Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@739 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
f83057262b
commit
a1837662a0
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@ -675,10 +675,11 @@ void LoadBPReg(u32 value0)
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u32 nRestoreZBufferTarget = Renderer::GetZBufferTarget();
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u32 nRestoreZBufferTarget = Renderer::GetZBufferTarget();
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glViewport(0, 0, Renderer::GetTargetWidth(), Renderer::GetTargetHeight());
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glViewport(0, 0, Renderer::GetTargetWidth(), Renderer::GetTargetHeight());
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// if copied to texture, set the dimensions to the source copy dims, otherwise, clear the entire buffer
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if( PE_copy.copy_to_xfb == 0 )
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// Always set the scissor in case it was set by the game and has not been reset
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glScissor(multirc.left, (Renderer::GetTargetHeight() - multirc.bottom),
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glScissor(multirc.left, (Renderer::GetTargetHeight() - multirc.bottom),
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(multirc.right - multirc.left), (multirc.bottom - multirc.top));
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(multirc.right - multirc.left), (multirc.bottom - multirc.top));
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VertexShaderMngr::SetViewportChanged();
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VertexShaderMngr::SetViewportChanged();
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// since clear operations use the source rectangle, have to do regular renders (glClear clears the entire buffer)
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// since clear operations use the source rectangle, have to do regular renders (glClear clears the entire buffer)
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@ -724,7 +725,6 @@ void LoadBPReg(u32 value0)
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glDrawBuffers(2, s_drawbuffers);
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glDrawBuffers(2, s_drawbuffers);
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}
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}
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if( PE_copy.copy_to_xfb == 0 )
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SetScissorRect(); // reset the scissor rect
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SetScissorRect(); // reset the scissor rect
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}
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}
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}
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}
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@ -71,6 +71,7 @@ void Config::Load()
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iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
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iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
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iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
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iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
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iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0);
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iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0);
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iniFile.Get("Settings", "LogLevel", &iLog, 0);
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iniFile.Get("Settings", "Multisample", &iMultisampleMode, 0);
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iniFile.Get("Settings", "Multisample", &iMultisampleMode, 0);
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if(iMultisampleMode == 0)
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if(iMultisampleMode == 0)
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iMultisampleMode = 1;
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iMultisampleMode = 1;
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@ -107,6 +108,7 @@ void Config::Save()
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iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel);
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iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel);
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iniFile.Set("Settings", "DumpTextures", bDumpTextures);
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iniFile.Set("Settings", "DumpTextures", bDumpTextures);
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iniFile.Set("Settings", "ShowShaderErrors", bShowShaderErrors);
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iniFile.Set("Settings", "ShowShaderErrors", bShowShaderErrors);
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iniFile.Set("Settings", "LogLevel", iLog);
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iniFile.Set("Settings", "Multisample", iMultisampleMode);
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iniFile.Set("Settings", "Multisample", iMultisampleMode);
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iniFile.Set("Settings", "TexDumpPath", texDumpPath);
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iniFile.Set("Settings", "TexDumpPath", texDumpPath);
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iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
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iniFile.Set("Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
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@ -185,6 +187,17 @@ bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int he
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return SaveTGA(filename, width, height, &data[0]);
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return SaveTGA(filename, width, height, &data[0]);
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}
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}
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bool SaveData(const char* filename, const char* data)
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{
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FILE* f = fopen(filename, "wb");
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if (f == NULL)
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return false;
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fwrite(data, strlen(data), 1, f);
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fclose(f);
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return true;
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}
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#ifdef _WIN32
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#ifdef _WIN32
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// The one for Linux is in Linux/Linux.cpp
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// The one for Linux is in Linux/Linux.cpp
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static HANDLE hConsole = NULL;
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static HANDLE hConsole = NULL;
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@ -117,6 +117,7 @@ extern int frameCount;
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#define CONF_PRIMLOG 2
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#define CONF_PRIMLOG 2
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#define CONF_SAVETEXTURES 4
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#define CONF_SAVETEXTURES 4
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#define CONF_SAVETARGETS 8
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#define CONF_SAVETARGETS 8
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#define CONF_SAVESHADERS 16
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struct Config
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struct Config
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{
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{
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@ -226,6 +227,7 @@ void HandleGLError();
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void InitLUTs();
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void InitLUTs();
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bool SaveTGA(const char* filename, int width, int height, void* pdata);
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bool SaveTGA(const char* filename, int width, int height, void* pdata);
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bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height);
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bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height);
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bool SaveData(const char* filename, const char* pdata);
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#if defined(_MSC_VER) && !defined(__x86_64__) && !defined(_M_X64)
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#if defined(_MSC_VER) && !defined(__x86_64__) && !defined(_M_X64)
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void * memcpy_amd(void *dest, const void *src, size_t n);
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void * memcpy_amd(void *dest, const void *src, size_t n);
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@ -422,6 +422,7 @@ char *GeneratePixelShader(u32 texture_mask, bool has_zbuffer_target, bool bRende
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if( !WriteAlphaTest(p) ) {
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if( !WriteAlphaTest(p) ) {
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// alpha test will always fail, so restart the shader and just make it an empty function
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// alpha test will always fail, so restart the shader and just make it an empty function
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p = pmainstart;
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p = pmainstart;
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WRITE(p, "discard;\n");
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WRITE(p, "ocol0 = 0;\n");
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WRITE(p, "ocol0 = 0;\n");
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}
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}
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else {
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else {
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@ -449,7 +450,6 @@ char *GeneratePixelShader(u32 texture_mask, bool has_zbuffer_target, bool bRende
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WRITE(p, "ocol1 = frac(float4(256.0f*256.0f, 256.0f, 1.0f, 0.0f) * uv%d.w);\n", ztexcoord);
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WRITE(p, "ocol1 = frac(float4(256.0f*256.0f, 256.0f, 1.0f, 0.0f) * uv%d.w);\n", ztexcoord);
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}
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}
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}
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}
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WRITE(p,"}\n");
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WRITE(p,"}\n");
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return text;
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return text;
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@ -470,10 +470,25 @@ void WriteStage(char *&p, int n, u32 texture_mask)
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bHasIndStage = true;
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bHasIndStage = true;
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int texmap = bpmem.tevorders[n/2].getEnable(n&1) ? bpmem.tevorders[n/2].getTexMap(n&1) : bpmem.tevindref.getTexMap(bpmem.tevind[n].bt);
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int texmap = bpmem.tevorders[n/2].getEnable(n&1) ? bpmem.tevorders[n/2].getTexMap(n&1) : bpmem.tevindref.getTexMap(bpmem.tevind[n].bt);
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if( bpmem.tevind[n].bs != ITBA_OFF )
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if( bpmem.tevind[n].bs != ITBA_OFF ) {
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// write the bump alpha
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// write the bump alpha
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WRITE(p, "alphabump = %s (indtex%d.%s %s);\n", bpmem.tevind[n].fmt==ITF_8?"":"frac", bpmem.tevind[n].bt,
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if( bpmem.tevind[n].fmt == ITF_8 ) {
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WRITE(p, "alphabump = indtex%d.%s %s;\n", bpmem.tevind[n].bt,
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tevIndAlphaSel[bpmem.tevind[n].bs], tevIndAlphaScale[bpmem.tevind[n].fmt]);
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tevIndAlphaSel[bpmem.tevind[n].bs], tevIndAlphaScale[bpmem.tevind[n].fmt]);
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}
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else {
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// donkopunchstania: really bad way to do this
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// cannot always use fract because fract(1.0) is 0.0 when it needs to be 1.0
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// omitting fract seems to work as well
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WRITE(p, "if( indtex%d.%s >= 1.0f )\n", bpmem.tevind[n].bt,
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tevIndAlphaSel[bpmem.tevind[n].bs]);
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WRITE(p, " alphabump = 1.0f;\n");
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WRITE(p, "else\n");
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WRITE(p, " alphabump = fract ( indtex%d.%s %s );\n", bpmem.tevind[n].bt,
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tevIndAlphaSel[bpmem.tevind[n].bs], tevIndAlphaScale[bpmem.tevind[n].fmt]);
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}
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}
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// bias
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// bias
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WRITE(p, "float3 indtevcrd%d = indtex%d;\n", n, bpmem.tevind[n].bt);
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WRITE(p, "float3 indtevcrd%d = indtex%d;\n", n, bpmem.tevind[n].bt);
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@ -757,9 +772,9 @@ void WriteAlphaCompare(char *&p, int num, int comp)
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case ALPHACMP_ALWAYS: WRITE(p,"(false)"); break;
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case ALPHACMP_ALWAYS: WRITE(p,"(false)"); break;
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case ALPHACMP_NEVER: WRITE(p,"(true)"); break;
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case ALPHACMP_NEVER: WRITE(p,"(true)"); break;
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case ALPHACMP_LEQUAL: WRITE(p,"(prev.a > %s)",alphaRef[num]); break;
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case ALPHACMP_LEQUAL: WRITE(p,"(prev.a > %s)",alphaRef[num]); break;
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case ALPHACMP_LESS: WRITE(p,"(prev.a >= %s+%f)",alphaRef[num],epsilon*0.5f);break;
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case ALPHACMP_LESS: WRITE(p,"(prev.a >= %s - %f)",alphaRef[num],epsilon*0.5f);break;
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case ALPHACMP_GEQUAL: WRITE(p,"(prev.a < %s)",alphaRef[num]); break;
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case ALPHACMP_GEQUAL: WRITE(p,"(prev.a < %s)",alphaRef[num]); break;
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case ALPHACMP_GREATER: WRITE(p,"(prev.a <= %s - %f)",alphaRef[num],epsilon*0.5f);break;
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case ALPHACMP_GREATER: WRITE(p,"(prev.a <= %s + %f)",alphaRef[num],epsilon*0.5f);break;
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case ALPHACMP_EQUAL: WRITE(p,"(abs(prev.a-%s)>%f)",alphaRef[num],epsilon*2); break;
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case ALPHACMP_EQUAL: WRITE(p,"(abs(prev.a-%s)>%f)",alphaRef[num],epsilon*2); break;
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case ALPHACMP_NEQUAL: WRITE(p,"(abs(prev.a-%s)<%f)",alphaRef[num],epsilon*2); break;
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case ALPHACMP_NEQUAL: WRITE(p,"(abs(prev.a-%s)<%f)",alphaRef[num],epsilon*2); break;
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}
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}
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@ -32,9 +32,10 @@ PixelShaderMngr::PIXELSHADERUID PixelShaderMngr::s_curuid;
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static int s_nMaxPixelInstructions;
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static int s_nMaxPixelInstructions;
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static int s_nColorsChanged[2]; // 0 - regular colors, 1 - k colors
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static int s_nColorsChanged[2]; // 0 - regular colors, 1 - k colors
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static int s_nTexDimsChanged[2], s_nIndTexMtxChanged = 0; //min, max
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static int s_nIndTexMtxChanged = 0;
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static bool s_bAlphaChanged, s_bZBiasChanged, s_bIndTexScaleChanged;
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static bool s_bAlphaChanged, s_bZBiasChanged, s_bIndTexScaleChanged;
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static float lastRGBAfull[2][4][4];
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static float lastRGBAfull[2][4][4];
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static u8 s_nTexDimsChanged;
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static u32 lastAlpha = 0;
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static u32 lastAlpha = 0;
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static u32 lastTexDims[8]={0};
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static u32 lastTexDims[8]={0};
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static u32 lastZBias = 0;
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static u32 lastZBias = 0;
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@ -60,7 +61,7 @@ void PixelShaderMngr::SetPSConstant4fv(int const_number, const float *f) {
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void PixelShaderMngr::Init()
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void PixelShaderMngr::Init()
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{
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{
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s_nColorsChanged[0] = s_nColorsChanged[1] = 0;
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s_nColorsChanged[0] = s_nColorsChanged[1] = 0;
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s_nTexDimsChanged[0] = s_nTexDimsChanged[1] = -1;
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s_nTexDimsChanged = 0;
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s_nIndTexMtxChanged = 15;
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s_nIndTexMtxChanged = 15;
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s_bAlphaChanged = s_bZBiasChanged = s_bIndTexScaleChanged = true;
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s_bAlphaChanged = s_bZBiasChanged = s_bIndTexScaleChanged = true;
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GL_REPORT_ERRORD();
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GL_REPORT_ERRORD();
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@ -133,7 +134,18 @@ FRAGMENTSHADER* PixelShaderMngr::GetShader()
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char *code = GeneratePixelShader(s_texturemask,
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char *code = GeneratePixelShader(s_texturemask,
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Renderer::GetZBufferTarget() != 0,
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Renderer::GetZBufferTarget() != 0,
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Renderer::GetRenderMode() != Renderer::RM_Normal);
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Renderer::GetRenderMode() != Renderer::RM_Normal);
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// printf("Compiling pixel shader. size = %i\n", strlen(code));
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#ifdef _DEBUG
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if( g_Config.iLog & CONF_SAVESHADERS && code ) {
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static int counter = 0;
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char szTemp[MAX_PATH];
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sprintf(szTemp, "%s/ps_%04i.txt", g_Config.texDumpPath, counter++);
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SaveData(szTemp, code);
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}
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#endif
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// printf("Compiling pixel shader. size = %i\n", strlen(code));
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if (!code || !CompilePixelShader(newentry.shader, code)) {
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if (!code || !CompilePixelShader(newentry.shader, code)) {
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ERROR_LOG("failed to create pixel shader\n");
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ERROR_LOG("failed to create pixel shader\n");
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return NULL;
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return NULL;
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@ -243,61 +255,30 @@ void PixelShaderMngr::SetConstants(FRAGMENTSHADER& ps)
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int texmap = bpmem.tevorders[i/2].getTexMap(i&1);
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int texmap = bpmem.tevorders[i/2].getTexMap(i&1);
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maptocoord[texmap] = bpmem.tevorders[i/2].getTexCoord(i&1);
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maptocoord[texmap] = bpmem.tevorders[i/2].getTexCoord(i&1);
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newmask |= 1<<texmap;
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newmask |= 1<<texmap;
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SetTexDimsChanged(i);
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SetTexDimsChanged(texmap);
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}
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}
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}
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}
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if( maptocoord_mask != newmask ) {
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if( maptocoord_mask != newmask ) {
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u32 changes = maptocoord_mask ^ newmask;
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//u32 changes = maptocoord_mask ^ newmask;
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for(int i = 0; i < 8; ++i) {
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for(int i = 0; i < 8; ++i) {
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if( changes&(1<<i) ) {
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if( newmask&(1<<i) ) {
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SetTexDimsChanged(i);
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SetTexDimsChanged(i);
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}
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}
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if( !(newmask & (1<<i)) ) {
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else {
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maptocoord[i] = -1;
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maptocoord[i] = -1;
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}
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}
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}
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}
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maptocoord_mask = newmask;
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maptocoord_mask = newmask;
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}
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}
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if( s_nTexDimsChanged[0] >= 0 ) {
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if( s_nTexDimsChanged ) {
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float fdims[4];
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for(int i = 0; i < 8; ++i) {
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for(int i = s_nTexDimsChanged[0]; i <= s_nTexDimsChanged[1]; ++i) {
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if( s_nTexDimsChanged & (1<<i) ) {
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if( s_texturemask & (1<<i) ) {
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SetPSTextureDims(i);
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if( maptocoord[i] >= 0 ) {
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TCoordInfo& tc = bpmem.texcoords[maptocoord[i]];
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fdims[0] = (float)(lastTexDims[i]&0xffff);
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fdims[1] = (float)((lastTexDims[i]>>16)&0xfff);
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fdims[2] = (float)(tc.s.scale_minus_1+1)/(float)(lastTexDims[i]&0xffff);
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fdims[3] = (float)(tc.t.scale_minus_1+1)/(float)((lastTexDims[i]>>16)&0xfff);
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}
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else {
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fdims[0] = (float)(lastTexDims[i]&0xffff);
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fdims[1] = (float)((lastTexDims[i]>>16)&0xfff);
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fdims[2] = 1.0f;
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fdims[3] = 1.0f;
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}
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}
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}
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}
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else {
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s_nTexDimsChanged = 0;
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if( maptocoord[i] >= 0 ) {
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TCoordInfo& tc = bpmem.texcoords[maptocoord[i]];
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fdims[0] = (float)(tc.s.scale_minus_1+1)/(float)(lastTexDims[i]&0xffff);
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fdims[1] = (float)(tc.t.scale_minus_1+1)/(float)((lastTexDims[i]>>16)&0xfff);
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fdims[2] = 1.0f/(float)(tc.s.scale_minus_1+1);
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fdims[3] = 1.0f/(float)(tc.t.scale_minus_1+1);
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}
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else {
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fdims[0] = 1.0f;
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fdims[1] = 1.0f;
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fdims[2] = 1.0f/(float)(lastTexDims[i]&0xffff);
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fdims[3] = 1.0f/(float)((lastTexDims[i]>>16)&0xfff);
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}
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}
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PRIM_LOG("texdims%d: %f %f %f %f\n", i, fdims[0], fdims[1], fdims[2], fdims[3]);
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SetPSConstant4fv(C_TEXDIMS + i, fdims);
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}
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s_nTexDimsChanged[0] = s_nTexDimsChanged[1] = -1;
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}
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}
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if( s_bAlphaChanged ) {
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if( s_bAlphaChanged ) {
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@ -372,6 +353,45 @@ void PixelShaderMngr::SetConstants(FRAGMENTSHADER& ps)
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}
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}
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}
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}
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void PixelShaderMngr::SetPSTextureDims(int texid)
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{
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float fdims[4];
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||||||
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if( s_texturemask & (1<<texid) ) {
|
||||||
|
if( maptocoord[texid] >= 0 ) {
|
||||||
|
TCoordInfo& tc = bpmem.texcoords[maptocoord[texid]];
|
||||||
|
fdims[0] = (float)(lastTexDims[texid]&0xffff);
|
||||||
|
fdims[1] = (float)((lastTexDims[texid]>>16)&0xfff);
|
||||||
|
fdims[2] = (float)(tc.s.scale_minus_1+1)/(float)(lastTexDims[texid]&0xffff);
|
||||||
|
fdims[3] = (float)(tc.t.scale_minus_1+1)/(float)((lastTexDims[texid]>>16)&0xfff);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
fdims[0] = (float)(lastTexDims[texid]&0xffff);
|
||||||
|
fdims[1] = (float)((lastTexDims[texid]>>16)&0xfff);
|
||||||
|
fdims[2] = 1.0f;
|
||||||
|
fdims[3] = 1.0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
if( maptocoord[texid] >= 0 ) {
|
||||||
|
TCoordInfo& tc = bpmem.texcoords[maptocoord[texid]];
|
||||||
|
fdims[0] = (float)(tc.s.scale_minus_1+1)/(float)(lastTexDims[texid]&0xffff);
|
||||||
|
fdims[1] = (float)(tc.t.scale_minus_1+1)/(float)((lastTexDims[texid]>>16)&0xfff);
|
||||||
|
fdims[2] = 1.0f/(float)(tc.s.scale_minus_1+1);
|
||||||
|
fdims[3] = 1.0f/(float)(tc.t.scale_minus_1+1);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
fdims[0] = 1.0f;
|
||||||
|
fdims[1] = 1.0f;
|
||||||
|
fdims[2] = 1.0f/(float)(lastTexDims[texid]&0xffff);
|
||||||
|
fdims[3] = 1.0f/(float)((lastTexDims[texid]>>16)&0xfff);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
PRIM_LOG("texdims%d: %f %f %f %f\n", texid, fdims[0], fdims[1], fdims[2], fdims[3]);
|
||||||
|
SetPSConstant4fv(C_TEXDIMS + texid, fdims);
|
||||||
|
}
|
||||||
|
|
||||||
void PixelShaderMngr::SetColorChanged(int type, int num)
|
void PixelShaderMngr::SetColorChanged(int type, int num)
|
||||||
{
|
{
|
||||||
int r=bpmem.tevregs[num].low.a, a=bpmem.tevregs[num].low.b;
|
int r=bpmem.tevregs[num].low.a, a=bpmem.tevregs[num].low.b;
|
||||||
|
@ -406,13 +426,7 @@ void PixelShaderMngr::SetTexDims(int texmapid, u32 width, u32 height, u32 wraps,
|
||||||
u32 wh = width|(height<<16)|(wraps<<28)|(wrapt<<30);
|
u32 wh = width|(height<<16)|(wraps<<28)|(wrapt<<30);
|
||||||
if( lastTexDims[texmapid] != wh ) {
|
if( lastTexDims[texmapid] != wh ) {
|
||||||
lastTexDims[texmapid] = wh;
|
lastTexDims[texmapid] = wh;
|
||||||
if( s_nTexDimsChanged[0] == -1 ) {
|
s_nTexDimsChanged |= 1<<texmapid;
|
||||||
s_nTexDimsChanged[0] = s_nTexDimsChanged[1] = texmapid;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
if( s_nTexDimsChanged[0] > texmapid ) s_nTexDimsChanged[0] = texmapid;
|
|
||||||
else if( s_nTexDimsChanged[1] < texmapid ) s_nTexDimsChanged[1] = texmapid;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -462,11 +476,11 @@ void PixelShaderMngr::SetZTetureOpChanged()
|
||||||
void PixelShaderMngr::SetTexturesUsed(u32 nonpow2tex)
|
void PixelShaderMngr::SetTexturesUsed(u32 nonpow2tex)
|
||||||
{
|
{
|
||||||
if( s_texturemask != nonpow2tex ) {
|
if( s_texturemask != nonpow2tex ) {
|
||||||
u32 mask = s_texturemask ^ nonpow2tex;
|
|
||||||
for(int i = 0; i < 8; ++i) {
|
for(int i = 0; i < 8; ++i) {
|
||||||
if( mask & (0x10101<<i) ) {
|
if( nonpow2tex & (0x10101<<i) ) {
|
||||||
if( s_nTexDimsChanged[0] > i ) s_nTexDimsChanged[0] = i;
|
// this check was previously implicit, but should it be here?
|
||||||
else if( s_nTexDimsChanged[1] < i ) s_nTexDimsChanged[1] = i;
|
if( s_nTexDimsChanged )
|
||||||
|
s_nTexDimsChanged |= 1<<i;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
s_texturemask = nonpow2tex;
|
s_texturemask = nonpow2tex;
|
||||||
|
@ -475,8 +489,10 @@ void PixelShaderMngr::SetTexturesUsed(u32 nonpow2tex)
|
||||||
|
|
||||||
void PixelShaderMngr::SetTexDimsChanged(int texmapid)
|
void PixelShaderMngr::SetTexDimsChanged(int texmapid)
|
||||||
{
|
{
|
||||||
if( s_nTexDimsChanged[0] > texmapid ) s_nTexDimsChanged[0] = texmapid;
|
// this check was previously implicit, but should it be here?
|
||||||
else if( s_nTexDimsChanged[1] < texmapid ) s_nTexDimsChanged[1] = texmapid;
|
if( s_nTexDimsChanged )
|
||||||
|
s_nTexDimsChanged |= 1<<texmapid;
|
||||||
|
|
||||||
SetIndTexScaleChanged();
|
SetIndTexScaleChanged();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -115,6 +115,9 @@ class PixelShaderMngr
|
||||||
|
|
||||||
static void SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4);
|
static void SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4);
|
||||||
static void SetPSConstant4fv(int const_number, const float *f);
|
static void SetPSConstant4fv(int const_number, const float *f);
|
||||||
|
|
||||||
|
static void SetPSTextureDims(int texid);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
static void Init();
|
static void Init();
|
||||||
static void Cleanup();
|
static void Cleanup();
|
||||||
|
|
|
@ -100,6 +100,17 @@ VERTEXSHADER* VertexShaderMngr::GetShader(u32 components)
|
||||||
|
|
||||||
VSCacheEntry& entry = vshaders[uid];
|
VSCacheEntry& entry = vshaders[uid];
|
||||||
char *code = GenerateVertexShader(components, Renderer::GetZBufferTarget() != 0);
|
char *code = GenerateVertexShader(components, Renderer::GetZBufferTarget() != 0);
|
||||||
|
|
||||||
|
#ifdef _DEBUG
|
||||||
|
if( g_Config.iLog & CONF_SAVESHADERS && code ) {
|
||||||
|
static int counter = 0;
|
||||||
|
char szTemp[MAX_PATH];
|
||||||
|
sprintf(szTemp, "%s/vs_%04i.txt", g_Config.texDumpPath, counter++);
|
||||||
|
|
||||||
|
SaveData(szTemp, code);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
if (!code || !VertexShaderMngr::CompileVertexShader(entry.shader, code)) {
|
if (!code || !VertexShaderMngr::CompileVertexShader(entry.shader, code)) {
|
||||||
ERROR_LOG("failed to create vertex shader\n");
|
ERROR_LOG("failed to create vertex shader\n");
|
||||||
return NULL;
|
return NULL;
|
||||||
|
|
Loading…
Reference in New Issue