InputCommon: Extract ControlReference from ControllerInterface
Better separation of concerns. Relegates `ControllerInterface` to enumerating input controls, and the new `ControlReference` deals with combining inputs and configuration expression parsing.
This commit is contained in:
parent
f621a6af43
commit
a509f56116
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@ -52,10 +52,10 @@
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#include "DolphinWX/Input/NunchukInputConfigDiag.h"
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#include "DolphinWX/Input/TurntableInputConfigDiag.h"
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#include "DolphinWX/WxUtils.h"
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#include "InputCommon/ControlReference/ExpressionParser.h"
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/ExpressionParser.h"
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#include "InputCommon/InputConfig.h"
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using namespace ciface::ExpressionParser;
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@ -177,7 +177,7 @@ void PadSettingSpin::UpdateValue()
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}
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ControlDialog::ControlDialog(InputConfigDialog* const parent, InputConfig& config,
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ControllerInterface::ControlReference* const ref)
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ControlReference* const ref)
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: wxDialog(parent, wxID_ANY, _("Configure Control"), wxDefaultPosition, wxDefaultSize,
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wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER),
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control_reference(ref), m_config(config), m_parent(parent)
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@ -220,8 +220,7 @@ ExtensionButton::ExtensionButton(wxWindow* const parent, ControllerEmu::Extensio
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{
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}
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ControlButton::ControlButton(wxWindow* const parent,
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ControllerInterface::ControlReference* const _ref,
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ControlButton::ControlButton(wxWindow* const parent, ControlReference* const _ref,
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const std::string& name, const unsigned int width,
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const std::string& label)
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: wxButton(parent, wxID_ANY), control_reference(_ref), m_name(name),
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@ -387,7 +386,7 @@ bool ControlDialog::Validate()
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control_reference->expression = WxStrToStr(textctrl->GetValue());
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auto lock = ControllerEmu::GetStateLock();
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g_controller_interface.UpdateReference(control_reference,
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control_reference->UpdateReference(g_controller_interface,
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m_parent->GetController()->default_device);
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UpdateGUI();
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@ -426,7 +425,7 @@ void ControlDialog::ClearControl(wxCommandEvent&)
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control_reference->expression.clear();
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auto lock = ControllerEmu::GetStateLock();
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g_controller_interface.UpdateReference(control_reference,
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control_reference->UpdateReference(g_controller_interface,
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m_parent->GetController()->default_device);
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UpdateGUI();
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@ -485,7 +484,7 @@ void ControlDialog::SetSelectedControl(wxCommandEvent&)
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control_reference->expression = textctrl->GetValue();
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auto lock = ControllerEmu::GetStateLock();
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g_controller_interface.UpdateReference(control_reference,
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control_reference->UpdateReference(g_controller_interface,
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m_parent->GetController()->default_device);
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UpdateGUI();
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@ -521,7 +520,7 @@ void ControlDialog::AppendControl(wxCommandEvent& event)
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control_reference->expression = textctrl->GetValue();
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auto lock = ControllerEmu::GetStateLock();
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g_controller_interface.UpdateReference(control_reference,
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control_reference->UpdateReference(g_controller_interface,
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m_parent->GetController()->default_device);
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UpdateGUI();
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@ -703,7 +702,8 @@ bool InputConfigDialog::DetectButton(ControlButton* button)
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GetExpressionForControl(expr, control_name);
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button->control_reference->expression = expr;
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auto lock = ControllerEmu::GetStateLock();
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g_controller_interface.UpdateReference(button->control_reference, controller->default_device);
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button->control_reference->UpdateReference(g_controller_interface,
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controller->default_device);
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success = true;
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}
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@ -23,8 +23,8 @@
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#include <wx/spinctrl.h>
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#include <wx/timer.h>
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#include "InputCommon/ControlReference/ControlReference.h"
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/ControllerInterface/Device.h"
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class DolphinSlider;
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@ -100,14 +100,13 @@ class InputConfigDialog;
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class ControlDialog : public wxDialog
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{
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public:
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ControlDialog(InputConfigDialog* const parent, InputConfig& config,
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ControllerInterface::ControlReference* const ref);
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ControlDialog(InputConfigDialog* const parent, InputConfig& config, ControlReference* const ref);
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bool Validate() override;
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int GetRangeSliderValue() const;
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ControllerInterface::ControlReference* const control_reference;
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ControlReference* const control_reference;
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InputConfig& m_config;
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private:
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@ -151,10 +150,10 @@ public:
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class ControlButton : public wxButton
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{
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public:
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ControlButton(wxWindow* const parent, ControllerInterface::ControlReference* const _ref,
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const std::string& name, const unsigned int width, const std::string& label = {});
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ControlButton(wxWindow* const parent, ControlReference* const _ref, const std::string& name,
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const unsigned int width, const std::string& label = {});
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ControllerInterface::ControlReference* const control_reference;
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ControlReference* const control_reference;
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const std::string m_name;
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protected:
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@ -2,7 +2,9 @@ set(SRCS InputConfig.cpp
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ControllerEmu/ControllerEmu.cpp
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ControllerInterface/ControllerInterface.cpp
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ControllerInterface/Device.cpp
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ControllerInterface/ExpressionParser.cpp)
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ControlReference/ControlReference.cpp
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ControlReference/ExpressionParser.cpp
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)
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set(LIBS common)
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if(WIN32)
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@ -0,0 +1,148 @@
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// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/Thread.h"
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// For InputGateOn()
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// This is a bad layering violation, but it's the cleanest
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// place I could find to put it.
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#include "Core/ConfigManager.h"
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#include "Core/Host.h"
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#include "InputCommon/ControlReference/ControlReference.h"
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using namespace ciface::ExpressionParser;
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constexpr ControlState INPUT_DETECT_THRESHOLD = 0.55;
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bool ControlReference::InputGateOn()
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{
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return SConfig::GetInstance().m_BackgroundInput || Host_RendererHasFocus() || Host_UIHasFocus();
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}
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//
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// UpdateReference
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//
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// Updates a controlreference's binded devices/controls
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// need to call this to re-parse a control reference's expression after changing it
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//
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void ControlReference::UpdateReference(ciface::Core::DeviceContainer& devices,
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const ciface::Core::DeviceQualifier& default_device)
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{
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delete parsed_expression;
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parsed_expression = nullptr;
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ControlFinder finder(devices, default_device, is_input);
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parse_error = ParseExpression(expression, finder, &parsed_expression);
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}
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//
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// InputReference :: State
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//
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// Gets the state of an input reference
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// override function for ControlReference::State ...
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//
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ControlState InputReference::State(const ControlState ignore)
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{
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if (parsed_expression && InputGateOn())
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return parsed_expression->GetValue() * range;
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return 0.0;
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}
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//
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// OutputReference :: State
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//
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// Set the state of all binded outputs
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// overrides ControlReference::State .. combined them so I could make the GUI simple / inputs ==
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// same as outputs one list
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// I was lazy and it works so watever
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//
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ControlState OutputReference::State(const ControlState state)
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{
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if (parsed_expression && InputGateOn())
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parsed_expression->SetValue(state);
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return 0.0;
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}
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//
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// InputReference :: Detect
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//
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// Wait for input on all binded devices
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// supports not detecting inputs that were held down at the time of Detect start,
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// which is useful for those crazy flightsticks that have certain buttons that are always held down
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// or some crazy axes or something
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// upon input, return pointer to detected Control
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// else return nullptr
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//
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ciface::Core::Device::Control* InputReference::Detect(const unsigned int ms,
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ciface::Core::Device* const device)
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{
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unsigned int time = 0;
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std::vector<bool> states(device->Inputs().size());
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if (device->Inputs().size() == 0)
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return nullptr;
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// get starting state of all inputs,
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// so we can ignore those that were activated at time of Detect start
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std::vector<ciface::Core::Device::Input *>::const_iterator i = device->Inputs().begin(),
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e = device->Inputs().end();
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for (std::vector<bool>::iterator state = states.begin(); i != e; ++i)
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*state++ = ((*i)->GetState() > (1 - INPUT_DETECT_THRESHOLD));
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while (time < ms)
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{
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device->UpdateInput();
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i = device->Inputs().begin();
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for (std::vector<bool>::iterator state = states.begin(); i != e; ++i, ++state)
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{
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// detected an input
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if ((*i)->IsDetectable() && (*i)->GetState() > INPUT_DETECT_THRESHOLD)
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{
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// input was released at some point during Detect call
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// return the detected input
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if (false == *state)
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return *i;
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}
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else if ((*i)->GetState() < (1 - INPUT_DETECT_THRESHOLD))
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{
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*state = false;
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}
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}
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Common::SleepCurrentThread(10);
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time += 10;
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}
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// no input was detected
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return nullptr;
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}
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//
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// OutputReference :: Detect
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//
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// Totally different from the inputReference detect / I have them combined so it was simpler to make
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// the GUI.
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// The GUI doesn't know the difference between an input and an output / it's odd but I was lazy and
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// it was easy
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//
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// set all binded outputs to <range> power for x milliseconds return false
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//
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ciface::Core::Device::Control* OutputReference::Detect(const unsigned int ms,
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ciface::Core::Device* const device)
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{
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// ignore device
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// don't hang if we don't even have any controls mapped
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if (BoundCount() > 0)
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{
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State(1);
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unsigned int slept = 0;
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// this loop is to make stuff like flashing keyboard LEDs work
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while (ms > (slept += 10))
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Common::SleepCurrentThread(10);
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State(0);
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}
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return nullptr;
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}
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@ -0,0 +1,79 @@
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// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "InputCommon/ControlReference/ExpressionParser.h"
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#include "InputCommon/ControllerInterface/Device.h"
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// ControlReference
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//
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// These are what you create to actually use the inputs, InputReference or OutputReference.
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//
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// After being bound to devices and controls with UpdateReference,
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// each one can link to multiple devices and controls
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// when you change a ControlReference's expression,
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// you must use UpdateReference on it to rebind controls
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//
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class ControlReference
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{
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public:
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static bool InputGateOn();
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virtual ControlState State(const ControlState state = 0) = 0;
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virtual ciface::Core::Device::Control* Detect(const unsigned int ms,
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ciface::Core::Device* const device) = 0;
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void UpdateReference(ciface::Core::DeviceContainer& devices,
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const ciface::Core::DeviceQualifier& default_device);
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ControlState range;
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std::string expression;
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const bool is_input;
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ciface::ExpressionParser::ExpressionParseStatus parse_error;
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virtual ~ControlReference() { delete parsed_expression; }
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int BoundCount()
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{
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if (parsed_expression)
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return parsed_expression->num_controls;
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else
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return 0;
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}
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protected:
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ControlReference(const bool _is_input) : range(1), is_input(_is_input), parsed_expression(nullptr)
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{
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}
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ciface::ExpressionParser::Expression* parsed_expression;
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};
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//
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// InputReference
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//
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// Control reference for inputs
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//
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class InputReference : public ControlReference
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{
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public:
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InputReference() : ControlReference(true) {}
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ControlState State(const ControlState state) override;
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ciface::Core::Device::Control* Detect(const unsigned int ms,
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ciface::Core::Device* const device) override;
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};
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//
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// OutputReference
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//
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// Control reference for outputs
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//
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class OutputReference : public ControlReference
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{
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public:
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OutputReference() : ControlReference(false) {}
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ControlState State(const ControlState state) override;
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ciface::Core::Device::Control* Detect(const unsigned int ms,
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ciface::Core::Device* const device) override;
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};
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@ -10,7 +10,7 @@
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#include <string>
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#include <vector>
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#include "InputCommon/ControllerInterface/ExpressionParser.h"
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#include "InputCommon/ControlReference/ExpressionParser.h"
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using namespace ciface::Core;
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@ -241,8 +241,8 @@ public:
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{
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}
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ControlState GetValue() override { return control->ToInput()->GetGatedState(); }
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void SetValue(ControlState value) override { control->ToOutput()->SetGatedState(value); }
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ControlState GetValue() override { return control->ToInput()->GetState(); }
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void SetValue(ControlState value) override { control->ToOutput()->SetState(value); }
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int CountNumControls() override { return 1; }
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operator std::string() override { return "`" + (std::string)qualifier + "`"; }
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private:
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@ -23,7 +23,7 @@ void ControllerEmu::UpdateReferences(ControllerInterface& devi)
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for (auto& ctrlGroup : groups)
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{
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for (auto& control : ctrlGroup->controls)
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devi.UpdateReference(control->control_ref.get(), default_device);
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control->control_ref.get()->UpdateReference(devi, default_device);
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// extension
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if (ctrlGroup->type == GROUP_TYPE_EXTENSION)
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@ -14,6 +14,7 @@
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#include "Common/IniFile.h"
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#include "Common/MathUtil.h"
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#include "Core/ConfigManager.h"
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#include "InputCommon/ControlReference/ControlReference.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/GCPadStatus.h"
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class Control
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{
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protected:
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Control(ControllerInterface::ControlReference* const _ref, const std::string& _name)
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Control(ControlReference* const _ref, const std::string& _name)
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: control_ref(_ref), name(_name)
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{
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}
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public:
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virtual ~Control() {}
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std::unique_ptr<ControllerInterface::ControlReference> const control_ref;
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std::unique_ptr<ControlReference> const control_ref;
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const std::string name;
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};
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class Input : public Control
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{
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public:
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Input(const std::string& _name) : Control(new ControllerInterface::InputReference, _name) {}
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Input(const std::string& _name) : Control(new InputReference, _name) {}
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};
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class Output : public Control
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{
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public:
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Output(const std::string& _name) : Control(new ControllerInterface::OutputReference, _name) {}
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Output(const std::string& _name) : Control(new OutputReference, _name) {}
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};
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enum class SettingType
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@ -4,7 +4,6 @@
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#include <mutex>
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#include "Common/Thread.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#ifdef CIFACE_USE_XINPUT
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#include "InputCommon/ControllerInterface/Pipes/Pipes.h"
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#endif
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using namespace ciface::ExpressionParser;
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namespace
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{
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const ControlState INPUT_DETECT_THRESHOLD = 0.55;
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}
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ControllerInterface g_controller_interface;
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//
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@ -236,133 +228,3 @@ void ControllerInterface::InvokeHotplugCallbacks() const
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for (const auto& callback : m_hotplug_callbacks)
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callback();
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}
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//
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// InputReference :: State
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//
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// Gets the state of an input reference
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// override function for ControlReference::State ...
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//
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ControlState ControllerInterface::InputReference::State(const ControlState ignore)
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{
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if (parsed_expression)
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return parsed_expression->GetValue() * range;
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else
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return 0.0;
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}
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//
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// OutputReference :: State
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//
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// Set the state of all binded outputs
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// overrides ControlReference::State .. combined them so I could make the GUI simple / inputs ==
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// same as outputs one list
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// I was lazy and it works so watever
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//
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ControlState ControllerInterface::OutputReference::State(const ControlState state)
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{
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if (parsed_expression)
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parsed_expression->SetValue(state);
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return 0.0;
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}
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//
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// UpdateReference
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//
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// Updates a controlreference's binded devices/controls
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// need to call this to re-parse a control reference's expression after changing it
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//
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void ControllerInterface::UpdateReference(ControllerInterface::ControlReference* ref,
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const ciface::Core::DeviceQualifier& default_device) const
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{
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delete ref->parsed_expression;
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ref->parsed_expression = nullptr;
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||||
|
||||
ControlFinder finder(*this, default_device, ref->is_input);
|
||||
ref->parse_error = ParseExpression(ref->expression, finder, &ref->parsed_expression);
|
||||
}
|
||||
|
||||
//
|
||||
// InputReference :: Detect
|
||||
//
|
||||
// Wait for input on all binded devices
|
||||
// supports not detecting inputs that were held down at the time of Detect start,
|
||||
// which is useful for those crazy flightsticks that have certain buttons that are always held down
|
||||
// or some crazy axes or something
|
||||
// upon input, return pointer to detected Control
|
||||
// else return nullptr
|
||||
//
|
||||
ciface::Core::Device::Control*
|
||||
ControllerInterface::InputReference::Detect(const unsigned int ms,
|
||||
ciface::Core::Device* const device)
|
||||
{
|
||||
unsigned int time = 0;
|
||||
std::vector<bool> states(device->Inputs().size());
|
||||
|
||||
if (device->Inputs().size() == 0)
|
||||
return nullptr;
|
||||
|
||||
// get starting state of all inputs,
|
||||
// so we can ignore those that were activated at time of Detect start
|
||||
std::vector<ciface::Core::Device::Input *>::const_iterator i = device->Inputs().begin(),
|
||||
e = device->Inputs().end();
|
||||
for (std::vector<bool>::iterator state = states.begin(); i != e; ++i)
|
||||
*state++ = ((*i)->GetState() > (1 - INPUT_DETECT_THRESHOLD));
|
||||
|
||||
while (time < ms)
|
||||
{
|
||||
device->UpdateInput();
|
||||
i = device->Inputs().begin();
|
||||
for (std::vector<bool>::iterator state = states.begin(); i != e; ++i, ++state)
|
||||
{
|
||||
// detected an input
|
||||
if ((*i)->IsDetectable() && (*i)->GetState() > INPUT_DETECT_THRESHOLD)
|
||||
{
|
||||
// input was released at some point during Detect call
|
||||
// return the detected input
|
||||
if (false == *state)
|
||||
return *i;
|
||||
}
|
||||
else if ((*i)->GetState() < (1 - INPUT_DETECT_THRESHOLD))
|
||||
{
|
||||
*state = false;
|
||||
}
|
||||
}
|
||||
Common::SleepCurrentThread(10);
|
||||
time += 10;
|
||||
}
|
||||
|
||||
// no input was detected
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
//
|
||||
// OutputReference :: Detect
|
||||
//
|
||||
// Totally different from the inputReference detect / I have them combined so it was simpler to make
|
||||
// the GUI.
|
||||
// The GUI doesn't know the difference between an input and an output / it's odd but I was lazy and
|
||||
// it was easy
|
||||
//
|
||||
// set all binded outputs to <range> power for x milliseconds return false
|
||||
//
|
||||
ciface::Core::Device::Control*
|
||||
ControllerInterface::OutputReference::Detect(const unsigned int ms,
|
||||
ciface::Core::Device* const device)
|
||||
{
|
||||
// ignore device
|
||||
|
||||
// don't hang if we don't even have any controls mapped
|
||||
if (BoundCount() > 0)
|
||||
{
|
||||
State(1);
|
||||
unsigned int slept = 0;
|
||||
|
||||
// this loop is to make stuff like flashing keyboard LEDs work
|
||||
while (ms > (slept += 10))
|
||||
Common::SleepCurrentThread(10);
|
||||
|
||||
State(0);
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
|
|
@ -11,9 +11,7 @@
|
|||
#include <vector>
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/Thread.h"
|
||||
#include "InputCommon/ControllerInterface/Device.h"
|
||||
#include "InputCommon/ControllerInterface/ExpressionParser.h"
|
||||
|
||||
// enable disable sources
|
||||
#ifdef _WIN32
|
||||
|
@ -45,75 +43,6 @@
|
|||
class ControllerInterface : public ciface::Core::DeviceContainer
|
||||
{
|
||||
public:
|
||||
//
|
||||
// ControlReference
|
||||
//
|
||||
// These are what you create to actually use the inputs, InputReference or OutputReference.
|
||||
//
|
||||
// After being bound to devices and controls with ControllerInterface::UpdateReference,
|
||||
// each one can link to multiple devices and controls
|
||||
// when you change a ControlReference's expression,
|
||||
// you must use ControllerInterface::UpdateReference on it to rebind controls
|
||||
//
|
||||
class ControlReference
|
||||
{
|
||||
friend class ControllerInterface;
|
||||
|
||||
public:
|
||||
virtual ControlState State(const ControlState state = 0) = 0;
|
||||
virtual ciface::Core::Device::Control* Detect(const unsigned int ms,
|
||||
ciface::Core::Device* const device) = 0;
|
||||
|
||||
ControlState range;
|
||||
std::string expression;
|
||||
const bool is_input;
|
||||
ciface::ExpressionParser::ExpressionParseStatus parse_error;
|
||||
|
||||
virtual ~ControlReference() { delete parsed_expression; }
|
||||
int BoundCount()
|
||||
{
|
||||
if (parsed_expression)
|
||||
return parsed_expression->num_controls;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
protected:
|
||||
ControlReference(const bool _is_input)
|
||||
: range(1), is_input(_is_input), parsed_expression(nullptr)
|
||||
{
|
||||
}
|
||||
ciface::ExpressionParser::Expression* parsed_expression;
|
||||
};
|
||||
|
||||
//
|
||||
// InputReference
|
||||
//
|
||||
// Control reference for inputs
|
||||
//
|
||||
class InputReference : public ControlReference
|
||||
{
|
||||
public:
|
||||
InputReference() : ControlReference(true) {}
|
||||
ControlState State(const ControlState state) override;
|
||||
ciface::Core::Device::Control* Detect(const unsigned int ms,
|
||||
ciface::Core::Device* const device) override;
|
||||
};
|
||||
|
||||
//
|
||||
// OutputReference
|
||||
//
|
||||
// Control reference for outputs
|
||||
//
|
||||
class OutputReference : public ControlReference
|
||||
{
|
||||
public:
|
||||
OutputReference() : ControlReference(false) {}
|
||||
ControlState State(const ControlState state) override;
|
||||
ciface::Core::Device::Control* Detect(const unsigned int ms,
|
||||
ciface::Core::Device* const device) override;
|
||||
};
|
||||
|
||||
ControllerInterface() : m_is_init(false), m_hwnd(nullptr) {}
|
||||
void Initialize(void* const hwnd);
|
||||
void RefreshDevices();
|
||||
|
@ -121,8 +50,6 @@ public:
|
|||
void AddDevice(std::shared_ptr<ciface::Core::Device> device);
|
||||
void RemoveDevice(std::function<bool(const ciface::Core::Device*)> callback);
|
||||
bool IsInit() const { return m_is_init; }
|
||||
void UpdateReference(ControlReference* control,
|
||||
const ciface::Core::DeviceQualifier& default_device) const;
|
||||
void UpdateInput();
|
||||
|
||||
void RegisterHotplugCallback(std::function<void(void)> callback);
|
||||
|
|
|
@ -7,12 +7,6 @@
|
|||
#include <string>
|
||||
#include <tuple>
|
||||
|
||||
// For InputGateOn()
|
||||
// This is a really bad layering violation, but it's the cleanest
|
||||
// place I could find to put it.
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "Core/Host.h"
|
||||
|
||||
#include "InputCommon/ControllerInterface/Device.h"
|
||||
|
||||
namespace ciface
|
||||
|
@ -67,16 +61,6 @@ Device::Output* Device::FindOutput(const std::string& name) const
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
bool Device::Control::InputGateOn()
|
||||
{
|
||||
if (SConfig::GetInstance().m_BackgroundInput)
|
||||
return true;
|
||||
else if (Host_RendererHasFocus() || Host_UIHasFocus())
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
//
|
||||
// DeviceQualifier :: ToString
|
||||
//
|
||||
|
|
|
@ -42,8 +42,6 @@ public:
|
|||
public:
|
||||
virtual std::string GetName() const = 0;
|
||||
virtual ~Control() {}
|
||||
bool InputGateOn();
|
||||
|
||||
virtual Input* ToInput() { return nullptr; }
|
||||
virtual Output* ToOutput() { return nullptr; }
|
||||
};
|
||||
|
@ -59,15 +57,6 @@ public:
|
|||
// things like absolute axes/ absolute mouse position will override this
|
||||
virtual bool IsDetectable() { return true; }
|
||||
virtual ControlState GetState() const = 0;
|
||||
|
||||
ControlState GetGatedState()
|
||||
{
|
||||
if (InputGateOn())
|
||||
return GetState();
|
||||
else
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
Input* ToInput() override { return this; }
|
||||
};
|
||||
|
||||
|
@ -81,13 +70,6 @@ public:
|
|||
public:
|
||||
virtual ~Output() {}
|
||||
virtual void SetState(ControlState state) = 0;
|
||||
|
||||
void SetGatedState(ControlState state)
|
||||
{
|
||||
if (InputGateOn())
|
||||
SetState(state);
|
||||
}
|
||||
|
||||
Output* ToOutput() override { return this; }
|
||||
};
|
||||
|
||||
|
|
|
@ -42,7 +42,8 @@
|
|||
<ClCompile Include="ControllerInterface\DInput\DInputJoystick.cpp" />
|
||||
<ClCompile Include="ControllerInterface\DInput\DInputKeyboardMouse.cpp" />
|
||||
<ClCompile Include="ControllerInterface\DInput\XInputFilter.cpp" />
|
||||
<ClCompile Include="ControllerInterface\ExpressionParser.cpp" />
|
||||
<ClCompile Include="ControlReference\ControlReference.cpp" />
|
||||
<ClCompile Include="ControlReference\ExpressionParser.cpp" />
|
||||
<ClCompile Include="ControllerInterface\ForceFeedback\ForceFeedbackDevice.cpp" />
|
||||
<ClCompile Include="ControllerInterface\XInput\XInput.cpp" />
|
||||
<ClCompile Include="GCAdapter.cpp">
|
||||
|
@ -63,7 +64,8 @@
|
|||
<ClInclude Include="ControllerInterface\DInput\DInputJoystick.h" />
|
||||
<ClInclude Include="ControllerInterface\DInput\DInputKeyboardMouse.h" />
|
||||
<ClInclude Include="ControllerInterface\DInput\XInputFilter.h" />
|
||||
<ClInclude Include="ControllerInterface\ExpressionParser.h" />
|
||||
<ClInclude Include="ControlReference\ControlReference.h" />
|
||||
<ClInclude Include="ControlReference\ExpressionParser.h" />
|
||||
<ClInclude Include="ControllerInterface\ForceFeedback\ForceFeedbackDevice.h" />
|
||||
<ClInclude Include="ControllerInterface\XInput\XInput.h" />
|
||||
<ClInclude Include="GCAdapter.h" />
|
||||
|
|
|
@ -41,15 +41,18 @@
|
|||
<ClCompile Include="ControllerInterface\ControllerInterface.cpp">
|
||||
<Filter>ControllerInterface</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="ControllerInterface\ExpressionParser.cpp">
|
||||
<Filter>ControllerInterface</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="ControllerInterface\ForceFeedback\ForceFeedbackDevice.cpp">
|
||||
<Filter>ControllerInterface\ForceFeedback</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="ControllerInterface\DInput\XInputFilter.cpp">
|
||||
<Filter>ControllerInterface\DInput</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="ControlReference\ExpressionParser.cpp">
|
||||
<Filter>ControllerInterface</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="ControlReference\ControlReference.cpp">
|
||||
<Filter>ControllerInterface</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="GCAdapter.h" />
|
||||
|
@ -76,9 +79,6 @@
|
|||
<ClInclude Include="ControllerInterface\Device.h">
|
||||
<Filter>ControllerInterface</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="ControllerInterface\ExpressionParser.h">
|
||||
<Filter>ControllerInterface</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="ControllerInterface\ForceFeedback\ForceFeedbackDevice.h">
|
||||
<Filter>ControllerInterface\ForceFeedback</Filter>
|
||||
</ClInclude>
|
||||
|
@ -88,6 +88,12 @@
|
|||
<ClInclude Include="ControllerInterface\DInput\XInputFilter.h">
|
||||
<Filter>ControllerInterface\DInput</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="ControlReference\ExpressionParser.h">
|
||||
<Filter>ControllerInterface</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="ControlReference\ControlReference.h">
|
||||
<Filter>ControllerInterface</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Text Include="CMakeLists.txt" />
|
||||
|
|
Loading…
Reference in New Issue