Netplay: Implement batching for Wiimotes.

This commit is contained in:
Admiral H. Curtiss 2022-09-25 04:02:53 +02:00
parent aade584180
commit a1563f2def
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GPG Key ID: F051B4C4044F33FB
3 changed files with 50 additions and 31 deletions

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@ -354,14 +354,28 @@ void BluetoothEmuDevice::Update()
if (NetPlay::IsNetPlayRunning())
{
std::array<WiimoteEmu::SerializedWiimoteState, MAX_BBMOTES> serialized;
std::array<NetPlay::NetPlayClient::WiimoteDataBatchEntry, MAX_BBMOTES> batch;
size_t batch_count = 0;
for (size_t i = 0; i < 4; ++i)
{
if (next_call[i] != WiimoteDevice::NextUpdateInputCall::None)
if (next_call[i] == WiimoteDevice::NextUpdateInputCall::None)
continue;
serialized[i] = WiimoteEmu::SerializeDesiredState(wiimote_states[i]);
batch[batch_count].state = &serialized[i];
batch[batch_count].wiimote = static_cast<int>(i);
++batch_count;
}
if (batch_count > 0)
{
WiimoteEmu::SerializedWiimoteState serialized_state =
WiimoteEmu::SerializeDesiredState(wiimote_states[i]);
NetPlay::NetPlay_GetWiimoteData(static_cast<int>(i), &serialized_state);
if (!WiimoteEmu::DeserializeDesiredState(&wiimote_states[i], serialized_state))
NetPlay::NetPlay_GetWiimoteData(
std::span<NetPlay::NetPlayClient::WiimoteDataBatchEntry>(batch.data(), batch_count));
for (size_t i = 0; i < batch_count; ++i)
{
const int wiimote = batch[i].wiimote;
if (!WiimoteEmu::DeserializeDesiredState(&wiimote_states[wiimote], serialized[wiimote]))
PanicAlertFmtT("Received invalid Wii Remote data from Netplay.");
}
}

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@ -2051,28 +2051,26 @@ u64 NetPlayClient::GetInitialRTCValue() const
}
// called from ---CPU--- thread
bool NetPlayClient::WiimoteUpdate(int wiimote_number,
WiimoteEmu::SerializedWiimoteState* target_state)
bool NetPlayClient::WiimoteUpdate(const std::span<WiimoteDataBatchEntry>& entries)
{
for (const WiimoteDataBatchEntry& entry : entries)
{
const int local_wiimote = InGameWiimoteToLocalWiimote(wiimote_number);
DEBUG_LOG_FMT(
NETPLAY,
"Entering WiimoteUpdate() with wiimote_number {}, local_wiimote {}, target_state [{:02x}]",
wiimote_number, local_wiimote,
fmt::join(std::span(target_state->data.data(), target_state->length), ", "));
const int local_wiimote = InGameWiimoteToLocalWiimote(entry.wiimote);
DEBUG_LOG_FMT(NETPLAY,
"Entering WiimoteUpdate() with wiimote {}, local_wiimote {}, state [{:02x}]",
entry.wiimote, local_wiimote,
fmt::join(std::span(entry.state->data.data(), entry.state->length), ", "));
if (local_wiimote < 4)
{
sf::Packet packet;
packet << MessageID::WiimoteData;
if (AddLocalWiimoteToBuffer(local_wiimote, *target_state, packet))
if (AddLocalWiimoteToBuffer(local_wiimote, *entry.state, packet))
SendAsync(std::move(packet));
}
}
// Now, we either use the data pushed earlier, or wait for the
// other clients to send it to us
while (m_wiimote_buffer[wiimote_number].Size() == 0)
while (m_wiimote_buffer[entry.wiimote].Size() == 0)
{
if (!m_is_running.IsSet())
{
@ -2082,11 +2080,12 @@ bool NetPlayClient::WiimoteUpdate(int wiimote_number,
m_wii_pad_event.Wait();
}
m_wiimote_buffer[wiimote_number].Pop(*target_state);
m_wiimote_buffer[entry.wiimote].Pop(*entry.state);
DEBUG_LOG_FMT(NETPLAY, "Exiting WiimoteUpdate() with wiimote {}, state [{:02x}]", entry.wiimote,
fmt::join(std::span(entry.state->data.data(), entry.state->length), ", "));
}
DEBUG_LOG_FMT(NETPLAY, "Exiting WiimoteUpdate() with wiimote_number {}, target_state [{:02x}]",
wiimote_number,
fmt::join(std::span(target_state->data.data(), target_state->length), ", "));
return true;
}
@ -2681,12 +2680,12 @@ bool SerialInterface::CSIDevice_GCController::NetPlay_GetInput(int pad_num, GCPa
return false;
}
bool NetPlay::NetPlay_GetWiimoteData(int wiimote, WiimoteEmu::SerializedWiimoteState* target_state)
bool NetPlay::NetPlay_GetWiimoteData(const std::span<NetPlayClient::WiimoteDataBatchEntry>& entries)
{
std::lock_guard lk(crit_netplay_client);
if (netplay_client)
return netplay_client->WiimoteUpdate(wiimote, target_state);
return netplay_client->WiimoteUpdate(entries);
return false;
}

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@ -9,6 +9,7 @@
#include <map>
#include <memory>
#include <mutex>
#include <span>
#include <string>
#include <thread>
#include <unordered_map>
@ -134,7 +135,12 @@ public:
std::string GetCurrentGolfer();
// Send and receive pads values
bool WiimoteUpdate(int wiimote_number, WiimoteEmu::SerializedWiimoteState* target_state);
struct WiimoteDataBatchEntry
{
int wiimote;
WiimoteEmu::SerializedWiimoteState* state;
};
bool WiimoteUpdate(const std::span<WiimoteDataBatchEntry>& entries);
bool GetNetPads(int pad_nb, bool from_vi, GCPadStatus* pad_status);
u64 GetInitialRTCValue() const;
@ -345,6 +351,6 @@ private:
void NetPlay_Enable(NetPlayClient* const np);
void NetPlay_Disable();
bool NetPlay_GetWiimoteData(int wiimote, WiimoteEmu::SerializedWiimoteState* target_state);
bool NetPlay_GetWiimoteData(const std::span<NetPlayClient::WiimoteDataBatchEntry>& entries);
unsigned int NetPlay_GetLocalWiimoteForSlot(unsigned int slot);
} // namespace NetPlay