Added HandleLeaderboardTriggeredEvent to AchievementManager
HandleLeaderboardTriggeredEvent processes a leaderboard event and asynchronizes via the work queue a synchronous call to SubmitLeaderboard.
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@ -429,6 +429,12 @@ void AchievementManager::HandleAchievementTriggeredEvent(const rc_runtime_event_
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Config::Get(Config::RA_ENCORE_ENABLED));
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}
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void AchievementManager::HandleLeaderboardTriggeredEvent(const rc_runtime_event_t* runtime_event)
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{
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m_queue.EmplaceItem(
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[this, runtime_event] { SubmitLeaderboard(runtime_event->id, runtime_event->value); });
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}
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// Every RetroAchievements API call, with only a partial exception for fetch_image, follows
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// the same design pattern (here, X is the name of the call):
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// Create a specific rc_api_X_request_t struct and populate with the necessary values
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@ -70,6 +70,7 @@ private:
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ResponseType PingRichPresence(const RichPresence& rich_presence);
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void HandleAchievementTriggeredEvent(const rc_runtime_event_t* runtime_event);
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void HandleLeaderboardTriggeredEvent(const rc_runtime_event_t* runtime_event);
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template <typename RcRequest, typename RcResponse>
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ResponseType Request(RcRequest rc_request, RcResponse* rc_response,
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