fix stored memory stride for normal textures

This commit is contained in:
mimimi085181 2017-06-28 22:33:19 +02:00
parent 5e54290271
commit a21ac22e07
1 changed files with 1 additions and 0 deletions

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@ -823,6 +823,7 @@ TextureCacheBase::TCacheEntry* TextureCacheBase::Load(const u32 stage)
entry->SetHashes(base_hash, full_hash);
entry->is_efb_copy = false;
entry->is_custom_tex = hires_tex != nullptr;
entry->memory_stride = entry->BytesPerRow();
std::string basename = "";
if (g_ActiveConfig.bDumpTextures && !hires_tex)