Merge pull request #3350 from Armada651/video-stereoscopy

VideoConfig: Move all stereoscopy options to the stereoscopy section.
This commit is contained in:
Markus Wick 2015-12-23 00:20:37 +01:00
commit a55af16131
4 changed files with 49 additions and 45 deletions

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@ -66,10 +66,10 @@ public final class UserPreferences
editor.putBoolean("disableFog", getConfig("gfx_opengl.ini", "Settings", "DisableFog", "False").equals("True"));
editor.putBoolean("skipEFBAccess", getConfig("gfx_opengl.ini", "Hacks", "EFBAccessEnable", "False").equals("True"));
editor.putBoolean("ignoreFormatChanges", getConfig("gfx_opengl.ini", "Hacks", "EFBEmulateFormatChanges", "False").equals("True"));
editor.putString("stereoscopyMode", getConfig("gfx_opengl.ini", "Enhancements", "StereoMode", "0"));
editor.putBoolean("stereoSwapEyes", getConfig("gfx_opengl.ini", "Enhancements", "StereoSwapEyes", "False").equals("True"));
editor.putString("stereoDepth", getConfig("gfx_opengl.ini", "Enhancements", "StereoDepth", "20"));
editor.putString("stereoConvergence", getConfig("gfx_opengl.ini", "Enhancements", "StereoConvergence", "20"));
editor.putString("stereoscopyMode", getConfig("gfx_opengl.ini", "Stereoscopy", "StereoMode", "0"));
editor.putBoolean("stereoSwapEyes", getConfig("gfx_opengl.ini", "Stereoscopy", "StereoSwapEyes", "False").equals("True"));
editor.putString("stereoDepth", getConfig("gfx_opengl.ini", "Stereoscopy", "StereoDepth", "20"));
editor.putString("stereoConvergencePercentage", getConfig("gfx_opengl.ini", "Stereoscopy", "StereoConvergencePercentage", "100"));
editor.putBoolean("enableController1", getConfig("Dolphin.ini", "Settings", "SIDevice0", "6") == "6");
editor.putBoolean("enableController2", getConfig("Dolphin.ini", "Settings", "SIDevice1", "0") == "6");
editor.putBoolean("enableController3", getConfig("Dolphin.ini", "Settings", "SIDevice2", "0") == "6");
@ -212,7 +212,7 @@ public final class UserPreferences
String stereoscopySeparation = prefs.getString("stereoDepth", "20");
// Stereoscopy convergence
String stereoscopyConvergence = prefs.getString("stereoConvergence", "20");
String stereoConvergencePercentage = prefs.getString("stereoConvergencePercentage", "100");
// Controllers
// Controller 1 never gets disconnected due to touch screen
@ -224,7 +224,7 @@ public final class UserPreferences
// CPU related Settings
NativeLibrary.SetConfig("Dolphin.ini", "Core", "CPUCore", currentEmuCore);
NativeLibrary.SetConfig("Dolphin.ini", "Core", "CPUThread", isUsingDualCore ? "True" : "False");
// Wiimote Extension Settings
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote1", "Extension", WiimoteExtension_4);
NativeLibrary.SetConfig("WiimoteNew.ini", "Wiimote2", "Extension", WiimoteExtension_5);
@ -294,10 +294,10 @@ public final class UserPreferences
NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "EnablePixelLighting", usingPerPixelLighting ? "True" : "False");
NativeLibrary.SetConfig("gfx_opengl.ini", "Enhancements", "ForceFiltering", isForcingTextureFiltering ? "True" : "False");
NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "DisableFog", fogIsDisabled ? "True" : "False");
NativeLibrary.SetConfig("gfx_opengl.ini", "Enhancements", "StereoMode", stereoscopyMode);
NativeLibrary.SetConfig("gfx_opengl.ini", "Enhancements", "StereoSwapEyes", stereoscopyEyeSwap ? "True" : "False");
NativeLibrary.SetConfig("gfx_opengl.ini", "Enhancements", "StereoDepth", stereoscopySeparation);
NativeLibrary.SetConfig("gfx_opengl.ini", "Enhancements", "StereoConvergence", stereoscopyConvergence);
NativeLibrary.SetConfig("gfx_opengl.ini", "Stereoscopy", "StereoMode", stereoscopyMode);
NativeLibrary.SetConfig("gfx_opengl.ini", "Stereoscopy", "StereoSwapEyes", stereoscopyEyeSwap ? "True" : "False");
NativeLibrary.SetConfig("gfx_opengl.ini", "Stereoscopy", "StereoDepth", stereoscopySeparation);
NativeLibrary.SetConfig("gfx_opengl.ini", "Stereoscopy", "StereoConvergence", stereoConvergencePercentage);
NativeLibrary.SetConfig("Dolphin.ini", "Settings", "SIDevice0", "6");
NativeLibrary.SetConfig("Dolphin.ini", "Settings", "SIDevice1", enableController2 ? "6" : "0");
NativeLibrary.SetConfig("Dolphin.ini", "Settings", "SIDevice2", enableController3 ? "6" : "0");

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@ -357,13 +357,13 @@ void CISOProperties::CreateGUIControls()
sDepthPercentage->Add(DepthPercentageText);
sDepthPercentage->Add(DepthPercentage);
wxBoxSizer* const sConvergenceMinimum = new wxBoxSizer(wxHORIZONTAL);
wxStaticText* const ConvergenceMinimumText = new wxStaticText(m_GameConfig, wxID_ANY, _("Convergence Minimum: "));
ConvergenceMinimum = new wxSpinCtrl(m_GameConfig, ID_CONVERGENCEMINIMUM);
ConvergenceMinimum->SetRange(0, INT32_MAX);
ConvergenceMinimum->SetToolTip(_("This value is added to the convergence value set in the graphics configuration."));
sConvergenceMinimum->Add(ConvergenceMinimumText);
sConvergenceMinimum->Add(ConvergenceMinimum);
wxBoxSizer* const sConvergence = new wxBoxSizer(wxHORIZONTAL);
wxStaticText* const ConvergenceText = new wxStaticText(m_GameConfig, wxID_ANY, _("Convergence: "));
Convergence = new wxSpinCtrl(m_GameConfig, ID_CONVERGENCE);
Convergence->SetRange(0, INT32_MAX);
Convergence->SetToolTip(_("This value is added to the convergence value set in the graphics configuration."));
sConvergence->Add(ConvergenceText);
sConvergence->Add(Convergence);
MonoDepth = new wxCheckBox(m_GameConfig, ID_MONODEPTH, _("Monoscopic Shadows"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Video_Stereoscopy", "StereoEFBMonoDepth"));
MonoDepth->SetToolTip(_("Use a single depth buffer for both eyes. Needed for a few games."));
@ -403,7 +403,7 @@ void CISOProperties::CreateGUIControls()
wxStaticBoxSizer* const sbStereoOverrides =
new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Stereoscopy"));
sbStereoOverrides->Add(sDepthPercentage);
sbStereoOverrides->Add(sConvergenceMinimum);
sbStereoOverrides->Add(sConvergence);
sbStereoOverrides->Add(MonoDepth);
wxStaticBoxSizer * const sbGameConfig = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Game-Specific Settings"));
@ -1073,9 +1073,9 @@ void CISOProperties::LoadGameConfig()
default_stereoscopy->Get("StereoDepthPercentage", &iTemp, 100);
GameIniLocal.GetIfExists("Video_Stereoscopy", "StereoDepthPercentage", &iTemp);
DepthPercentage->SetValue(iTemp);
default_stereoscopy->Get("StereoConvergenceMinimum", &iTemp, 0);
GameIniLocal.GetIfExists("Video_Stereoscopy", "StereoConvergenceMinimum", &iTemp);
ConvergenceMinimum->SetValue(iTemp);
default_stereoscopy->Get("StereoConvergence", &iTemp, 0);
GameIniLocal.GetIfExists("Video_Stereoscopy", "StereoConvergence", &iTemp);
Convergence->SetValue(iTemp);
PatchList_Load();
ActionReplayList_Load();
@ -1154,7 +1154,7 @@ bool CISOProperties::SaveGameConfig()
int depth = DepthPercentage->GetValue() > 0 ? DepthPercentage->GetValue() : 100;
SAVE_IF_NOT_DEFAULT("Video_Stereoscopy", "StereoDepthPercentage", depth, 100);
SAVE_IF_NOT_DEFAULT("Video_Stereoscopy", "StereoConvergenceMinimum", ConvergenceMinimum->GetValue(), 0);
SAVE_IF_NOT_DEFAULT("Video_Stereoscopy", "StereoConvergence", Convergence->GetValue(), 0);
PatchList_Save();
ActionReplayList_Save();

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@ -98,7 +98,7 @@ private:
// Stereoscopy
wxSlider* DepthPercentage;
wxSpinCtrl* ConvergenceMinimum;
wxSpinCtrl* Convergence;
wxCheckBox* MonoDepth;
wxArrayString arrayStringFor_EmuState;
@ -171,7 +171,7 @@ private:
ID_REMOVECHEAT,
ID_GPUDETERMINISM,
ID_DEPTHPERCENTAGE,
ID_CONVERGENCEMINIMUM,
ID_CONVERGENCE,
ID_MONODEPTH,
ID_NAME,

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@ -91,19 +91,21 @@ void VideoConfig::Load(const std::string& ini_file)
enhancements->Get("ForceFiltering", &bForceFiltering, 0);
enhancements->Get("MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x)
enhancements->Get("PostProcessingShader", &sPostProcessingShader, "");
enhancements->Get("StereoMode", &iStereoMode, 0);
enhancements->Get("StereoDepth", &iStereoDepth, 20);
enhancements->Get("StereoConvergencePercentage", &iStereoConvergencePercentage, 100);
enhancements->Get("StereoSwapEyes", &bStereoSwapEyes, false);
IniFile::Section* stereoscopy = iniFile.GetOrCreateSection("Stereoscopy");
stereoscopy->Get("StereoMode", &iStereoMode, 0);
stereoscopy->Get("StereoDepth", &iStereoDepth, 20);
stereoscopy->Get("StereoConvergencePercentage", &iStereoConvergencePercentage, 100);
stereoscopy->Get("StereoSwapEyes", &bStereoSwapEyes, false);
//currently these settings are not saved in global config, so we could've initialized them directly
for (size_t i = 0; i < oStereoPresets.size(); ++i)
{
enhancements->Get(StringFromFormat("StereoConvergence_%zu", i), &oStereoPresets[i].depth, iStereoConvergence);
enhancements->Get(StringFromFormat("StereoDepth_%zu", i), &oStereoPresets[i].convergence, iStereoDepth);
stereoscopy->Get(StringFromFormat("StereoConvergencePercentage_%zu", i), &oStereoPresets[i].convergence, iStereoConvergencePercentage);
stereoscopy->Get(StringFromFormat("StereoDepth_%zu", i), &oStereoPresets[i].depth, iStereoDepth);
}
enhancements->Get("StereoActivePreset", &iStereoActivePreset, 0);
iStereoConvergence = oStereoPresets[iStereoActivePreset].convergence;
stereoscopy->Get("StereoActivePreset", &iStereoActivePreset, 0);
iStereoConvergencePercentage = oStereoPresets[iStereoActivePreset].convergence;
iStereoDepth = oStereoPresets[iStereoActivePreset].depth;
IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks");
@ -205,22 +207,22 @@ void VideoConfig::GameIniLoad()
CHECK_SETTING("Video_Enhancements", "ForceFiltering", bForceFiltering);
CHECK_SETTING("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
CHECK_SETTING("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
CHECK_SETTING("Video_Enhancements", "StereoMode", iStereoMode);
CHECK_SETTING("Video_Enhancements", "StereoDepth", iStereoDepth);
CHECK_SETTING("Video_Enhancements", "StereoConvergence", iStereoConvergence);
CHECK_SETTING("Video_Enhancements", "StereoSwapEyes", bStereoSwapEyes);
//these are not overrides, they are per-game settings, hence no warning
IniFile::Section* enhancements = iniFile.GetOrCreateSection("Enhancements");
IniFile::Section* stereoscopy = iniFile.GetOrCreateSection("Stereoscopy");
for (size_t i = 0; i < oStereoPresets.size(); ++i)
{
enhancements->Get(StringFromFormat("StereoConvergence_%zu", i), &oStereoPresets[i].depth, iStereoConvergence);
enhancements->Get(StringFromFormat("StereoDepth_%zu", i), &oStereoPresets[i].convergence, iStereoDepth);
stereoscopy->Get(StringFromFormat("StereoConvergencePercentage_%zu", i), &oStereoPresets[i].convergence, iStereoConvergencePercentage);
stereoscopy->Get(StringFromFormat("StereoDepth_%zu", i), &oStereoPresets[i].depth, iStereoDepth);
}
enhancements->Get("StereoActivePreset", &iStereoActivePreset, 0);
iStereoConvergence = oStereoPresets[iStereoActivePreset].convergence;
stereoscopy->Get("StereoActivePreset", &iStereoActivePreset, 0);
iStereoConvergencePercentage = oStereoPresets[iStereoActivePreset].convergence;
iStereoDepth = oStereoPresets[iStereoActivePreset].depth;
CHECK_SETTING("Video_Stereoscopy", "StereoMode", iStereoMode);
CHECK_SETTING("Video_Stereoscopy", "StereoDepth", iStereoDepth);
CHECK_SETTING("Video_Stereoscopy", "StereoConvergence", iStereoConvergence);
CHECK_SETTING("Video_Stereoscopy", "StereoSwapEyes", bStereoSwapEyes);
CHECK_SETTING("Video_Stereoscopy", "StereoEFBMonoDepth", bStereoEFBMonoDepth);
CHECK_SETTING("Video_Stereoscopy", "StereoDepthPercentage", iStereoDepthPercentage);
@ -317,10 +319,12 @@ void VideoConfig::Save(const std::string& ini_file)
enhancements->Set("ForceFiltering", bForceFiltering);
enhancements->Set("MaxAnisotropy", iMaxAnisotropy);
enhancements->Set("PostProcessingShader", sPostProcessingShader);
enhancements->Set("StereoMode", iStereoMode);
enhancements->Set("StereoDepth", iStereoDepth);
enhancements->Set("StereoConvergencePercentage", iStereoConvergencePercentage);
enhancements->Set("StereoSwapEyes", bStereoSwapEyes);
IniFile::Section* stereoscopy = iniFile.GetOrCreateSection("Stereoscopy");
stereoscopy->Set("StereoMode", iStereoMode);
stereoscopy->Set("StereoDepth", iStereoDepth);
stereoscopy->Set("StereoConvergencePercentage", iStereoConvergencePercentage);
stereoscopy->Set("StereoSwapEyes", bStereoSwapEyes);
IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks");
hacks->Set("EFBAccessEnable", bEFBAccessEnable);