move shader error files in dolphin user directory

This commit is contained in:
degasus 2013-03-07 20:37:28 +01:00
parent 2bd7ba76b9
commit a6844d6b9e
1 changed files with 11 additions and 15 deletions

View File

@ -290,15 +290,12 @@ bool ProgramShaderCache::CompileShader ( SHADER& shader, const char* vcode, cons
glGetProgramInfoLog(pid, length, &charsWritten, infoLog);
ERROR_LOG(VIDEO, "Program info log:\n%s", infoLog);
char szTemp[MAX_PATH];
sprintf(szTemp, "p_%d.txt", pid);
FILE *fp = fopen(szTemp, "wb");
fwrite(infoLog, length, 1, fp);
delete[] infoLog;
fwrite(s_glsl_header, strlen(s_glsl_header), 1, fp);
fwrite(vcode, strlen(vcode), 1, fp);
fwrite(s_glsl_header, strlen(s_glsl_header), 1, fp);
fwrite(pcode, strlen(pcode), 1, fp);
fclose(fp);
sprintf(szTemp, "%sp_%d.txt", File::GetUserPath(D_DUMP_IDX).c_str(), pid);
std::ofstream file;
OpenFStream(file, szTemp, std::ios_base::out);
file << infoLog << s_glsl_header << vcode << s_glsl_header << pcode;
file.close();
delete [] infoLog;
}
if (linkStatus != GL_TRUE)
{
@ -334,12 +331,11 @@ GLuint ProgramShaderCache::CompileSingleShader (GLuint type, const char* code )
glGetShaderInfoLog(result, length, &charsWritten, infoLog);
ERROR_LOG(VIDEO, "PS Shader info log:\n%s", infoLog);
char szTemp[MAX_PATH];
sprintf(szTemp, "ps_%d.txt", result);
FILE *fp = fopen(szTemp, "wb");
fwrite(infoLog, strlen(infoLog), 1, fp);
fwrite(s_glsl_header, strlen(s_glsl_header), 1, fp);
fwrite(code, strlen(code), 1, fp);
fclose(fp);
sprintf(szTemp, "%sps_%d.txt", File::GetUserPath(D_DUMP_IDX).c_str(), result);
std::ofstream file;
OpenFStream(file, szTemp, std::ios_base::out);
file << infoLog << s_glsl_header << code;
file.close();
delete[] infoLog;
}
if (compileStatus != GL_TRUE)