Merge branch 'haptic-feedback' into overlay-haptics

This commit is contained in:
codokie 2024-12-12 12:06:18 +02:00
commit a4d2b5adc3
16 changed files with 480 additions and 33 deletions

View File

@ -29,6 +29,7 @@ import com.google.android.material.slider.Slider
import org.dolphinemu.dolphinemu.NativeLibrary
import org.dolphinemu.dolphinemu.R
import org.dolphinemu.dolphinemu.databinding.ActivityEmulationBinding
import org.dolphinemu.dolphinemu.databinding.DialogHapticsAdjustBinding
import org.dolphinemu.dolphinemu.databinding.DialogInputAdjustBinding
import org.dolphinemu.dolphinemu.databinding.DialogNfcFiguresManagerBinding
import org.dolphinemu.dolphinemu.features.infinitybase.InfinityConfig
@ -37,7 +38,9 @@ import org.dolphinemu.dolphinemu.features.infinitybase.ui.FigureSlot
import org.dolphinemu.dolphinemu.features.infinitybase.ui.FigureSlotAdapter
import org.dolphinemu.dolphinemu.features.input.model.ControllerInterface
import org.dolphinemu.dolphinemu.features.input.model.DolphinSensorEventListener
import org.dolphinemu.dolphinemu.features.input.model.DolphinVibratorManagerFactory
import org.dolphinemu.dolphinemu.features.settings.model.BooleanSetting
import org.dolphinemu.dolphinemu.features.settings.model.FloatSetting
import org.dolphinemu.dolphinemu.features.settings.model.IntSetting
import org.dolphinemu.dolphinemu.features.settings.model.Settings
import org.dolphinemu.dolphinemu.features.settings.model.StringSetting
@ -58,6 +61,8 @@ import org.dolphinemu.dolphinemu.ui.main.ThemeProvider
import org.dolphinemu.dolphinemu.utils.AfterDirectoryInitializationRunner
import org.dolphinemu.dolphinemu.utils.DirectoryInitialization
import org.dolphinemu.dolphinemu.utils.FileBrowserHelper
import org.dolphinemu.dolphinemu.utils.HapticEffect
import org.dolphinemu.dolphinemu.utils.HapticsProvider
import org.dolphinemu.dolphinemu.utils.ThemeHelper
import kotlin.math.roundToInt
@ -412,6 +417,12 @@ class EmulationActivity : AppCompatActivity(), ThemeProvider {
menu.findItem(R.id.menu_emulation_ir_recenter).isChecked =
BooleanSetting.MAIN_IR_ALWAYS_RECENTER.boolean
}
// Hide the haptic feedback menu item if the device has no vibrator
if (!DolphinVibratorManagerFactory.getSystemVibratorManager().getDefaultVibrator()
.hasVibrator()
) {
menu.findItem(R.id.menu_emulation_haptics).setVisible(false)
}
popup.setOnMenuItemClickListener { item: MenuItem -> onOptionsItemSelected(item) }
popup.show()
}
@ -492,6 +503,7 @@ class EmulationActivity : AppCompatActivity(), ThemeProvider {
MENU_ACTION_SKYLANDERS -> showSkylanderPortalSettings()
MENU_ACTION_INFINITY_BASE -> showInfinityBaseSettings()
MENU_ACTION_EXIT -> emulationFragment!!.stopEmulation()
MENU_ACTION_ADJUST_HAPTICS -> adjustHaptics()
}
}
@ -667,6 +679,62 @@ class EmulationActivity : AppCompatActivity(), ThemeProvider {
.show()
}
private fun adjustHaptics() {
val dialogBinding = DialogHapticsAdjustBinding.inflate(layoutInflater)
val hapticsProvider = HapticsProvider()
dialogBinding.apply {
val toggleIntensity = { isChecked: Boolean ->
hapticsIntensityName.isEnabled = isChecked
hapticsIntensitySlider.isEnabled = isChecked
hapticsIntensityValue.isEnabled = isChecked
}
val checkboxes =
listOf(hapticsPressCheckbox, hapticsReleaseCheckbox, hapticsJoystickCheckbox)
hapticsPressCheckbox.isChecked = BooleanSetting.MAIN_OVERLAY_HAPTICS_PRESS.boolean
hapticsReleaseCheckbox.isChecked = BooleanSetting.MAIN_OVERLAY_HAPTICS_RELEASE.boolean
hapticsJoystickCheckbox.isChecked = BooleanSetting.MAIN_OVERLAY_HAPTICS_JOYSTICK.boolean
if (checkboxes.none { it.isChecked }) {
toggleIntensity(false)
}
checkboxes.forEach { checkbox ->
checkbox.setOnCheckedChangeListener { _, _ ->
toggleIntensity(checkboxes.any { it.isChecked })
}
}
hapticsIntensitySlider.apply {
val setValueText = { value: Float ->
hapticsIntensityValue.text =
getString(R.string.slider_setting_value, value * 100f, '%')
}
stepSize = 0.1f
valueFrom = 0.1f
valueTo = 1.0f
value = FloatSetting.MAIN_OVERLAY_HAPTICS_SCALE.float.also { setValueText(it) }
addOnChangeListener { _: Slider, value: Float, _: Boolean ->
setValueText(value)
hapticsProvider.provideFeedback(HapticEffect.LOW_TICK, value)
}
}
}
MaterialAlertDialogBuilder(this)
.setView(dialogBinding.root)
.setPositiveButton(R.string.ok) { _: DialogInterface?, _: Int ->
BooleanSetting.MAIN_OVERLAY_HAPTICS_PRESS.setBoolean(
settings, dialogBinding.hapticsPressCheckbox.isChecked
)
BooleanSetting.MAIN_OVERLAY_HAPTICS_RELEASE.setBoolean(
settings, dialogBinding.hapticsReleaseCheckbox.isChecked
)
BooleanSetting.MAIN_OVERLAY_HAPTICS_JOYSTICK.setBoolean(
settings, dialogBinding.hapticsJoystickCheckbox.isChecked
)
FloatSetting.MAIN_OVERLAY_HAPTICS_SCALE.setFloat(
settings, dialogBinding.hapticsIntensitySlider.value
)
}
.show()
}
private fun chooseDoubleTapButton() {
val currentValue = IntSetting.MAIN_DOUBLE_TAP_BUTTON.int
@ -1059,6 +1127,7 @@ class EmulationActivity : AppCompatActivity(), ThemeProvider {
const val MENU_ACTION_SKYLANDERS = 36
const val MENU_ACTION_INFINITY_BASE = 37
const val MENU_ACTION_LATCHING_CONTROLS = 38
const val MENU_ACTION_ADJUST_HAPTICS = 39
init {
buttonsActionsMap.apply {
@ -1072,6 +1141,7 @@ class EmulationActivity : AppCompatActivity(), ThemeProvider {
append(R.id.menu_emulation_ir_recenter, MENU_SET_IR_RECENTER)
append(R.id.menu_emulation_set_ir_mode, MENU_SET_IR_MODE)
append(R.id.menu_emulation_choose_doubletap, MENU_ACTION_CHOOSE_DOUBLETAP)
append(R.id.menu_emulation_haptics, MENU_ACTION_ADJUST_HAPTICS)
}
}

View File

@ -8,7 +8,6 @@ import android.os.Build
import android.os.Handler
import android.os.VibrationEffect
import android.os.Vibrator
import android.os.VibratorManager
import android.view.InputDevice
import android.view.KeyEvent
import android.view.MotionEvent
@ -105,27 +104,13 @@ object ControllerInterface {
@Keep
@JvmStatic
private fun getVibratorManager(device: InputDevice): DolphinVibratorManager {
return if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
DolphinVibratorManagerPassthrough(device.vibratorManager)
} else {
DolphinVibratorManagerCompat(device.vibrator)
}
}
private fun getDeviceVibratorManager(device: InputDevice): DolphinVibratorManager =
DolphinVibratorManagerFactory.getDeviceVibratorManager(device)
@Keep
@JvmStatic
private fun getSystemVibratorManager(): DolphinVibratorManager {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
val vibratorManager = DolphinApplication.getAppContext()
.getSystemService(Context.VIBRATOR_MANAGER_SERVICE) as VibratorManager?
if (vibratorManager != null)
return DolphinVibratorManagerPassthrough(vibratorManager)
}
val vibrator = DolphinApplication.getAppContext()
.getSystemService(Context.VIBRATOR_SERVICE) as Vibrator
return DolphinVibratorManagerCompat(vibrator)
}
private fun getSystemVibratorManager(): DolphinVibratorManager =
DolphinVibratorManagerFactory.getSystemVibratorManager()
@Keep
@JvmStatic

View File

@ -13,4 +13,6 @@ interface DolphinVibratorManager {
fun getVibrator(vibratorId: Int): Vibrator
fun getVibratorIds(): IntArray
fun getDefaultVibrator(): Vibrator
}

View File

@ -21,4 +21,6 @@ class DolphinVibratorManagerCompat(vibrator: Vibrator) : DolphinVibratorManager
}
override fun getVibratorIds(): IntArray = vibratorIds
override fun getDefaultVibrator(): Vibrator = vibrator
}

View File

@ -0,0 +1,33 @@
// SPDX-License-Identifier: GPL-2.0-or-later
package org.dolphinemu.dolphinemu.features.input.model
import android.content.Context
import android.os.Build
import android.os.Vibrator
import android.os.VibratorManager
import android.view.InputDevice
import org.dolphinemu.dolphinemu.DolphinApplication
object DolphinVibratorManagerFactory {
fun getDeviceVibratorManager(device: InputDevice): DolphinVibratorManager {
return if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
DolphinVibratorManagerPassthrough(device.vibratorManager)
} else {
DolphinVibratorManagerCompat(device.vibrator)
}
}
fun getSystemVibratorManager(): DolphinVibratorManager {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
val vibratorManager = DolphinApplication.getAppContext()
.getSystemService(Context.VIBRATOR_MANAGER_SERVICE) as VibratorManager?
if (vibratorManager != null) {
return DolphinVibratorManagerPassthrough(vibratorManager)
}
}
val vibrator = DolphinApplication.getAppContext()
.getSystemService(Context.VIBRATOR_SERVICE) as Vibrator
return DolphinVibratorManagerCompat(vibrator)
}
}

View File

@ -13,4 +13,6 @@ class DolphinVibratorManagerPassthrough(private val vibratorManager: VibratorMan
override fun getVibrator(vibratorId: Int): Vibrator = vibratorManager.getVibrator(vibratorId)
override fun getVibratorIds(): IntArray = vibratorManager.vibratorIds
override fun getDefaultVibrator(): Vibrator = vibratorManager.defaultVibrator
}

View File

@ -646,6 +646,24 @@ enum class BooleanSetting(
"ButtonLatchingNunchukZ",
false
),
MAIN_OVERLAY_HAPTICS_PRESS(
Settings.FILE_DOLPHIN,
Settings.SECTION_INI_ANDROID,
"OverlayHapticsPress",
false
),
MAIN_OVERLAY_HAPTICS_RELEASE(
Settings.FILE_DOLPHIN,
Settings.SECTION_INI_ANDROID,
"OverlayHapticsRelease",
false
),
MAIN_OVERLAY_HAPTICS_JOYSTICK(
Settings.FILE_DOLPHIN,
Settings.SECTION_INI_ANDROID,
"OverlayHapticsJoystick",
false
),
SYSCONF_SCREENSAVER(Settings.FILE_SYSCONF, "IPL", "SSV", false),
SYSCONF_WIDESCREEN(Settings.FILE_SYSCONF, "IPL", "AR", true),
SYSCONF_PROGRESSIVE_SCAN(Settings.FILE_SYSCONF, "IPL", "PGS", true),

View File

@ -8,6 +8,12 @@ enum class FloatSetting(
private val key: String,
private val defaultValue: Float
) : AbstractFloatSetting {
MAIN_OVERLAY_HAPTICS_SCALE(
Settings.FILE_DOLPHIN,
Settings.SECTION_INI_ANDROID,
"OverlayHapticsScale",
0.5f
),
// These entries have the same names and order as in C++, just for consistency.
MAIN_EMULATION_SPEED(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "EmulationSpeed", 1.0f),
MAIN_OVERCLOCK(Settings.FILE_DOLPHIN, Settings.SECTION_INI_CORE, "Overclock", 1.0f),

View File

@ -27,9 +27,12 @@ import org.dolphinemu.dolphinemu.features.input.model.InputOverrider
import org.dolphinemu.dolphinemu.features.input.model.InputOverrider.ControlId
import org.dolphinemu.dolphinemu.features.input.model.controlleremu.EmulatedController
import org.dolphinemu.dolphinemu.features.settings.model.BooleanSetting
import org.dolphinemu.dolphinemu.features.settings.model.FloatSetting
import org.dolphinemu.dolphinemu.features.settings.model.IntSetting
import org.dolphinemu.dolphinemu.features.settings.model.IntSetting.Companion.getSettingForSIDevice
import org.dolphinemu.dolphinemu.features.settings.model.IntSetting.Companion.getSettingForWiimoteSource
import org.dolphinemu.dolphinemu.utils.HapticEffect
import org.dolphinemu.dolphinemu.utils.HapticsProvider
import java.util.Arrays
/**
@ -41,6 +44,7 @@ import java.util.Arrays
*/
class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(context, attrs),
OnTouchListener {
private val hapticsProvider: HapticsProvider = HapticsProvider()
private val overlayButtons: MutableSet<InputOverlayDrawableButton> = HashSet()
private val overlayDpads: MutableSet<InputOverlayDrawableDpad> = HashSet()
private val overlayJoysticks: MutableSet<InputOverlayDrawableJoystick> = HashSet()
@ -51,6 +55,7 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
private var isFirstRun = true
private val gcPadRegistered = BooleanArray(4)
private val wiimoteRegistered = BooleanArray(4)
private val dpadPreviouslyPressed = BooleanArray(4)
var editMode = false
private var controllerType = -1
private var controllerIndex = 0
@ -140,6 +145,9 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
val firstPointer = action != MotionEvent.ACTION_POINTER_DOWN &&
action != MotionEvent.ACTION_POINTER_UP
val pointerIndex = if (firstPointer) 0 else event.actionIndex
val hapticsScale = FloatSetting.MAIN_OVERLAY_HAPTICS_SCALE.float
val pressFeedback = BooleanSetting.MAIN_OVERLAY_HAPTICS_PRESS.boolean
val releaseFeedback = BooleanSetting.MAIN_OVERLAY_HAPTICS_RELEASE.boolean
// Tracks if any button/joystick is pressed down
var pressed = false
@ -154,7 +162,17 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
event.getY(pointerIndex).toInt()
)
) {
button.setPressedState(if (button.latching) !button.getPressedState() else true)
if (button.latching && button.getPressedState()) {
button.setPressedState(false)
if (releaseFeedback) hapticsProvider.provideFeedback(
HapticEffect.QUICK_RISE, hapticsScale
)
} else {
button.setPressedState(true)
if (pressFeedback) hapticsProvider.provideFeedback(
HapticEffect.QUICK_FALL, hapticsScale
)
}
button.trackId = event.getPointerId(pointerIndex)
pressed = true
InputOverrider.setControlState(controllerIndex, button.control, if (button.getPressedState()) 1.0 else 0.0)
@ -173,8 +191,12 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
MotionEvent.ACTION_POINTER_UP -> {
// If a pointer ends, release the button it was pressing.
if (button.trackId == event.getPointerId(pointerIndex)) {
if (!button.latching)
if (!button.latching) {
button.setPressedState(false)
if (releaseFeedback) hapticsProvider.provideFeedback(
HapticEffect.QUICK_RISE, hapticsScale
)
}
InputOverrider.setControlState(controllerIndex, button.control, if (button.getPressedState()) 1.0 else 0.0)
val analogControl = getAnalogControlForTrigger(button.control)
@ -205,6 +227,9 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
) {
dpad.trackId = event.getPointerId(pointerIndex)
pressed = true
if (pressFeedback) hapticsProvider.provideFeedback(
HapticEffect.QUICK_FALL, hapticsScale
)
}
}
}
@ -227,18 +252,29 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
// Release the buttons first, then press
for (i in dpadPressed.indices) {
if (!dpadPressed[i]) {
if (dpadPreviouslyPressed[i] && releaseFeedback) {
hapticsProvider.provideFeedback(
HapticEffect.QUICK_RISE, hapticsScale
)
}
InputOverrider.setControlState(
controllerIndex,
dpad.getControl(i),
0.0
)
} else {
if (!dpadPreviouslyPressed[i] && pressFeedback) {
hapticsProvider.provideFeedback(
HapticEffect.QUICK_FALL, hapticsScale
)
}
InputOverrider.setControlState(
controllerIndex,
dpad.getControl(i),
1.0
)
}
dpadPreviouslyPressed[i] = dpadPressed[i]
}
setDpadState(
dpad,
@ -256,6 +292,12 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
if (dpad.trackId == event.getPointerId(pointerIndex)) {
for (i in 0 until 4) {
dpad.setState(InputOverlayDrawableDpad.STATE_DEFAULT)
if (dpadPreviouslyPressed[i]) {
dpadPreviouslyPressed[i] = false
if (releaseFeedback) hapticsProvider.provideFeedback(
HapticEffect.QUICK_RISE, hapticsScale
)
}
InputOverrider.setControlState(
controllerIndex,
dpad.getControl(i),
@ -1349,7 +1391,8 @@ class InputOverlay(context: Context?, attrs: AttributeSet?) : SurfaceView(contex
legacyId,
xControl,
yControl,
controllerIndex
controllerIndex,
hapticsProvider
)
// Need to set the image's position

View File

@ -10,6 +10,9 @@ import android.graphics.drawable.BitmapDrawable
import android.view.MotionEvent
import org.dolphinemu.dolphinemu.features.input.model.InputOverrider
import org.dolphinemu.dolphinemu.features.settings.model.BooleanSetting
import org.dolphinemu.dolphinemu.features.settings.model.FloatSetting
import org.dolphinemu.dolphinemu.utils.HapticEffect
import org.dolphinemu.dolphinemu.utils.HapticsProvider
import kotlin.math.atan2
import kotlin.math.cos
import kotlin.math.hypot
@ -28,6 +31,7 @@ import kotlin.math.sin
* @param legacyId Legacy identifier (ButtonType) for which joystick this is.
* @param xControl The control which the x value of the joystick will be written to.
* @param yControl The control which the y value of the joystick will be written to.
* @param hapticsProvider An instance of [HapticsProvider] for providing haptic feedback.
*/
class InputOverlayDrawableJoystick(
res: Resources,
@ -39,7 +43,8 @@ class InputOverlayDrawableJoystick(
val legacyId: Int,
val xControl: Int,
val yControl: Int,
private val controllerIndex: Int
private val controllerIndex: Int,
private val hapticsProvider: HapticsProvider
) {
var x = 0.0f
private set
@ -47,6 +52,11 @@ class InputOverlayDrawableJoystick(
private set
var trackId = -1
private set
private var angle = 0.0
private var radius = 0.0
private var gateRadius = 0.0
private var previousRadius = 0.0
private var previousAngle = 0.0
private var controlPositionX = 0
private var controlPositionY = 0
private var previousTouchX = 0
@ -100,6 +110,7 @@ class InputOverlayDrawableJoystick(
val firstPointer = action != MotionEvent.ACTION_POINTER_DOWN &&
action != MotionEvent.ACTION_POINTER_UP
val pointerIndex = if (firstPointer) 0 else event.actionIndex
val hapticsScale = FloatSetting.MAIN_OVERLAY_HAPTICS_SCALE.float
var pressed = false
when (action) {
@ -112,6 +123,9 @@ class InputOverlayDrawableJoystick(
) {
pressed = true
pressedState = true
if (BooleanSetting.MAIN_OVERLAY_HAPTICS_PRESS.boolean) {
hapticsProvider.provideFeedback(HapticEffect.QUICK_FALL, hapticsScale)
}
outerBitmap.alpha = 0
boundsBoxBitmap.alpha = opacity
if (reCenter) {
@ -130,6 +144,9 @@ class InputOverlayDrawableJoystick(
if (trackId == event.getPointerId(pointerIndex)) {
pressed = true
pressedState = false
if (BooleanSetting.MAIN_OVERLAY_HAPTICS_RELEASE.boolean) {
hapticsProvider.provideFeedback(HapticEffect.QUICK_RISE, hapticsScale)
}
y = 0f
x = y
outerBitmap.alpha = opacity
@ -139,6 +156,8 @@ class InputOverlayDrawableJoystick(
bounds =
Rect(origBounds.left, origBounds.top, origBounds.right, origBounds.bottom)
setInnerBounds()
previousRadius = 0.0
previousAngle = 0.0
trackId = -1
}
}
@ -161,6 +180,20 @@ class InputOverlayDrawableJoystick(
y = touchY / maxY
setInnerBounds()
if (BooleanSetting.MAIN_OVERLAY_HAPTICS_JOYSTICK.boolean) {
val radiusThreshold = gateRadius * 0.33
val angularDistance = kotlin.math.abs(previousAngle - angle)
.let { kotlin.math.min(it, Math.PI + Math.PI - it) }
if (kotlin.math.abs(previousRadius - radius) > radiusThreshold
|| (radius > radiusThreshold &&
(angularDistance >= HAPTICS_MAX_ANGLE || (radius == gateRadius &&
angularDistance * hapticsScale >= HAPTICS_MIN_ANGLE)))
) {
hapticsProvider.provideFeedback(HapticEffect.LOW_TICK, hapticsScale)
previousRadius = radius
previousAngle = angle
}
}
}
}
return pressed
@ -209,12 +242,13 @@ class InputOverlayDrawableJoystick(
var x = x.toDouble()
var y = y.toDouble()
val angle = atan2(y, x) + Math.PI + Math.PI
val radius = hypot(y, x)
val maxRadius = InputOverrider.getGateRadiusAtAngle(controllerIndex, xControl, angle)
if (radius > maxRadius) {
x = maxRadius * cos(angle)
y = maxRadius * sin(angle)
angle = atan2(y, x) + Math.PI + Math.PI
radius = hypot(y, x)
gateRadius = InputOverrider.getGateRadiusAtAngle(controllerIndex, xControl, angle)
if (radius > gateRadius) {
radius = gateRadius
x = gateRadius * cos(angle)
y = gateRadius * sin(angle)
this.x = x.toFloat()
this.y = y.toFloat()
}
@ -255,4 +289,9 @@ class InputOverlayDrawableJoystick(
boundsBoxBitmap.alpha = value
}
}
companion object {
private const val HAPTICS_MIN_ANGLE = Math.PI / 20.0
private const val HAPTICS_MAX_ANGLE = Math.PI / 4.0
}
}

View File

@ -0,0 +1,118 @@
// SPDX-License-Identifier: GPL-2.0-or-later
package org.dolphinemu.dolphinemu.utils
import android.os.Build
import android.os.VibrationEffect
import android.os.Vibrator
import androidx.annotation.FloatRange
import androidx.annotation.RequiresApi
import org.dolphinemu.dolphinemu.features.input.model.DolphinVibratorManagerFactory
/**
* This class provides methods that facilitate performing haptic feedback.
*
* @property vibrator The [Vibrator] instance to be used for vibration.
* Defaults to the system default vibrator.
*/
class HapticsProvider(
private val vibrator: Vibrator =
DolphinVibratorManagerFactory.getSystemVibratorManager().getDefaultVibrator()
) {
private val primitiveSupport: Boolean = areAllPrimitivesSupported()
/**
* Perform haptic feedback by composing primitives (if supported),
* with a fallback to a waveform or a legacy vibration.
*
* @param effect The [HapticEffect] of the feedback.
* @param scale The intensity scale of the feedback.
*/
fun provideFeedback(effect: HapticEffect, @FloatRange(from = 0.0, to = 1.0) scale: Float) {
if (primitiveSupport) {
vibrator.vibrate(
VibrationEffect
.startComposition()
.addPrimitive(getPrimitive(effect), scale)
.compose()
)
} else {
val timings = getTimings(effect, scale)
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
if (vibrator.hasAmplitudeControl()) {
vibrator.vibrate(
VibrationEffect.createWaveform(
timings, getAmplitudes(effect, scale), -1
)
)
} else {
vibrator.vibrate(VibrationEffect.createWaveform(timings, -1))
}
} else {
vibrator.vibrate(timings.sum())
}
}
}
/**
* Get the timings for a waveform vibration based on the [effect], scaled by [scale].
*
* @param effect The [HapticEffect] of the vibration.
* @param scale The intensity scale of the vibration.
* @return The LongArray of scaled timings for the specified [effect].
*/
private fun getTimings(
effect: HapticEffect, @FloatRange(from = 0.0, to = 1.0) scale: Float
): LongArray {
// Note: It is recommended that these values differ by a ratio of 1.4 or more,
// so the difference in the duration of the vibration can be easily perceived.
// Lower-end vibrators can't vibrate at all if the duration is too short.
return when (effect) {
HapticEffect.QUICK_FALL -> longArrayOf(0L, (100f * scale).toLong())
HapticEffect.QUICK_RISE -> longArrayOf(0L, (70f * scale).toLong())
HapticEffect.LOW_TICK -> longArrayOf(0L, (50f * scale).toLong())
}
}
/**
* Get the amplitudes for a waveform vibration based on the [effect], scaled by [scale].
*
* @param effect The [HapticEffect] of the vibration.
* @param scale The intensity scale of the vibration.
* @return The IntArray of scaled amplitudes for the specified [effect].
*/
@RequiresApi(Build.VERSION_CODES.O)
private fun getAmplitudes(
effect: HapticEffect, @FloatRange(from = 0.0, to = 1.0) scale: Float
): IntArray {
// Note: It is recommended that these values differ by a ratio of 1.4 or more,
// so the difference in the amplitude of the vibration can be easily perceived.
return when (effect) {
HapticEffect.QUICK_FALL -> intArrayOf(0, (180 * scale).toInt())
HapticEffect.QUICK_RISE -> intArrayOf(0, (128 * scale).toInt())
HapticEffect.LOW_TICK -> intArrayOf(0, (90 * scale).toInt())
}
}
@RequiresApi(Build.VERSION_CODES.S)
private fun getPrimitive(effect: HapticEffect): Int {
return when (effect) {
HapticEffect.QUICK_FALL -> VibrationEffect.Composition.PRIMITIVE_QUICK_FALL
HapticEffect.QUICK_RISE -> VibrationEffect.Composition.PRIMITIVE_QUICK_RISE
HapticEffect.LOW_TICK -> VibrationEffect.Composition.PRIMITIVE_LOW_TICK
}
}
private fun areAllPrimitivesSupported(): Boolean {
return Build.VERSION.SDK_INT >= Build.VERSION_CODES.S && vibrator.areAllPrimitivesSupported(
*HapticEffect.values().map { getPrimitive(it) }.toIntArray()
)
}
}
enum class HapticEffect {
QUICK_FALL,
QUICK_RISE,
LOW_TICK
}

View File

@ -0,0 +1,109 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.appcompat.widget.LinearLayoutCompat xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical">
<androidx.constraintlayout.widget.ConstraintLayout
android:id="@+id/haptics_triggers"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:paddingTop="@dimen/spacing_large">
<TextView
android:id="@+id/haptics_triggers_text"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginBottom="@dimen/spacing_medlarge"
android:text="@string/haptics_triggers"
android:textAlignment="viewStart"
android:textAppearance="@style/TextAppearance.AppCompat.Title"
app:layout_constraintBottom_toTopOf="@id/haptics_release_checkbox"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<com.google.android.material.checkbox.MaterialCheckBox
android:id="@+id/haptics_press_checkbox"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:minWidth="48dp"
android:minHeight="48dp"
android:text="@string/haptics_press"
android:textAppearance="?android:textAppearanceListItem"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toStartOf="@+id/haptics_release_checkbox"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="@id/haptics_release_checkbox" />
<com.google.android.material.checkbox.MaterialCheckBox
android:id="@+id/haptics_release_checkbox"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:minWidth="48dp"
android:minHeight="48dp"
android:text="@string/haptics_release"
android:textAppearance="?android:textAppearanceListItem"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toStartOf="@+id/haptics_joystick_checkbox"
app:layout_constraintStart_toEndOf="@+id/haptics_press_checkbox"
app:layout_constraintTop_toBottomOf="@+id/haptics_triggers_text" />
<com.google.android.material.checkbox.MaterialCheckBox
android:id="@+id/haptics_joystick_checkbox"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:minWidth="48dp"
android:minHeight="48dp"
android:text="@string/haptics_joystick"
android:textAppearance="?android:textAppearanceListItem"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toEndOf="@+id/haptics_release_checkbox"
app:layout_constraintTop_toTopOf="@id/haptics_release_checkbox" />
</androidx.constraintlayout.widget.ConstraintLayout>
<androidx.constraintlayout.widget.ConstraintLayout
android:id="@+id/haptics_intensity"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_marginTop="@dimen/spacing_small"
android:paddingHorizontal="24dp">
<TextView
android:id="@+id/haptics_intensity_name"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/haptics_intensity"
android:textAlignment="viewStart"
android:textSize="16sp"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toStartOf="@+id/haptics_intensity_slider"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
<com.google.android.material.slider.Slider
android:id="@+id/haptics_intensity_slider"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_marginHorizontal="@dimen/spacing_medlarge"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toStartOf="@id/haptics_intensity_value"
app:layout_constraintStart_toEndOf="@id/haptics_intensity_name"
app:layout_constraintTop_toTopOf="parent" />
<TextView
android:id="@+id/haptics_intensity_value"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toEndOf="@+id/haptics_intensity_slider"
app:layout_constraintTop_toTopOf="parent"
tools:text="50%" />
</androidx.constraintlayout.widget.ConstraintLayout>
</androidx.appcompat.widget.LinearLayoutCompat>

View File

@ -27,6 +27,10 @@
android:id="@+id/menu_emulation_choose_controller"
android:title="@string/emulation_choose_controller"/>
<item
android:id="@+id/menu_emulation_haptics"
android:title="@string/emulation_haptics"/>
<item
android:id="@+id/menu_emulation_reset_overlay"
android:title="@string/emulation_touch_overlay_reset"/>

View File

@ -29,6 +29,10 @@
android:id="@+id/menu_emulation_choose_controller"
android:title="@string/emulation_choose_controller"/>
<item
android:id="@+id/menu_emulation_haptics"
android:title="@string/emulation_haptics"/>
<item
android:id="@+id/menu_emulation_ir_group"
android:title="@string/emulation_ir_group">

View File

@ -616,6 +616,7 @@ It can efficiently compress both junk data and encrypted Wii data.
<string name="emulation_ir_mode">IR Mode</string>
<string name="emulation_ir_sensitivity">IR Sensitivity</string>
<string name="emulation_choose_doubletap">Double tap button</string>
<string name="emulation_haptics">Touch Haptics</string>
<!-- GC Adapter Menu-->
<string name="gc_adapter_rumble">Enable Vibration</string>
@ -818,6 +819,13 @@ It can efficiently compress both junk data and encrypted Wii data.
<string name="ir_follow">Follow</string>
<string name="ir_drag">Drag</string>
<!-- Haptics -->
<string name="haptics_triggers">Feedback Triggers</string>
<string name="haptics_press">Press</string>
<string name="haptics_release">Release</string>
<string name="haptics_joystick">Joystick</string>
<string name="haptics_intensity">Intensity</string>
<!-- Double Tap Buttons -->
<string name="double_tap_a">Button A</string>
<string name="double_tap_b">Button B</string>

View File

@ -63,7 +63,7 @@ jmethodID s_motion_event_get_source;
jclass s_controller_interface_class;
jmethodID s_controller_interface_register_input_device_listener;
jmethodID s_controller_interface_unregister_input_device_listener;
jmethodID s_controller_interface_get_vibrator_manager;
jmethodID s_controller_interface_get_device_vibrator_manager;
jmethodID s_controller_interface_get_system_vibrator_manager;
jmethodID s_controller_interface_vibrate;
@ -78,6 +78,7 @@ jmethodID s_sensor_event_listener_get_negative_axes;
jclass s_dolphin_vibrator_manager_class;
jmethodID s_dolphin_vibrator_manager_get_vibrator;
jmethodID s_dolphin_vibrator_manager_get_vibrator_ids;
jmethodID s_dolphin_vibrator_manager_get_default_vibrator;
jintArray s_keycodes_array;
@ -746,7 +747,8 @@ private:
void AddMotors(JNIEnv* env, jobject input_device)
{
jobject vibrator_manager = env->CallStaticObjectMethod(
s_controller_interface_class, s_controller_interface_get_vibrator_manager, input_device);
s_controller_interface_class, s_controller_interface_get_device_vibrator_manager,
input_device);
AddMotorsFromManager(env, vibrator_manager);
env->DeleteLocalRef(vibrator_manager);
}
@ -857,8 +859,8 @@ InputBackend::InputBackend(ControllerInterface* controller_interface)
env->GetStaticMethodID(s_controller_interface_class, "registerInputDeviceListener", "()V");
s_controller_interface_unregister_input_device_listener =
env->GetStaticMethodID(s_controller_interface_class, "unregisterInputDeviceListener", "()V");
s_controller_interface_get_vibrator_manager =
env->GetStaticMethodID(s_controller_interface_class, "getVibratorManager",
s_controller_interface_get_device_vibrator_manager =
env->GetStaticMethodID(s_controller_interface_class, "getDeviceVibratorManager",
"(Landroid/view/InputDevice;)Lorg/dolphinemu/dolphinemu/features/"
"input/model/DolphinVibratorManager;");
s_controller_interface_get_system_vibrator_manager = env->GetStaticMethodID(
@ -894,6 +896,8 @@ InputBackend::InputBackend(ControllerInterface* controller_interface)
env->GetMethodID(s_dolphin_vibrator_manager_class, "getVibrator", "(I)Landroid/os/Vibrator;");
s_dolphin_vibrator_manager_get_vibrator_ids =
env->GetMethodID(s_dolphin_vibrator_manager_class, "getVibratorIds", "()[I");
s_dolphin_vibrator_manager_get_default_vibrator = env->GetMethodID(
s_dolphin_vibrator_manager_class, "getDefaultVibrator", "()Landroid/os/Vibrator;");
env->DeleteLocalRef(dolphin_vibrator_manager_class);
jintArray keycodes_array = CreateKeyCodesArray(env);