Removes the redundant window on OSX
This commit is contained in:
parent
382be2aabd
commit
a0fdcaced8
|
@ -50,7 +50,7 @@ typedef struct {
|
||||||
int x, y;
|
int x, y;
|
||||||
unsigned int width, height;
|
unsigned int width, height;
|
||||||
#elif defined(__APPLE__)
|
#elif defined(__APPLE__)
|
||||||
NSWindow *cocoaWin;
|
NSView *cocoaWin;
|
||||||
NSOpenGLContext *cocoaCtx;
|
NSOpenGLContext *cocoaCtx;
|
||||||
#elif defined(HAVE_X11) && HAVE_X11
|
#elif defined(HAVE_X11) && HAVE_X11
|
||||||
int screen;
|
int screen;
|
||||||
|
|
|
@ -20,6 +20,8 @@
|
||||||
#include "RenderBase.h"
|
#include "RenderBase.h"
|
||||||
#include "ConfigManager.h"
|
#include "ConfigManager.h"
|
||||||
|
|
||||||
|
#include <wx/panel.h>
|
||||||
|
|
||||||
#include "VertexShaderManager.h"
|
#include "VertexShaderManager.h"
|
||||||
#include "../GLInterface.h"
|
#include "../GLInterface.h"
|
||||||
#include "AGL.h"
|
#include "AGL.h"
|
||||||
|
@ -32,7 +34,7 @@ void cInterfaceAGL::Swap()
|
||||||
// Show the current FPS
|
// Show the current FPS
|
||||||
void cInterfaceAGL::UpdateFPSDisplay(const char *text)
|
void cInterfaceAGL::UpdateFPSDisplay(const char *text)
|
||||||
{
|
{
|
||||||
[GLWin.cocoaWin setTitle: [NSString stringWithUTF8String: text]];
|
[[GLWin.cocoaWin window] setTitle: [NSString stringWithUTF8String: text]];
|
||||||
}
|
}
|
||||||
|
|
||||||
// Create rendering window.
|
// Create rendering window.
|
||||||
|
@ -72,8 +74,7 @@ bool cInterfaceAGL::Create(void *&window_handle)
|
||||||
style |= NSResizableWindowMask | NSTitledWindowMask;
|
style |= NSResizableWindowMask | NSTitledWindowMask;
|
||||||
}
|
}
|
||||||
|
|
||||||
GLWin.cocoaWin = [[NSWindow alloc] initWithContentRect: size
|
GLWin.cocoaWin = (NSView*)(((wxPanel*)window_handle)->GetHandle());;
|
||||||
styleMask: style backing: NSBackingStoreBuffered defer: NO];
|
|
||||||
if (GLWin.cocoaWin == nil) {
|
if (GLWin.cocoaWin == nil) {
|
||||||
ERROR_LOG(VIDEO, "failed to create window");
|
ERROR_LOG(VIDEO, "failed to create window");
|
||||||
return NULL;
|
return NULL;
|
||||||
|
@ -84,8 +85,8 @@ bool cInterfaceAGL::Create(void *&window_handle)
|
||||||
[GLWin.cocoaWin setLevel: CGShieldingWindowLevel()];
|
[GLWin.cocoaWin setLevel: CGShieldingWindowLevel()];
|
||||||
}
|
}
|
||||||
|
|
||||||
[GLWin.cocoaCtx setView: [GLWin.cocoaWin contentView]];
|
[GLWin.cocoaCtx setView: GLWin.cocoaWin];
|
||||||
[GLWin.cocoaWin makeKeyAndOrderFront: nil];
|
[[GLWin.cocoaWin window] makeKeyAndOrderFront: nil];
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -94,12 +95,12 @@ bool cInterfaceAGL::MakeCurrent()
|
||||||
{
|
{
|
||||||
int width, height;
|
int width, height;
|
||||||
|
|
||||||
width = [[GLWin.cocoaWin contentView] frame].size.width;
|
width = [GLWin.cocoaWin frame].size.width;
|
||||||
height = [[GLWin.cocoaWin contentView] frame].size.height;
|
height = [GLWin.cocoaWin frame].size.height;
|
||||||
//if (width == s_backbuffer_width && height == s_backbuffer_height)
|
//if (width == s_backbuffer_width && height == s_backbuffer_height)
|
||||||
// return true;
|
// return true;
|
||||||
|
|
||||||
[GLWin.cocoaCtx setView: [GLWin.cocoaWin contentView]];
|
[GLWin.cocoaCtx setView: GLWin.cocoaWin];
|
||||||
[GLWin.cocoaCtx update];
|
[GLWin.cocoaCtx update];
|
||||||
[GLWin.cocoaCtx makeCurrentContext];
|
[GLWin.cocoaCtx makeCurrentContext];
|
||||||
s_backbuffer_width = width;
|
s_backbuffer_width = width;
|
||||||
|
@ -110,7 +111,6 @@ bool cInterfaceAGL::MakeCurrent()
|
||||||
// Close backend
|
// Close backend
|
||||||
void cInterfaceAGL::Shutdown()
|
void cInterfaceAGL::Shutdown()
|
||||||
{
|
{
|
||||||
[GLWin.cocoaWin close];
|
|
||||||
[GLWin.cocoaCtx clearDrawable];
|
[GLWin.cocoaCtx clearDrawable];
|
||||||
[GLWin.cocoaCtx release];
|
[GLWin.cocoaCtx release];
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue