From a3be5d89ae21b1c158266c61e312c2b7969c9082 Mon Sep 17 00:00:00 2001 From: hrydgard Date: Sat, 12 Jul 2008 10:38:53 +0000 Subject: [PATCH] Test commit git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2 8ced0084-cf51-0410-be5f-012b33b47a6e --- readme.txt | 58 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 58 insertions(+) create mode 100644 readme.txt diff --git a/readme.txt b/readme.txt new file mode 100644 index 0000000000..0a1b732639 --- /dev/null +++ b/readme.txt @@ -0,0 +1,58 @@ +Dolphin +======= +Open Source Release under GPL 2 + +by F|RES & ector + +Contributions by: +zerofrog, yaz0r, tmbinc + +DX9 gfx plugin by ector +OpenGL gfx plugin by zerofrog + +System Requirements: +* Windows 2000 or higher. The Linux build is at least 80% done, it starts, + but won't run games yet. There's a bug somewhere. +* Fast CPU. Dual core a plus. +* Any reasonable modern GPU, support for pixel shaders 2.0 required. + +New Features +* Interprets Action Replay codes +* Buggy framerate limiter, deactivated +* Full Xbox 360 Controller support, with rumble + +Dolphin is a Gamecube emulator. It also has preliminary support for Wii and +Triforce emulation. + +Gamecube compatibility is about the same as previous releases. + +Wii compatibility is very low. Some games show their intro movies, that's it. +There is preliminary Wiimote emulation but it does not work yet. + +We haven't worked on Dolphin for a long time, except for a short burst adding +the basic Wii support, and we don't think we will finish it, so we hereby +release it, in its current unfinished state, to the world. + +Usage Notes +----------- +The GUI should be pretty much self-explanatory. + +To attempt to boot Wii ISOs, you need the disc master key. It should be +called "masterkey.bin". Put it in the Wii subdirectory. + +To use Action Replay codes, follow the examples in the Patches subdirectory. +Use + in front of a cheat name to activate it. The cheats can be named +anything. + +Code Notes +---------- +Dolphin is written in C++. It's compiled with Visual Studio 2005. An +installation of the DirectX SDK is required. + +To tweak settings for the JIT/Dynarec, see Core/PowerPC/Jit64/JitCache.cpp, +in InitCache(). + +We have a scons build system set up, but if anyone wants to create an +automake solution, go ahead, we'd appreciate it. + +We are looking for new source code maintainers. \ No newline at end of file