Treat invalid aspect ratio setting values as Auto

This commit is contained in:
JosJuice 2018-01-06 12:53:53 +01:00
parent dc08b73db1
commit a2404c42a1
1 changed files with 5 additions and 3 deletions

View File

@ -307,9 +307,6 @@ void Renderer::DrawDebugText()
const char* ar_text = ""; const char* ar_text = "";
switch (g_ActiveConfig.aspect_mode) switch (g_ActiveConfig.aspect_mode)
{ {
case AspectMode::Auto:
ar_text = "Auto";
break;
case AspectMode::Stretch: case AspectMode::Stretch:
ar_text = "Stretch"; ar_text = "Stretch";
break; break;
@ -319,6 +316,10 @@ void Renderer::DrawDebugText()
case AspectMode::AnalogWide: case AspectMode::AnalogWide:
ar_text = "Force 16:9"; ar_text = "Force 16:9";
break; break;
case AspectMode::Auto:
default:
ar_text = "Auto";
break;
} }
const char* const efbcopy_text = g_ActiveConfig.bSkipEFBCopyToRam ? "to Texture" : "to RAM"; const char* const efbcopy_text = g_ActiveConfig.bSkipEFBCopyToRam ? "to Texture" : "to RAM";
@ -441,6 +442,7 @@ void Renderer::UpdateDrawRectangle()
target_aspect = AspectToWidescreen(VideoInterface::GetAspectRatio()); target_aspect = AspectToWidescreen(VideoInterface::GetAspectRatio());
break; break;
case AspectMode::Auto: case AspectMode::Auto:
default:
target_aspect = source_aspect; target_aspect = source_aspect;
break; break;
} }