little fix for may last commit

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5813 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado 2010-06-29 16:54:15 +00:00
parent d511b50612
commit a52d2f0ccc
2 changed files with 2 additions and 2 deletions

View File

@ -22,7 +22,7 @@ static const char ID[4] = {'D', 'C', 'A', 'C'};
// Update this to the current SVN revision every time you change shader generation code.
// We don't automatically get this from SVN_REV because that would mean regenerating the
// shader cache for every revision, graphics-related or not, which is simply annoying.
const int version = 5812;
const int version = 5813;
LinearDiskCache::LinearDiskCache()
: file_(NULL), num_entries_(0) {

View File

@ -536,7 +536,7 @@ const char *GeneratePixelShaderCode(u32 texture_mask, bool dstAlphaEnable, API_
RegisterStates[0].AlphaNeedOverflowControl = false;
RegisterStates[0].ColorNeedOverflowControl = false;
RegisterStates[0].AuxStored = false;
for(int i = 0 ; i < 4 ; i++)
for(int i = 1 ; i < 4 ; i++)
{
RegisterStates[i].AlphaNeedOverflowControl = true;
RegisterStates[i].ColorNeedOverflowControl = true;