Merge pull request #5892 from leoetlino/sysmenu-emu-fixes

Boot/BS2: Accuracy fixes
This commit is contained in:
Leo Lam 2017-08-08 01:33:05 +08:00 committed by GitHub
commit a25f7b9b4c
4 changed files with 92 additions and 52 deletions

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@ -5,7 +5,10 @@
#include "Core/Boot/Boot.h" #include "Core/Boot/Boot.h"
#include <algorithm> #include <algorithm>
#include <array>
#include <cstring>
#include <memory> #include <memory>
#include <numeric>
#include <optional> #include <optional>
#include <string> #include <string>
#include <unordered_set> #include <unordered_set>
@ -25,6 +28,7 @@
#include "Core/Boot/DolReader.h" #include "Core/Boot/DolReader.h"
#include "Core/Boot/ElfReader.h" #include "Core/Boot/ElfReader.h"
#include "Core/CommonTitles.h"
#include "Core/ConfigManager.h" #include "Core/ConfigManager.h"
#include "Core/FifoPlayer/FifoPlayer.h" #include "Core/FifoPlayer/FifoPlayer.h"
#include "Core/HLE/HLE.h" #include "Core/HLE/HLE.h"
@ -418,3 +422,38 @@ BootExecutableReader::BootExecutableReader(const std::vector<u8>& bytes) : m_byt
} }
BootExecutableReader::~BootExecutableReader() = default; BootExecutableReader::~BootExecutableReader() = default;
void StateFlags::UpdateChecksum()
{
constexpr size_t length_in_bytes = sizeof(StateFlags) - 4;
constexpr size_t num_elements = length_in_bytes / sizeof(u32);
std::array<u32, num_elements> flag_data;
std::memcpy(flag_data.data(), &flags, length_in_bytes);
checksum = std::accumulate(flag_data.cbegin(), flag_data.cend(), 0U);
}
void UpdateStateFlags(std::function<void(StateFlags*)> update_function)
{
const std::string file_path =
Common::GetTitleDataPath(Titles::SYSTEM_MENU, Common::FROM_SESSION_ROOT) + WII_STATE;
File::IOFile file;
StateFlags state;
if (File::Exists(file_path))
{
file.Open(file_path, "r+b");
file.ReadBytes(&state, sizeof(state));
}
else
{
File::CreateFullPath(file_path);
file.Open(file_path, "a+b");
memset(&state, 0, sizeof(state));
}
update_function(&state);
state.UpdateChecksum();
file.Seek(0, SEEK_SET);
file.WriteBytes(&state, sizeof(state));
}

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@ -5,6 +5,7 @@
#pragma once #pragma once
#include <cstdlib> #include <cstdlib>
#include <functional>
#include <memory> #include <memory>
#include <optional> #include <optional>
#include <string> #include <string>
@ -128,3 +129,18 @@ public:
protected: protected:
std::vector<u8> m_bytes; std::vector<u8> m_bytes;
}; };
struct StateFlags
{
void UpdateChecksum();
u32 checksum;
u8 flags;
u8 type;
u8 discstate;
u8 returnto;
u32 unknown[6];
};
// Reads the state file from the NAND, then calls the passed update function to update the struct,
// and finally writes the updated state file to the NAND.
void UpdateStateFlags(std::function<void(StateFlags*)> update_function);

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@ -286,7 +286,6 @@ bool CBoot::SetupWiiMemory(u64 ios_title_id)
Memory::Write_U32(0x00000000, 0x00000030); // Init Memory::Write_U32(0x00000000, 0x00000030); // Init
Memory::Write_U32(0x817FEC60, 0x00000034); // Init Memory::Write_U32(0x817FEC60, 0x00000034); // Init
// 38, 3C should get start, size of FST through apploader // 38, 3C should get start, size of FST through apploader
Memory::Write_U32(0x38a00040, 0x00000060); // Exception init
Memory::Write_U32(0x8008f7b8, 0x000000e4); // Thread Init Memory::Write_U32(0x8008f7b8, 0x000000e4); // Thread Init
Memory::Write_U32(Memory::REALRAM_SIZE, 0x000000f0); // "Simulated memory size" (debug mode?) Memory::Write_U32(Memory::REALRAM_SIZE, 0x000000f0); // "Simulated memory size" (debug mode?)
Memory::Write_U32(0x8179b500, 0x000000f4); // __start Memory::Write_U32(0x8179b500, 0x000000f4); // __start
@ -296,10 +295,19 @@ bool CBoot::SetupWiiMemory(u64 ios_title_id)
Memory::Write_U32(0x00000000, 0x000030c0); // EXI Memory::Write_U32(0x00000000, 0x000030c0); // EXI
Memory::Write_U32(0x00000000, 0x000030c4); // EXI Memory::Write_U32(0x00000000, 0x000030c4); // EXI
Memory::Write_U32(0x00000000, 0x000030dc); // Time Memory::Write_U32(0x00000000, 0x000030dc); // Time
Memory::Write_U32(0x00000000, 0x000030d8); // Time Memory::Write_U32(0xffffffff, 0x000030d8); // Unknown, set by any official NAND title
Memory::Write_U16(0x8201, 0x000030e6); // Dev console / debug capable Memory::Write_U16(0x8201, 0x000030e6); // Dev console / debug capable
Memory::Write_U32(0x00000000, 0x000030f0); // Apploader Memory::Write_U32(0x00000000, 0x000030f0); // Apploader
// During the boot process, 0x315c is first set to 0xdeadbeef by IOS
// in the boot_ppc syscall. The value is then partly overwritten by SDK titles.
// Two bytes at 0x315e are used to indicate the "devkit boot program version".
// It is only written to by the system menu, so we must do so here as well.
//
// 0x0113 appears to mean v1.13, which is the latest version.
// It is fine to always use the latest value as apploaders work with all versions.
Memory::Write_U16(0x0113, 0x0000315e);
if (!IOS::HLE::GetIOS()->BootIOS(ios_title_id)) if (!IOS::HLE::GetIOS()->BootIOS(ios_title_id))
return false; return false;
@ -319,6 +327,15 @@ bool CBoot::SetupWiiMemory(u64 ios_title_id)
return true; return true;
} }
static void WriteEmptyPlayRecord()
{
const std::string file_path =
Common::GetTitleDataPath(Titles::SYSTEM_MENU, Common::FROM_SESSION_ROOT) + "play_rec.dat";
File::IOFile playrec_file(file_path, "r+b");
std::vector<u8> empty_record(0x80);
playrec_file.WriteBytes(empty_record.data(), empty_record.size());
}
// __________________________________________________________________________________________________ // __________________________________________________________________________________________________
// Wii Bootstrap 2 HLE: // Wii Bootstrap 2 HLE:
// copy the apploader to 0x81200000 // copy the apploader to 0x81200000
@ -335,6 +352,21 @@ bool CBoot::EmulatedBS2_Wii(const DiscIO::Volume& volume)
if (!tmd.IsValid()) if (!tmd.IsValid())
return false; return false;
WriteEmptyPlayRecord();
UpdateStateFlags([](StateFlags* state) {
state->flags = 0xc1;
state->type = 0xff;
state->discstate = 0x01;
});
// While reading a disc, the system menu reads the first partition table
// (0x20 bytes from 0x00040020) and stores a pointer to the data partition entry.
// When launching the disc game, it copies the partition type and offset to 0x3194
// and 0x3198 respectively.
const DiscIO::Partition data_partition = volume.GetGamePartition();
Memory::Write_U32(0, 0x3194);
Memory::Write_U32(static_cast<u32>(data_partition.offset >> 2), 0x3198);
if (!SetupWiiMemory(tmd.GetIOSId())) if (!SetupWiiMemory(tmd.GetIOSId()))
return false; return false;

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@ -2,15 +2,12 @@
// Licensed under GPLv2+ // Licensed under GPLv2+
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <array>
#include <cstddef> #include <cstddef>
#include <memory> #include <memory>
#include <numeric>
#include <string> #include <string>
#include "Common/CommonPaths.h" #include "Common/CommonPaths.h"
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "Common/File.h"
#include "Common/FileUtil.h" #include "Common/FileUtil.h"
#include "Common/MsgHandler.h" #include "Common/MsgHandler.h"
#include "Common/NandPaths.h" #include "Common/NandPaths.h"
@ -24,55 +21,11 @@
#include "DiscIO/NANDContentLoader.h" #include "DiscIO/NANDContentLoader.h"
struct StateFlags
{
u32 checksum;
u8 flags;
u8 type;
u8 discstate;
u8 returnto;
u32 unknown[6];
};
static u32 StateChecksum(const StateFlags& flags)
{
constexpr size_t length_in_bytes = sizeof(StateFlags) - 4;
constexpr size_t num_elements = length_in_bytes / sizeof(u32);
std::array<u32, num_elements> flag_data;
std::memcpy(flag_data.data(), &flags.flags, length_in_bytes);
return std::accumulate(flag_data.cbegin(), flag_data.cend(), 0U);
}
bool CBoot::Boot_WiiWAD(const std::string& _pFilename) bool CBoot::Boot_WiiWAD(const std::string& _pFilename)
{ {
std::string state_filename( UpdateStateFlags([](StateFlags* state) {
Common::GetTitleDataPath(Titles::SYSTEM_MENU, Common::FROM_SESSION_ROOT) + WII_STATE); state->type = 0x03; // TYPE_RETURN
});
if (File::Exists(state_filename))
{
File::IOFile state_file(state_filename, "r+b");
StateFlags state;
state_file.ReadBytes(&state, sizeof(StateFlags));
state.type = 0x03; // TYPE_RETURN
state.checksum = StateChecksum(state);
state_file.Seek(0, SEEK_SET);
state_file.WriteBytes(&state, sizeof(StateFlags));
}
else
{
File::CreateFullPath(state_filename);
File::IOFile state_file(state_filename, "a+b");
StateFlags state;
memset(&state, 0, sizeof(StateFlags));
state.type = 0x03; // TYPE_RETURN
state.discstate = 0x01; // DISCSTATE_WII
state.checksum = StateChecksum(state);
state_file.WriteBytes(&state, sizeof(StateFlags));
}
const DiscIO::NANDContentLoader& ContentLoader = const DiscIO::NANDContentLoader& ContentLoader =
DiscIO::NANDContentManager::Access().GetNANDLoader(_pFilename); DiscIO::NANDContentManager::Access().GetNANDLoader(_pFilename);