
|
||||
*slider = (S)((state - (deadzone * sign(state))) / (1 - deadzone) * range + base);
|
||||
*slider = (state - (deadzone * sign(state))) / (1 - deadzone);
|
||||
else
|
||||
*slider = 0;
|
||||
}
|
||||
|
@ -238,8 +234,7 @@ public:
|
|||
public:
|
||||
Force(const std::string& _name);
|
||||
|
||||
template <typename C, typename R>
|
||||
void GetState(C* axis, const u8 base, const R range)
|
||||
void GetState(double* axis)
|
||||
{
|
||||
const float deadzone = settings[0]->value;
|
||||
for (unsigned int i=0; i<6; i+=2)
|
||||
|
@ -250,7 +245,7 @@ public:
|
|||
tmpf = ((state - (deadzone * sign(state))) / (1 - deadzone));
|
||||
|
||||
float &ax = m_swing[i >> 1];
|
||||
*axis++ = (C)((tmpf - ax) * range + base);
|
||||
*axis++ = (tmpf - ax);
|
||||
ax = tmpf;
|
||||
}
|
||||
}
|
||||
|
@ -264,8 +259,7 @@ public:
|
|||
public:
|
||||
Tilt(const std::string& _name);
|
||||
|
||||
template <typename C, typename R>
|
||||
void GetState(C* const x, C* const y, const unsigned int base, const R range, const bool step = true)
|
||||
void GetState(double* const x, double* const y, const bool step = true)
|
||||
{
|
||||
// this is all a mess
|
||||
|
||||
|
@ -324,8 +318,8 @@ public:
|
|||
m_tilt[1] = std::max(m_tilt[1] - 0.1f, yy);
|
||||
}
|
||||
|
||||
*y = C(m_tilt[1] * angle * range + base);
|
||||
*x = C(m_tilt[0] * angle * range + base);
|
||||
*y = m_tilt[1] * angle;
|
||||
*x = m_tilt[0] * angle;
|
||||
}
|
||||
|
||||
private:
|
||||
|
@ -337,8 +331,7 @@ public:
|
|||
public:
|
||||
Cursor(const std::string& _name);
|
||||
|
||||
template <typename C>
|
||||
void GetState(C* const x, C* const y, C* const z, const bool adjusted = false)
|
||||
void GetState(double* const x, double* const y, double* const z, const bool adjusted = false)
|
||||
{
|
||||
const float zz = controls[4]->control_ref->State() - controls[5]->control_ref->State();
|
||||
|
||||
|
|
Loading…
Reference in New Issue