ControllerInterface: Implement ChangeWindow on DInput without recreating the devices
Also polished DInput code in general to try and mitigate issue 11702. Added a lot of logging and comments.
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@ -135,6 +135,26 @@ void ControllerInterface::RefreshDevices(RefreshReason reason)
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// This wasn't thread safe in multiple device sources.
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std::lock_guard lk_population(m_devices_population_mutex);
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#if defined(CIFACE_USE_WIN32) && !defined(CIFACE_USE_XLIB) && !defined(CIFACE_USE_OSX)
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// If only the window changed, avoid removing and re-adding all devices.
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// Instead only refresh devices that require the window handle.
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if (reason == RefreshReason::WindowChangeOnly)
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{
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m_populating_devices_counter.fetch_add(1);
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{
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std::lock_guard lk(m_devices_mutex);
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// No need to do anything else in this case.
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// Only (Win32) DInput needs the window handle to be updated.
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ciface::Win32::ChangeWindow(m_wsi.render_window);
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}
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if (m_populating_devices_counter.fetch_sub(1) == 1)
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InvokeDevicesChangedCallbacks();
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return;
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}
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#endif
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m_populating_devices_counter.fetch_add(1);
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// We lock m_devices_mutex here to make everything simpler.
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@ -125,6 +125,12 @@ public:
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// Currently handled on a per-backend basis but this could change.
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virtual bool IsValid() const { return true; }
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// Returns true whether this device is "virtual/emulated", not linked
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// to any actual physical device. Mostly used by keyboard and mouse devices,
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// and to avoid uselessly recreating the device unless really necessary.
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// Doesn't necessarily need to be set to true if the device is virtual.
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virtual bool IsVirtualDevice() const { return false; }
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// (e.g. Xbox 360 controllers have controller number LEDs which should match the ID we use.)
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virtual std::optional<int> GetPreferredId() const;
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@ -16,6 +16,8 @@
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namespace ciface::DInput
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{
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static IDirectInput8* s_idi8 = nullptr;
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BOOL CALLBACK DIEnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef)
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{
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((std::list<DIDEVICEOBJECTINSTANCE>*)pvRef)->push_back(*lpddoi);
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@ -42,29 +44,57 @@ std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device)
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}
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else
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{
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ERROR_LOG_FMT(PAD, "GetProperty(DIPROP_PRODUCTNAME) failed.");
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ERROR_LOG_FMT(CONTROLLERINTERFACE, "GetProperty(DIPROP_PRODUCTNAME) failed.");
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}
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return result;
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}
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// Assumes hwnd had not changed from the previous call
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void PopulateDevices(HWND hwnd)
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{
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// Remove unplugged devices.
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g_controller_interface.RemoveDevice(
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[](const auto* dev) { return dev->GetSource() == DINPUT_SOURCE_NAME && !dev->IsValid(); });
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IDirectInput8* idi8;
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if (FAILED(DirectInput8Create(GetModuleHandle(nullptr), DIRECTINPUT_VERSION, IID_IDirectInput8,
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(LPVOID*)&idi8, nullptr)))
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if (!s_idi8 && FAILED(DirectInput8Create(GetModuleHandle(nullptr), DIRECTINPUT_VERSION,
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IID_IDirectInput8, (LPVOID*)&s_idi8, nullptr)))
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{
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ERROR_LOG_FMT(PAD, "DirectInput8Create failed.");
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ERROR_LOG_FMT(CONTROLLERINTERFACE, "DirectInput8Create failed.");
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return;
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}
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InitKeyboardMouse(idi8, hwnd);
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InitJoystick(idi8, hwnd);
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// Remove old (invalid) devices. No need to ever remove the KeyboardMouse device.
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// Note that if we have 2+ DInput controllers, not fully repopulating devices
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// will mean that a device with index "2" could persist while there is no device with index "0".
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// This is slightly inconsistent as when we refresh all devices, they will instead reset, and
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// that happens a lot (for uncontrolled reasons, like starting/stopping the emulation).
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g_controller_interface.RemoveDevice(
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[](const auto* dev) { return dev->GetSource() == DINPUT_SOURCE_NAME && !dev->IsValid(); });
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idi8->Release();
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InitKeyboardMouse(s_idi8, hwnd);
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InitJoystick(s_idi8, hwnd);
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}
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void ChangeWindow(HWND hwnd)
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{
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if (s_idi8) // Has init? Ignore if called before the first PopulateDevices()
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{
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// The KeyboardMouse device is marked as virtual device, so we avoid removing it.
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// We need to force all the DInput joysticks to be destroyed now, or recreation would fail.
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g_controller_interface.RemoveDevice(
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[](const auto* dev) {
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return dev->GetSource() == DINPUT_SOURCE_NAME && !dev->IsVirtualDevice();
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},
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true);
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SetKeyboardMouseWindow(hwnd);
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InitJoystick(s_idi8, hwnd);
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}
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}
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void DeInit()
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{
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if (s_idi8)
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{
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s_idi8->Release();
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s_idi8 = nullptr;
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}
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}
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} // namespace ciface::DInput
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@ -20,4 +20,6 @@ BOOL CALLBACK DIEnumDevicesCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef);
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std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device);
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void PopulateDevices(HWND hwnd);
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void ChangeWindow(HWND hwnd);
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void DeInit();
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} // namespace ciface::DInput
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@ -6,7 +6,8 @@
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#include <algorithm>
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#include <fmt/format.h>
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#include "Common/Logging/Log.h"
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#include "Core/Core.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/ControllerInterface/DInput/DInput.h"
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@ -54,15 +55,18 @@ static const struct
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#include "InputCommon/ControllerInterface/DInput/NamedKeys.h" // NOLINT
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};
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// Prevent duplicate keyboard/mouse devices.
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static bool s_keyboard_mouse_exists = false;
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// Prevent duplicate keyboard/mouse devices. Modified by more threads.
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static bool s_keyboard_mouse_exists;
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static HWND s_hwnd;
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void InitKeyboardMouse(IDirectInput8* const idi8, HWND hwnd)
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{
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if (s_keyboard_mouse_exists)
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return;
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// mouse and keyboard are a combined device, to allow shift+click and stuff
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s_hwnd = hwnd;
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// Mouse and keyboard are a combined device, to allow shift+click and stuff
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// if that's dumb, I will make a VirtualDevice class that just uses ranges of inputs/outputs from
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// other devices
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// so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse
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@ -70,6 +74,8 @@ void InitKeyboardMouse(IDirectInput8* const idi8, HWND hwnd)
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LPDIRECTINPUTDEVICE8 kb_device = nullptr;
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LPDIRECTINPUTDEVICE8 mo_device = nullptr;
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// These are "virtual" system devices, so they are always there even if we have no physical
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// mouse and keyboard plugged into the computer
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if (SUCCEEDED(idi8->CreateDevice(GUID_SysKeyboard, &kb_device, nullptr)) &&
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SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)) &&
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SUCCEEDED(kb_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)) &&
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@ -77,16 +83,23 @@ void InitKeyboardMouse(IDirectInput8* const idi8, HWND hwnd)
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SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)) &&
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SUCCEEDED(mo_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
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{
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g_controller_interface.AddDevice(std::make_shared<KeyboardMouse>(kb_device, mo_device, hwnd));
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g_controller_interface.AddDevice(std::make_shared<KeyboardMouse>(kb_device, mo_device));
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return;
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}
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ERROR_LOG_FMT(CONTROLLERINTERFACE, "KeyboardMouse device failed to be created");
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if (kb_device)
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kb_device->Release();
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if (mo_device)
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mo_device->Release();
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}
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void SetKeyboardMouseWindow(HWND hwnd)
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{
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s_hwnd = hwnd;
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}
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KeyboardMouse::~KeyboardMouse()
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{
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s_keyboard_mouse_exists = false;
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@ -105,9 +118,8 @@ KeyboardMouse::~KeyboardMouse()
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}
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KeyboardMouse::KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device,
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const LPDIRECTINPUTDEVICE8 mo_device, HWND hwnd)
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: m_kb_device(kb_device), m_mo_device(mo_device), m_hwnd(hwnd), m_last_update(GetTickCount()),
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m_state_in()
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const LPDIRECTINPUTDEVICE8 mo_device)
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: m_kb_device(kb_device), m_mo_device(mo_device), m_last_update(GetTickCount()), m_state_in()
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{
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s_keyboard_mouse_exists = true;
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@ -160,11 +172,11 @@ void KeyboardMouse::UpdateCursorInput()
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// Get the cursor position relative to the upper left corner of the current window
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// (separate or render to main)
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ScreenToClient(m_hwnd, &point);
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ScreenToClient(s_hwnd, &point);
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// Get the size of the current window. (In my case Rect.top and Rect.left was zero.)
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// Get the size of the current window (in my case Rect.top and Rect.left was zero).
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RECT rect;
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GetClientRect(m_hwnd, &rect);
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GetClientRect(s_hwnd, &rect);
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// Width and height are the size of the rendering window. They could be 0
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const auto win_width = std::max(rect.right - rect.left, 1l);
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@ -236,6 +248,11 @@ int KeyboardMouse::GetSortPriority() const
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return 5;
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}
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bool KeyboardMouse::IsVirtualDevice() const
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{
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return true;
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}
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// names
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std::string KeyboardMouse::Key::GetName() const
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{
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@ -16,6 +16,7 @@ namespace ciface::DInput
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void InitKeyboardMouse(IDirectInput8* const idi8, HWND hwnd);
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using RelativeMouseState = RelativeInputState<Common::TVec3<LONG>>;
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void SetKeyboardMouseWindow(HWND hwnd);
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class KeyboardMouse : public Core::Device
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{
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@ -96,13 +97,13 @@ private:
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public:
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void UpdateInput() override;
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KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device,
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HWND hwnd);
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KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device);
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~KeyboardMouse();
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std::string GetName() const override;
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std::string GetSource() const override;
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int GetSortPriority() const override;
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bool IsVirtualDevice() const override;
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private:
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void UpdateCursorInput();
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@ -110,8 +111,6 @@ private:
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const LPDIRECTINPUTDEVICE8 m_kb_device;
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const LPDIRECTINPUTDEVICE8 m_mo_device;
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const HWND m_hwnd;
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DWORD m_last_update;
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State m_state_in;
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};
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@ -11,6 +11,7 @@
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#include <thread>
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#include "Common/Event.h"
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#include "Common/Flag.h"
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#include "Common/Logging/Log.h"
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#include "Common/ScopeGuard.h"
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#include "Common/Thread.h"
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@ -19,20 +20,30 @@
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constexpr UINT WM_DOLPHIN_STOP = WM_USER;
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static Common::Event s_done_populating;
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static std::atomic<HWND> s_hwnd;
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static Common::Event s_received_device_change_event;
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// Dolphin's render window
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static HWND s_hwnd;
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// Windows messaging window (hidden)
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static HWND s_message_window;
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static std::thread s_thread;
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static Common::Flag s_first_populate_devices_asked;
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static LRESULT CALLBACK WindowProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
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{
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if (message == WM_INPUT_DEVICE_CHANGE)
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{
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g_controller_interface.PlatformPopulateDevices([] {
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ciface::DInput::PopulateDevices(s_hwnd);
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ciface::XInput::PopulateDevices();
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});
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s_done_populating.Set();
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// Windows automatically sends this message before we ask for it and before we are "ready" to
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// listen for it.
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if (s_first_populate_devices_asked.IsSet())
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{
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s_received_device_change_event.Set();
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// TODO: we could easily use the message passed alongside this event, which tells
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// whether a device was added or removed, to avoid removing old, still connected, devices
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g_controller_interface.PlatformPopulateDevices([] {
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ciface::DInput::PopulateDevices(s_hwnd);
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ciface::XInput::PopulateDevices();
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});
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}
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}
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return DefWindowProc(hwnd, message, wparam, lparam);
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if (s_thread.joinable())
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{
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s_hwnd = static_cast<HWND>(hwnd);
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s_done_populating.Reset();
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s_first_populate_devices_asked.Set();
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s_received_device_change_event.Reset();
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// Do this forced devices refresh in the messaging thread so it won't cause any race conditions
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PostMessage(s_message_window, WM_INPUT_DEVICE_CHANGE, 0, 0);
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if (!s_done_populating.WaitFor(std::chrono::seconds(10)))
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ERROR_LOG_FMT(CONTROLLERINTERFACE, "win32 timed out when trying to populate devices");
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std::thread([] {
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if (!s_received_device_change_event.WaitFor(std::chrono::seconds(5)))
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ERROR_LOG_FMT(CONTROLLERINTERFACE, "win32 timed out when trying to populate devices");
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}).detach();
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}
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else
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{
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}
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}
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void ciface::Win32::ChangeWindow(void* hwnd)
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{
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if (s_thread.joinable()) // "Has init?"
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{
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s_hwnd = static_cast<HWND>(hwnd);
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ciface::DInput::ChangeWindow(s_hwnd);
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}
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}
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void ciface::Win32::DeInit()
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{
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NOTICE_LOG_FMT(CONTROLLERINTERFACE, "win32 DeInit");
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PostMessage(s_message_window, WM_DOLPHIN_STOP, 0, 0);
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s_thread.join();
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s_message_window = nullptr;
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s_received_device_change_event.Reset();
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s_first_populate_devices_asked.Clear();
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DInput::DeInit();
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}
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s_hwnd = nullptr;
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XInput::DeInit();
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}
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@ -8,5 +8,6 @@ namespace ciface::Win32
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{
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void Init(void* hwnd);
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void PopulateDevices(void* hwnd);
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void ChangeWindow(void* hwnd);
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void DeInit();
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} // namespace ciface::Win32
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