More conversion from char * to std::string.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7266 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
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ba54fac9eb
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a5b471f490
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@ -57,7 +57,7 @@ namespace AudioCommon
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if (ac_Config.m_DumpAudio)
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{
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std::string audio_file_name = File::GetUserPath(D_DUMPAUDIO_IDX) + "audiodump.wav";
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File::CreateFullPath(audio_file_name.c_str());
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File::CreateFullPath(audio_file_name);
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mixer->StartLogAudio(audio_file_name.c_str());
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}
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@ -185,11 +185,11 @@ public:
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{
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INFO_LOG(COMMON, "ChunkReader: Loading %s" , _rFilename.c_str());
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if (! File::Exists(_rFilename.c_str()))
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if (!File::Exists(_rFilename))
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return false;
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// Check file size
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u64 fileSize = File::GetSize(_rFilename.c_str());
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u64 fileSize = File::GetSize(_rFilename);
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u64 headerSize = sizeof(SChunkHeader);
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if (fileSize < headerSize) {
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ERROR_LOG(COMMON,"ChunkReader: File too small");
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@ -49,8 +49,8 @@
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#endif
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#ifdef BSD4_4
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#define stat64 stat // XXX
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#define fstat64 fstat // XXX
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#define stat64 stat
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#define fstat64 fstat
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#endif
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// This namespace has various generic functions related to files and paths.
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@ -73,7 +73,7 @@ static void StripTailDirSlashes(std::string &fname)
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}
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// Returns true if file filename exists
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bool Exists(const char *filename)
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bool Exists(const std::string filename)
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{
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struct stat64 file_info;
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@ -86,7 +86,7 @@ bool Exists(const char *filename)
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}
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// Returns true if filename is a directory
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bool IsDirectory(const char *filename)
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bool IsDirectory(const std::string filename)
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{
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struct stat64 file_info;
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@ -97,7 +97,7 @@ bool IsDirectory(const char *filename)
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if (result < 0) {
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WARN_LOG(COMMON, "IsDirectory: stat failed on %s: %s",
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filename, GetLastErrorMsg());
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filename.c_str(), GetLastErrorMsg());
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return false;
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}
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@ -106,33 +106,36 @@ bool IsDirectory(const char *filename)
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// Deletes a given filename, return true on success
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// Doesn't supports deleting a directory
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bool Delete(const char *filename)
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bool Delete(const std::string filename)
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{
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INFO_LOG(COMMON, "Delete: file %s", filename);
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INFO_LOG(COMMON, "Delete: file %s", filename.c_str());
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// Return true because we care about the file no
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// being there, not the actual delete.
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if (!Exists(filename)) {
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WARN_LOG(COMMON, "Delete: %s does not exists", filename);
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if (!Exists(filename))
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{
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WARN_LOG(COMMON, "Delete: %s does not exists", filename.c_str());
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return true;
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}
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// We can't delete a directory
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if (IsDirectory(filename)) {
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WARN_LOG(COMMON, "Delete: %s is a directory", filename);
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if (IsDirectory(filename))
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{
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WARN_LOG(COMMON, "Delete: %s is a directory", filename.c_str());
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return false;
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}
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#ifdef _WIN32
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if (!DeleteFile(filename)) {
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if (!DeleteFile(filename.c_str()))
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{
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WARN_LOG(COMMON, "Delete: DeleteFile failed on %s: %s",
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filename, GetLastErrorMsg());
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filename.c_str(), GetLastErrorMsg());
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return false;
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}
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#else
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if (unlink(filename) == -1) {
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if (unlink(filename.c_str()) == -1) {
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WARN_LOG(COMMON, "Delete: unlink failed on %s: %s",
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filename, GetLastErrorMsg());
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filename.c_str(), GetLastErrorMsg());
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return false;
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}
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#endif
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@ -141,128 +144,122 @@ bool Delete(const char *filename)
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}
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// Returns true if successful, or path already exists.
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bool CreateDir(const char *path)
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bool CreateDir(const std::string path)
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{
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INFO_LOG(COMMON, "CreateDir: directory %s", path);
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INFO_LOG(COMMON, "CreateDir: directory %s", path.c_str());
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#ifdef _WIN32
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if (::CreateDirectory(path, NULL))
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if (::CreateDirectory(path.c_str(), NULL))
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return true;
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DWORD error = GetLastError();
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if (error == ERROR_ALREADY_EXISTS) {
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WARN_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: already exists", path);
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if (error == ERROR_ALREADY_EXISTS)
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{
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WARN_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: already exists", path.c_str());
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return true;
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}
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ERROR_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: %i", path, error);
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ERROR_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: %i", path.c_str(), error);
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return false;
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#else
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if (mkdir(path, 0755) == 0)
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if (mkdir(path.c_str(), 0755) == 0)
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return true;
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int err = errno;
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if (err == EEXIST) {
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WARN_LOG(COMMON, "CreateDir: mkdir failed on %s: already exists", path);
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if (err == EEXIST)
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{
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WARN_LOG(COMMON, "CreateDir: mkdir failed on %s: already exists", path.c_str());
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return true;
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}
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ERROR_LOG(COMMON, "CreateDir: mkdir failed on %s: %s", path, strerror(err));
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ERROR_LOG(COMMON, "CreateDir: mkdir failed on %s: %s", path.c_str(), strerror(err));
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return false;
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#endif
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}
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// Creates the full path of fullPath returns true on success
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bool CreateFullPath(const char *fullPath)
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bool CreateFullPath(const std::string fullPath)
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{
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int panicCounter = 100;
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INFO_LOG(COMMON, "CreateFullPath: path %s", fullPath);
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INFO_LOG(COMMON, "CreateFullPath: path %s", fullPath.c_str());
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if (File::Exists(fullPath)) {
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INFO_LOG(COMMON, "CreateFullPath: path exists %s", fullPath);
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if (File::Exists(fullPath))
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{
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INFO_LOG(COMMON, "CreateFullPath: path exists %s", fullPath.c_str());
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return true;
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}
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// safety check to ensure we have good dir seperators
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std::string strFullPath(fullPath);
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const char *position = strFullPath.c_str();
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while (true) {
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size_t position = 0;
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while (true)
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{
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// Find next sub path
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position = strchr(position, DIR_SEP_CHR);
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position = fullPath.find(DIR_SEP_CHR, position);
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// we're done, yay!
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if (! position)
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if (position == fullPath.npos)
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return true;
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position++;
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// Create next sub path
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int sLen = (int)(position - strFullPath.c_str());
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if (sLen > 0) {
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char *subPath = strndup(strFullPath.c_str(), sLen);
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if (!File::IsDirectory(subPath)) {
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File::CreateDir(subPath);
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}
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free(subPath);
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}
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std::string subPath = fullPath.substr(0, position);
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if (!File::IsDirectory(subPath))
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File::CreateDir(subPath);
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// A safety check
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panicCounter--;
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if (panicCounter <= 0) {
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if (panicCounter <= 0)
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{
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ERROR_LOG(COMMON, "CreateFullPath: directory structure too deep");
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return false;
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}
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position++;
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}
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}
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// Deletes a directory filename, returns true on success
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bool DeleteDir(const char *filename)
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bool DeleteDir(const std::string filename)
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{
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INFO_LOG(COMMON, "DeleteDir: directory %s", filename);
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INFO_LOG(COMMON, "DeleteDir: directory %s", filename.c_str());
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// check if a directory
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if (!File::IsDirectory(filename)) {
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ERROR_LOG(COMMON, "DeleteDir: Not a directory %s",
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filename);
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if (!File::IsDirectory(filename))
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{
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ERROR_LOG(COMMON, "DeleteDir: Not a directory %s", filename.c_str());
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return false;
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}
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#ifdef _WIN32
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if (::RemoveDirectory(filename))
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if (::RemoveDirectory(filename.c_str()))
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return true;
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#else
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if (rmdir(filename) == 0)
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if (rmdir(filename.c_str()) == 0)
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return true;
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#endif
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ERROR_LOG(COMMON, "DeleteDir: %s: %s",
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filename, GetLastErrorMsg());
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ERROR_LOG(COMMON, "DeleteDir: %s: %s", filename.c_str(), GetLastErrorMsg());
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return false;
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}
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// renames file srcFilename to destFilename, returns true on success
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bool Rename(const char *srcFilename, const char *destFilename)
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bool Rename(const std::string srcFilename, const std::string destFilename)
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{
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INFO_LOG(COMMON, "Rename: %s --> %s",
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srcFilename, destFilename);
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if (rename(srcFilename, destFilename) == 0)
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srcFilename.c_str(), destFilename.c_str());
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if (rename(srcFilename.c_str(), destFilename.c_str()) == 0)
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return true;
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ERROR_LOG(COMMON, "Rename: failed %s --> %s: %s",
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srcFilename, destFilename, GetLastErrorMsg());
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srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
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return false;
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}
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// copies file srcFilename to destFilename, returns true on success
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bool Copy(const char *srcFilename, const char *destFilename)
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bool Copy(const std::string srcFilename, const std::string destFilename)
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{
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INFO_LOG(COMMON, "Copy: %s --> %s",
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srcFilename, destFilename);
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srcFilename.c_str(), destFilename.c_str());
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#ifdef _WIN32
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if (CopyFile(srcFilename, destFilename, FALSE))
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if (CopyFile(srcFilename.c_str(), destFilename.c_str(), FALSE))
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return true;
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ERROR_LOG(COMMON, "Copy: failed %s --> %s: %s",
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srcFilename, destFilename, GetLastErrorMsg());
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srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
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return false;
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#else
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@ -272,21 +269,21 @@ bool Copy(const char *srcFilename, const char *destFilename)
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char buffer[BSIZE];
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// Open input file
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FILE *input = fopen(srcFilename, "rb");
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FILE *input = fopen(srcFilename.c_str(), "rb");
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if (!input)
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{
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ERROR_LOG(COMMON, "Copy: input failed %s --> %s: %s",
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srcFilename, destFilename, GetLastErrorMsg());
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srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
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return false;
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}
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// open output file
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FILE *output = fopen(destFilename, "wb");
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FILE *output = fopen(destFilename.c_str(), "wb");
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if (!output)
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{
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fclose(input);
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ERROR_LOG(COMMON, "Copy: output failed %s --> %s: %s",
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srcFilename, destFilename, GetLastErrorMsg());
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srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
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return false;
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}
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@ -297,10 +294,11 @@ bool Copy(const char *srcFilename, const char *destFilename)
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int rnum = fread(buffer, sizeof(char), BSIZE, input);
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if (rnum != BSIZE)
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{
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if (ferror(input) != 0) {
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if (ferror(input) != 0)
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{
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ERROR_LOG(COMMON,
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"Copy: failed reading from source, %s --> %s: %s",
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srcFilename, destFilename, GetLastErrorMsg());
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"Copy: failed reading from source, %s --> %s: %s",
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srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
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return false;
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}
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}
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@ -310,8 +308,8 @@ bool Copy(const char *srcFilename, const char *destFilename)
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if (wnum != rnum)
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{
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ERROR_LOG(COMMON,
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"Copy: failed writing to output, %s --> %s: %s",
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srcFilename, destFilename, GetLastErrorMsg());
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"Copy: failed writing to output, %s --> %s: %s",
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srcFilename.c_str(), destFilename.c_str(), GetLastErrorMsg());
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return false;
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}
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}
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@ -323,29 +321,29 @@ bool Copy(const char *srcFilename, const char *destFilename)
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}
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// Returns the size of filename (64bit)
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u64 GetSize(const char *filename)
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u64 GetSize(const std::string filename)
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{
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if (!Exists(filename)) {
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WARN_LOG(COMMON, "GetSize: failed %s: No such file"
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,filename);
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if (!Exists(filename))
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{
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WARN_LOG(COMMON, "GetSize: failed %s: No such file", filename.c_str());
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return 0;
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}
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if (IsDirectory(filename)) {
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WARN_LOG(COMMON, "GetSize: failed %s: is a directory"
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,filename);
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if (IsDirectory(filename))
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{
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WARN_LOG(COMMON, "GetSize: failed %s: is a directory", filename.c_str());
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return 0;
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}
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// on windows it's actually _stat64 defined in commonFuncs
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struct stat64 buf;
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if (stat64(filename, &buf) == 0) {
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if (stat64(filename.c_str(), &buf) == 0)
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{
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DEBUG_LOG(COMMON, "GetSize: %s: %lld",
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filename, (long long)buf.st_size);
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filename.c_str(), (long long)buf.st_size);
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return buf.st_size;
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}
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ERROR_LOG(COMMON, "GetSize: Stat failed %s: %s",
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filename, GetLastErrorMsg());
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filename.c_str(), GetLastErrorMsg());
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return 0;
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}
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@ -381,14 +379,14 @@ u64 GetSize(FILE *f)
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}
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// creates an empty file filename, returns true on success
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bool CreateEmptyFile(const char *filename)
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bool CreateEmptyFile(const std::string filename)
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{
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INFO_LOG(COMMON, "CreateEmptyFile: %s", filename);
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INFO_LOG(COMMON, "CreateEmptyFile: %s", filename.c_str());
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FILE *pFile = fopen(filename, "wb");
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FILE *pFile = fopen(filename.c_str(), "wb");
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if (!pFile) {
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ERROR_LOG(COMMON, "CreateEmptyFile: failed %s: %s",
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filename, GetLastErrorMsg());
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filename.c_str(), GetLastErrorMsg());
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return false;
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}
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fclose(pFile);
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@ -398,55 +396,57 @@ bool CreateEmptyFile(const char *filename)
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// Scans the directory tree gets, starting from _Directory and adds the
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// results into parentEntry. Returns the number of files+directories found
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u32 ScanDirectoryTree(const char *directory, FSTEntry& parentEntry)
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u32 ScanDirectoryTree(const std::string directory, FSTEntry& parentEntry)
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{
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INFO_LOG(COMMON, "ScanDirectoryTree: directory %s", directory);
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INFO_LOG(COMMON, "ScanDirectoryTree: directory %s", directory.c_str());
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// How many files + directories we found
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u32 foundEntries = 0;
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char *virtualName;
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#ifdef _WIN32
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// Find the first file in the directory.
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WIN32_FIND_DATA ffd;
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char searchName[MAX_PATH + 3];
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strncpy(searchName, directory, MAX_PATH);
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strcat(searchName, "\\*");
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HANDLE hFind = FindFirstFile(searchName, &ffd);
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if (hFind == INVALID_HANDLE_VALUE) {
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HANDLE hFind = FindFirstFile((directory + "\\*").c_str(), &ffd);
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if (hFind == INVALID_HANDLE_VALUE)
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{
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FindClose(hFind);
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return foundEntries;
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}
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// windows loop
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do {
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do
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{
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FSTEntry entry;
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virtualName = ffd.cFileName;
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const std::string virtualName(ffd.cFileName);
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#else
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struct dirent dirent, *result = NULL;
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DIR *dirp = opendir(directory);
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DIR *dirp = opendir(directory.c_str());
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if (!dirp)
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return 0;
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// non windows loop
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while (!readdir_r(dirp, &dirent, &result) && result) {
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while (!readdir_r(dirp, &dirent, &result) && result)
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{
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FSTEntry entry;
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virtualName = result->d_name;
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const std::string virtualName(result->d_name);
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#endif
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// check for "." and ".."
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if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
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((virtualName[0] == '.') && (virtualName[1] == '.') &&
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(virtualName[2] == '\0')))
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((virtualName[0] == '.') && (virtualName[1] == '.') &&
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(virtualName[2] == '\0')))
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continue;
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entry.virtualName = virtualName;
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entry.physicalName = directory;
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entry.physicalName += DIR_SEP + entry.virtualName;
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if (IsDirectory(entry.physicalName.c_str())) {
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if (IsDirectory(entry.physicalName.c_str()))
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{
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entry.isDirectory = true;
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// is a directory, lets go inside
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entry.size = ScanDirectoryTree(entry.physicalName.c_str(), entry);
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entry.size = ScanDirectoryTree(entry.physicalName, entry);
|
||||
foundEntries += (u32)entry.size;
|
||||
} else { // is a file
|
||||
}
|
||||
else
|
||||
{ // is a file
|
||||
entry.isDirectory = false;
|
||||
entry.size = GetSize(entry.physicalName.c_str());
|
||||
}
|
||||
|
@ -465,38 +465,35 @@ u32 ScanDirectoryTree(const char *directory, FSTEntry& parentEntry)
|
|||
}
|
||||
|
||||
|
||||
// deletes the given directory and anything under it. Returns true on
|
||||
// success.
|
||||
bool DeleteDirRecursively(const char *directory)
|
||||
// Deletes the given directory and anything under it. Returns true on success.
|
||||
bool DeleteDirRecursively(const std::string directory)
|
||||
{
|
||||
INFO_LOG(COMMON, "DeleteDirRecursively: %s", directory);
|
||||
INFO_LOG(COMMON, "DeleteDirRecursively: %s", directory.c_str());
|
||||
#ifdef _WIN32
|
||||
// Find the first file in the directory.
|
||||
WIN32_FIND_DATA ffd;
|
||||
char searchName[MAX_PATH + 3] = {0};
|
||||
HANDLE hFind = FindFirstFile((directory + "\\*").c_str(), &ffd);
|
||||
|
||||
strncpy(searchName, directory, MAX_PATH);
|
||||
strcat(searchName, "\\*");
|
||||
|
||||
HANDLE hFind = FindFirstFile(searchName, &ffd);
|
||||
|
||||
if (hFind == INVALID_HANDLE_VALUE) {
|
||||
if (hFind == INVALID_HANDLE_VALUE)
|
||||
{
|
||||
FindClose(hFind);
|
||||
return false;
|
||||
}
|
||||
|
||||
// windows loop
|
||||
do {
|
||||
char *virtualName = ffd.cFileName;
|
||||
do
|
||||
{
|
||||
const std::string virtualName = ffd.cFileName;
|
||||
#else
|
||||
struct dirent dirent, *result = NULL;
|
||||
DIR *dirp = opendir(directory);
|
||||
DIR *dirp = opendir(directory.c_str());
|
||||
if (!dirp)
|
||||
return false;
|
||||
|
||||
// non windows loop
|
||||
while (!readdir_r(dirp, &dirent, &result) && result) {
|
||||
char *virtualName = result->d_name;
|
||||
while (!readdir_r(dirp, &dirent, &result) && result)
|
||||
{
|
||||
const std::string virtualName = result->d_name;
|
||||
#endif
|
||||
|
||||
// check for "." and ".."
|
||||
|
@ -505,12 +502,14 @@ bool DeleteDirRecursively(const char *directory)
|
|||
(virtualName[2] == '\0')))
|
||||
continue;
|
||||
|
||||
char newPath[MAX_PATH];
|
||||
sprintf(newPath, "%s%c%s", directory, DIR_SEP_CHR, virtualName);
|
||||
if (IsDirectory(newPath)) {
|
||||
std::string newPath = directory + DIR_SEP_CHR + virtualName;
|
||||
if (IsDirectory(newPath))
|
||||
{
|
||||
if (!DeleteDirRecursively(newPath))
|
||||
return false;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!File::Delete(newPath))
|
||||
return false;
|
||||
}
|
||||
|
@ -527,37 +526,34 @@ bool DeleteDirRecursively(const char *directory)
|
|||
return true;
|
||||
}
|
||||
|
||||
//Create directory and copy contents (does not overwrite existing files)
|
||||
void CopyDir(const char *source_path, const char *dest_path)
|
||||
// Create directory and copy contents (does not overwrite existing files)
|
||||
void CopyDir(const std::string source_path, const std::string dest_path)
|
||||
{
|
||||
#ifndef _WIN32
|
||||
if (!strcmp(source_path, dest_path)) return;
|
||||
if (source_path == dest_path) return;
|
||||
if (!File::Exists(source_path)) return;
|
||||
if (!File::Exists(dest_path)) File::CreateFullPath(dest_path);
|
||||
|
||||
char *virtualName;
|
||||
struct dirent dirent, *result = NULL;
|
||||
DIR *dirp = opendir(source_path);
|
||||
DIR *dirp = opendir(source_path.c_str());
|
||||
if (!dirp) return;
|
||||
|
||||
while (!readdir_r(dirp, &dirent, &result) && result)
|
||||
{
|
||||
virtualName = result->d_name;
|
||||
const std::string virtualName(result->d_name);
|
||||
// check for "." and ".."
|
||||
if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
|
||||
((virtualName[0] == '.') && (virtualName[1] == '.') &&
|
||||
(virtualName[2] == '\0')))
|
||||
continue;
|
||||
|
||||
char source[FILENAME_MAX], dest[FILENAME_MAX];
|
||||
sprintf(source, "%s%s", source_path, virtualName);
|
||||
sprintf(dest, "%s%s", dest_path, virtualName);
|
||||
std::string source, dest;
|
||||
source = source_path + virtualName;
|
||||
dest = dest_path + virtualName;
|
||||
if (IsDirectory(source))
|
||||
{
|
||||
const unsigned int srclen = strlen(source);
|
||||
const unsigned int destlen = strlen(dest);
|
||||
source[srclen] = '/'; source[srclen+1] = '\0';
|
||||
dest[destlen] = '/'; dest[destlen+1] = '\0';
|
||||
source += '/';
|
||||
dest += '/';
|
||||
if (!File::Exists(dest)) File::CreateFullPath(dest);
|
||||
CopyDir(source, dest);
|
||||
}
|
||||
|
@ -584,9 +580,9 @@ std::string GetCurrentDir()
|
|||
}
|
||||
|
||||
// Sets the current directory to the given directory
|
||||
bool SetCurrentDir(const char *_rDirectory)
|
||||
bool SetCurrentDir(const std::string directory)
|
||||
{
|
||||
return __chdir(_rDirectory) == 0;
|
||||
return __chdir(directory.c_str()) == 0;
|
||||
}
|
||||
|
||||
#if defined(__APPLE__)
|
||||
|
@ -622,155 +618,57 @@ std::string GetSysDirectory()
|
|||
return sysDir;
|
||||
}
|
||||
|
||||
// Returns a pointer to a string with a Dolphin data dir or file in the user's home
|
||||
// Returns a string with a Dolphin data dir or file in the user's home
|
||||
// directory. To be used in "multi-user" mode (that is, installed).
|
||||
std::string &GetUserPath(int DirIDX)
|
||||
std::string &GetUserPath(const unsigned int DirIDX)
|
||||
{
|
||||
static std::string UserDir;
|
||||
static std::string GCUserDir;
|
||||
static std::string WiiUserDir;
|
||||
static std::string WiiRootDir;
|
||||
static std::string ConfigDir;
|
||||
static std::string GameConfigDir;
|
||||
static std::string MapsDir;
|
||||
static std::string CacheDir;
|
||||
static std::string ShaderCacheDir;
|
||||
static std::string ShadersDir;
|
||||
static std::string StateSavesDir;
|
||||
static std::string ScreenShotsDir;
|
||||
static std::string OpenCLDir;
|
||||
static std::string HiresTexturesDir;
|
||||
static std::string DumpDir;
|
||||
static std::string DumpFramesDir;
|
||||
static std::string DumpAudioDir;
|
||||
static std::string DumpTexturesDir;
|
||||
static std::string DumpDSPDir;
|
||||
static std::string LogsDir;
|
||||
static std::string MailLogsDir;
|
||||
static std::string WiiSYSCONFDir;
|
||||
static std::string DolphinConfig;
|
||||
static std::string DSPConfig;
|
||||
static std::string DebuggerConfig;
|
||||
static std::string LoggerConfig;
|
||||
static std::string MainLog;
|
||||
static std::string WiiSYSCONF;
|
||||
static std::string RamDump;
|
||||
static std::string ARamDump;
|
||||
static std::string GCSRam;
|
||||
static std::string Default;
|
||||
static std::string paths[NUM_PATH_INDICES];
|
||||
|
||||
// Set up all paths and files on the first run
|
||||
if (UserDir.empty())
|
||||
if (paths[D_USER_IDX].empty())
|
||||
{
|
||||
#ifdef _WIN32
|
||||
// Keep the directory setup the way it was on windows
|
||||
UserDir = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
|
||||
paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
|
||||
#else
|
||||
if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
|
||||
UserDir = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
|
||||
paths[D_USER_IDX] = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
|
||||
else
|
||||
UserDir = std::string(getenv("HOME")) + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
|
||||
paths[D_USER_IDX] = std::string(getenv("HOME")) + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
|
||||
#endif
|
||||
INFO_LOG(COMMON, "GetUserPath: Setting user directory to %s:", UserDir.c_str());
|
||||
INFO_LOG(COMMON, "GetUserPath: Setting user directory to %s:", paths[D_USER_IDX].c_str());
|
||||
|
||||
GCUserDir = UserDir + GC_USER_DIR DIR_SEP;
|
||||
WiiUserDir = UserDir + WII_USER_DIR DIR_SEP;
|
||||
WiiRootDir = UserDir + WII_USER_DIR;
|
||||
ConfigDir = UserDir + CONFIG_DIR DIR_SEP;
|
||||
GameConfigDir = UserDir + GAMECONFIG_DIR DIR_SEP;
|
||||
MapsDir = UserDir + MAPS_DIR DIR_SEP;
|
||||
CacheDir = UserDir + CACHE_DIR DIR_SEP;
|
||||
ShaderCacheDir = UserDir + SHADERCACHE_DIR DIR_SEP;
|
||||
ShadersDir = UserDir + SHADERS_DIR DIR_SEP;
|
||||
StateSavesDir = UserDir + STATESAVES_DIR DIR_SEP;
|
||||
ScreenShotsDir = UserDir + SCREENSHOTS_DIR DIR_SEP;
|
||||
OpenCLDir = UserDir + OPENCL_DIR DIR_SEP;
|
||||
HiresTexturesDir = UserDir + HIRES_TEXTURES_DIR DIR_SEP;
|
||||
DumpDir = UserDir + DUMP_DIR DIR_SEP;
|
||||
DumpFramesDir = UserDir + DUMP_FRAMES_DIR DIR_SEP;
|
||||
DumpAudioDir = UserDir + DUMP_AUDIO_DIR DIR_SEP;
|
||||
DumpTexturesDir = UserDir + DUMP_TEXTURES_DIR DIR_SEP;
|
||||
DumpDSPDir = UserDir + DUMP_DSP_DIR DIR_SEP;
|
||||
LogsDir = UserDir + LOGS_DIR DIR_SEP;
|
||||
MailLogsDir = UserDir + MAIL_LOGS_DIR DIR_SEP;
|
||||
WiiSYSCONFDir = UserDir + WII_SYSCONF_DIR DIR_SEP;
|
||||
DolphinConfig = ConfigDir + DOLPHIN_CONFIG;
|
||||
DSPConfig = ConfigDir + DSP_CONFIG;
|
||||
DebuggerConfig = ConfigDir + DEBUGGER_CONFIG;
|
||||
LoggerConfig = ConfigDir + LOGGER_CONFIG;
|
||||
MainLog = LogsDir + MAIN_LOG;
|
||||
WiiSYSCONF = WiiSYSCONFDir + WII_SYSCONF;
|
||||
RamDump = DumpDir + RAM_DUMP;
|
||||
ARamDump = DumpDir + ARAM_DUMP;
|
||||
GCSRam = GCUserDir + GC_SRAM;
|
||||
}
|
||||
switch (DirIDX)
|
||||
{
|
||||
case D_USER_IDX:
|
||||
return UserDir;
|
||||
case D_GCUSER_IDX:
|
||||
return GCUserDir;
|
||||
case D_WIIUSER_IDX:
|
||||
return WiiUserDir;
|
||||
case D_WIIROOT_IDX:
|
||||
return WiiRootDir;
|
||||
case D_CONFIG_IDX:
|
||||
return ConfigDir;
|
||||
case D_GAMECONFIG_IDX:
|
||||
return GameConfigDir;
|
||||
case D_MAPS_IDX:
|
||||
return MapsDir;
|
||||
case D_CACHE_IDX:
|
||||
return CacheDir;
|
||||
case D_SHADERCACHE_IDX:
|
||||
return ShaderCacheDir;
|
||||
case D_SHADERS_IDX:
|
||||
return ShadersDir;
|
||||
case D_STATESAVES_IDX:
|
||||
return StateSavesDir;
|
||||
case D_SCREENSHOTS_IDX:
|
||||
return ScreenShotsDir;
|
||||
case D_OPENCL_IDX:
|
||||
return OpenCLDir;
|
||||
case D_HIRESTEXTURES_IDX:
|
||||
return HiresTexturesDir;
|
||||
case D_DUMP_IDX:
|
||||
return DumpDir;
|
||||
case D_DUMPFRAMES_IDX:
|
||||
return DumpFramesDir;
|
||||
case D_DUMPAUDIO_IDX:
|
||||
return DumpAudioDir;
|
||||
case D_DUMPTEXTURES_IDX:
|
||||
return DumpTexturesDir;
|
||||
case D_DUMPDSP_IDX:
|
||||
return DumpDSPDir;
|
||||
case D_LOGS_IDX:
|
||||
return LogsDir;
|
||||
case D_MAILLOGS_IDX:
|
||||
return MailLogsDir;
|
||||
case D_WIISYSCONF_IDX:
|
||||
return WiiSYSCONFDir;
|
||||
case F_DOLPHINCONFIG_IDX:
|
||||
return DolphinConfig;
|
||||
case F_DSPCONFIG_IDX:
|
||||
return DSPConfig;
|
||||
case F_DEBUGGERCONFIG_IDX:
|
||||
return DebuggerConfig;
|
||||
case F_LOGGERCONFIG_IDX:
|
||||
return LoggerConfig;
|
||||
case F_MAINLOG_IDX:
|
||||
return MainLog;
|
||||
case F_WIISYSCONF_IDX:
|
||||
return WiiSYSCONF;
|
||||
case F_RAMDUMP_IDX:
|
||||
return RamDump;
|
||||
case F_ARAMDUMP_IDX:
|
||||
return ARamDump;
|
||||
case F_GCSRAM_IDX:
|
||||
return GCSRam;
|
||||
default:
|
||||
return Default;
|
||||
paths[D_GCUSER_IDX] = paths[D_USER_IDX] + GC_USER_DIR DIR_SEP;
|
||||
paths[D_WIIUSER_IDX] = paths[D_USER_IDX] + WII_USER_DIR DIR_SEP;
|
||||
paths[D_WIIROOT_IDX] = paths[D_USER_IDX] + WII_USER_DIR;
|
||||
paths[D_CONFIG_IDX] = paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
|
||||
paths[D_GAMECONFIG_IDX] = paths[D_USER_IDX] + GAMECONFIG_DIR DIR_SEP;
|
||||
paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
|
||||
paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
|
||||
paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
|
||||
paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
|
||||
paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
|
||||
paths[D_SCREENSHOTS_IDX] = paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
|
||||
paths[D_OPENCL_IDX] = paths[D_USER_IDX] + OPENCL_DIR DIR_SEP;
|
||||
paths[D_HIRESTEXTURES_IDX] = paths[D_USER_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
|
||||
paths[D_DUMP_IDX] = paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
|
||||
paths[D_DUMPFRAMES_IDX] = paths[D_USER_IDX] + DUMP_FRAMES_DIR DIR_SEP;
|
||||
paths[D_DUMPAUDIO_IDX] = paths[D_USER_IDX] + DUMP_AUDIO_DIR DIR_SEP;
|
||||
paths[D_DUMPTEXTURES_IDX] = paths[D_USER_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
|
||||
paths[D_DUMPDSP_IDX] = paths[D_USER_IDX] + DUMP_DSP_DIR DIR_SEP;
|
||||
paths[D_LOGS_IDX] = paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
|
||||
paths[D_MAILLOGS_IDX] = paths[D_USER_IDX] + MAIL_LOGS_DIR DIR_SEP;
|
||||
paths[D_WIISYSCONF_IDX] = paths[D_USER_IDX] + WII_SYSCONF_DIR DIR_SEP;
|
||||
paths[F_DOLPHINCONFIG_IDX] = paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
|
||||
paths[F_DSPCONFIG_IDX] = paths[D_CONFIG_IDX] + DSP_CONFIG;
|
||||
paths[F_DEBUGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
|
||||
paths[F_LOGGERCONFIG_IDX] = paths[D_CONFIG_IDX] + LOGGER_CONFIG;
|
||||
paths[F_MAINLOG_IDX] = paths[D_LOGS_IDX] + MAIN_LOG;
|
||||
paths[F_WIISYSCONF_IDX] = paths[D_WIISYSCONF_IDX] + WII_SYSCONF;
|
||||
paths[F_RAMDUMP_IDX] = paths[D_DUMP_IDX] + RAM_DUMP;
|
||||
paths[F_ARAMDUMP_IDX] = paths[D_DUMP_IDX] + ARAM_DUMP;
|
||||
paths[F_GCSRAM_IDX] = paths[D_GCUSER_IDX] + GC_SRAM;
|
||||
}
|
||||
return paths[DirIDX];
|
||||
}
|
||||
|
||||
bool WriteStringToFile(bool text_file, const std::string &str, const char *filename)
|
||||
|
|
|
@ -57,6 +57,7 @@ enum {
|
|||
F_RAMDUMP_IDX,
|
||||
F_ARAMDUMP_IDX,
|
||||
F_GCSRAM_IDX,
|
||||
NUM_PATH_INDICES
|
||||
};
|
||||
|
||||
namespace File
|
||||
|
@ -73,13 +74,13 @@ struct FSTEntry
|
|||
};
|
||||
|
||||
// Returns true if file filename exists
|
||||
bool Exists(const char *filename);
|
||||
bool Exists(const std::string filename);
|
||||
|
||||
// Returns true if filename is a directory
|
||||
bool IsDirectory(const char *filename);
|
||||
bool IsDirectory(const std::string filename);
|
||||
|
||||
// Returns the size of filename (64bit)
|
||||
u64 GetSize(const char *filename);
|
||||
u64 GetSize(const std::string filename);
|
||||
|
||||
// Overloaded GetSize, accepts file descriptor
|
||||
u64 GetSize(const int fd);
|
||||
|
@ -88,46 +89,46 @@ u64 GetSize(const int fd);
|
|||
u64 GetSize(FILE *f);
|
||||
|
||||
// Returns true if successful, or path already exists.
|
||||
bool CreateDir(const char *filename);
|
||||
bool CreateDir(const std::string filename);
|
||||
|
||||
// Creates the full path of fullPath returns true on success
|
||||
bool CreateFullPath(const char *fullPath);
|
||||
bool CreateFullPath(const std::string fullPath);
|
||||
|
||||
// Deletes a given filename, return true on success
|
||||
// Doesn't supports deleting a directory
|
||||
bool Delete(const char *filename);
|
||||
bool Delete(const std::string filename);
|
||||
|
||||
// Deletes a directory filename, returns true on success
|
||||
bool DeleteDir(const char *filename);
|
||||
bool DeleteDir(const std::string filename);
|
||||
|
||||
// renames file srcFilename to destFilename, returns true on success
|
||||
bool Rename(const char *srcFilename, const char *destFilename);
|
||||
bool Rename(const std::string srcFilename, const std::string destFilename);
|
||||
|
||||
// copies file srcFilename to destFilename, returns true on success
|
||||
bool Copy(const char *srcFilename, const char *destFilename);
|
||||
bool Copy(const std::string srcFilename, const std::string destFilename);
|
||||
|
||||
// creates an empty file filename, returns true on success
|
||||
bool CreateEmptyFile(const char *filename);
|
||||
bool CreateEmptyFile(const std::string filename);
|
||||
|
||||
// Scans the directory tree gets, starting from _Directory and adds the
|
||||
// results into parentEntry. Returns the number of files+directories found
|
||||
u32 ScanDirectoryTree(const char *directory, FSTEntry& parentEntry);
|
||||
u32 ScanDirectoryTree(const std::string directory, FSTEntry& parentEntry);
|
||||
|
||||
// deletes the given directory and anything under it. Returns true on success.
|
||||
bool DeleteDirRecursively(const char *directory);
|
||||
bool DeleteDirRecursively(const std::string directory);
|
||||
|
||||
// Returns the current directory
|
||||
std::string GetCurrentDir();
|
||||
|
||||
// Create directory and copy contents (does not overwrite existing files)
|
||||
void CopyDir(const char *source_path, const char *dest_path);
|
||||
void CopyDir(const std::string source_path, const std::string dest_path);
|
||||
|
||||
// Set the current directory to given directory
|
||||
bool SetCurrentDir(const char *directory);
|
||||
bool SetCurrentDir(const std::string directory);
|
||||
|
||||
// Returns a pointer to a string with a Dolphin data dir in the user's home
|
||||
// directory. To be used in "multi-user" mode (that is, installed).
|
||||
std::string &GetUserPath(int DirIDX);
|
||||
std::string &GetUserPath(const unsigned int DirIDX);
|
||||
|
||||
// Returns the path to where the sys file are
|
||||
std::string GetSysDirectory();
|
||||
|
|
|
@ -54,7 +54,7 @@ bool CheckTitleTMD(u64 _titleID)
|
|||
{
|
||||
std::string TitlePath;
|
||||
TitlePath = CreateTitleContentPath(_titleID) + "/title.tmd";
|
||||
if (File::Exists(TitlePath.c_str()))
|
||||
if (File::Exists(TitlePath))
|
||||
{
|
||||
FILE* pTMDFile = fopen(TitlePath.c_str(), "rb");
|
||||
if(pTMDFile)
|
||||
|
@ -74,7 +74,7 @@ bool CheckTitleTMD(u64 _titleID)
|
|||
bool CheckTitleTIK(u64 _titleID)
|
||||
{
|
||||
std::string TikPath = Common::CreateTicketFileName(_titleID);
|
||||
if (File::Exists(TikPath.c_str()))
|
||||
if (File::Exists(TikPath))
|
||||
{
|
||||
FILE* pTIKFile = fopen(TikPath.c_str(), "rb");
|
||||
if(pTIKFile)
|
||||
|
@ -112,7 +112,7 @@ void ReadReplacements(replace_v& replacements)
|
|||
std::string filename(File::GetUserPath(D_WIIROOT_IDX));
|
||||
filename += replace_fname;
|
||||
|
||||
if (!File::Exists(filename.c_str()))
|
||||
if (!File::Exists(filename))
|
||||
CreateReplacementFile(filename);
|
||||
|
||||
std::ifstream f(filename.c_str());
|
||||
|
|
|
@ -288,7 +288,7 @@ bool CBoot::BootUp()
|
|||
// ELF
|
||||
case SCoreStartupParameter::BOOT_ELF:
|
||||
{
|
||||
if(!File::Exists(_StartupPara.m_strFilename.c_str()))
|
||||
if(!File::Exists(_StartupPara.m_strFilename))
|
||||
{
|
||||
PanicAlertT("The file you specified (%s) does not exist",
|
||||
_StartupPara.m_strFilename.c_str());
|
||||
|
|
|
@ -499,7 +499,8 @@ static inline std::string GenerateScreenshotName()
|
|||
std::string gameId = SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID();
|
||||
tempname = File::GetUserPath(D_SCREENSHOTS_IDX) + gameId + DIR_SEP_CHR;
|
||||
|
||||
if (!File::CreateFullPath(tempname.c_str())) {
|
||||
if (!File::CreateFullPath(tempname))
|
||||
{
|
||||
//fallback to old-style screenshots, without folder.
|
||||
tempname = File::GetUserPath(D_SCREENSHOTS_IDX);
|
||||
}
|
||||
|
@ -508,7 +509,7 @@ static inline std::string GenerateScreenshotName()
|
|||
|
||||
do
|
||||
name = StringFromFormat("%s-%d.png", tempname.c_str(), index++);
|
||||
while (File::Exists(name.c_str()));
|
||||
while (File::Exists(name));
|
||||
|
||||
return name;
|
||||
}
|
||||
|
|
|
@ -114,7 +114,7 @@ bool SCoreStartupParameter::AutoSetup(EBootBS2 _BootBS2)
|
|||
bool bootDrive = cdio_is_cdrom(m_strFilename);
|
||||
// Check if the file exist, we may have gotten it from a --elf command line
|
||||
// that gave an incorrect file name
|
||||
if (!bootDrive && !File::Exists(m_strFilename.c_str()))
|
||||
if (!bootDrive && !File::Exists(m_strFilename))
|
||||
{
|
||||
PanicAlertT("The specified file \"%s\" does not exist", m_strFilename.c_str());
|
||||
return false;
|
||||
|
@ -304,7 +304,7 @@ bool SCoreStartupParameter::AutoSetup(EBootBS2 _BootBS2)
|
|||
m_strBootROM = File::GetSysDirectory() + GC_SYS_DIR + DIR_SEP + Region + DIR_SEP GC_IPL;
|
||||
if (!bHLE_BS2)
|
||||
{
|
||||
if (!File::Exists(m_strBootROM.c_str()))
|
||||
if (!File::Exists(m_strBootROM))
|
||||
{
|
||||
WARN_LOG(BOOT, "bootrom file %s not found - using HLE.", m_strBootROM.c_str());
|
||||
bHLE_BS2 = true;
|
||||
|
@ -340,7 +340,7 @@ void SCoreStartupParameter::CheckMemcardPath(std::string& memcardPath, std::stri
|
|||
if (!hasregion)
|
||||
{
|
||||
// filename doesn't have region in the extension
|
||||
if (File::Exists(filename.c_str()))
|
||||
if (File::Exists(filename))
|
||||
{
|
||||
// If the old file exists we are polite and ask if we should copy it
|
||||
std::string oldFilename = filename;
|
||||
|
@ -352,7 +352,7 @@ void SCoreStartupParameter::CheckMemcardPath(std::string& memcardPath, std::stri
|
|||
"Would you like to copy the old file to this new location?\n",
|
||||
isSlotA ? 'A':'B', isSlotA ? 'A':'B', filename.c_str()))
|
||||
{
|
||||
if (!File::Copy(oldFilename.c_str(), filename.c_str()))
|
||||
if (!File::Copy(oldFilename, filename))
|
||||
PanicAlertT("Copy failed");
|
||||
}
|
||||
}
|
||||
|
|
|
@ -109,9 +109,9 @@ void DSPLLE::Initialize(void *hWnd, bool bWii, bool bDSPThread)
|
|||
std::string irom_file = File::GetSysDirectory() + GC_SYS_DIR DIR_SEP DSP_IROM;
|
||||
std::string coef_file = File::GetSysDirectory() + GC_SYS_DIR DIR_SEP DSP_COEF;
|
||||
|
||||
if (!File::Exists(irom_file.c_str()))
|
||||
if (!File::Exists(irom_file))
|
||||
irom_file = File::GetUserPath(D_GCUSER_IDX) + DIR_SEP DSP_IROM;
|
||||
if (!File::Exists(coef_file.c_str()))
|
||||
if (!File::Exists(coef_file))
|
||||
coef_file = File::GetUserPath(D_GCUSER_IDX) + DIR_SEP DSP_COEF;
|
||||
bCanWork = DSPCore_Init(irom_file.c_str(), coef_file.c_str(), AudioCommon::UseJIT());
|
||||
|
||||
|
|
|
@ -111,8 +111,8 @@ void innerFlush(flushStruct* data)
|
|||
{
|
||||
std::string dir;
|
||||
SplitPath(data->filename, &dir, 0, 0);
|
||||
if(!File::IsDirectory(dir.c_str()))
|
||||
File::CreateFullPath(dir.c_str());
|
||||
if(!File::IsDirectory(dir))
|
||||
File::CreateFullPath(dir);
|
||||
pFile = fopen(data->filename.c_str(), "wb");
|
||||
}
|
||||
|
||||
|
|
|
@ -213,10 +213,10 @@ void CopySettingsFile(std::string& DeviceName)
|
|||
|
||||
// Check if the target dir exists, otherwise create it
|
||||
std::string TargetDir = Target.substr(0, Target.find_last_of(DIR_SEP));
|
||||
if (!File::IsDirectory(TargetDir.c_str()))
|
||||
File::CreateFullPath(Target.c_str());
|
||||
if (!File::IsDirectory(TargetDir))
|
||||
File::CreateFullPath(Target);
|
||||
|
||||
if (File::Copy(Source.c_str(), Target.c_str()))
|
||||
if (File::Copy(Source, Target))
|
||||
{
|
||||
INFO_LOG(WII_IPC_FILEIO, "FS: Copied %s to %s", Source.c_str(), Target.c_str());
|
||||
}
|
||||
|
|
|
@ -108,7 +108,7 @@ bool CWII_IPC_HLE_Device_FileIO::Open(u32 _CommandAddress, u32 _Mode)
|
|||
|
||||
// The file must exist before we can open it
|
||||
// It should be created by ISFS_CreateFile, not here
|
||||
if(File::Exists(m_Filename.c_str()))
|
||||
if(File::Exists(m_Filename))
|
||||
{
|
||||
INFO_LOG(WII_IPC_FILEIO, "FileIO: Open %s (%s)", m_Name.c_str(), Modes[_Mode]);
|
||||
switch(_Mode)
|
||||
|
|
|
@ -445,11 +445,11 @@ bool CWII_IPC_HLE_Device_es::IOCtlV(u32 _CommandAddress)
|
|||
std::string TicketFilename = Common::CreateTicketFileName(TitleID);
|
||||
|
||||
u32 ViewCount = 0;
|
||||
if (File::Exists(TicketFilename.c_str()))
|
||||
if (File::Exists(TicketFilename))
|
||||
{
|
||||
const u32 SIZE_OF_ONE_TICKET = 676;
|
||||
|
||||
u32 FileSize = (u32)(File::GetSize(TicketFilename.c_str()));
|
||||
u32 FileSize = (u32)(File::GetSize(TicketFilename));
|
||||
_dbg_assert_msg_(WII_IPC_ES, (FileSize % SIZE_OF_ONE_TICKET) == 0, "IOCTL_ES_GETVIEWCNT ticket file size seems to be wrong");
|
||||
|
||||
ViewCount = FileSize / SIZE_OF_ONE_TICKET;
|
||||
|
@ -481,7 +481,7 @@ bool CWII_IPC_HLE_Device_es::IOCtlV(u32 _CommandAddress)
|
|||
u32 maxViews = Memory::Read_U32(Buffer.InBuffer[1].m_Address);
|
||||
|
||||
std::string TicketFilename = Common::CreateTicketFileName(TitleID);
|
||||
if (File::Exists(TicketFilename.c_str()))
|
||||
if (File::Exists(TicketFilename))
|
||||
{
|
||||
const u32 SIZE_OF_ONE_TICKET = 676;
|
||||
FILE* pFile = fopen(TicketFilename.c_str(), "rb");
|
||||
|
@ -807,9 +807,9 @@ u32 CWII_IPC_HLE_Device_es::ES_DIVerify(u8* _pTMD, u32 _sz)
|
|||
dataPath = Common::CreateTitleDataPath(tmdTitleID) + DIR_SEP;
|
||||
tmdPath = contentPath + "/title.tmd";
|
||||
|
||||
File::CreateFullPath(contentPath.c_str());
|
||||
File::CreateFullPath(dataPath.c_str());
|
||||
if(!File::Exists(tmdPath.c_str()))
|
||||
File::CreateFullPath(contentPath);
|
||||
File::CreateFullPath(dataPath);
|
||||
if(!File::Exists(tmdPath))
|
||||
{
|
||||
FILE* _pTMDFile = fopen(tmdPath.c_str(), "wb");
|
||||
if (_pTMDFile)
|
||||
|
|
|
@ -47,7 +47,7 @@ bool CWII_IPC_HLE_Device_fs::Open(u32 _CommandAddress, u32 _Mode)
|
|||
// clear tmp folder
|
||||
{
|
||||
std::string Path = File::GetUserPath(D_WIIUSER_IDX) + "tmp";
|
||||
File::DeleteDirRecursively(Path.c_str());
|
||||
File::DeleteDirRecursively(Path);
|
||||
File::CreateDir(Path.c_str());
|
||||
}
|
||||
|
||||
|
@ -125,7 +125,7 @@ bool CWII_IPC_HLE_Device_fs::IOCtlV(u32 _CommandAddress)
|
|||
|
||||
INFO_LOG(WII_IPC_FILEIO, "FS: IOCTL_READ_DIR %s", DirName.c_str());
|
||||
|
||||
if (!File::Exists(DirName.c_str()))
|
||||
if (!File::Exists(DirName))
|
||||
{
|
||||
WARN_LOG(WII_IPC_FILEIO, "FS: Search not found: %s", DirName.c_str());
|
||||
ReturnValue = FS_DIRFILE_NOT_FOUND;
|
||||
|
@ -133,7 +133,7 @@ bool CWII_IPC_HLE_Device_fs::IOCtlV(u32 _CommandAddress)
|
|||
}
|
||||
|
||||
// AyuanX: what if we return "found one successfully" if it is a file?
|
||||
else if (!File::IsDirectory(DirName.c_str()))
|
||||
else if (!File::IsDirectory(DirName))
|
||||
{
|
||||
// It's not a directory, so error.
|
||||
// Games don't usually seem to care WHICH error they get, as long as it's <0
|
||||
|
@ -214,10 +214,10 @@ bool CWII_IPC_HLE_Device_fs::IOCtlV(u32 _CommandAddress)
|
|||
u32 iNodes = 0;
|
||||
|
||||
INFO_LOG(WII_IPC_FILEIO, "IOCTL_GETUSAGE %s", path.c_str());
|
||||
if (File::IsDirectory(path.c_str()))
|
||||
if (File::IsDirectory(path))
|
||||
{
|
||||
File::FSTEntry parentDir;
|
||||
iNodes = File::ScanDirectoryTree(path.c_str(), parentDir);
|
||||
iNodes = File::ScanDirectoryTree(path, parentDir);
|
||||
|
||||
u64 totalSize = ComputeTotalFileSize(parentDir); // "Real" size, to be converted to nand blocks
|
||||
|
||||
|
@ -315,8 +315,8 @@ s32 CWII_IPC_HLE_Device_fs::ExecuteCommand(u32 _Parameter, u32 _BufferIn, u32 _B
|
|||
INFO_LOG(WII_IPC_FILEIO, "FS: CREATE_DIR %s, OwnerID %#x, GroupID %#x, Attributes %#x", DirName.c_str(), OwnerID, GroupID, Attribs);
|
||||
|
||||
DirName += DIR_SEP;
|
||||
File::CreateFullPath(DirName.c_str());
|
||||
_dbg_assert_msg_(WII_IPC_FILEIO, File::IsDirectory(DirName.c_str()), "FS: CREATE_DIR %s failed", DirName.c_str());
|
||||
File::CreateFullPath(DirName);
|
||||
_dbg_assert_msg_(WII_IPC_FILEIO, File::IsDirectory(DirName), "FS: CREATE_DIR %s failed", DirName.c_str());
|
||||
|
||||
return FS_RESULT_OK;
|
||||
}
|
||||
|
@ -359,13 +359,13 @@ s32 CWII_IPC_HLE_Device_fs::ExecuteCommand(u32 _Parameter, u32 _BufferIn, u32 _B
|
|||
u8 GroupPerm = 0x3; // read/write
|
||||
u8 OtherPerm = 0x3; // read/write
|
||||
u8 Attributes = 0x00; // no attributes
|
||||
if (File::IsDirectory(Filename.c_str()))
|
||||
if (File::IsDirectory(Filename))
|
||||
{
|
||||
INFO_LOG(WII_IPC_FILEIO, "FS: GET_ATTR Directory %s - all permission flags are set", Filename.c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
if (File::Exists(Filename.c_str()))
|
||||
if (File::Exists(Filename))
|
||||
{
|
||||
INFO_LOG(WII_IPC_FILEIO, "FS: GET_ATTR %s - all permission flags are set", Filename.c_str());
|
||||
}
|
||||
|
@ -401,11 +401,11 @@ s32 CWII_IPC_HLE_Device_fs::ExecuteCommand(u32 _Parameter, u32 _BufferIn, u32 _B
|
|||
|
||||
std::string Filename = HLE_IPC_BuildFilename((const char*)Memory::GetPointer(_BufferIn+Offset), 64);
|
||||
Offset += 64;
|
||||
if (File::Delete(Filename.c_str()))
|
||||
if (File::Delete(Filename))
|
||||
{
|
||||
INFO_LOG(WII_IPC_FILEIO, "FS: DeleteFile %s", Filename.c_str());
|
||||
}
|
||||
else if (File::DeleteDir(Filename.c_str()))
|
||||
else if (File::DeleteDir(Filename))
|
||||
{
|
||||
INFO_LOG(WII_IPC_FILEIO, "FS: DeleteDir %s", Filename.c_str());
|
||||
}
|
||||
|
@ -430,16 +430,16 @@ s32 CWII_IPC_HLE_Device_fs::ExecuteCommand(u32 _Parameter, u32 _BufferIn, u32 _B
|
|||
Offset += 64;
|
||||
|
||||
// try to make the basis directory
|
||||
File::CreateFullPath(FilenameRename.c_str());
|
||||
File::CreateFullPath(FilenameRename);
|
||||
|
||||
// if there is already a file, delete it
|
||||
if (File::Exists(FilenameRename.c_str()))
|
||||
if (File::Exists(FilenameRename))
|
||||
{
|
||||
File::Delete(FilenameRename.c_str());
|
||||
File::Delete(FilenameRename);
|
||||
}
|
||||
|
||||
// finally try to rename the file
|
||||
if (File::Rename(Filename.c_str(), FilenameRename.c_str()))
|
||||
if (File::Rename(Filename, FilenameRename))
|
||||
{
|
||||
INFO_LOG(WII_IPC_FILEIO, "FS: Rename %s to %s", Filename.c_str(), FilenameRename.c_str());
|
||||
}
|
||||
|
@ -475,15 +475,15 @@ s32 CWII_IPC_HLE_Device_fs::ExecuteCommand(u32 _Parameter, u32 _BufferIn, u32 _B
|
|||
DEBUG_LOG(WII_IPC_FILEIO, " Attributes: 0x%02x", Attributes);
|
||||
|
||||
// check if the file already exist
|
||||
if (File::Exists(Filename.c_str()))
|
||||
if (File::Exists(Filename))
|
||||
{
|
||||
WARN_LOG(WII_IPC_FILEIO, "\tresult = FS_RESULT_EXISTS");
|
||||
return FS_FILE_EXIST;
|
||||
}
|
||||
|
||||
// create the file
|
||||
File::CreateFullPath(Filename.c_str()); // just to be sure
|
||||
bool Result = File::CreateEmptyFile(Filename.c_str());
|
||||
File::CreateFullPath(Filename); // just to be sure
|
||||
bool Result = File::CreateEmptyFile(Filename);
|
||||
if (!Result)
|
||||
{
|
||||
ERROR_LOG(WII_IPC_FILEIO, "CWII_IPC_HLE_Device_fs: couldn't create new file");
|
||||
|
|
|
@ -201,25 +201,21 @@ bool BeginRecordingInput(int controllers)
|
|||
if(g_playMode != MODE_NONE || controllers == 0 || g_recordfd != NULL)
|
||||
return false;
|
||||
|
||||
const char *filename = g_recordFile.c_str();
|
||||
|
||||
if(File::Exists(filename))
|
||||
File::Delete(filename);
|
||||
if(File::Exists(g_recordFile))
|
||||
File::Delete(g_recordFile);
|
||||
|
||||
if (Core::isRunning())
|
||||
{
|
||||
std::string tmpStateFilename = g_recordFile;
|
||||
tmpStateFilename.append(".sav");
|
||||
const char *stateFilename = tmpStateFilename.c_str();
|
||||
const std::string stateFilename = g_recordFile + ".sav";
|
||||
if(File::Exists(stateFilename))
|
||||
File::Delete(stateFilename);
|
||||
State_SaveAs(stateFilename);
|
||||
State_SaveAs(stateFilename.c_str());
|
||||
g_bRecordingFromSaveState = true;
|
||||
}
|
||||
|
||||
g_recordfd = fopen(filename, "wb");
|
||||
g_recordfd = fopen(g_recordFile.c_str(), "wb");
|
||||
if(!g_recordfd) {
|
||||
PanicAlertT("Error opening file %s for recording", filename);
|
||||
PanicAlertT("Error opening file %s for recording", g_recordFile.c_str());
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -360,8 +356,8 @@ bool PlayInput(const char *filename)
|
|||
|
||||
DTMHeader header;
|
||||
|
||||
File::Delete(g_recordFile.c_str());
|
||||
File::Copy(filename, g_recordFile.c_str());
|
||||
File::Delete(g_recordFile);
|
||||
File::Copy(filename, g_recordFile);
|
||||
|
||||
g_recordfd = fopen(g_recordFile.c_str(), "r+b");
|
||||
if(!g_recordfd)
|
||||
|
@ -377,9 +373,8 @@ bool PlayInput(const char *filename)
|
|||
// Load savestate (and skip to frame data)
|
||||
if(header.bFromSaveState)
|
||||
{
|
||||
std::string stateFilename = filename;
|
||||
stateFilename.append(".sav");
|
||||
if(File::Exists(stateFilename.c_str()))
|
||||
const std::string stateFilename = std::string(filename) + ".sav";
|
||||
if(File::Exists(stateFilename))
|
||||
Core::SetStateFileName(stateFilename);
|
||||
g_bRecordingFromSaveState = true;
|
||||
}
|
||||
|
@ -445,8 +440,8 @@ void LoadInput(const char *filename)
|
|||
if (g_recordfd)
|
||||
fclose(g_recordfd);
|
||||
|
||||
File::Delete(g_recordFile.c_str());
|
||||
File::Copy(filename, g_recordFile.c_str());
|
||||
File::Delete(g_recordFile);
|
||||
File::Copy(filename, g_recordFile);
|
||||
|
||||
g_recordfd = fopen(g_recordFile.c_str(), "r+b");
|
||||
fseeko(g_recordfd, 0, SEEK_END);
|
||||
|
@ -569,8 +564,8 @@ void EndPlayInput(bool cont)
|
|||
// if playback ends before the end of the file.
|
||||
SaveRecording(g_tmpRecordFile.c_str());
|
||||
fclose(g_recordfd);
|
||||
File::Delete(g_recordFile.c_str());
|
||||
File::Copy(g_tmpRecordFile.c_str(), g_recordFile.c_str());
|
||||
File::Delete(g_recordFile);
|
||||
File::Copy(g_tmpRecordFile, g_recordFile);
|
||||
g_recordfd = fopen(g_recordFile.c_str(), "r+b");
|
||||
fseeko(g_recordfd, 0, SEEK_END);
|
||||
g_playMode = MODE_RECORDING;
|
||||
|
@ -624,7 +619,7 @@ void SaveRecording(const char *filename)
|
|||
bool success = false;
|
||||
fclose(g_recordfd);
|
||||
File::Delete(filename);
|
||||
success = File::Copy(g_recordFile.c_str(), filename);
|
||||
success = File::Copy(g_recordFile, filename);
|
||||
|
||||
if (success && g_bRecordingFromSaveState)
|
||||
{
|
||||
|
@ -632,7 +627,7 @@ void SaveRecording(const char *filename)
|
|||
tmpStateFilename.append(".sav");
|
||||
std::string stateFilename = filename;
|
||||
stateFilename.append(".sav");
|
||||
success = File::Copy(tmpStateFilename.c_str(), stateFilename.c_str());
|
||||
success = File::Copy(tmpStateFilename, stateFilename);
|
||||
}
|
||||
|
||||
if (success /* && !g_bReadOnly*/)
|
||||
|
|
|
@ -86,7 +86,7 @@ void LoadPatchSection(const char *section, std::vector<Patch> &patches, IniFile
|
|||
|
||||
std::string::size_type loc = line.find_first_of('=', 0);
|
||||
if (loc != std::string::npos)
|
||||
line.at(loc) = ':';
|
||||
line[loc] = ':';
|
||||
|
||||
std::vector<std::string> items;
|
||||
SplitString(line, ':', items);
|
||||
|
|
|
@ -179,12 +179,12 @@ void CompressAndDumpState(saveStruct* saveArg)
|
|||
Common::SetCurrentThreadName("SaveState thread");
|
||||
|
||||
// Moving to last overwritten save-state
|
||||
if (File::Exists(cur_filename.c_str()))
|
||||
if (File::Exists(cur_filename))
|
||||
{
|
||||
if (File::Exists((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav").c_str()))
|
||||
File::Delete((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav").c_str());
|
||||
if (File::Exists(File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"))
|
||||
File::Delete((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"));
|
||||
|
||||
if (!File::Rename(cur_filename.c_str(), (File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav").c_str()))
|
||||
if (!File::Rename(cur_filename, File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav"))
|
||||
Core::DisplayMessage("Failed to move previous state to state undo backup", 1000);
|
||||
}
|
||||
|
||||
|
@ -388,8 +388,8 @@ void LoadStateCallback(u64 userdata, int cyclesLate)
|
|||
|
||||
delete[] buffer;
|
||||
|
||||
if (File::Exists(StringFromFormat("%s.dtm", cur_filename.c_str()).c_str()))
|
||||
Frame::LoadInput(StringFromFormat("%s.dtm", cur_filename.c_str()).c_str());
|
||||
if (File::Exists(cur_filename + ".dtm"))
|
||||
Frame::LoadInput((cur_filename + ".dtm").c_str());
|
||||
else if (!Frame::IsRecordingInputFromSaveState())
|
||||
Frame::EndPlayInput(false);
|
||||
|
||||
|
|
|
@ -157,11 +157,11 @@ CNANDContentLoader::CNANDContentLoader(const std::string& _rName)
|
|||
, m_IosVersion(0x09)
|
||||
, m_BootIndex(-1)
|
||||
{
|
||||
if (File::IsDirectory(_rName.c_str()))
|
||||
if (File::IsDirectory(_rName))
|
||||
{
|
||||
m_Valid = CreateFromDirectory(_rName);
|
||||
}
|
||||
else if (File::Exists(_rName.c_str()))
|
||||
else if (File::Exists(_rName))
|
||||
{
|
||||
m_Valid = CreateFromWAD(_rName);
|
||||
}
|
||||
|
@ -210,7 +210,7 @@ bool CNANDContentLoader::CreateFromDirectory(const std::string& _rPath)
|
|||
TMDFileName.c_str());
|
||||
return false;
|
||||
}
|
||||
u64 Size = File::GetSize(TMDFileName.c_str());
|
||||
u64 Size = File::GetSize(TMDFileName);
|
||||
u8* pTMD = new u8[(u32)Size];
|
||||
fread(pTMD, (size_t)Size, 1, pTMDFile);
|
||||
fclose(pTMDFile);
|
||||
|
|
|
@ -92,7 +92,7 @@ CVolumeDirectory::~CVolumeDirectory()
|
|||
bool CVolumeDirectory::IsValidDirectory(const std::string& _rDirectory)
|
||||
{
|
||||
std::string directoryName = ExtractDirectoryName(_rDirectory);
|
||||
return File::IsDirectory(directoryName.c_str());
|
||||
return File::IsDirectory(directoryName);
|
||||
}
|
||||
|
||||
bool CVolumeDirectory::RAWRead( u64 _Offset, u64 _Length, u8* _pBuffer ) const
|
||||
|
@ -513,7 +513,7 @@ static u32 ComputeNameSize(const File::FSTEntry& parentEntry)
|
|||
|
||||
u32 CVolumeDirectory::AddDirectoryEntries(const std::string& _Directory, File::FSTEntry& parentEntry)
|
||||
{
|
||||
u32 foundEntries = ScanDirectoryTree(_Directory.c_str(), parentEntry);
|
||||
u32 foundEntries = ScanDirectoryTree(_Directory, parentEntry);
|
||||
m_totalNameSize += ComputeNameSize(parentEntry);
|
||||
return foundEntries;
|
||||
}
|
||||
|
|
|
@ -201,7 +201,7 @@ void CCodeWindow::OnProfilerMenu(wxCommandEvent& event)
|
|||
if (jit != NULL)
|
||||
{
|
||||
std::string filename = File::GetUserPath(D_DUMP_IDX) + "Debug/profiler.txt";
|
||||
File::CreateFullPath(filename.c_str());
|
||||
File::CreateFullPath(filename);
|
||||
Profiler::WriteProfileResults(filename.c_str());
|
||||
|
||||
wxFileType* filetype = NULL;
|
||||
|
@ -254,7 +254,7 @@ void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
|
|||
break;
|
||||
}
|
||||
case IDM_LOADMAPFILE:
|
||||
if (!File::Exists(mapfile.c_str()))
|
||||
if (!File::Exists(mapfile))
|
||||
{
|
||||
g_symbolDB.Clear();
|
||||
PPCAnalyst::FindFunctions(0x81300000, 0x81800000, &g_symbolDB);
|
||||
|
|
|
@ -255,7 +255,7 @@ void GFXDebuggerPanel::OnDumpButton(wxCommandEvent& event)
|
|||
{
|
||||
std::string dump_path = File::GetUserPath(D_DUMP_IDX) + "Debug/" +
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID + "/";
|
||||
if (!File::CreateFullPath(dump_path.c_str()))
|
||||
if (!File::CreateFullPath(dump_path))
|
||||
return;
|
||||
|
||||
switch (m_pDumpList->GetSelection())
|
||||
|
|
|
@ -677,7 +677,7 @@ void CFrame::DoOpen(bool Boot)
|
|||
{
|
||||
PanicAlertT("Current dir changed from %s to %s after wxFileSelector!",
|
||||
currentDir.c_str(), currentDir2.c_str());
|
||||
File::SetCurrentDir(currentDir.c_str());
|
||||
File::SetCurrentDir(currentDir);
|
||||
}
|
||||
|
||||
if (path.IsEmpty())
|
||||
|
@ -1641,7 +1641,7 @@ void CFrame::GameListChanged(wxCommandEvent& event)
|
|||
|
||||
for (u32 i = 0; i < rFilenames.size(); i++)
|
||||
{
|
||||
File::Delete(rFilenames[i].c_str());
|
||||
File::Delete(rFilenames[i]);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -544,7 +544,7 @@ void CGameListCtrl::ScanForISOs()
|
|||
for (u32 i = 0; i < Directories.size(); i++)
|
||||
{
|
||||
File::FSTEntry FST_Temp;
|
||||
File::ScanDirectoryTree(Directories[i].c_str(), FST_Temp);
|
||||
File::ScanDirectoryTree(Directories[i], FST_Temp);
|
||||
for (u32 j = 0; j < FST_Temp.children.size(); j++)
|
||||
{
|
||||
if (FST_Temp.children[j].isDirectory)
|
||||
|
@ -1133,7 +1133,7 @@ void CGameListCtrl::OnDeleteGCM(wxCommandEvent& WXUNUSED (event))
|
|||
if (wxMessageBox(_("Are you sure you want to delete this file? It will be gone forever!"),
|
||||
wxMessageBoxCaptionStr, wxYES_NO | wxICON_EXCLAMATION) == wxYES)
|
||||
{
|
||||
File::Delete(iso->GetFileName().c_str());
|
||||
File::Delete(iso->GetFileName());
|
||||
Update();
|
||||
}
|
||||
}
|
||||
|
@ -1147,7 +1147,7 @@ void CGameListCtrl::OnDeleteGCM(wxCommandEvent& WXUNUSED (event))
|
|||
for (int i = 0; i < selected; i++)
|
||||
{
|
||||
const GameListItem *iso = GetSelectedISO();
|
||||
File::Delete(iso->GetFileName().c_str());
|
||||
File::Delete(iso->GetFileName());
|
||||
}
|
||||
Update();
|
||||
}
|
||||
|
|
|
@ -78,7 +78,7 @@ GameListItem::GameListItem(const std::string& _rFileName)
|
|||
m_Description[i] = "No Description";
|
||||
}
|
||||
m_Country = pVolume->GetCountry();
|
||||
m_FileSize = File::GetSize(_rFileName.c_str());
|
||||
m_FileSize = File::GetSize(_rFileName);
|
||||
m_VolumeSize = pVolume->GetSize();
|
||||
|
||||
m_UniqueID = pVolume->GetUniqueID();
|
||||
|
@ -153,9 +153,9 @@ bool GameListItem::LoadFromCache()
|
|||
|
||||
void GameListItem::SaveToCache()
|
||||
{
|
||||
if (!File::IsDirectory(File::GetUserPath(D_CACHE_IDX).c_str()))
|
||||
if (!File::IsDirectory(File::GetUserPath(D_CACHE_IDX)))
|
||||
{
|
||||
File::CreateDir(File::GetUserPath(D_CACHE_IDX).c_str());
|
||||
File::CreateDir(File::GetUserPath(D_CACHE_IDX));
|
||||
}
|
||||
|
||||
CChunkFileReader::Save<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
|
||||
|
@ -188,7 +188,7 @@ std::string GameListItem::CreateCacheFilename()
|
|||
// Append hash to prevent ISO name-clashing in different folders.
|
||||
Filename.append(StringFromFormat("%s_%x_%llx.cache",
|
||||
extension.c_str(), HashFletcher((const u8 *)LegalPathname.c_str(), LegalPathname.size()),
|
||||
File::GetSize(m_FileName.c_str())));
|
||||
File::GetSize(m_FileName)));
|
||||
|
||||
std::string fullname(File::GetUserPath(D_CACHE_IDX));
|
||||
fullname += Filename;
|
||||
|
|
|
@ -591,7 +591,7 @@ void GamepadPage::LoadProfile(wxCommandEvent&)
|
|||
std::string fname;
|
||||
GamepadPage::GetProfilePath(fname);
|
||||
|
||||
if (false == File::Exists(fname.c_str()))
|
||||
if (false == File::Exists(fname))
|
||||
return;
|
||||
|
||||
IniFile inifile;
|
||||
|
@ -609,7 +609,7 @@ void GamepadPage::SaveProfile(wxCommandEvent&)
|
|||
{
|
||||
std::string fname;
|
||||
GamepadPage::GetProfilePath(fname);
|
||||
File::CreateFullPath(fname.c_str());
|
||||
File::CreateFullPath(fname);
|
||||
|
||||
if (false == fname.empty())
|
||||
{
|
||||
|
|
|
@ -202,7 +202,7 @@ bool DolphinApp::OnInit()
|
|||
|
||||
#ifdef _WIN32
|
||||
// Keep the user config dir free unless user wants to save the working dir
|
||||
if (!File::Exists((File::GetUserPath(D_CONFIG_IDX) + "portable").c_str()))
|
||||
if (!File::Exists(File::GetUserPath(D_CONFIG_IDX) + "portable"))
|
||||
{
|
||||
char tmp[1024];
|
||||
sprintf(tmp, "%s/.dolphin%swd", (const char*)wxStandardPaths::Get().GetUserConfigDir().mb_str(),
|
||||
|
@ -263,35 +263,35 @@ bool DolphinApp::OnInit()
|
|||
#else
|
||||
//create all necessary directories in user directory
|
||||
//TODO : detect the revision and upgrade where necessary
|
||||
File::CopyDir(std::string(SHARED_USER_DIR CONFIG_DIR DIR_SEP).c_str(),
|
||||
File::GetUserPath(D_CONFIG_IDX).c_str());
|
||||
File::CopyDir(std::string(SHARED_USER_DIR GAMECONFIG_DIR DIR_SEP).c_str(),
|
||||
File::GetUserPath(D_GAMECONFIG_IDX).c_str());
|
||||
File::CopyDir(std::string(SHARED_USER_DIR MAPS_DIR DIR_SEP).c_str(),
|
||||
File::GetUserPath(D_MAPS_IDX).c_str());
|
||||
File::CopyDir(std::string(SHARED_USER_DIR SHADERS_DIR DIR_SEP).c_str(),
|
||||
File::GetUserPath(D_SHADERS_IDX).c_str());
|
||||
File::CopyDir(std::string(SHARED_USER_DIR WII_USER_DIR DIR_SEP).c_str(),
|
||||
File::GetUserPath(D_WIIUSER_IDX).c_str());
|
||||
File::CopyDir(std::string(SHARED_USER_DIR OPENCL_DIR DIR_SEP).c_str(),
|
||||
File::GetUserPath(D_OPENCL_IDX).c_str());
|
||||
File::CopyDir(std::string(SHARED_USER_DIR CONFIG_DIR DIR_SEP),
|
||||
File::GetUserPath(D_CONFIG_IDX));
|
||||
File::CopyDir(std::string(SHARED_USER_DIR GAMECONFIG_DIR DIR_SEP),
|
||||
File::GetUserPath(D_GAMECONFIG_IDX));
|
||||
File::CopyDir(std::string(SHARED_USER_DIR MAPS_DIR DIR_SEP),
|
||||
File::GetUserPath(D_MAPS_IDX));
|
||||
File::CopyDir(std::string(SHARED_USER_DIR SHADERS_DIR DIR_SEP),
|
||||
File::GetUserPath(D_SHADERS_IDX));
|
||||
File::CopyDir(std::string(SHARED_USER_DIR WII_USER_DIR DIR_SEP),
|
||||
File::GetUserPath(D_WIIUSER_IDX));
|
||||
File::CopyDir(std::string(SHARED_USER_DIR OPENCL_DIR DIR_SEP),
|
||||
File::GetUserPath(D_OPENCL_IDX));
|
||||
|
||||
if (!File::Exists(File::GetUserPath(D_GCUSER_IDX).c_str()))
|
||||
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX).c_str());
|
||||
if (!File::Exists(File::GetUserPath(D_CACHE_IDX).c_str()))
|
||||
File::CreateFullPath(File::GetUserPath(D_CACHE_IDX).c_str());
|
||||
if (!File::Exists(File::GetUserPath(D_DUMPDSP_IDX).c_str()))
|
||||
File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX).c_str());
|
||||
if (!File::Exists(File::GetUserPath(D_DUMPTEXTURES_IDX).c_str()))
|
||||
File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX).c_str());
|
||||
if (!File::Exists(File::GetUserPath(D_HIRESTEXTURES_IDX).c_str()))
|
||||
File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX).c_str());
|
||||
if (!File::Exists(File::GetUserPath(D_SCREENSHOTS_IDX).c_str()))
|
||||
File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX).c_str());
|
||||
if (!File::Exists(File::GetUserPath(D_STATESAVES_IDX).c_str()))
|
||||
File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX).c_str());
|
||||
if (!File::Exists(File::GetUserPath(D_MAILLOGS_IDX).c_str()))
|
||||
File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX).c_str());
|
||||
if (!File::Exists(File::GetUserPath(D_GCUSER_IDX)))
|
||||
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX));
|
||||
if (!File::Exists(File::GetUserPath(D_CACHE_IDX)))
|
||||
File::CreateFullPath(File::GetUserPath(D_CACHE_IDX));
|
||||
if (!File::Exists(File::GetUserPath(D_DUMPDSP_IDX)))
|
||||
File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
|
||||
if (!File::Exists(File::GetUserPath(D_DUMPTEXTURES_IDX)))
|
||||
File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
|
||||
if (!File::Exists(File::GetUserPath(D_HIRESTEXTURES_IDX)))
|
||||
File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX));
|
||||
if (!File::Exists(File::GetUserPath(D_SCREENSHOTS_IDX)))
|
||||
File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX));
|
||||
if (!File::Exists(File::GetUserPath(D_STATESAVES_IDX)))
|
||||
File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX));
|
||||
if (!File::Exists(File::GetUserPath(D_MAILLOGS_IDX)))
|
||||
File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX));
|
||||
#endif
|
||||
|
||||
LogManager::Init();
|
||||
|
@ -374,14 +374,13 @@ void DolphinApp::AfterInit(wxTimerEvent& WXUNUSED(event))
|
|||
if (main_frame->g_pCodeWindow->AutomaticStart())
|
||||
{
|
||||
if(!SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM.empty()
|
||||
&& File::Exists(SConfig::GetInstance().m_LocalCoreStartupParameter.
|
||||
m_strDefaultGCM.c_str()))
|
||||
&& File::Exists(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDefaultGCM))
|
||||
{
|
||||
main_frame->BootGame(SConfig::GetInstance().m_LocalCoreStartupParameter.
|
||||
m_strDefaultGCM);
|
||||
}
|
||||
else if(!SConfig::GetInstance().m_LastFilename.empty()
|
||||
&& File::Exists(SConfig::GetInstance().m_LastFilename.c_str()))
|
||||
&& File::Exists(SConfig::GetInstance().m_LastFilename))
|
||||
{
|
||||
main_frame->BootGame(SConfig::GetInstance().m_LastFilename);
|
||||
}
|
||||
|
@ -394,7 +393,7 @@ void DolphinApp::InitLanguageSupport()
|
|||
unsigned int language = 0;
|
||||
|
||||
IniFile ini;
|
||||
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX).c_str());
|
||||
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
|
||||
ini.Get("Interface", "Language", &language, wxLANGUAGE_DEFAULT);
|
||||
|
||||
// Load language if possible, fall back to system default otherwise
|
||||
|
|
|
@ -569,7 +569,7 @@ void CMemcardManager::CopyDeleteClick(wxCommandEvent& event)
|
|||
{
|
||||
if (!CopyDeleteSwitch(memoryCard[slot]->ExportGci(index, fileName.mb_str(), NULL), -1))
|
||||
{
|
||||
File::Delete(fileName.mb_str());
|
||||
File::Delete(std::string(fileName.mb_str()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -582,7 +582,7 @@ void CMemcardManager::CopyDeleteClick(wxCommandEvent& event)
|
|||
mpath = m_MemcardPath[slot]->GetPath().mb_str();
|
||||
SplitPath(mpath, &path1, &path2, NULL);
|
||||
path1 += path2;
|
||||
File::CreateDir(path1.c_str());
|
||||
File::CreateDir(path1);
|
||||
if(PanicYesNoT("Warning: This will overwrite any existing saves that are in the folder:\n"
|
||||
"%s\nand have the same name as a file on your memcard\nContinue?", path1.c_str()))
|
||||
for (int i = 0; i < DIRLEN; i++)
|
||||
|
|
|
@ -350,15 +350,15 @@ void CWiiSaveCrypted::ExportWiiSaveFiles()
|
|||
std::string __name, __ext;
|
||||
memset(&tmpFileHDR, 0, FILE_HDR_SZ);
|
||||
|
||||
_fileSize = File::GetSize(FilesList.at(i).c_str());
|
||||
_fileSize = File::GetSize(FilesList[i]);
|
||||
_roundedfileSize = ROUND_UP(_fileSize, BLOCK_SZ);
|
||||
|
||||
tmpFileHDR.magic = Common::swap32(FILE_HDR_MAGIC);
|
||||
tmpFileHDR.size = Common::swap32(_fileSize);
|
||||
tmpFileHDR.Permissions = 0x3C;
|
||||
tmpFileHDR.type = File::IsDirectory(FilesList.at(i).c_str()) ? 2 : 1;
|
||||
tmpFileHDR.type = File::IsDirectory(FilesList[i]) ? 2 : 1;
|
||||
|
||||
SplitPath(FilesList.at(i), NULL, &__name, &__ext);
|
||||
SplitPath(FilesList[i], NULL, &__name, &__ext);
|
||||
__name += __ext;
|
||||
|
||||
|
||||
|
@ -392,14 +392,14 @@ void CWiiSaveCrypted::ExportWiiSaveFiles()
|
|||
{
|
||||
if (_fileSize == 0)
|
||||
{
|
||||
PanicAlertT("%s is a 0 byte file", FilesList.at(i).c_str());
|
||||
PanicAlertT("%s is a 0 byte file", FilesList[i].c_str());
|
||||
b_valid = false;
|
||||
return;
|
||||
}
|
||||
fpRawSaveFile = fopen(FilesList.at(i).c_str(), "rb");
|
||||
fpRawSaveFile = fopen(FilesList[i].c_str(), "rb");
|
||||
if (!fpRawSaveFile)
|
||||
{
|
||||
PanicAlertT("%s failed to open", FilesList.at(i).c_str());
|
||||
PanicAlertT("%s failed to open", FilesList[i].c_str());
|
||||
b_valid = false;
|
||||
}
|
||||
__data = new u8[_roundedfileSize];
|
||||
|
@ -407,7 +407,7 @@ void CWiiSaveCrypted::ExportWiiSaveFiles()
|
|||
memset(__data, 0, _roundedfileSize);
|
||||
if (fread(__data, _fileSize, 1, fpRawSaveFile) != 1)
|
||||
{
|
||||
PanicAlertT("failed to read data from file: %s", FilesList.at(i).c_str());
|
||||
PanicAlertT("failed to read data from file: %s", FilesList[i].c_str());
|
||||
b_valid = false;
|
||||
}
|
||||
fclose(fpRawSaveFile);
|
||||
|
@ -564,10 +564,10 @@ void CWiiSaveCrypted::ScanForFiles(std::string savDir, std::vector<std::string>&
|
|||
Directories.push_back(savDir);
|
||||
for (u32 i = 0; i < Directories.size(); i++)
|
||||
{
|
||||
if (i) FileList.push_back(Directories.at(i));//add dir to fst
|
||||
if (i) FileList.push_back(Directories[i]);//add dir to fst
|
||||
|
||||
File::FSTEntry FST_Temp;
|
||||
File::ScanDirectoryTree(Directories.at(i).c_str(), FST_Temp);
|
||||
File::ScanDirectoryTree(Directories[i], FST_Temp);
|
||||
for (u32 j = 0; j < FST_Temp.children.size(); j++)
|
||||
{
|
||||
if (strncmp(FST_Temp.children.at(j).virtualName.c_str(), "banner.bin", 10) != 0)
|
||||
|
|
|
@ -120,7 +120,7 @@ void GFXDebuggerBase::DumpPixelShader(const char* path)
|
|||
}
|
||||
|
||||
File::CreateEmptyFile(filename);
|
||||
File::WriteStringToFile(true, output.c_str(), filename);
|
||||
File::WriteStringToFile(true, output, filename);
|
||||
}
|
||||
|
||||
void GFXDebuggerBase::DumpVertexShader(const char* path)
|
||||
|
|
|
@ -45,7 +45,7 @@ void Init(const char *gameCode)
|
|||
for (u32 i = 0; i < Directories.size(); i++)
|
||||
{
|
||||
File::FSTEntry FST_Temp;
|
||||
File::ScanDirectoryTree(Directories.at(i).c_str(), FST_Temp);
|
||||
File::ScanDirectoryTree(Directories[i], FST_Temp);
|
||||
for (u32 j = 0; j < FST_Temp.children.size(); j++)
|
||||
{
|
||||
if (FST_Temp.children.at(j).isDirectory)
|
||||
|
@ -53,7 +53,7 @@ void Init(const char *gameCode)
|
|||
bool duplicate = false;
|
||||
for (u32 k = 0; k < Directories.size(); k++)
|
||||
{
|
||||
if (strcmp(Directories.at(k).c_str(), FST_Temp.children.at(j).physicalName.c_str()) == 0)
|
||||
if (strcmp(Directories[k].c_str(), FST_Temp.children.at(j).physicalName.c_str()) == 0)
|
||||
{
|
||||
duplicate = true;
|
||||
break;
|
||||
|
|
|
@ -399,7 +399,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
|
|||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID;
|
||||
|
||||
// make sure that the directory exists
|
||||
if (false == File::Exists(szDir.c_str()) || false == File::IsDirectory(szDir.c_str()))
|
||||
if (false == File::Exists(szDir) || false == File::IsDirectory(szDir))
|
||||
File::CreateDir(szDir.c_str());
|
||||
|
||||
sprintf(szTemp, "%s/%s_%08x_%i.png", szDir.c_str(),
|
||||
|
|
|
@ -280,7 +280,7 @@ int main(int argc, const char *argv[])
|
|||
return 1;
|
||||
}
|
||||
input_name = argv[i];
|
||||
if (!File::Exists(input_name.c_str()))
|
||||
if (!File::Exists(input_name))
|
||||
{
|
||||
printf("ERROR: Input path does not exist.\n");
|
||||
return 1;
|
||||
|
|
|
@ -325,7 +325,7 @@ void PixelShaderCache::Init()
|
|||
|
||||
Clear();
|
||||
|
||||
if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX).c_str()))
|
||||
if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX)))
|
||||
File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX).c_str());
|
||||
|
||||
SETSTAT(stats.numPixelShadersCreated, 0);
|
||||
|
|
|
@ -163,7 +163,7 @@ void VertexShaderCache::Init()
|
|||
for (k = 0;k < 64;k++) vs_constant_offset_table[C_POSTTRANSFORMMATRICES+k] = 696+4*k;
|
||||
for (k = 0;k < 4;k++) vs_constant_offset_table[C_DEPTHPARAMS+k] = 952+4*k;
|
||||
|
||||
if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX).c_str()))
|
||||
if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX)))
|
||||
File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX).c_str());
|
||||
|
||||
SETSTAT(stats.numVertexShadersCreated, 0);
|
||||
|
|
|
@ -269,7 +269,7 @@ void PixelShaderCache::Init()
|
|||
|
||||
Clear();
|
||||
|
||||
if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX).c_str()))
|
||||
if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX)))
|
||||
File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX).c_str());
|
||||
|
||||
SETSTAT(stats.numPixelShadersCreated, 0);
|
||||
|
|
|
@ -140,7 +140,7 @@ void VertexShaderCache::Init()
|
|||
Clear();
|
||||
delete [] vProg;
|
||||
|
||||
if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX).c_str()))
|
||||
if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX)))
|
||||
File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX).c_str());
|
||||
|
||||
SETSTAT(stats.numVertexShadersCreated, 0);
|
||||
|
|
|
@ -108,10 +108,10 @@ std::string VideoBackend::GetName()
|
|||
void GetShaders(std::vector<std::string> &shaders)
|
||||
{
|
||||
shaders.clear();
|
||||
if (File::IsDirectory(File::GetUserPath(D_SHADERS_IDX).c_str()))
|
||||
if (File::IsDirectory(File::GetUserPath(D_SHADERS_IDX)))
|
||||
{
|
||||
File::FSTEntry entry;
|
||||
File::ScanDirectoryTree(File::GetUserPath(D_SHADERS_IDX).c_str(), entry);
|
||||
File::ScanDirectoryTree(File::GetUserPath(D_SHADERS_IDX), entry);
|
||||
for (u32 i = 0; i < entry.children.size(); i++)
|
||||
{
|
||||
std::string name = entry.children[i].virtualName.c_str();
|
||||
|
|
Loading…
Reference in New Issue