Initial steps towards fog emulation in DX9
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@585 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -31,6 +31,8 @@
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bool textureChanged[8];
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const bool renderFog = false;
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// State translation lookup tables
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const D3DBLEND d3dSrcFactors[8] =
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{
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@ -328,22 +330,64 @@ void BPWritten(int addr, int changes, int newval)
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case BPMEM_FOGPARAM3:
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//fog settings
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{
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/// u32 fogCTemp = bpmem.fog.c_proj_fsel.cShifted12 << 12;
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// float fogC = *(float*)(&fogCTemp);
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if(changes) {
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static bool bFog = false;
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CVertexHandler::Flush();
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((u32*)&bpmem)[addr] = newval;
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if(!renderFog)
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break;
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/// u32 fogCTemp = bpmem.fog.c_proj_fsel.cShifted12 << 12;
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// float fogC = *(float*)(&fogCTemp);
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if(bpmem.fog.c_proj_fsel.fsel > 0 && !bFog) {
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Renderer::SetRenderState(D3DRS_FOGENABLE, true);
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bFog = true;
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}
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//printf("%f %f magnitude: %x\n", bpmem.fog.a.GetA(),bpmem.fog.c_proj_fsel.GetC(), bpmem.fog.b_magnitude);
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switch(bpmem.fog.c_proj_fsel.fsel)
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{
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case 0: // Off
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if(bFog) {
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Renderer::SetRenderState(D3DRS_FOGENABLE, false);
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bFog = false;
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}
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break;
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case 2: // Linear
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Renderer::SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_LINEAR);
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break;
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case 4: // exp
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Renderer::SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_EXP);
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break;
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case 5: // exp2
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Renderer::SetRenderState(D3DRS_FOGVERTEXMODE, D3DFOG_EXP2);
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break;
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case 6: // Backward exp
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case 7: // Backward exp2
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PanicAlert("Backward Exponential Fog Detected");
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// TODO: Figure out how to do these in any rendering API
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//TEV_FSEL_BX, TEV_FSEL_BX2?
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default:
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PanicAlert("Non-Emulated Fog selection %d\n", bpmem.fog.c_proj_fsel.fsel);
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break;
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}
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}
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break;
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case BPMEM_FOGCOLOR:
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if (changes)
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{
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if(changes) {
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CVertexHandler::Flush();
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((u32*)&bpmem)[addr] = newval;
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if(!renderFog)
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break;
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// dev->SetRenderState(D3DRS_FOGCOLOR,bpmem.fog.color);
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Renderer::SetRenderState( D3DRS_FOGCOLOR, bpmem.fog.color );
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int fogcolor[3] = { ((bpmem.fog.color>>16)&0xff), ((bpmem.fog.color>>8)&0xff), (bpmem.fog.color&0xff)};
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//D3DCOLOR_RGBA(fogcolor[0], fogcolor[1], fogcolor[2], 0)
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Renderer::SetRenderState(D3DRS_FOGCOLOR, bpmem.fog.color);
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}
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break;
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@ -291,6 +291,7 @@ void BPWritten(int addr, int changes, int newval)
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case 6: // Backward exp
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case 7: // Backward exp2
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// TODO: Figure out how to do these in GL
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//TEV_FSEL_BX, TEV_FSEL_BX2?
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default:
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printf("Non-Emulated Fog selection %d\n", bpmem.fog.c_proj_fsel.fsel);
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break;
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