VertexManagerBase: fix indentation
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@ -251,8 +251,8 @@ void VertexManagerBase::Flush()
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PixelShaderManager::SetConstants();
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PixelShaderManager::SetConstants();
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bool useDstAlpha = bpmem.dstalpha.enable &&
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bool useDstAlpha = bpmem.dstalpha.enable &&
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bpmem.blendmode.alphaupdate &&
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bpmem.blendmode.alphaupdate &&
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bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24;
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bpmem.zcontrol.pixel_format == PEControl::RGBA6_Z24;
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if (PerfQueryBase::ShouldEmulate())
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if (PerfQueryBase::ShouldEmulate())
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g_perf_query->EnableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
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g_perf_query->EnableQuery(bpmem.zcontrol.early_ztest ? PQG_ZCOMP_ZCOMPLOC : PQG_ZCOMP);
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