Config: Add an ini setting to control real Wii Remote report duplication and decouple it from the speaker data setting.
It is enabled by default.
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@ -109,6 +109,8 @@ const Info<DiscIO::Region> MAIN_FALLBACK_REGION{{System::Main, "Core", "Fallback
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const Info<bool> MAIN_AUTO_DISC_CHANGE{{System::Main, "Core", "AutoDiscChange"}, false};
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const Info<bool> MAIN_ALLOW_SD_WRITES{{System::Main, "Core", "WiiSDCardAllowWrites"}, true};
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const Info<bool> MAIN_ENABLE_SAVESTATES{{System::Main, "Core", "EnableSaveStates"}, false};
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const Info<bool> MAIN_REAL_WII_REMOTE_REPEAT_REPORTS{
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{System::Main, "Core", "RealWiiRemoteRepeatReports"}, true};
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// Main.Display
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@ -87,6 +87,7 @@ extern const Info<bool> MAIN_AUTO_DISC_CHANGE;
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extern const Info<bool> MAIN_ALLOW_SD_WRITES;
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extern const Info<bool> MAIN_ENABLE_SAVESTATES;
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extern const Info<DiscIO::Region> MAIN_FALLBACK_REGION;
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extern const Info<bool> MAIN_REAL_WII_REMOTE_REPEAT_REPORTS;
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// Main.DSP
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@ -26,7 +26,7 @@ bool IsSettingSaveable(const Config::Location& config_location)
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if (config_location.system == Config::System::Main)
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{
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for (const std::string& section :
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for (const std::string_view section :
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{"NetPlay", "General", "Display", "Network", "Analytics", "AndroidOverlayButtons"})
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{
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if (config_location.section == section)
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@ -47,7 +47,7 @@ bool IsSettingSaveable(const Config::Location& config_location)
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}
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}
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static constexpr std::array<const Config::Location*, 17> s_setting_saveable = {
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static constexpr auto s_setting_saveable = {
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// Main.Core
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&Config::MAIN_DEFAULT_ISO.GetLocation(),
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@ -63,6 +63,7 @@ bool IsSettingSaveable(const Config::Location& config_location)
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&Config::MAIN_GFX_BACKEND.GetLocation(),
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&Config::MAIN_ENABLE_SAVESTATES.GetLocation(),
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&Config::MAIN_FALLBACK_REGION.GetLocation(),
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&Config::MAIN_REAL_WII_REMOTE_REPEAT_REPORTS.GetLocation(),
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// Main.Interface
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@ -78,7 +79,7 @@ bool IsSettingSaveable(const Config::Location& config_location)
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&Config::MAIN_USE_DISCORD_PRESENCE.GetLocation(),
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};
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return std::any_of(s_setting_saveable.cbegin(), s_setting_saveable.cend(),
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return std::any_of(begin(s_setting_saveable), end(s_setting_saveable),
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[&config_location](const Config::Location* location) {
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return *location == config_location;
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});
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@ -16,6 +16,7 @@
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#include "Common/IniFile.h"
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#include "Common/Swap.h"
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#include "Common/Thread.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HW/Wiimote.h"
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@ -437,12 +438,17 @@ void Wiimote::Update()
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{
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// Wii remotes send input at 200hz once a Wii enables "sniff mode" on the connection.
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// PC bluetooth stacks do not enable sniff mode causing remotes to send input at only 100hz.
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//
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// Commercial games do not send speaker data unless input rates approach 200hz.
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// Some games will also present input issues.
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// e.g. Super Mario Galaxy's star cursor drops in and out.
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//
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// If we want speaker data we must pretend input is at 200hz.
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// We duplicate data reports to accomplish this.
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// Unfortunately this breaks detection of motion gestures in some games.
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// e.g. Sonic and the Secret Rings, Jett Rocket
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const bool repeat_reports_to_maintain_200hz = SConfig::GetInstance().m_WiimoteEnableSpeaker;
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const bool repeat_reports_to_maintain_200hz =
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Config::Get(Config::MAIN_REAL_WII_REMOTE_REPEAT_REPORTS);
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const Report& rpt = ProcessReadQueue(repeat_reports_to_maintain_200hz);
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