small commit,but should fix 2 big issues:

* clear and flicker problem in d3d, backbuffer clearing was commented out, (if this was on right let me know and I'll revert).
* alpha problem introduced by my modifications to the tev, must been sleeping when i wrote that code, should be fixed now.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4471 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado 2009-10-28 02:00:13 +00:00
parent 08b2686d90
commit a31eb24955
2 changed files with 7 additions and 7 deletions

View File

@ -898,12 +898,12 @@ void SampleTexture(char *&p, const char *destination, const char *texcoords, con
static const char *tevAlphaFuncsTable[] =
{
"(false)", //ALPHACMP_NEVER 0
"(prev.a < %s + %f)", //ALPHACMP_LESS 1
"(abs( prev.a - %s ) <= %f)", //ALPHACMP_EQUAL 2
"(prev.a <= %s + %f)", //ALPHACMP_LEQUAL 3
"(prev.a > %s - %f)", //ALPHACMP_GREATER 4
"(abs( prev.a - %s ) > %f)", //ALPHACMP_NEQUAL 5
"(prev.a >= %s - %f)", //ALPHACMP_GEQUAL 6
"(prev.a <= %s - %f)", //ALPHACMP_LESS 1
"(abs( prev.a - %s ) < %f)", //ALPHACMP_EQUAL 2
"(prev.a < %s + %f)", //ALPHACMP_LEQUAL 3
"(prev.a >= %s + %f)", //ALPHACMP_GREATER 4
"(abs( prev.a - %s ) >= %f)", //ALPHACMP_NEQUAL 5
"(prev.a > %s - %f)", //ALPHACMP_GEQUAL 6
"(true)" //ALPHACMP_ALWAYS 7
};

View File

@ -286,7 +286,7 @@ static void EFBTextureToD3DBackBuffer(const EFBRectangle& sourceRc)
//pSprite->End();
//pSprite->Release();
//D3D::dev->Clear(0,NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER,D3DCOLOR_XRGB(0,0,0),1.0f,0);
D3D::dev->Clear(0,NULL, D3DCLEAR_TARGET,D3DCOLOR_XRGB(0,0,0),1.0f,0);
// todo, to draw the EFB texture to the backbuffer instead of StretchRect
D3D::dev->StretchRect(FBManager::GetEFBColorRTSurface(), src_rect.AsRECT(),