Properly set the DMAState flag while ARAM DMA transfers are underway.
Fixes issue 6118.
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befe6e6962
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a6249b5388
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@ -693,14 +693,8 @@ void UpdateAudioDMA()
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void Do_ARAM_DMA()
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void Do_ARAM_DMA()
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{
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{
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// Emulating the DMA wait time fixes Knockout Kings 2003 in DSP HLE mode
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g_dspState.DSPControl.DMAState = 1;
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if (!GetDSPEmulator()->IsLLE())
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CoreTiming::ScheduleEvent_Threadsafe(0, et_GenerateDSPInterrupt, INT_ARAM | (1<<16));
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g_dspState.DSPControl.DMAState = 1;
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if (g_arDMA.Cnt.dir || g_arDMA.Cnt.count > 10240)
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CoreTiming::ScheduleEvent_Threadsafe(0, et_GenerateDSPInterrupt, INT_ARAM | (1<<16));
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else
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GenerateDSPInterrupt(INT_ARAM);
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// Real hardware DMAs in 32byte chunks, but we can get by with 8byte chunks
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// Real hardware DMAs in 32byte chunks, but we can get by with 8byte chunks
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if (g_arDMA.Cnt.dir)
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if (g_arDMA.Cnt.dir)
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