ControllerInterface: Implement ChangeWindow on DInput without recreating the devices

Also polished DInput code in general to try and mitigate issue 11702.
Added a lot of logging and comments.
This commit is contained in:
Filoppi 2021-05-15 12:20:20 +03:00
parent dcc345400e
commit a0ecca1a84
8 changed files with 140 additions and 37 deletions

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@ -135,6 +135,26 @@ void ControllerInterface::RefreshDevices(RefreshReason reason)
// This wasn't thread safe in multiple device sources. // This wasn't thread safe in multiple device sources.
std::lock_guard lk_population(m_devices_population_mutex); std::lock_guard lk_population(m_devices_population_mutex);
#if defined(CIFACE_USE_WIN32) && !defined(CIFACE_USE_XLIB) && !defined(CIFACE_USE_OSX)
// If only the window changed, avoid removing and re-adding all devices.
// Instead only refresh devices that require the window handle.
if (reason == RefreshReason::WindowChangeOnly)
{
m_populating_devices_counter.fetch_add(1);
{
std::lock_guard lk(m_devices_mutex);
// No need to do anything else in this case.
// Only (Win32) DInput needs the window handle to be updated.
ciface::Win32::ChangeWindow(m_wsi.render_window);
}
if (m_populating_devices_counter.fetch_sub(1) == 1)
InvokeDevicesChangedCallbacks();
return;
}
#endif
m_populating_devices_counter.fetch_add(1); m_populating_devices_counter.fetch_add(1);
// We lock m_devices_mutex here to make everything simpler. // We lock m_devices_mutex here to make everything simpler.

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@ -125,6 +125,12 @@ public:
// Currently handled on a per-backend basis but this could change. // Currently handled on a per-backend basis but this could change.
virtual bool IsValid() const { return true; } virtual bool IsValid() const { return true; }
// Returns true whether this device is "virtual/emulated", not linked
// to any actual physical device. Mostly used by keyboard and mouse devices,
// and to avoid uselessly recreating the device unless really necessary.
// Doesn't necessarily need to be set to true if the device is virtual.
virtual bool IsVirtualDevice() const { return false; }
// (e.g. Xbox 360 controllers have controller number LEDs which should match the ID we use.) // (e.g. Xbox 360 controllers have controller number LEDs which should match the ID we use.)
virtual std::optional<int> GetPreferredId() const; virtual std::optional<int> GetPreferredId() const;

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@ -16,6 +16,8 @@
namespace ciface::DInput namespace ciface::DInput
{ {
static IDirectInput8* s_idi8 = nullptr;
BOOL CALLBACK DIEnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef) BOOL CALLBACK DIEnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef)
{ {
((std::list<DIDEVICEOBJECTINSTANCE>*)pvRef)->push_back(*lpddoi); ((std::list<DIDEVICEOBJECTINSTANCE>*)pvRef)->push_back(*lpddoi);
@ -42,29 +44,57 @@ std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device)
} }
else else
{ {
ERROR_LOG_FMT(PAD, "GetProperty(DIPROP_PRODUCTNAME) failed."); ERROR_LOG_FMT(CONTROLLERINTERFACE, "GetProperty(DIPROP_PRODUCTNAME) failed.");
} }
return result; return result;
} }
// Assumes hwnd had not changed from the previous call
void PopulateDevices(HWND hwnd) void PopulateDevices(HWND hwnd)
{ {
// Remove unplugged devices. if (!s_idi8 && FAILED(DirectInput8Create(GetModuleHandle(nullptr), DIRECTINPUT_VERSION,
g_controller_interface.RemoveDevice( IID_IDirectInput8, (LPVOID*)&s_idi8, nullptr)))
[](const auto* dev) { return dev->GetSource() == DINPUT_SOURCE_NAME && !dev->IsValid(); });
IDirectInput8* idi8;
if (FAILED(DirectInput8Create(GetModuleHandle(nullptr), DIRECTINPUT_VERSION, IID_IDirectInput8,
(LPVOID*)&idi8, nullptr)))
{ {
ERROR_LOG_FMT(PAD, "DirectInput8Create failed."); ERROR_LOG_FMT(CONTROLLERINTERFACE, "DirectInput8Create failed.");
return; return;
} }
InitKeyboardMouse(idi8, hwnd); // Remove old (invalid) devices. No need to ever remove the KeyboardMouse device.
InitJoystick(idi8, hwnd); // Note that if we have 2+ DInput controllers, not fully repopulating devices
// will mean that a device with index "2" could persist while there is no device with index "0".
// This is slightly inconsistent as when we refresh all devices, they will instead reset, and
// that happens a lot (for uncontrolled reasons, like starting/stopping the emulation).
g_controller_interface.RemoveDevice(
[](const auto* dev) { return dev->GetSource() == DINPUT_SOURCE_NAME && !dev->IsValid(); });
idi8->Release(); InitKeyboardMouse(s_idi8, hwnd);
InitJoystick(s_idi8, hwnd);
}
void ChangeWindow(HWND hwnd)
{
if (s_idi8) // Has init? Ignore if called before the first PopulateDevices()
{
// The KeyboardMouse device is marked as virtual device, so we avoid removing it.
// We need to force all the DInput joysticks to be destroyed now, or recreation would fail.
g_controller_interface.RemoveDevice(
[](const auto* dev) {
return dev->GetSource() == DINPUT_SOURCE_NAME && !dev->IsVirtualDevice();
},
true);
SetKeyboardMouseWindow(hwnd);
InitJoystick(s_idi8, hwnd);
}
}
void DeInit()
{
if (s_idi8)
{
s_idi8->Release();
s_idi8 = nullptr;
}
} }
} // namespace ciface::DInput } // namespace ciface::DInput

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@ -20,4 +20,6 @@ BOOL CALLBACK DIEnumDevicesCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef);
std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device); std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device);
void PopulateDevices(HWND hwnd); void PopulateDevices(HWND hwnd);
void ChangeWindow(HWND hwnd);
void DeInit();
} // namespace ciface::DInput } // namespace ciface::DInput

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@ -6,7 +6,8 @@
#include <algorithm> #include <algorithm>
#include <fmt/format.h> #include "Common/Logging/Log.h"
#include "Core/Core.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h" #include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/DInput/DInput.h" #include "InputCommon/ControllerInterface/DInput/DInput.h"
@ -54,15 +55,18 @@ static const struct
#include "InputCommon/ControllerInterface/DInput/NamedKeys.h" // NOLINT #include "InputCommon/ControllerInterface/DInput/NamedKeys.h" // NOLINT
}; };
// Prevent duplicate keyboard/mouse devices. // Prevent duplicate keyboard/mouse devices. Modified by more threads.
static bool s_keyboard_mouse_exists = false; static bool s_keyboard_mouse_exists;
static HWND s_hwnd;
void InitKeyboardMouse(IDirectInput8* const idi8, HWND hwnd) void InitKeyboardMouse(IDirectInput8* const idi8, HWND hwnd)
{ {
if (s_keyboard_mouse_exists) if (s_keyboard_mouse_exists)
return; return;
// mouse and keyboard are a combined device, to allow shift+click and stuff s_hwnd = hwnd;
// Mouse and keyboard are a combined device, to allow shift+click and stuff
// if that's dumb, I will make a VirtualDevice class that just uses ranges of inputs/outputs from // if that's dumb, I will make a VirtualDevice class that just uses ranges of inputs/outputs from
// other devices // other devices
// so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse // so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse
@ -70,6 +74,8 @@ void InitKeyboardMouse(IDirectInput8* const idi8, HWND hwnd)
LPDIRECTINPUTDEVICE8 kb_device = nullptr; LPDIRECTINPUTDEVICE8 kb_device = nullptr;
LPDIRECTINPUTDEVICE8 mo_device = nullptr; LPDIRECTINPUTDEVICE8 mo_device = nullptr;
// These are "virtual" system devices, so they are always there even if we have no physical
// mouse and keyboard plugged into the computer
if (SUCCEEDED(idi8->CreateDevice(GUID_SysKeyboard, &kb_device, nullptr)) && if (SUCCEEDED(idi8->CreateDevice(GUID_SysKeyboard, &kb_device, nullptr)) &&
SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)) && SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)) &&
SUCCEEDED(kb_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)) && SUCCEEDED(kb_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)) &&
@ -77,16 +83,23 @@ void InitKeyboardMouse(IDirectInput8* const idi8, HWND hwnd)
SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)) && SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)) &&
SUCCEEDED(mo_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE))) SUCCEEDED(mo_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
{ {
g_controller_interface.AddDevice(std::make_shared<KeyboardMouse>(kb_device, mo_device, hwnd)); g_controller_interface.AddDevice(std::make_shared<KeyboardMouse>(kb_device, mo_device));
return; return;
} }
ERROR_LOG_FMT(CONTROLLERINTERFACE, "KeyboardMouse device failed to be created");
if (kb_device) if (kb_device)
kb_device->Release(); kb_device->Release();
if (mo_device) if (mo_device)
mo_device->Release(); mo_device->Release();
} }
void SetKeyboardMouseWindow(HWND hwnd)
{
s_hwnd = hwnd;
}
KeyboardMouse::~KeyboardMouse() KeyboardMouse::~KeyboardMouse()
{ {
s_keyboard_mouse_exists = false; s_keyboard_mouse_exists = false;
@ -105,9 +118,8 @@ KeyboardMouse::~KeyboardMouse()
} }
KeyboardMouse::KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, KeyboardMouse::KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device,
const LPDIRECTINPUTDEVICE8 mo_device, HWND hwnd) const LPDIRECTINPUTDEVICE8 mo_device)
: m_kb_device(kb_device), m_mo_device(mo_device), m_hwnd(hwnd), m_last_update(GetTickCount()), : m_kb_device(kb_device), m_mo_device(mo_device), m_last_update(GetTickCount()), m_state_in()
m_state_in()
{ {
s_keyboard_mouse_exists = true; s_keyboard_mouse_exists = true;
@ -160,11 +172,11 @@ void KeyboardMouse::UpdateCursorInput()
// Get the cursor position relative to the upper left corner of the current window // Get the cursor position relative to the upper left corner of the current window
// (separate or render to main) // (separate or render to main)
ScreenToClient(m_hwnd, &point); ScreenToClient(s_hwnd, &point);
// Get the size of the current window. (In my case Rect.top and Rect.left was zero.) // Get the size of the current window (in my case Rect.top and Rect.left was zero).
RECT rect; RECT rect;
GetClientRect(m_hwnd, &rect); GetClientRect(s_hwnd, &rect);
// Width and height are the size of the rendering window. They could be 0 // Width and height are the size of the rendering window. They could be 0
const auto win_width = std::max(rect.right - rect.left, 1l); const auto win_width = std::max(rect.right - rect.left, 1l);
@ -236,6 +248,11 @@ int KeyboardMouse::GetSortPriority() const
return 5; return 5;
} }
bool KeyboardMouse::IsVirtualDevice() const
{
return true;
}
// names // names
std::string KeyboardMouse::Key::GetName() const std::string KeyboardMouse::Key::GetName() const
{ {

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@ -16,6 +16,7 @@ namespace ciface::DInput
void InitKeyboardMouse(IDirectInput8* const idi8, HWND hwnd); void InitKeyboardMouse(IDirectInput8* const idi8, HWND hwnd);
using RelativeMouseState = RelativeInputState<Common::TVec3<LONG>>; using RelativeMouseState = RelativeInputState<Common::TVec3<LONG>>;
void SetKeyboardMouseWindow(HWND hwnd);
class KeyboardMouse : public Core::Device class KeyboardMouse : public Core::Device
{ {
@ -96,13 +97,13 @@ private:
public: public:
void UpdateInput() override; void UpdateInput() override;
KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device, KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device);
HWND hwnd);
~KeyboardMouse(); ~KeyboardMouse();
std::string GetName() const override; std::string GetName() const override;
std::string GetSource() const override; std::string GetSource() const override;
int GetSortPriority() const override; int GetSortPriority() const override;
bool IsVirtualDevice() const override;
private: private:
void UpdateCursorInput(); void UpdateCursorInput();
@ -110,8 +111,6 @@ private:
const LPDIRECTINPUTDEVICE8 m_kb_device; const LPDIRECTINPUTDEVICE8 m_kb_device;
const LPDIRECTINPUTDEVICE8 m_mo_device; const LPDIRECTINPUTDEVICE8 m_mo_device;
const HWND m_hwnd;
DWORD m_last_update; DWORD m_last_update;
State m_state_in; State m_state_in;
}; };

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@ -11,6 +11,7 @@
#include <thread> #include <thread>
#include "Common/Event.h" #include "Common/Event.h"
#include "Common/Flag.h"
#include "Common/Logging/Log.h" #include "Common/Logging/Log.h"
#include "Common/ScopeGuard.h" #include "Common/ScopeGuard.h"
#include "Common/Thread.h" #include "Common/Thread.h"
@ -19,20 +20,30 @@
constexpr UINT WM_DOLPHIN_STOP = WM_USER; constexpr UINT WM_DOLPHIN_STOP = WM_USER;
static Common::Event s_done_populating; static Common::Event s_received_device_change_event;
static std::atomic<HWND> s_hwnd; // Dolphin's render window
static HWND s_hwnd;
// Windows messaging window (hidden)
static HWND s_message_window; static HWND s_message_window;
static std::thread s_thread; static std::thread s_thread;
static Common::Flag s_first_populate_devices_asked;
static LRESULT CALLBACK WindowProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) static LRESULT CALLBACK WindowProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam)
{ {
if (message == WM_INPUT_DEVICE_CHANGE) if (message == WM_INPUT_DEVICE_CHANGE)
{ {
// Windows automatically sends this message before we ask for it and before we are "ready" to
// listen for it.
if (s_first_populate_devices_asked.IsSet())
{
s_received_device_change_event.Set();
// TODO: we could easily use the message passed alongside this event, which tells
// whether a device was added or removed, to avoid removing old, still connected, devices
g_controller_interface.PlatformPopulateDevices([] { g_controller_interface.PlatformPopulateDevices([] {
ciface::DInput::PopulateDevices(s_hwnd); ciface::DInput::PopulateDevices(s_hwnd);
ciface::XInput::PopulateDevices(); ciface::XInput::PopulateDevices();
}); });
s_done_populating.Set(); }
} }
return DefWindowProc(hwnd, message, wparam, lparam); return DefWindowProc(hwnd, message, wparam, lparam);
@ -125,10 +136,14 @@ void ciface::Win32::PopulateDevices(void* hwnd)
if (s_thread.joinable()) if (s_thread.joinable())
{ {
s_hwnd = static_cast<HWND>(hwnd); s_hwnd = static_cast<HWND>(hwnd);
s_done_populating.Reset(); s_first_populate_devices_asked.Set();
s_received_device_change_event.Reset();
// Do this forced devices refresh in the messaging thread so it won't cause any race conditions
PostMessage(s_message_window, WM_INPUT_DEVICE_CHANGE, 0, 0); PostMessage(s_message_window, WM_INPUT_DEVICE_CHANGE, 0, 0);
if (!s_done_populating.WaitFor(std::chrono::seconds(10))) std::thread([] {
if (!s_received_device_change_event.WaitFor(std::chrono::seconds(5)))
ERROR_LOG_FMT(CONTROLLERINTERFACE, "win32 timed out when trying to populate devices"); ERROR_LOG_FMT(CONTROLLERINTERFACE, "win32 timed out when trying to populate devices");
}).detach();
} }
else else
{ {
@ -137,6 +152,15 @@ void ciface::Win32::PopulateDevices(void* hwnd)
} }
} }
void ciface::Win32::ChangeWindow(void* hwnd)
{
if (s_thread.joinable()) // "Has init?"
{
s_hwnd = static_cast<HWND>(hwnd);
ciface::DInput::ChangeWindow(s_hwnd);
}
}
void ciface::Win32::DeInit() void ciface::Win32::DeInit()
{ {
NOTICE_LOG_FMT(CONTROLLERINTERFACE, "win32 DeInit"); NOTICE_LOG_FMT(CONTROLLERINTERFACE, "win32 DeInit");
@ -145,7 +169,11 @@ void ciface::Win32::DeInit()
PostMessage(s_message_window, WM_DOLPHIN_STOP, 0, 0); PostMessage(s_message_window, WM_DOLPHIN_STOP, 0, 0);
s_thread.join(); s_thread.join();
s_message_window = nullptr; s_message_window = nullptr;
s_received_device_change_event.Reset();
s_first_populate_devices_asked.Clear();
DInput::DeInit();
} }
s_hwnd = nullptr;
XInput::DeInit(); XInput::DeInit();
} }

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@ -8,5 +8,6 @@ namespace ciface::Win32
{ {
void Init(void* hwnd); void Init(void* hwnd);
void PopulateDevices(void* hwnd); void PopulateDevices(void* hwnd);
void ChangeWindow(void* hwnd);
void DeInit(); void DeInit();
} // namespace ciface::Win32 } // namespace ciface::Win32