WX: Don't specify a parent frame for the render frame
This commit is contained in:
parent
6997515ec1
commit
a41c0d3caa
|
@ -662,7 +662,8 @@ void CFrame::StartGame(const std::string& filename)
|
||||||
// Set window size in framebuffer pixels since the 3D rendering will be operating at
|
// Set window size in framebuffer pixels since the 3D rendering will be operating at
|
||||||
// that level.
|
// that level.
|
||||||
wxSize default_size{wxSize(640, 480) * (1.0 / GetContentScaleFactor())};
|
wxSize default_size{wxSize(640, 480) * (1.0 / GetContentScaleFactor())};
|
||||||
m_RenderFrame = new CRenderFrame(this, wxID_ANY, _("Dolphin"), wxDefaultPosition, default_size);
|
m_RenderFrame =
|
||||||
|
new CRenderFrame(nullptr, wxID_ANY, _("Dolphin"), wxDefaultPosition, default_size);
|
||||||
|
|
||||||
// Convert ClientSize coordinates to frame sizes.
|
// Convert ClientSize coordinates to frame sizes.
|
||||||
wxSize decoration_fudge = m_RenderFrame->GetSize() - m_RenderFrame->GetClientSize();
|
wxSize decoration_fudge = m_RenderFrame->GetSize() - m_RenderFrame->GetClientSize();
|
||||||
|
|
Loading…
Reference in New Issue