Merge pull request #3350 from Armada651/video-stereoscopy
VideoConfig: Move all stereoscopy options to the stereoscopy section.
This commit is contained in:
commit
a55af16131
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@ -66,10 +66,10 @@ public final class UserPreferences
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editor.putBoolean("disableFog", getConfig("gfx_opengl.ini", "Settings", "DisableFog", "False").equals("True"));
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editor.putBoolean("skipEFBAccess", getConfig("gfx_opengl.ini", "Hacks", "EFBAccessEnable", "False").equals("True"));
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editor.putBoolean("ignoreFormatChanges", getConfig("gfx_opengl.ini", "Hacks", "EFBEmulateFormatChanges", "False").equals("True"));
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editor.putString("stereoscopyMode", getConfig("gfx_opengl.ini", "Enhancements", "StereoMode", "0"));
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editor.putBoolean("stereoSwapEyes", getConfig("gfx_opengl.ini", "Enhancements", "StereoSwapEyes", "False").equals("True"));
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editor.putString("stereoDepth", getConfig("gfx_opengl.ini", "Enhancements", "StereoDepth", "20"));
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editor.putString("stereoConvergence", getConfig("gfx_opengl.ini", "Enhancements", "StereoConvergence", "20"));
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editor.putString("stereoscopyMode", getConfig("gfx_opengl.ini", "Stereoscopy", "StereoMode", "0"));
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editor.putBoolean("stereoSwapEyes", getConfig("gfx_opengl.ini", "Stereoscopy", "StereoSwapEyes", "False").equals("True"));
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editor.putString("stereoDepth", getConfig("gfx_opengl.ini", "Stereoscopy", "StereoDepth", "20"));
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editor.putString("stereoConvergencePercentage", getConfig("gfx_opengl.ini", "Stereoscopy", "StereoConvergencePercentage", "100"));
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editor.putBoolean("enableController1", getConfig("Dolphin.ini", "Settings", "SIDevice0", "6") == "6");
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editor.putBoolean("enableController2", getConfig("Dolphin.ini", "Settings", "SIDevice1", "0") == "6");
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editor.putBoolean("enableController3", getConfig("Dolphin.ini", "Settings", "SIDevice2", "0") == "6");
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@ -212,7 +212,7 @@ public final class UserPreferences
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String stereoscopySeparation = prefs.getString("stereoDepth", "20");
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// Stereoscopy convergence
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String stereoscopyConvergence = prefs.getString("stereoConvergence", "20");
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String stereoConvergencePercentage = prefs.getString("stereoConvergencePercentage", "100");
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// Controllers
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// Controller 1 never gets disconnected due to touch screen
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@ -294,10 +294,10 @@ public final class UserPreferences
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NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "EnablePixelLighting", usingPerPixelLighting ? "True" : "False");
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NativeLibrary.SetConfig("gfx_opengl.ini", "Enhancements", "ForceFiltering", isForcingTextureFiltering ? "True" : "False");
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NativeLibrary.SetConfig("gfx_opengl.ini", "Settings", "DisableFog", fogIsDisabled ? "True" : "False");
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NativeLibrary.SetConfig("gfx_opengl.ini", "Enhancements", "StereoMode", stereoscopyMode);
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NativeLibrary.SetConfig("gfx_opengl.ini", "Enhancements", "StereoSwapEyes", stereoscopyEyeSwap ? "True" : "False");
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NativeLibrary.SetConfig("gfx_opengl.ini", "Enhancements", "StereoDepth", stereoscopySeparation);
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NativeLibrary.SetConfig("gfx_opengl.ini", "Enhancements", "StereoConvergence", stereoscopyConvergence);
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NativeLibrary.SetConfig("gfx_opengl.ini", "Stereoscopy", "StereoMode", stereoscopyMode);
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NativeLibrary.SetConfig("gfx_opengl.ini", "Stereoscopy", "StereoSwapEyes", stereoscopyEyeSwap ? "True" : "False");
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NativeLibrary.SetConfig("gfx_opengl.ini", "Stereoscopy", "StereoDepth", stereoscopySeparation);
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NativeLibrary.SetConfig("gfx_opengl.ini", "Stereoscopy", "StereoConvergence", stereoConvergencePercentage);
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NativeLibrary.SetConfig("Dolphin.ini", "Settings", "SIDevice0", "6");
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NativeLibrary.SetConfig("Dolphin.ini", "Settings", "SIDevice1", enableController2 ? "6" : "0");
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NativeLibrary.SetConfig("Dolphin.ini", "Settings", "SIDevice2", enableController3 ? "6" : "0");
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@ -357,13 +357,13 @@ void CISOProperties::CreateGUIControls()
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sDepthPercentage->Add(DepthPercentageText);
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sDepthPercentage->Add(DepthPercentage);
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wxBoxSizer* const sConvergenceMinimum = new wxBoxSizer(wxHORIZONTAL);
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wxStaticText* const ConvergenceMinimumText = new wxStaticText(m_GameConfig, wxID_ANY, _("Convergence Minimum: "));
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ConvergenceMinimum = new wxSpinCtrl(m_GameConfig, ID_CONVERGENCEMINIMUM);
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ConvergenceMinimum->SetRange(0, INT32_MAX);
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ConvergenceMinimum->SetToolTip(_("This value is added to the convergence value set in the graphics configuration."));
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sConvergenceMinimum->Add(ConvergenceMinimumText);
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sConvergenceMinimum->Add(ConvergenceMinimum);
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wxBoxSizer* const sConvergence = new wxBoxSizer(wxHORIZONTAL);
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wxStaticText* const ConvergenceText = new wxStaticText(m_GameConfig, wxID_ANY, _("Convergence: "));
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Convergence = new wxSpinCtrl(m_GameConfig, ID_CONVERGENCE);
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Convergence->SetRange(0, INT32_MAX);
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Convergence->SetToolTip(_("This value is added to the convergence value set in the graphics configuration."));
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sConvergence->Add(ConvergenceText);
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sConvergence->Add(Convergence);
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MonoDepth = new wxCheckBox(m_GameConfig, ID_MONODEPTH, _("Monoscopic Shadows"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Video_Stereoscopy", "StereoEFBMonoDepth"));
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MonoDepth->SetToolTip(_("Use a single depth buffer for both eyes. Needed for a few games."));
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@ -403,7 +403,7 @@ void CISOProperties::CreateGUIControls()
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wxStaticBoxSizer* const sbStereoOverrides =
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new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Stereoscopy"));
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sbStereoOverrides->Add(sDepthPercentage);
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sbStereoOverrides->Add(sConvergenceMinimum);
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sbStereoOverrides->Add(sConvergence);
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sbStereoOverrides->Add(MonoDepth);
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wxStaticBoxSizer * const sbGameConfig = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Game-Specific Settings"));
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@ -1073,9 +1073,9 @@ void CISOProperties::LoadGameConfig()
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default_stereoscopy->Get("StereoDepthPercentage", &iTemp, 100);
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GameIniLocal.GetIfExists("Video_Stereoscopy", "StereoDepthPercentage", &iTemp);
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DepthPercentage->SetValue(iTemp);
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default_stereoscopy->Get("StereoConvergenceMinimum", &iTemp, 0);
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GameIniLocal.GetIfExists("Video_Stereoscopy", "StereoConvergenceMinimum", &iTemp);
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ConvergenceMinimum->SetValue(iTemp);
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default_stereoscopy->Get("StereoConvergence", &iTemp, 0);
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GameIniLocal.GetIfExists("Video_Stereoscopy", "StereoConvergence", &iTemp);
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Convergence->SetValue(iTemp);
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PatchList_Load();
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ActionReplayList_Load();
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@ -1154,7 +1154,7 @@ bool CISOProperties::SaveGameConfig()
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int depth = DepthPercentage->GetValue() > 0 ? DepthPercentage->GetValue() : 100;
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SAVE_IF_NOT_DEFAULT("Video_Stereoscopy", "StereoDepthPercentage", depth, 100);
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SAVE_IF_NOT_DEFAULT("Video_Stereoscopy", "StereoConvergenceMinimum", ConvergenceMinimum->GetValue(), 0);
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SAVE_IF_NOT_DEFAULT("Video_Stereoscopy", "StereoConvergence", Convergence->GetValue(), 0);
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PatchList_Save();
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ActionReplayList_Save();
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@ -98,7 +98,7 @@ private:
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// Stereoscopy
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wxSlider* DepthPercentage;
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wxSpinCtrl* ConvergenceMinimum;
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wxSpinCtrl* Convergence;
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wxCheckBox* MonoDepth;
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wxArrayString arrayStringFor_EmuState;
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@ -171,7 +171,7 @@ private:
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ID_REMOVECHEAT,
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ID_GPUDETERMINISM,
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ID_DEPTHPERCENTAGE,
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ID_CONVERGENCEMINIMUM,
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ID_CONVERGENCE,
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ID_MONODEPTH,
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ID_NAME,
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@ -91,19 +91,21 @@ void VideoConfig::Load(const std::string& ini_file)
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enhancements->Get("ForceFiltering", &bForceFiltering, 0);
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enhancements->Get("MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x)
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enhancements->Get("PostProcessingShader", &sPostProcessingShader, "");
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enhancements->Get("StereoMode", &iStereoMode, 0);
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enhancements->Get("StereoDepth", &iStereoDepth, 20);
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enhancements->Get("StereoConvergencePercentage", &iStereoConvergencePercentage, 100);
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enhancements->Get("StereoSwapEyes", &bStereoSwapEyes, false);
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IniFile::Section* stereoscopy = iniFile.GetOrCreateSection("Stereoscopy");
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stereoscopy->Get("StereoMode", &iStereoMode, 0);
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stereoscopy->Get("StereoDepth", &iStereoDepth, 20);
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stereoscopy->Get("StereoConvergencePercentage", &iStereoConvergencePercentage, 100);
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stereoscopy->Get("StereoSwapEyes", &bStereoSwapEyes, false);
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//currently these settings are not saved in global config, so we could've initialized them directly
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for (size_t i = 0; i < oStereoPresets.size(); ++i)
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{
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enhancements->Get(StringFromFormat("StereoConvergence_%zu", i), &oStereoPresets[i].depth, iStereoConvergence);
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enhancements->Get(StringFromFormat("StereoDepth_%zu", i), &oStereoPresets[i].convergence, iStereoDepth);
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stereoscopy->Get(StringFromFormat("StereoConvergencePercentage_%zu", i), &oStereoPresets[i].convergence, iStereoConvergencePercentage);
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stereoscopy->Get(StringFromFormat("StereoDepth_%zu", i), &oStereoPresets[i].depth, iStereoDepth);
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}
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enhancements->Get("StereoActivePreset", &iStereoActivePreset, 0);
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iStereoConvergence = oStereoPresets[iStereoActivePreset].convergence;
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stereoscopy->Get("StereoActivePreset", &iStereoActivePreset, 0);
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iStereoConvergencePercentage = oStereoPresets[iStereoActivePreset].convergence;
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iStereoDepth = oStereoPresets[iStereoActivePreset].depth;
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IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks");
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@ -205,22 +207,22 @@ void VideoConfig::GameIniLoad()
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CHECK_SETTING("Video_Enhancements", "ForceFiltering", bForceFiltering);
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CHECK_SETTING("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
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CHECK_SETTING("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
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CHECK_SETTING("Video_Enhancements", "StereoMode", iStereoMode);
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CHECK_SETTING("Video_Enhancements", "StereoDepth", iStereoDepth);
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CHECK_SETTING("Video_Enhancements", "StereoConvergence", iStereoConvergence);
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CHECK_SETTING("Video_Enhancements", "StereoSwapEyes", bStereoSwapEyes);
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//these are not overrides, they are per-game settings, hence no warning
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IniFile::Section* enhancements = iniFile.GetOrCreateSection("Enhancements");
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IniFile::Section* stereoscopy = iniFile.GetOrCreateSection("Stereoscopy");
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for (size_t i = 0; i < oStereoPresets.size(); ++i)
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{
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enhancements->Get(StringFromFormat("StereoConvergence_%zu", i), &oStereoPresets[i].depth, iStereoConvergence);
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enhancements->Get(StringFromFormat("StereoDepth_%zu", i), &oStereoPresets[i].convergence, iStereoDepth);
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stereoscopy->Get(StringFromFormat("StereoConvergencePercentage_%zu", i), &oStereoPresets[i].convergence, iStereoConvergencePercentage);
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stereoscopy->Get(StringFromFormat("StereoDepth_%zu", i), &oStereoPresets[i].depth, iStereoDepth);
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}
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enhancements->Get("StereoActivePreset", &iStereoActivePreset, 0);
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iStereoConvergence = oStereoPresets[iStereoActivePreset].convergence;
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stereoscopy->Get("StereoActivePreset", &iStereoActivePreset, 0);
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iStereoConvergencePercentage = oStereoPresets[iStereoActivePreset].convergence;
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iStereoDepth = oStereoPresets[iStereoActivePreset].depth;
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CHECK_SETTING("Video_Stereoscopy", "StereoMode", iStereoMode);
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CHECK_SETTING("Video_Stereoscopy", "StereoDepth", iStereoDepth);
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CHECK_SETTING("Video_Stereoscopy", "StereoConvergence", iStereoConvergence);
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CHECK_SETTING("Video_Stereoscopy", "StereoSwapEyes", bStereoSwapEyes);
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CHECK_SETTING("Video_Stereoscopy", "StereoEFBMonoDepth", bStereoEFBMonoDepth);
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CHECK_SETTING("Video_Stereoscopy", "StereoDepthPercentage", iStereoDepthPercentage);
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@ -317,10 +319,12 @@ void VideoConfig::Save(const std::string& ini_file)
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enhancements->Set("ForceFiltering", bForceFiltering);
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enhancements->Set("MaxAnisotropy", iMaxAnisotropy);
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enhancements->Set("PostProcessingShader", sPostProcessingShader);
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enhancements->Set("StereoMode", iStereoMode);
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enhancements->Set("StereoDepth", iStereoDepth);
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enhancements->Set("StereoConvergencePercentage", iStereoConvergencePercentage);
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enhancements->Set("StereoSwapEyes", bStereoSwapEyes);
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IniFile::Section* stereoscopy = iniFile.GetOrCreateSection("Stereoscopy");
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stereoscopy->Set("StereoMode", iStereoMode);
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stereoscopy->Set("StereoDepth", iStereoDepth);
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stereoscopy->Set("StereoConvergencePercentage", iStereoConvergencePercentage);
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stereoscopy->Set("StereoSwapEyes", bStereoSwapEyes);
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IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks");
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hacks->Set("EFBAccessEnable", bEFBAccessEnable);
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