remove duplicate code in msbuild files

This commit is contained in:
Shawn Hoffman 2017-06-02 04:08:37 -07:00
parent 7537f8b861
commit a3caa14ade
3 changed files with 3 additions and 32 deletions

View File

@ -35,12 +35,7 @@
<Import Project="..\..\VSProps\PCHUse.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<AdditionalIncludeDirectories>$(ExternalsDir)zlib;$(ExternalsDir)cpp-optparse;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(ExternalsDir)zlib;$(ExternalsDir)cpp-optparse;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>

View File

@ -35,19 +35,10 @@
<Import Project="..\..\..\VSProps\PCHUse.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(ExternalsDir)Vulkan\include;$(ExternalsDir)glslang\glslang\Public;$(ExternalsDir)glslang\SPIRV;$(ExternalsDir)zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Lib />
<Lib />
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<AdditionalIncludeDirectories>$(ExternalsDir)Vulkan\include;$(ExternalsDir)glslang\glslang\Public;$(ExternalsDir)glslang\SPIRV;$(ExternalsDir)zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Lib />
<Lib />
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="BoundingBox.cpp" />

View File

@ -35,25 +35,10 @@
<Import Project="..\..\VSProps\PCHUse.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(ExternalsDir)ffmpeg\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Lib>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>
</AdditionalLibraryDirectories>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<AdditionalIncludeDirectories>$(ExternalsDir)ffmpeg\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Lib>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>
</AdditionalLibraryDirectories>
</Lib>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="AsyncRequests.cpp" />