move shader error files in dolphin user directory
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2bd7ba76b9
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@ -290,15 +290,12 @@ bool ProgramShaderCache::CompileShader ( SHADER& shader, const char* vcode, cons
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glGetProgramInfoLog(pid, length, &charsWritten, infoLog);
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ERROR_LOG(VIDEO, "Program info log:\n%s", infoLog);
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char szTemp[MAX_PATH];
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sprintf(szTemp, "p_%d.txt", pid);
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FILE *fp = fopen(szTemp, "wb");
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fwrite(infoLog, length, 1, fp);
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delete[] infoLog;
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fwrite(s_glsl_header, strlen(s_glsl_header), 1, fp);
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fwrite(vcode, strlen(vcode), 1, fp);
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fwrite(s_glsl_header, strlen(s_glsl_header), 1, fp);
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fwrite(pcode, strlen(pcode), 1, fp);
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fclose(fp);
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sprintf(szTemp, "%sp_%d.txt", File::GetUserPath(D_DUMP_IDX).c_str(), pid);
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std::ofstream file;
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OpenFStream(file, szTemp, std::ios_base::out);
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file << infoLog << s_glsl_header << vcode << s_glsl_header << pcode;
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file.close();
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delete [] infoLog;
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}
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if (linkStatus != GL_TRUE)
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{
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@ -334,12 +331,11 @@ GLuint ProgramShaderCache::CompileSingleShader (GLuint type, const char* code )
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glGetShaderInfoLog(result, length, &charsWritten, infoLog);
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ERROR_LOG(VIDEO, "PS Shader info log:\n%s", infoLog);
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char szTemp[MAX_PATH];
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sprintf(szTemp, "ps_%d.txt", result);
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FILE *fp = fopen(szTemp, "wb");
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fwrite(infoLog, strlen(infoLog), 1, fp);
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fwrite(s_glsl_header, strlen(s_glsl_header), 1, fp);
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fwrite(code, strlen(code), 1, fp);
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fclose(fp);
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sprintf(szTemp, "%sps_%d.txt", File::GetUserPath(D_DUMP_IDX).c_str(), result);
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std::ofstream file;
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OpenFStream(file, szTemp, std::ios_base::out);
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file << infoLog << s_glsl_header << code;
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file.close();
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delete[] infoLog;
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}
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if (compileStatus != GL_TRUE)
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