InputCommon: Extract ControlReference from ControllerInterface

Better separation of concerns. Relegates `ControllerInterface` to
enumerating input controls, and the new `ControlReference` deals with
combining inputs and configuration expression parsing.
This commit is contained in:
Michael Maltese 2016-10-11 17:48:38 -07:00
parent f621a6af43
commit a509f56116
15 changed files with 274 additions and 282 deletions

View File

@ -52,10 +52,10 @@
#include "DolphinWX/Input/NunchukInputConfigDiag.h" #include "DolphinWX/Input/NunchukInputConfigDiag.h"
#include "DolphinWX/Input/TurntableInputConfigDiag.h" #include "DolphinWX/Input/TurntableInputConfigDiag.h"
#include "DolphinWX/WxUtils.h" #include "DolphinWX/WxUtils.h"
#include "InputCommon/ControlReference/ExpressionParser.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h" #include "InputCommon/ControllerEmu/ControllerEmu.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h" #include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/Device.h" #include "InputCommon/ControllerInterface/Device.h"
#include "InputCommon/ControllerInterface/ExpressionParser.h"
#include "InputCommon/InputConfig.h" #include "InputCommon/InputConfig.h"
using namespace ciface::ExpressionParser; using namespace ciface::ExpressionParser;
@ -177,7 +177,7 @@ void PadSettingSpin::UpdateValue()
} }
ControlDialog::ControlDialog(InputConfigDialog* const parent, InputConfig& config, ControlDialog::ControlDialog(InputConfigDialog* const parent, InputConfig& config,
ControllerInterface::ControlReference* const ref) ControlReference* const ref)
: wxDialog(parent, wxID_ANY, _("Configure Control"), wxDefaultPosition, wxDefaultSize, : wxDialog(parent, wxID_ANY, _("Configure Control"), wxDefaultPosition, wxDefaultSize,
wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER), wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER),
control_reference(ref), m_config(config), m_parent(parent) control_reference(ref), m_config(config), m_parent(parent)
@ -220,8 +220,7 @@ ExtensionButton::ExtensionButton(wxWindow* const parent, ControllerEmu::Extensio
{ {
} }
ControlButton::ControlButton(wxWindow* const parent, ControlButton::ControlButton(wxWindow* const parent, ControlReference* const _ref,
ControllerInterface::ControlReference* const _ref,
const std::string& name, const unsigned int width, const std::string& name, const unsigned int width,
const std::string& label) const std::string& label)
: wxButton(parent, wxID_ANY), control_reference(_ref), m_name(name), : wxButton(parent, wxID_ANY), control_reference(_ref), m_name(name),
@ -387,8 +386,8 @@ bool ControlDialog::Validate()
control_reference->expression = WxStrToStr(textctrl->GetValue()); control_reference->expression = WxStrToStr(textctrl->GetValue());
auto lock = ControllerEmu::GetStateLock(); auto lock = ControllerEmu::GetStateLock();
g_controller_interface.UpdateReference(control_reference, control_reference->UpdateReference(g_controller_interface,
m_parent->GetController()->default_device); m_parent->GetController()->default_device);
UpdateGUI(); UpdateGUI();
@ -426,8 +425,8 @@ void ControlDialog::ClearControl(wxCommandEvent&)
control_reference->expression.clear(); control_reference->expression.clear();
auto lock = ControllerEmu::GetStateLock(); auto lock = ControllerEmu::GetStateLock();
g_controller_interface.UpdateReference(control_reference, control_reference->UpdateReference(g_controller_interface,
m_parent->GetController()->default_device); m_parent->GetController()->default_device);
UpdateGUI(); UpdateGUI();
} }
@ -485,8 +484,8 @@ void ControlDialog::SetSelectedControl(wxCommandEvent&)
control_reference->expression = textctrl->GetValue(); control_reference->expression = textctrl->GetValue();
auto lock = ControllerEmu::GetStateLock(); auto lock = ControllerEmu::GetStateLock();
g_controller_interface.UpdateReference(control_reference, control_reference->UpdateReference(g_controller_interface,
m_parent->GetController()->default_device); m_parent->GetController()->default_device);
UpdateGUI(); UpdateGUI();
} }
@ -521,8 +520,8 @@ void ControlDialog::AppendControl(wxCommandEvent& event)
control_reference->expression = textctrl->GetValue(); control_reference->expression = textctrl->GetValue();
auto lock = ControllerEmu::GetStateLock(); auto lock = ControllerEmu::GetStateLock();
g_controller_interface.UpdateReference(control_reference, control_reference->UpdateReference(g_controller_interface,
m_parent->GetController()->default_device); m_parent->GetController()->default_device);
UpdateGUI(); UpdateGUI();
} }
@ -703,7 +702,8 @@ bool InputConfigDialog::DetectButton(ControlButton* button)
GetExpressionForControl(expr, control_name); GetExpressionForControl(expr, control_name);
button->control_reference->expression = expr; button->control_reference->expression = expr;
auto lock = ControllerEmu::GetStateLock(); auto lock = ControllerEmu::GetStateLock();
g_controller_interface.UpdateReference(button->control_reference, controller->default_device); button->control_reference->UpdateReference(g_controller_interface,
controller->default_device);
success = true; success = true;
} }

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@ -23,8 +23,8 @@
#include <wx/spinctrl.h> #include <wx/spinctrl.h>
#include <wx/timer.h> #include <wx/timer.h>
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h" #include "InputCommon/ControllerEmu/ControllerEmu.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/Device.h" #include "InputCommon/ControllerInterface/Device.h"
class DolphinSlider; class DolphinSlider;
@ -100,14 +100,13 @@ class InputConfigDialog;
class ControlDialog : public wxDialog class ControlDialog : public wxDialog
{ {
public: public:
ControlDialog(InputConfigDialog* const parent, InputConfig& config, ControlDialog(InputConfigDialog* const parent, InputConfig& config, ControlReference* const ref);
ControllerInterface::ControlReference* const ref);
bool Validate() override; bool Validate() override;
int GetRangeSliderValue() const; int GetRangeSliderValue() const;
ControllerInterface::ControlReference* const control_reference; ControlReference* const control_reference;
InputConfig& m_config; InputConfig& m_config;
private: private:
@ -151,10 +150,10 @@ public:
class ControlButton : public wxButton class ControlButton : public wxButton
{ {
public: public:
ControlButton(wxWindow* const parent, ControllerInterface::ControlReference* const _ref, ControlButton(wxWindow* const parent, ControlReference* const _ref, const std::string& name,
const std::string& name, const unsigned int width, const std::string& label = {}); const unsigned int width, const std::string& label = {});
ControllerInterface::ControlReference* const control_reference; ControlReference* const control_reference;
const std::string m_name; const std::string m_name;
protected: protected:

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@ -2,7 +2,9 @@ set(SRCS InputConfig.cpp
ControllerEmu/ControllerEmu.cpp ControllerEmu/ControllerEmu.cpp
ControllerInterface/ControllerInterface.cpp ControllerInterface/ControllerInterface.cpp
ControllerInterface/Device.cpp ControllerInterface/Device.cpp
ControllerInterface/ExpressionParser.cpp) ControlReference/ControlReference.cpp
ControlReference/ExpressionParser.cpp
)
set(LIBS common) set(LIBS common)
if(WIN32) if(WIN32)

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@ -0,0 +1,148 @@
// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Common/Thread.h"
// For InputGateOn()
// This is a bad layering violation, but it's the cleanest
// place I could find to put it.
#include "Core/ConfigManager.h"
#include "Core/Host.h"
#include "InputCommon/ControlReference/ControlReference.h"
using namespace ciface::ExpressionParser;
constexpr ControlState INPUT_DETECT_THRESHOLD = 0.55;
bool ControlReference::InputGateOn()
{
return SConfig::GetInstance().m_BackgroundInput || Host_RendererHasFocus() || Host_UIHasFocus();
}
//
// UpdateReference
//
// Updates a controlreference's binded devices/controls
// need to call this to re-parse a control reference's expression after changing it
//
void ControlReference::UpdateReference(ciface::Core::DeviceContainer& devices,
const ciface::Core::DeviceQualifier& default_device)
{
delete parsed_expression;
parsed_expression = nullptr;
ControlFinder finder(devices, default_device, is_input);
parse_error = ParseExpression(expression, finder, &parsed_expression);
}
//
// InputReference :: State
//
// Gets the state of an input reference
// override function for ControlReference::State ...
//
ControlState InputReference::State(const ControlState ignore)
{
if (parsed_expression && InputGateOn())
return parsed_expression->GetValue() * range;
return 0.0;
}
//
// OutputReference :: State
//
// Set the state of all binded outputs
// overrides ControlReference::State .. combined them so I could make the GUI simple / inputs ==
// same as outputs one list
// I was lazy and it works so watever
//
ControlState OutputReference::State(const ControlState state)
{
if (parsed_expression && InputGateOn())
parsed_expression->SetValue(state);
return 0.0;
}
//
// InputReference :: Detect
//
// Wait for input on all binded devices
// supports not detecting inputs that were held down at the time of Detect start,
// which is useful for those crazy flightsticks that have certain buttons that are always held down
// or some crazy axes or something
// upon input, return pointer to detected Control
// else return nullptr
//
ciface::Core::Device::Control* InputReference::Detect(const unsigned int ms,
ciface::Core::Device* const device)
{
unsigned int time = 0;
std::vector<bool> states(device->Inputs().size());
if (device->Inputs().size() == 0)
return nullptr;
// get starting state of all inputs,
// so we can ignore those that were activated at time of Detect start
std::vector<ciface::Core::Device::Input *>::const_iterator i = device->Inputs().begin(),
e = device->Inputs().end();
for (std::vector<bool>::iterator state = states.begin(); i != e; ++i)
*state++ = ((*i)->GetState() > (1 - INPUT_DETECT_THRESHOLD));
while (time < ms)
{
device->UpdateInput();
i = device->Inputs().begin();
for (std::vector<bool>::iterator state = states.begin(); i != e; ++i, ++state)
{
// detected an input
if ((*i)->IsDetectable() && (*i)->GetState() > INPUT_DETECT_THRESHOLD)
{
// input was released at some point during Detect call
// return the detected input
if (false == *state)
return *i;
}
else if ((*i)->GetState() < (1 - INPUT_DETECT_THRESHOLD))
{
*state = false;
}
}
Common::SleepCurrentThread(10);
time += 10;
}
// no input was detected
return nullptr;
}
//
// OutputReference :: Detect
//
// Totally different from the inputReference detect / I have them combined so it was simpler to make
// the GUI.
// The GUI doesn't know the difference between an input and an output / it's odd but I was lazy and
// it was easy
//
// set all binded outputs to <range> power for x milliseconds return false
//
ciface::Core::Device::Control* OutputReference::Detect(const unsigned int ms,
ciface::Core::Device* const device)
{
// ignore device
// don't hang if we don't even have any controls mapped
if (BoundCount() > 0)
{
State(1);
unsigned int slept = 0;
// this loop is to make stuff like flashing keyboard LEDs work
while (ms > (slept += 10))
Common::SleepCurrentThread(10);
State(0);
}
return nullptr;
}

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@ -0,0 +1,79 @@
// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "InputCommon/ControlReference/ExpressionParser.h"
#include "InputCommon/ControllerInterface/Device.h"
// ControlReference
//
// These are what you create to actually use the inputs, InputReference or OutputReference.
//
// After being bound to devices and controls with UpdateReference,
// each one can link to multiple devices and controls
// when you change a ControlReference's expression,
// you must use UpdateReference on it to rebind controls
//
class ControlReference
{
public:
static bool InputGateOn();
virtual ControlState State(const ControlState state = 0) = 0;
virtual ciface::Core::Device::Control* Detect(const unsigned int ms,
ciface::Core::Device* const device) = 0;
void UpdateReference(ciface::Core::DeviceContainer& devices,
const ciface::Core::DeviceQualifier& default_device);
ControlState range;
std::string expression;
const bool is_input;
ciface::ExpressionParser::ExpressionParseStatus parse_error;
virtual ~ControlReference() { delete parsed_expression; }
int BoundCount()
{
if (parsed_expression)
return parsed_expression->num_controls;
else
return 0;
}
protected:
ControlReference(const bool _is_input) : range(1), is_input(_is_input), parsed_expression(nullptr)
{
}
ciface::ExpressionParser::Expression* parsed_expression;
};
//
// InputReference
//
// Control reference for inputs
//
class InputReference : public ControlReference
{
public:
InputReference() : ControlReference(true) {}
ControlState State(const ControlState state) override;
ciface::Core::Device::Control* Detect(const unsigned int ms,
ciface::Core::Device* const device) override;
};
//
// OutputReference
//
// Control reference for outputs
//
class OutputReference : public ControlReference
{
public:
OutputReference() : ControlReference(false) {}
ControlState State(const ControlState state) override;
ciface::Core::Device::Control* Detect(const unsigned int ms,
ciface::Core::Device* const device) override;
};

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@ -10,7 +10,7 @@
#include <string> #include <string>
#include <vector> #include <vector>
#include "InputCommon/ControllerInterface/ExpressionParser.h" #include "InputCommon/ControlReference/ExpressionParser.h"
using namespace ciface::Core; using namespace ciface::Core;
@ -241,8 +241,8 @@ public:
{ {
} }
ControlState GetValue() override { return control->ToInput()->GetGatedState(); } ControlState GetValue() override { return control->ToInput()->GetState(); }
void SetValue(ControlState value) override { control->ToOutput()->SetGatedState(value); } void SetValue(ControlState value) override { control->ToOutput()->SetState(value); }
int CountNumControls() override { return 1; } int CountNumControls() override { return 1; }
operator std::string() override { return "`" + (std::string)qualifier + "`"; } operator std::string() override { return "`" + (std::string)qualifier + "`"; }
private: private:

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@ -23,7 +23,7 @@ void ControllerEmu::UpdateReferences(ControllerInterface& devi)
for (auto& ctrlGroup : groups) for (auto& ctrlGroup : groups)
{ {
for (auto& control : ctrlGroup->controls) for (auto& control : ctrlGroup->controls)
devi.UpdateReference(control->control_ref.get(), default_device); control->control_ref.get()->UpdateReference(devi, default_device);
// extension // extension
if (ctrlGroup->type == GROUP_TYPE_EXTENSION) if (ctrlGroup->type == GROUP_TYPE_EXTENSION)

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@ -14,6 +14,7 @@
#include "Common/IniFile.h" #include "Common/IniFile.h"
#include "Common/MathUtil.h" #include "Common/MathUtil.h"
#include "Core/ConfigManager.h" #include "Core/ConfigManager.h"
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h" #include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/GCPadStatus.h" #include "InputCommon/GCPadStatus.h"
@ -50,27 +51,27 @@ public:
class Control class Control
{ {
protected: protected:
Control(ControllerInterface::ControlReference* const _ref, const std::string& _name) Control(ControlReference* const _ref, const std::string& _name)
: control_ref(_ref), name(_name) : control_ref(_ref), name(_name)
{ {
} }
public: public:
virtual ~Control() {} virtual ~Control() {}
std::unique_ptr<ControllerInterface::ControlReference> const control_ref; std::unique_ptr<ControlReference> const control_ref;
const std::string name; const std::string name;
}; };
class Input : public Control class Input : public Control
{ {
public: public:
Input(const std::string& _name) : Control(new ControllerInterface::InputReference, _name) {} Input(const std::string& _name) : Control(new InputReference, _name) {}
}; };
class Output : public Control class Output : public Control
{ {
public: public:
Output(const std::string& _name) : Control(new ControllerInterface::OutputReference, _name) {} Output(const std::string& _name) : Control(new OutputReference, _name) {}
}; };
enum class SettingType enum class SettingType

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@ -4,7 +4,6 @@
#include <mutex> #include <mutex>
#include "Common/Thread.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h" #include "InputCommon/ControllerInterface/ControllerInterface.h"
#ifdef CIFACE_USE_XINPUT #ifdef CIFACE_USE_XINPUT
@ -33,13 +32,6 @@
#include "InputCommon/ControllerInterface/Pipes/Pipes.h" #include "InputCommon/ControllerInterface/Pipes/Pipes.h"
#endif #endif
using namespace ciface::ExpressionParser;
namespace
{
const ControlState INPUT_DETECT_THRESHOLD = 0.55;
}
ControllerInterface g_controller_interface; ControllerInterface g_controller_interface;
// //
@ -236,133 +228,3 @@ void ControllerInterface::InvokeHotplugCallbacks() const
for (const auto& callback : m_hotplug_callbacks) for (const auto& callback : m_hotplug_callbacks)
callback(); callback();
} }
//
// InputReference :: State
//
// Gets the state of an input reference
// override function for ControlReference::State ...
//
ControlState ControllerInterface::InputReference::State(const ControlState ignore)
{
if (parsed_expression)
return parsed_expression->GetValue() * range;
else
return 0.0;
}
//
// OutputReference :: State
//
// Set the state of all binded outputs
// overrides ControlReference::State .. combined them so I could make the GUI simple / inputs ==
// same as outputs one list
// I was lazy and it works so watever
//
ControlState ControllerInterface::OutputReference::State(const ControlState state)
{
if (parsed_expression)
parsed_expression->SetValue(state);
return 0.0;
}
//
// UpdateReference
//
// Updates a controlreference's binded devices/controls
// need to call this to re-parse a control reference's expression after changing it
//
void ControllerInterface::UpdateReference(ControllerInterface::ControlReference* ref,
const ciface::Core::DeviceQualifier& default_device) const
{
delete ref->parsed_expression;
ref->parsed_expression = nullptr;
ControlFinder finder(*this, default_device, ref->is_input);
ref->parse_error = ParseExpression(ref->expression, finder, &ref->parsed_expression);
}
//
// InputReference :: Detect
//
// Wait for input on all binded devices
// supports not detecting inputs that were held down at the time of Detect start,
// which is useful for those crazy flightsticks that have certain buttons that are always held down
// or some crazy axes or something
// upon input, return pointer to detected Control
// else return nullptr
//
ciface::Core::Device::Control*
ControllerInterface::InputReference::Detect(const unsigned int ms,
ciface::Core::Device* const device)
{
unsigned int time = 0;
std::vector<bool> states(device->Inputs().size());
if (device->Inputs().size() == 0)
return nullptr;
// get starting state of all inputs,
// so we can ignore those that were activated at time of Detect start
std::vector<ciface::Core::Device::Input *>::const_iterator i = device->Inputs().begin(),
e = device->Inputs().end();
for (std::vector<bool>::iterator state = states.begin(); i != e; ++i)
*state++ = ((*i)->GetState() > (1 - INPUT_DETECT_THRESHOLD));
while (time < ms)
{
device->UpdateInput();
i = device->Inputs().begin();
for (std::vector<bool>::iterator state = states.begin(); i != e; ++i, ++state)
{
// detected an input
if ((*i)->IsDetectable() && (*i)->GetState() > INPUT_DETECT_THRESHOLD)
{
// input was released at some point during Detect call
// return the detected input
if (false == *state)
return *i;
}
else if ((*i)->GetState() < (1 - INPUT_DETECT_THRESHOLD))
{
*state = false;
}
}
Common::SleepCurrentThread(10);
time += 10;
}
// no input was detected
return nullptr;
}
//
// OutputReference :: Detect
//
// Totally different from the inputReference detect / I have them combined so it was simpler to make
// the GUI.
// The GUI doesn't know the difference between an input and an output / it's odd but I was lazy and
// it was easy
//
// set all binded outputs to <range> power for x milliseconds return false
//
ciface::Core::Device::Control*
ControllerInterface::OutputReference::Detect(const unsigned int ms,
ciface::Core::Device* const device)
{
// ignore device
// don't hang if we don't even have any controls mapped
if (BoundCount() > 0)
{
State(1);
unsigned int slept = 0;
// this loop is to make stuff like flashing keyboard LEDs work
while (ms > (slept += 10))
Common::SleepCurrentThread(10);
State(0);
}
return nullptr;
}

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@ -11,9 +11,7 @@
#include <vector> #include <vector>
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "Common/Thread.h"
#include "InputCommon/ControllerInterface/Device.h" #include "InputCommon/ControllerInterface/Device.h"
#include "InputCommon/ControllerInterface/ExpressionParser.h"
// enable disable sources // enable disable sources
#ifdef _WIN32 #ifdef _WIN32
@ -45,75 +43,6 @@
class ControllerInterface : public ciface::Core::DeviceContainer class ControllerInterface : public ciface::Core::DeviceContainer
{ {
public: public:
//
// ControlReference
//
// These are what you create to actually use the inputs, InputReference or OutputReference.
//
// After being bound to devices and controls with ControllerInterface::UpdateReference,
// each one can link to multiple devices and controls
// when you change a ControlReference's expression,
// you must use ControllerInterface::UpdateReference on it to rebind controls
//
class ControlReference
{
friend class ControllerInterface;
public:
virtual ControlState State(const ControlState state = 0) = 0;
virtual ciface::Core::Device::Control* Detect(const unsigned int ms,
ciface::Core::Device* const device) = 0;
ControlState range;
std::string expression;
const bool is_input;
ciface::ExpressionParser::ExpressionParseStatus parse_error;
virtual ~ControlReference() { delete parsed_expression; }
int BoundCount()
{
if (parsed_expression)
return parsed_expression->num_controls;
else
return 0;
}
protected:
ControlReference(const bool _is_input)
: range(1), is_input(_is_input), parsed_expression(nullptr)
{
}
ciface::ExpressionParser::Expression* parsed_expression;
};
//
// InputReference
//
// Control reference for inputs
//
class InputReference : public ControlReference
{
public:
InputReference() : ControlReference(true) {}
ControlState State(const ControlState state) override;
ciface::Core::Device::Control* Detect(const unsigned int ms,
ciface::Core::Device* const device) override;
};
//
// OutputReference
//
// Control reference for outputs
//
class OutputReference : public ControlReference
{
public:
OutputReference() : ControlReference(false) {}
ControlState State(const ControlState state) override;
ciface::Core::Device::Control* Detect(const unsigned int ms,
ciface::Core::Device* const device) override;
};
ControllerInterface() : m_is_init(false), m_hwnd(nullptr) {} ControllerInterface() : m_is_init(false), m_hwnd(nullptr) {}
void Initialize(void* const hwnd); void Initialize(void* const hwnd);
void RefreshDevices(); void RefreshDevices();
@ -121,8 +50,6 @@ public:
void AddDevice(std::shared_ptr<ciface::Core::Device> device); void AddDevice(std::shared_ptr<ciface::Core::Device> device);
void RemoveDevice(std::function<bool(const ciface::Core::Device*)> callback); void RemoveDevice(std::function<bool(const ciface::Core::Device*)> callback);
bool IsInit() const { return m_is_init; } bool IsInit() const { return m_is_init; }
void UpdateReference(ControlReference* control,
const ciface::Core::DeviceQualifier& default_device) const;
void UpdateInput(); void UpdateInput();
void RegisterHotplugCallback(std::function<void(void)> callback); void RegisterHotplugCallback(std::function<void(void)> callback);

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@ -7,12 +7,6 @@
#include <string> #include <string>
#include <tuple> #include <tuple>
// For InputGateOn()
// This is a really bad layering violation, but it's the cleanest
// place I could find to put it.
#include "Core/ConfigManager.h"
#include "Core/Host.h"
#include "InputCommon/ControllerInterface/Device.h" #include "InputCommon/ControllerInterface/Device.h"
namespace ciface namespace ciface
@ -67,16 +61,6 @@ Device::Output* Device::FindOutput(const std::string& name) const
return nullptr; return nullptr;
} }
bool Device::Control::InputGateOn()
{
if (SConfig::GetInstance().m_BackgroundInput)
return true;
else if (Host_RendererHasFocus() || Host_UIHasFocus())
return true;
else
return false;
}
// //
// DeviceQualifier :: ToString // DeviceQualifier :: ToString
// //

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@ -42,8 +42,6 @@ public:
public: public:
virtual std::string GetName() const = 0; virtual std::string GetName() const = 0;
virtual ~Control() {} virtual ~Control() {}
bool InputGateOn();
virtual Input* ToInput() { return nullptr; } virtual Input* ToInput() { return nullptr; }
virtual Output* ToOutput() { return nullptr; } virtual Output* ToOutput() { return nullptr; }
}; };
@ -59,15 +57,6 @@ public:
// things like absolute axes/ absolute mouse position will override this // things like absolute axes/ absolute mouse position will override this
virtual bool IsDetectable() { return true; } virtual bool IsDetectable() { return true; }
virtual ControlState GetState() const = 0; virtual ControlState GetState() const = 0;
ControlState GetGatedState()
{
if (InputGateOn())
return GetState();
else
return 0.0;
}
Input* ToInput() override { return this; } Input* ToInput() override { return this; }
}; };
@ -81,13 +70,6 @@ public:
public: public:
virtual ~Output() {} virtual ~Output() {}
virtual void SetState(ControlState state) = 0; virtual void SetState(ControlState state) = 0;
void SetGatedState(ControlState state)
{
if (InputGateOn())
SetState(state);
}
Output* ToOutput() override { return this; } Output* ToOutput() override { return this; }
}; };

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@ -42,7 +42,8 @@
<ClCompile Include="ControllerInterface\DInput\DInputJoystick.cpp" /> <ClCompile Include="ControllerInterface\DInput\DInputJoystick.cpp" />
<ClCompile Include="ControllerInterface\DInput\DInputKeyboardMouse.cpp" /> <ClCompile Include="ControllerInterface\DInput\DInputKeyboardMouse.cpp" />
<ClCompile Include="ControllerInterface\DInput\XInputFilter.cpp" /> <ClCompile Include="ControllerInterface\DInput\XInputFilter.cpp" />
<ClCompile Include="ControllerInterface\ExpressionParser.cpp" /> <ClCompile Include="ControlReference\ControlReference.cpp" />
<ClCompile Include="ControlReference\ExpressionParser.cpp" />
<ClCompile Include="ControllerInterface\ForceFeedback\ForceFeedbackDevice.cpp" /> <ClCompile Include="ControllerInterface\ForceFeedback\ForceFeedbackDevice.cpp" />
<ClCompile Include="ControllerInterface\XInput\XInput.cpp" /> <ClCompile Include="ControllerInterface\XInput\XInput.cpp" />
<ClCompile Include="GCAdapter.cpp"> <ClCompile Include="GCAdapter.cpp">
@ -63,7 +64,8 @@
<ClInclude Include="ControllerInterface\DInput\DInputJoystick.h" /> <ClInclude Include="ControllerInterface\DInput\DInputJoystick.h" />
<ClInclude Include="ControllerInterface\DInput\DInputKeyboardMouse.h" /> <ClInclude Include="ControllerInterface\DInput\DInputKeyboardMouse.h" />
<ClInclude Include="ControllerInterface\DInput\XInputFilter.h" /> <ClInclude Include="ControllerInterface\DInput\XInputFilter.h" />
<ClInclude Include="ControllerInterface\ExpressionParser.h" /> <ClInclude Include="ControlReference\ControlReference.h" />
<ClInclude Include="ControlReference\ExpressionParser.h" />
<ClInclude Include="ControllerInterface\ForceFeedback\ForceFeedbackDevice.h" /> <ClInclude Include="ControllerInterface\ForceFeedback\ForceFeedbackDevice.h" />
<ClInclude Include="ControllerInterface\XInput\XInput.h" /> <ClInclude Include="ControllerInterface\XInput\XInput.h" />
<ClInclude Include="GCAdapter.h" /> <ClInclude Include="GCAdapter.h" />

View File

@ -41,15 +41,18 @@
<ClCompile Include="ControllerInterface\ControllerInterface.cpp"> <ClCompile Include="ControllerInterface\ControllerInterface.cpp">
<Filter>ControllerInterface</Filter> <Filter>ControllerInterface</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="ControllerInterface\ExpressionParser.cpp">
<Filter>ControllerInterface</Filter>
</ClCompile>
<ClCompile Include="ControllerInterface\ForceFeedback\ForceFeedbackDevice.cpp"> <ClCompile Include="ControllerInterface\ForceFeedback\ForceFeedbackDevice.cpp">
<Filter>ControllerInterface\ForceFeedback</Filter> <Filter>ControllerInterface\ForceFeedback</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="ControllerInterface\DInput\XInputFilter.cpp"> <ClCompile Include="ControllerInterface\DInput\XInputFilter.cpp">
<Filter>ControllerInterface\DInput</Filter> <Filter>ControllerInterface\DInput</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="ControlReference\ExpressionParser.cpp">
<Filter>ControllerInterface</Filter>
</ClCompile>
<ClCompile Include="ControlReference\ControlReference.cpp">
<Filter>ControllerInterface</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="GCAdapter.h" /> <ClInclude Include="GCAdapter.h" />
@ -76,9 +79,6 @@
<ClInclude Include="ControllerInterface\Device.h"> <ClInclude Include="ControllerInterface\Device.h">
<Filter>ControllerInterface</Filter> <Filter>ControllerInterface</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="ControllerInterface\ExpressionParser.h">
<Filter>ControllerInterface</Filter>
</ClInclude>
<ClInclude Include="ControllerInterface\ForceFeedback\ForceFeedbackDevice.h"> <ClInclude Include="ControllerInterface\ForceFeedback\ForceFeedbackDevice.h">
<Filter>ControllerInterface\ForceFeedback</Filter> <Filter>ControllerInterface\ForceFeedback</Filter>
</ClInclude> </ClInclude>
@ -88,6 +88,12 @@
<ClInclude Include="ControllerInterface\DInput\XInputFilter.h"> <ClInclude Include="ControllerInterface\DInput\XInputFilter.h">
<Filter>ControllerInterface\DInput</Filter> <Filter>ControllerInterface\DInput</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="ControlReference\ExpressionParser.h">
<Filter>ControllerInterface</Filter>
</ClInclude>
<ClInclude Include="ControlReference\ControlReference.h">
<Filter>ControllerInterface</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Text Include="CMakeLists.txt" /> <Text Include="CMakeLists.txt" />