Merge pull request #5985 from stenzek/gl-efb-pokes

OGL: Fix EFB pokes using incorrect color/depth
This commit is contained in:
Stenzek 2017-08-27 16:21:45 +10:00 committed by GitHub
commit a539a96681
1 changed files with 4 additions and 4 deletions

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@ -343,16 +343,16 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
ProgramShaderCache::CompileShader(
m_EfbPokes,
StringFromFormat("in vec2 rawpos;\n"
"in vec4 color0;\n" // color
"in int color1;\n" // depth
"in vec4 rawcolor0;\n" // color
"in int rawcolor1;\n" // depth
"out vec4 v_c;\n"
"out float v_z;\n"
"void main(void) {\n"
" gl_Position = vec4(((rawpos + 0.5) / vec2(640.0, 528.0) * 2.0 - 1.0) * "
"vec2(1.0, -1.0), 0.0, 1.0);\n"
" gl_PointSize = %d.0 / 640.0;\n"
" v_c = color0.bgra;\n"
" v_z = float(color1 & 0xFFFFFF) / 16777216.0;\n"
" v_c = rawcolor0.bgra;\n"
" v_z = float(rawcolor1 & 0xFFFFFF) / 16777216.0;\n"
"}\n",
m_targetWidth),